|
@@ -38,11 +38,7 @@ class Camera extends Object3D {
|
|
|
|
|
|
getWorldDirection( target ) {
|
|
getWorldDirection( target ) {
|
|
|
|
|
|
- this.updateWorldMatrix( true, false );
|
|
|
|
-
|
|
|
|
- const e = this.matrixWorld.elements;
|
|
|
|
-
|
|
|
|
- return target.set( - e[ 8 ], - e[ 9 ], - e[ 10 ] ).normalize();
|
|
|
|
|
|
+ return super.getWorldDirection( target ).negate();
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|