|
@@ -30,7 +30,7 @@ THREE.SphereBufferGeometry = function ( radius, widthSegments, heightSegments, p
|
|
|
thetaStart = thetaStart !== undefined ? thetaStart : 0;
|
|
|
thetaLength = thetaLength !== undefined ? thetaLength : Math.PI;
|
|
|
|
|
|
- var isSector = thetaStart > 0 || thetaStart + thetaLength < Math.PI;
|
|
|
+ var thetaEnd = thetaStart + thetaLength;
|
|
|
|
|
|
var vertexCount = ( ( widthSegments + 1 ) * ( heightSegments + 1 ) );
|
|
|
|
|
@@ -81,8 +81,8 @@ THREE.SphereBufferGeometry = function ( radius, widthSegments, heightSegments, p
|
|
|
var v3 = vertices[ y + 1 ][ x ];
|
|
|
var v4 = vertices[ y + 1 ][ x + 1 ];
|
|
|
|
|
|
- if ( y !== 0 || isSector === true ) indices.push( v1, v2, v4 );
|
|
|
- if ( y !== heightSegments - 1 || isSector === true ) indices.push( v2, v3, v4 );
|
|
|
+ if ( y !== 0 || thetaStart > 0 ) indices.push( v1, v2, v4 );
|
|
|
+ if ( y !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( v2, v3, v4 );
|
|
|
|
|
|
}
|
|
|
|