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docs: Adds `generateMipMaps` option to WebGLRenderTarget

Gianmarco před 4 roky
rodič
revize
304e813dbb
1 změnil soubory, kde provedl 1 přidání a 0 odebrání
  1. 1 0
      docs/api/en/renderers/WebGLRenderTarget.html

+ 1 - 0
docs/api/en/renderers/WebGLRenderTarget.html

@@ -35,6 +35,7 @@
 		[page:Constant wrapT] - default is [page:Textures ClampToEdgeWrapping]. <br />
 		[page:Constant wrapT] - default is [page:Textures ClampToEdgeWrapping]. <br />
 		[page:Constant magFilter] - default is [page:Textures LinearFilter]. <br />
 		[page:Constant magFilter] - default is [page:Textures LinearFilter]. <br />
 		[page:Constant minFilter] - default is [page:Textures LinearFilter]. <br />
 		[page:Constant minFilter] - default is [page:Textures LinearFilter]. <br />
+                [page:Boolean generateMipmaps] - default is *false*. Set this to true if you need it.<br /><br />
 		[page:Constant format] - default is [page:Textures RGBAFormat]. <br />
 		[page:Constant format] - default is [page:Textures RGBAFormat]. <br />
 		[page:Constant type] - default is [page:Textures UnsignedByteType]. <br />
 		[page:Constant type] - default is [page:Textures UnsignedByteType]. <br />
 		[page:Number anisotropy] - default is *1*. See [page:Texture.anisotropy]<br />
 		[page:Number anisotropy] - default is *1*. See [page:Texture.anisotropy]<br />