Browse Source

Cleaning up after the merge.

Mr.doob 13 years ago
parent
commit
3090c30a07

+ 20 - 7
examples/misc_camera_trackball.html

@@ -38,22 +38,22 @@
 		</div>
 		</div>
 
 
 		<script src="../build/Three.js"></script>
 		<script src="../build/Three.js"></script>
-		<script src="../src/extras/controls/TrackballControlsExperimental.js"></script>
 
 
 		<script src="js/Detector.js"></script>
 		<script src="js/Detector.js"></script>
+		<script src="js/Stats.js"></script>
 
 
 		<script>
 		<script>
 
 
 			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 
-			var container;
+			var container, stats;
 
 
 			var camera, controls, scene, renderer;
 			var camera, controls, scene, renderer;
 
 
 			var cross;
 			var cross;
 
 
 			init();
 			init();
-			render();
+			animate();
 
 
 			function init() {
 			function init() {
 
 
@@ -97,10 +97,9 @@
 				for( var i = 0; i < 500; i ++ ) {
 				for( var i = 0; i < 500; i ++ ) {
 
 
 					var mesh = new THREE.Mesh( cube, material );
 					var mesh = new THREE.Mesh( cube, material );
-					mesh.position.set(( Math.random() - 0.5 ) * 1000,
-									  ( Math.random() - 0.5 ) * 1000,
-									  ( Math.random() - 0.5 ) * 1000 );
-
+					mesh.position.x = ( Math.random() - 0.5 ) * 1000;
+					mesh.position.y = ( Math.random() - 0.5 ) * 1000;
+					mesh.position.z = ( Math.random() - 0.5 ) * 1000;
 					mesh.updateMatrix();
 					mesh.updateMatrix();
 					mesh.matrixAutoUpdate = false;
 					mesh.matrixAutoUpdate = false;
 					scene.add( mesh );
 					scene.add( mesh );
@@ -131,11 +130,25 @@
 				container = document.getElementById( 'container' );
 				container = document.getElementById( 'container' );
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
 
 
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+				stats.domElement.style.zIndex = 100;
+				container.appendChild( stats.domElement );
+
+			}
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+				controls.update();
+
 			}
 			}
 
 
 			function render() {
 			function render() {
 
 
 				renderer.render( scene, camera );
 				renderer.render( scene, camera );
+				stats.update();
 
 
 			}
 			}
 
 

+ 0 - 377
src/extras/controls/TrackballControlsExperimental.js

@@ -1,377 +0,0 @@
-/**
- * @author Eberhard Graether / http://egraether.com/
- */
-
-THREE.TrackballControls = function ( object, domElement ) {
-
-	THREE.EventTarget.call( this );
-
-	var _this = this,
-	STATE = { NONE : -1, ROTATE : 0, ZOOM : 1, PAN : 2 };
-
-	this.object = object;
-	this.domElement = ( domElement !== undefined ) ? domElement : document;
-
-	// API
-
-	this.enabled = true;
-
-	this.screen = { width: window.innerWidth, height: window.innerHeight, offsetLeft: 0, offsetTop: 0 };
-	this.radius = ( this.screen.width + this.screen.height ) / 4;
-
-	this.rotateSpeed = 1.0;
-	this.zoomSpeed = 1.2;
-	this.panSpeed = 0.3;
-
-	this.noRotate = false;
-	this.noZoom = false;
-	this.noPan = false;
-
-	this.staticMoving = false;
-	this.dynamicDampingFactor = 0.2;
-
-	this.minDistance = 0;
-	this.maxDistance = Infinity;
-
-	this.keys = [ 65 /*A*/, 83 /*S*/, 68 /*D*/ ];
-
-	// internals
-
-	this.target = new THREE.Vector3( 0, 0, 0 );
-
-	var _keyPressed = false,
-	_state = STATE.NONE,
-
-	_eye = new THREE.Vector3(),
-
-	_rotateStart = new THREE.Vector3(),
-	_rotateEnd = new THREE.Vector3(),
-
-	_zoomStart = new THREE.Vector2(),
-	_zoomEnd = new THREE.Vector2(),
-
-	_panStart = new THREE.Vector2(),
-	_panEnd = new THREE.Vector2();
-
-
-	// methods
-
-	this.handleEvent = function ( event ) {
-
-		if ( typeof this[ event.type ] == 'function' ) {
-
-			this[ event.type ]( event );
-
-		}
-
-	};
-
-	this.getMouseOnScreen = function( clientX, clientY ) {
-
-		return new THREE.Vector2(
-			( clientX - _this.screen.offsetLeft ) / _this.radius * 0.5,
-			( clientY - _this.screen.offsetTop ) / _this.radius * 0.5
-		);
-
-	};
-
-	this.getMouseProjectionOnBall = function( clientX, clientY ) {
-
-		var mouseOnBall = new THREE.Vector3(
-			( clientX - _this.screen.width * 0.5 - _this.screen.offsetLeft ) / _this.radius,
-			( _this.screen.height * 0.5 + _this.screen.offsetTop - clientY ) / _this.radius,
-			0.0
-		);
-
-		var length = mouseOnBall.length();
-
-		if ( length > 1.0 ) {
-
-			mouseOnBall.normalize();
-
-		} else {
-
-			mouseOnBall.z = Math.sqrt( 1.0 - length * length );
-
-		}
-
-		_eye.copy( _this.object.position ).subSelf( _this.target );
-
-		var projection = _this.object.up.clone().setLength( mouseOnBall.y );
-		projection.addSelf( _this.object.up.clone().crossSelf( _eye ).setLength( mouseOnBall.x ) );
-		projection.addSelf( _eye.setLength( mouseOnBall.z ) );
-
-		return projection;
-
-	};
-
-	this.rotateCamera = function() {
-
-		var angle = Math.acos( _rotateStart.dot( _rotateEnd ) / _rotateStart.length() / _rotateEnd.length() );
-
-		if ( angle ) {
-
-			var axis = ( new THREE.Vector3() ).cross( _rotateStart, _rotateEnd ).normalize(),
-				quaternion = new THREE.Quaternion();
-
-			angle *= _this.rotateSpeed;
-
-			quaternion.setFromAxisAngle( axis, -angle );
-
-			quaternion.multiplyVector3( _eye );
-			quaternion.multiplyVector3( _this.object.up );
-
-			quaternion.multiplyVector3( _rotateEnd );
-
-			if ( _this.staticMoving ) {
-
-				_rotateStart = _rotateEnd;
-
-			} else {
-
-				quaternion.setFromAxisAngle( axis, angle * ( _this.dynamicDampingFactor - 1.0 ) );
-				quaternion.multiplyVector3( _rotateStart );
-
-			}
-
-		}
-
-	};
-
-	this.zoomCamera = function() {
-
-		var factor = 1.0 + ( _zoomEnd.y - _zoomStart.y ) * _this.zoomSpeed;
-
-		if ( factor !== 1.0 && factor > 0.0 ) {
-
-			_eye.multiplyScalar( factor );
-
-			if ( _this.staticMoving ) {
-
-				_zoomStart = _zoomEnd;
-
-			} else {
-
-				_zoomStart.y += ( _zoomEnd.y - _zoomStart.y ) * this.dynamicDampingFactor;
-
-			}
-
-		}
-
-	};
-
-	this.panCamera = function() {
-
-		var mouseChange = _panEnd.clone().subSelf( _panStart );
-
-		if ( mouseChange.lengthSq() ) {
-
-			mouseChange.multiplyScalar( _eye.length() * _this.panSpeed );
-
-			var pan = _eye.clone().crossSelf( _this.object.up ).setLength( mouseChange.x );
-			pan.addSelf( _this.object.up.clone().setLength( mouseChange.y ) );
-
-			_this.object.position.addSelf( pan );
-			_this.target.addSelf( pan );
-
-			if ( _this.staticMoving ) {
-
-				_panStart = _panEnd;
-
-			} else {
-
-				_panStart.addSelf( mouseChange.sub( _panEnd, _panStart ).multiplyScalar( _this.dynamicDampingFactor ) );
-
-			}
-
-		}
-
-	};
-
-	this.checkDistances = function() {
-
-		if ( !_this.noZoom || !_this.noPan ) {
-
-			if ( _this.object.position.lengthSq() > _this.maxDistance * _this.maxDistance ) {
-
-				_this.object.position.setLength( _this.maxDistance );
-
-			}
-
-			if ( _eye.lengthSq() < _this.minDistance * _this.minDistance ) {
-
-				_this.object.position.add( _this.target, _eye.setLength( _this.minDistance ) );
-
-			}
-
-		}
-
-	};
-
-	// listeners
-
-	function keydown( event ) {
-
-		if ( ! _this.enabled ) return;
-
-		if ( _state !== STATE.NONE ) {
-
-			return;
-
-		} else if ( event.keyCode === _this.keys[ STATE.ROTATE ] && !_this.noRotate ) {
-
-			_state = STATE.ROTATE;
-
-		} else if ( event.keyCode === _this.keys[ STATE.ZOOM ] && !_this.noZoom ) {
-
-			_state = STATE.ZOOM;
-
-		} else if ( event.keyCode === _this.keys[ STATE.PAN ] && !_this.noPan ) {
-
-			_state = STATE.PAN;
-
-		}
-
-		if ( _state !== STATE.NONE ) {
-
-			_keyPressed = true;
-
-		}
-
-	};
-
-	function keyup( event ) {
-
-		if ( ! _this.enabled ) return;
-
-		if ( _state !== STATE.NONE ) {
-
-			_state = STATE.NONE;
-
-		}
-
-	};
-
-	function mousedown( event ) {
-
-		if ( ! _this.enabled ) return;
-
-		event.preventDefault();
-		event.stopPropagation();
-
-		if ( _state === STATE.NONE ) {
-
-			_state = event.button;
-
-			if ( _state === STATE.ROTATE && !_this.noRotate ) {
-
-				_rotateStart = _rotateEnd = _this.getMouseProjectionOnBall( event.clientX, event.clientY );
-
-			} else if ( _state === STATE.ZOOM && !_this.noZoom ) {
-
-				_zoomStart = _zoomEnd = _this.getMouseOnScreen( event.clientX, event.clientY );
-
-			} else if ( !this.noPan ) {
-
-				_panStart = _panEnd = _this.getMouseOnScreen( event.clientX, event.clientY );
-
-			}
-
-		}
-
-	};
-
-	function mousemove( event ) {
-
-		if ( ! _this.enabled ) return;
-
-		if ( _keyPressed ) {
-
-			_rotateStart = _rotateEnd = _this.getMouseProjectionOnBall( event.clientX, event.clientY );
-			_zoomStart = _zoomEnd = _this.getMouseOnScreen( event.clientX, event.clientY );
-			_panStart = _panEnd = _this.getMouseOnScreen( event.clientX, event.clientY );
-
-			_keyPressed = false;
-
-		}
-
-		if ( _state === STATE.NONE ) {
-
-			return;
-
-		} else if ( _state === STATE.ROTATE && !_this.noRotate ) {
-
-			_rotateEnd = _this.getMouseProjectionOnBall( event.clientX, event.clientY );
-
-		} else if ( _state === STATE.ZOOM && !_this.noZoom ) {
-
-			_zoomEnd = _this.getMouseOnScreen( event.clientX, event.clientY );
-
-		} else if ( _state === STATE.PAN && !_this.noPan ) {
-
-			_panEnd = _this.getMouseOnScreen( event.clientX, event.clientY );
-
-		}
-
-		update();
-
-	};
-
-	function mouseup( event ) {
-
-		if ( ! _this.enabled ) return;
-
-		event.preventDefault();
-		event.stopPropagation();
-
-		_state = STATE.NONE;
-
-	};
-
-	//
-
-	function update() {
-
-		_eye.copy( _this.object.position ).subSelf( _this.target );
-
-		if ( !_this.noRotate ) {
-
-			_this.rotateCamera();
-
-		}
-
-		if ( !_this.noZoom ) {
-
-			_this.zoomCamera();
-
-		}
-
-		if ( !_this.noPan ) {
-
-			_this.panCamera();
-
-		}
-
-		_this.object.position.add( _this.target, _eye );
-
-		_this.checkDistances();
-
-		_this.object.lookAt( _this.target );
-
-		_this.dispatchEvent( { type: 'change' } );
-
-	};
-
-	this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
-
-	this.domElement.addEventListener( 'mousemove', mousemove, false );
-	this.domElement.addEventListener( 'mousedown', mousedown, false );
-	this.domElement.addEventListener( 'mouseup', mouseup, false );
-
-	window.addEventListener( 'keydown', keydown, false );
-	window.addEventListener( 'keyup', keyup, false );
-
-	// TODO: Clean up the code so this isn't needed.
-	update();
-
-};