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@@ -665,7 +665,7 @@ THREE.CanvasRenderer = function ( parameters ) {
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setOpacity( material.opacity );
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setBlending( material.blending );
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- if ( material.map !== null || material.envMap !== null ) {
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+ if ( ( material.map !== undefined && material.map !== null ) || ( material.envMap !== undefined && material.envMap !== null ) ) {
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// Let renderFace3() handle this
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