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Examples: Improved webgl_loader_gltf_iridescence and webgl_loader_gltf_transmission.

Mr.doob 2 年之前
父节点
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30c3e57c04

二进制
examples/screenshots/webgl_loader_gltf_iridescence.jpg


二进制
examples/screenshots/webgl_loader_gltf_transmission.jpg


+ 5 - 2
examples/webgl_loader_gltf_iridescence.html

@@ -46,6 +46,7 @@
 			async function init() {
 
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
+				renderer.setAnimationLoop( render );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
@@ -53,11 +54,12 @@
 
 				scene = new THREE.Scene();
 
-				camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.25, 20 );
+				camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.05, 20 );
 				camera.position.set( 0.35, 0.05, 0.35 );
 
 				controls = new OrbitControls( camera, renderer.domElement );
-				controls.addEventListener( 'change', render );
+				controls.autoRotate = true;
+				controls.autoRotateSpeed = - 0.5;
 				controls.target.set( 0, 0.2, 0 );
 				controls.update();
 
@@ -102,6 +104,7 @@
 
 			function render() {
 
+				controls.update();
 				renderer.render( scene, camera );
 
 			}

+ 7 - 11
examples/webgl_loader_gltf_transmission.html

@@ -40,7 +40,6 @@
 			let camera, scene, renderer, controls, clock, mixer;
 
 			init();
-			animate();
 
 			function init() {
 
@@ -61,6 +60,8 @@
 						texture.mapping = THREE.EquirectangularReflectionMapping;
 
 						scene.background = texture;
+						scene.backgroundBlurriness = 0.35;
+
 						scene.environment = texture;
 
 						// model
@@ -79,6 +80,7 @@
 					} );
 
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
+				renderer.setAnimationLoop( render );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
@@ -86,6 +88,8 @@
 				container.appendChild( renderer.domElement );
 
 				controls = new OrbitControls( camera, renderer.domElement );
+				controls.autoRotate = true;
+				controls.autoRotateSpeed = - 0.75;
 				controls.enableDamping = true;
 				controls.minDistance = 0.5;
 				controls.maxDistance = 1;
@@ -107,19 +111,11 @@
 
 			//
 
-			function animate() {
-
-				requestAnimationFrame( animate );
+			function render() {
 
 				if ( mixer ) mixer.update( clock.getDelta() );
 
-				controls.update(); // required if damping enabled
-
-				render();
-
-			}
-
-			function render() {
+				controls.update();
 
 				renderer.render( scene, camera );