|
@@ -182,9 +182,9 @@
|
|
|
vec3 transformed = vec3( position.x, position.y, heightValue );
|
|
|
//<begin_vertex>
|
|
|
|
|
|
- #include <displacementmap_vertex>
|
|
|
#include <morphtarget_vertex>
|
|
|
#include <skinning_vertex>
|
|
|
+ #include <displacementmap_vertex>
|
|
|
#include <project_vertex>
|
|
|
#include <logdepthbuf_vertex>
|
|
|
#include <clipping_planes_vertex>
|