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Updated builds.

Mr.doob 8 years ago
parent
commit
30c966b579
3 changed files with 425 additions and 427 deletions
  1. 55 56
      build/three.js
  2. 315 315
      build/three.min.js
  3. 55 56
      build/three.module.js

+ 55 - 56
build/three.js

@@ -6375,7 +6375,7 @@
 	 * @author alteredq / http://alteredqualia.com/
 	 * @author alteredq / http://alteredqualia.com/
 	 */
 	 */
 
 
-	function LensFlarePlugin( renderer, flares ) {
+	function WebGLFlareRenderer( renderer, flares ) {
 
 
 		var gl = renderer.context;
 		var gl = renderer.context;
 		var state = renderer.state;
 		var state = renderer.state;
@@ -6773,7 +6773,7 @@
 	 * @author alteredq / http://alteredqualia.com/
 	 * @author alteredq / http://alteredqualia.com/
 	 */
 	 */
 
 
-	function SpritePlugin( renderer, sprites ) {
+	function WebGLSpriteRenderer( renderer, sprites ) {
 
 
 		var gl = renderer.context;
 		var gl = renderer.context;
 		var state = renderer.state;
 		var state = renderer.state;
@@ -17456,11 +17456,10 @@
 
 
 	}
 	}
 
 
-	function WebGLProgram( renderer, code, material, shader, parameters ) {
+	function WebGLProgram( renderer, extensions, code, material, shader, parameters ) {
 
 
 		var gl = renderer.context;
 		var gl = renderer.context;
 
 
-		var extensions = material.extensions;
 		var defines = material.defines;
 		var defines = material.defines;
 
 
 		var vertexShader = shader.vertexShader;
 		var vertexShader = shader.vertexShader;
@@ -17540,7 +17539,7 @@
 
 
 		//
 		//
 
 
-		var customExtensions = generateExtensions( extensions, parameters, renderer.extensions );
+		var customExtensions = generateExtensions( material.extensions, parameters, extensions );
 
 
 		var customDefines = generateDefines( defines );
 		var customDefines = generateDefines( defines );
 
 
@@ -17621,7 +17620,7 @@
 				parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
 				parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
 
 
 				parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
 				parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
-				parameters.logarithmicDepthBuffer && renderer.extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
+				parameters.logarithmicDepthBuffer && extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
 
 
 				'uniform mat4 modelMatrix;',
 				'uniform mat4 modelMatrix;',
 				'uniform mat4 modelViewMatrix;',
 				'uniform mat4 modelViewMatrix;',
@@ -17728,9 +17727,9 @@
 				parameters.physicallyCorrectLights ? "#define PHYSICALLY_CORRECT_LIGHTS" : '',
 				parameters.physicallyCorrectLights ? "#define PHYSICALLY_CORRECT_LIGHTS" : '',
 
 
 				parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
 				parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
-				parameters.logarithmicDepthBuffer && renderer.extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
+				parameters.logarithmicDepthBuffer && extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
 
 
-				parameters.envMap && renderer.extensions.get( 'EXT_shader_texture_lod' ) ? '#define TEXTURE_LOD_EXT' : '',
+				parameters.envMap && extensions.get( 'EXT_shader_texture_lod' ) ? '#define TEXTURE_LOD_EXT' : '',
 
 
 				'uniform mat4 viewMatrix;',
 				'uniform mat4 viewMatrix;',
 				'uniform vec3 cameraPosition;',
 				'uniform vec3 cameraPosition;',
@@ -17857,12 +17856,11 @@
 
 
 		var cachedUniforms;
 		var cachedUniforms;
 
 
-		this.getUniforms = function() {
+		this.getUniforms = function () {
 
 
 			if ( cachedUniforms === undefined ) {
 			if ( cachedUniforms === undefined ) {
 
 
-				cachedUniforms =
-					new WebGLUniforms( gl, program, renderer );
+				cachedUniforms = new WebGLUniforms( gl, program, renderer );
 
 
 			}
 			}
 
 
@@ -17874,7 +17872,7 @@
 
 
 		var cachedAttributes;
 		var cachedAttributes;
 
 
-		this.getAttributes = function() {
+		this.getAttributes = function () {
 
 
 			if ( cachedAttributes === undefined ) {
 			if ( cachedAttributes === undefined ) {
 
 
@@ -17937,7 +17935,7 @@
 	 * @author mrdoob / http://mrdoob.com/
 	 * @author mrdoob / http://mrdoob.com/
 	 */
 	 */
 
 
-	function WebGLPrograms( renderer, capabilities ) {
+	function WebGLPrograms( renderer, extensions, capabilities ) {
 
 
 		var programs = [];
 		var programs = [];
 
 
@@ -18043,7 +18041,7 @@
 			// (not to blow over maxLights budget)
 			// (not to blow over maxLights budget)
 
 
 			var maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0;
 			var maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0;
-			var precision = renderer.getPrecision();
+			var precision = capabilities.precision;
 
 
 			if ( material.precision !== null ) {
 			if ( material.precision !== null ) {
 
 
@@ -18201,7 +18199,7 @@
 
 
 			if ( program === undefined ) {
 			if ( program === undefined ) {
 
 
-				program = new WebGLProgram( renderer, code, material, shader, parameters );
+				program = new WebGLProgram( renderer, extensions, code, material, shader, parameters );
 				programs.push( program );
 				programs.push( program );
 
 
 			}
 			}
@@ -20608,8 +20606,8 @@
 
 
 		var morphInfluences = new Float32Array( 8 );
 		var morphInfluences = new Float32Array( 8 );
 
 
-		var sprites = [];
-		var lensFlares = [];
+		var spritesArray = [];
+		var flaresArray = [];
 
 
 		// public properties
 		// public properties
 
 
@@ -20729,6 +20727,11 @@
 
 
 		};
 		};
 
 
+		function getTargetPixelRatio() {
+
+			return _currentRenderTarget === null ? _pixelRatio : 1;
+
+		}
 
 
 		// initialize
 		// initialize
 
 
@@ -20816,7 +20819,7 @@
 			attributes = new WebGLAttributes( _gl );
 			attributes = new WebGLAttributes( _gl );
 			geometries = new WebGLGeometries( _gl, attributes, _infoMemory );
 			geometries = new WebGLGeometries( _gl, attributes, _infoMemory );
 			objects = new WebGLObjects( _gl, geometries, _infoRender );
 			objects = new WebGLObjects( _gl, geometries, _infoRender );
-			programCache = new WebGLPrograms( _this, capabilities );
+			programCache = new WebGLPrograms( _this, extensions, capabilities );
 			lights = new WebGLLights();
 			lights = new WebGLLights();
 			renderLists = new WebGLRenderLists();
 			renderLists = new WebGLRenderLists();
 
 
@@ -20827,26 +20830,21 @@
 
 
 			_this.info.programs = programCache.programs;
 			_this.info.programs = programCache.programs;
 
 
+			_this.context = _gl;
+			_this.capabilities = capabilities;
+			_this.extensions = extensions;
+			_this.properties = properties;
+			_this.renderLists = renderLists;
+			_this.state = state;
+
 		}
 		}
 
 
 		initGLContext();
 		initGLContext();
 
 
-		var vr = new WebVRManager( _this );
-
-		//
+		// vr
 
 
-		function getTargetPixelRatio() {
-
-			return _currentRenderTarget === null ? _pixelRatio : 1;
-
-		}
+		var vr = new WebVRManager( _this );
 
 
-		this.context = _gl;
-		this.capabilities = capabilities;
-		this.extensions = extensions;
-		this.properties = properties;
-		this.renderLists = renderLists;
-		this.state = state;
 		this.vr = vr;
 		this.vr = vr;
 
 
 		// shadow map
 		// shadow map
@@ -20855,11 +20853,10 @@
 
 
 		this.shadowMap = shadowMap;
 		this.shadowMap = shadowMap;
 
 
+		//
 
 
-		// Plugins
-
-		var spritePlugin = new SpritePlugin( this, sprites );
-		var lensFlarePlugin = new LensFlarePlugin( this, lensFlares );
+		var spriteRenderer = new WebGLSpriteRenderer( this, spritesArray );
+		var flareRenderer = new WebGLFlareRenderer( this, flaresArray );
 
 
 		// API
 		// API
 
 
@@ -20889,18 +20886,6 @@
 
 
 		};
 		};
 
 
-		this.getMaxAnisotropy = function () {
-
-			return capabilities.getMaxAnisotropy();
-
-		};
-
-		this.getPrecision = function () {
-
-			return capabilities.precision;
-
-		};
-
 		this.getPixelRatio = function () {
 		this.getPixelRatio = function () {
 
 
 			return _pixelRatio;
 			return _pixelRatio;
@@ -21668,8 +21653,8 @@
 			lightsArray.length = 0;
 			lightsArray.length = 0;
 			shadowsArray.length = 0;
 			shadowsArray.length = 0;
 
 
-			sprites.length = 0;
-			lensFlares.length = 0;
+			spritesArray.length = 0;
+			flaresArray.length = 0;
 
 
 			_localClippingEnabled = this.localClippingEnabled;
 			_localClippingEnabled = this.localClippingEnabled;
 			_clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
 			_clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
@@ -21741,10 +21726,10 @@
 
 
 			}
 			}
 
 
-			// custom render plugins (post pass)
+			// custom renderers
 
 
-			spritePlugin.render( scene, camera );
-			lensFlarePlugin.render( scene, camera, _currentViewport );
+			spriteRenderer.render( scene, camera );
+			flareRenderer.render( scene, camera, _currentViewport );
 
 
 			// Generate mipmap if we're using any kind of mipmap filtering
 			// Generate mipmap if we're using any kind of mipmap filtering
 
 
@@ -21847,13 +21832,13 @@
 
 
 					if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
 					if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
 
 
-						sprites.push( object );
+						spritesArray.push( object );
 
 
 					}
 					}
 
 
 				} else if ( object.isLensFlare ) {
 				} else if ( object.isLensFlare ) {
 
 
-					lensFlares.push( object );
+					flaresArray.push( object );
 
 
 				} else if ( object.isImmediateRenderObject ) {
 				} else if ( object.isImmediateRenderObject ) {
 
 
@@ -42720,7 +42705,7 @@
 	SkeletonHelper.prototype.update = function () {
 	SkeletonHelper.prototype.update = function () {
 
 
 		console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' );
 		console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' );
-		
+
 	};
 	};
 
 
 	function WireframeHelper( object, hex ) {
 	function WireframeHelper( object, hex ) {
@@ -43499,6 +43484,20 @@
 
 
 		},
 		},
 
 
+		getMaxAnisotropy: function () {
+
+			console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' );
+			return this.capabilities.getMaxAnisotropy();
+
+		},
+
+		getPrecision: function () {
+
+			console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' );
+			return this.capabilities.precision;
+
+		},
+
 		supportsFloatTextures: function () {
 		supportsFloatTextures: function () {
 
 
 			console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' );
 			console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' );

File diff suppressed because it is too large
+ 315 - 315
build/three.min.js


+ 55 - 56
build/three.module.js

@@ -6369,7 +6369,7 @@ Object.assign( Box2.prototype, {
  * @author alteredq / http://alteredqualia.com/
  * @author alteredq / http://alteredqualia.com/
  */
  */
 
 
-function LensFlarePlugin( renderer, flares ) {
+function WebGLFlareRenderer( renderer, flares ) {
 
 
 	var gl = renderer.context;
 	var gl = renderer.context;
 	var state = renderer.state;
 	var state = renderer.state;
@@ -6767,7 +6767,7 @@ CanvasTexture.prototype.constructor = CanvasTexture;
  * @author alteredq / http://alteredqualia.com/
  * @author alteredq / http://alteredqualia.com/
  */
  */
 
 
-function SpritePlugin( renderer, sprites ) {
+function WebGLSpriteRenderer( renderer, sprites ) {
 
 
 	var gl = renderer.context;
 	var gl = renderer.context;
 	var state = renderer.state;
 	var state = renderer.state;
@@ -17450,11 +17450,10 @@ function unrollLoops( string ) {
 
 
 }
 }
 
 
-function WebGLProgram( renderer, code, material, shader, parameters ) {
+function WebGLProgram( renderer, extensions, code, material, shader, parameters ) {
 
 
 	var gl = renderer.context;
 	var gl = renderer.context;
 
 
-	var extensions = material.extensions;
 	var defines = material.defines;
 	var defines = material.defines;
 
 
 	var vertexShader = shader.vertexShader;
 	var vertexShader = shader.vertexShader;
@@ -17534,7 +17533,7 @@ function WebGLProgram( renderer, code, material, shader, parameters ) {
 
 
 	//
 	//
 
 
-	var customExtensions = generateExtensions( extensions, parameters, renderer.extensions );
+	var customExtensions = generateExtensions( material.extensions, parameters, extensions );
 
 
 	var customDefines = generateDefines( defines );
 	var customDefines = generateDefines( defines );
 
 
@@ -17615,7 +17614,7 @@ function WebGLProgram( renderer, code, material, shader, parameters ) {
 			parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
 			parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
 
 
 			parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
 			parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
-			parameters.logarithmicDepthBuffer && renderer.extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
+			parameters.logarithmicDepthBuffer && extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
 
 
 			'uniform mat4 modelMatrix;',
 			'uniform mat4 modelMatrix;',
 			'uniform mat4 modelViewMatrix;',
 			'uniform mat4 modelViewMatrix;',
@@ -17722,9 +17721,9 @@ function WebGLProgram( renderer, code, material, shader, parameters ) {
 			parameters.physicallyCorrectLights ? "#define PHYSICALLY_CORRECT_LIGHTS" : '',
 			parameters.physicallyCorrectLights ? "#define PHYSICALLY_CORRECT_LIGHTS" : '',
 
 
 			parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
 			parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
-			parameters.logarithmicDepthBuffer && renderer.extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
+			parameters.logarithmicDepthBuffer && extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
 
 
-			parameters.envMap && renderer.extensions.get( 'EXT_shader_texture_lod' ) ? '#define TEXTURE_LOD_EXT' : '',
+			parameters.envMap && extensions.get( 'EXT_shader_texture_lod' ) ? '#define TEXTURE_LOD_EXT' : '',
 
 
 			'uniform mat4 viewMatrix;',
 			'uniform mat4 viewMatrix;',
 			'uniform vec3 cameraPosition;',
 			'uniform vec3 cameraPosition;',
@@ -17851,12 +17850,11 @@ function WebGLProgram( renderer, code, material, shader, parameters ) {
 
 
 	var cachedUniforms;
 	var cachedUniforms;
 
 
-	this.getUniforms = function() {
+	this.getUniforms = function () {
 
 
 		if ( cachedUniforms === undefined ) {
 		if ( cachedUniforms === undefined ) {
 
 
-			cachedUniforms =
-				new WebGLUniforms( gl, program, renderer );
+			cachedUniforms = new WebGLUniforms( gl, program, renderer );
 
 
 		}
 		}
 
 
@@ -17868,7 +17866,7 @@ function WebGLProgram( renderer, code, material, shader, parameters ) {
 
 
 	var cachedAttributes;
 	var cachedAttributes;
 
 
-	this.getAttributes = function() {
+	this.getAttributes = function () {
 
 
 		if ( cachedAttributes === undefined ) {
 		if ( cachedAttributes === undefined ) {
 
 
@@ -17931,7 +17929,7 @@ function WebGLProgram( renderer, code, material, shader, parameters ) {
  * @author mrdoob / http://mrdoob.com/
  * @author mrdoob / http://mrdoob.com/
  */
  */
 
 
-function WebGLPrograms( renderer, capabilities ) {
+function WebGLPrograms( renderer, extensions, capabilities ) {
 
 
 	var programs = [];
 	var programs = [];
 
 
@@ -18037,7 +18035,7 @@ function WebGLPrograms( renderer, capabilities ) {
 		// (not to blow over maxLights budget)
 		// (not to blow over maxLights budget)
 
 
 		var maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0;
 		var maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0;
-		var precision = renderer.getPrecision();
+		var precision = capabilities.precision;
 
 
 		if ( material.precision !== null ) {
 		if ( material.precision !== null ) {
 
 
@@ -18195,7 +18193,7 @@ function WebGLPrograms( renderer, capabilities ) {
 
 
 		if ( program === undefined ) {
 		if ( program === undefined ) {
 
 
-			program = new WebGLProgram( renderer, code, material, shader, parameters );
+			program = new WebGLProgram( renderer, extensions, code, material, shader, parameters );
 			programs.push( program );
 			programs.push( program );
 
 
 		}
 		}
@@ -20602,8 +20600,8 @@ function WebGLRenderer( parameters ) {
 
 
 	var morphInfluences = new Float32Array( 8 );
 	var morphInfluences = new Float32Array( 8 );
 
 
-	var sprites = [];
-	var lensFlares = [];
+	var spritesArray = [];
+	var flaresArray = [];
 
 
 	// public properties
 	// public properties
 
 
@@ -20723,6 +20721,11 @@ function WebGLRenderer( parameters ) {
 
 
 	};
 	};
 
 
+	function getTargetPixelRatio() {
+
+		return _currentRenderTarget === null ? _pixelRatio : 1;
+
+	}
 
 
 	// initialize
 	// initialize
 
 
@@ -20810,7 +20813,7 @@ function WebGLRenderer( parameters ) {
 		attributes = new WebGLAttributes( _gl );
 		attributes = new WebGLAttributes( _gl );
 		geometries = new WebGLGeometries( _gl, attributes, _infoMemory );
 		geometries = new WebGLGeometries( _gl, attributes, _infoMemory );
 		objects = new WebGLObjects( _gl, geometries, _infoRender );
 		objects = new WebGLObjects( _gl, geometries, _infoRender );
-		programCache = new WebGLPrograms( _this, capabilities );
+		programCache = new WebGLPrograms( _this, extensions, capabilities );
 		lights = new WebGLLights();
 		lights = new WebGLLights();
 		renderLists = new WebGLRenderLists();
 		renderLists = new WebGLRenderLists();
 
 
@@ -20821,26 +20824,21 @@ function WebGLRenderer( parameters ) {
 
 
 		_this.info.programs = programCache.programs;
 		_this.info.programs = programCache.programs;
 
 
+		_this.context = _gl;
+		_this.capabilities = capabilities;
+		_this.extensions = extensions;
+		_this.properties = properties;
+		_this.renderLists = renderLists;
+		_this.state = state;
+
 	}
 	}
 
 
 	initGLContext();
 	initGLContext();
 
 
-	var vr = new WebVRManager( _this );
-
-	//
+	// vr
 
 
-	function getTargetPixelRatio() {
-
-		return _currentRenderTarget === null ? _pixelRatio : 1;
-
-	}
+	var vr = new WebVRManager( _this );
 
 
-	this.context = _gl;
-	this.capabilities = capabilities;
-	this.extensions = extensions;
-	this.properties = properties;
-	this.renderLists = renderLists;
-	this.state = state;
 	this.vr = vr;
 	this.vr = vr;
 
 
 	// shadow map
 	// shadow map
@@ -20849,11 +20847,10 @@ function WebGLRenderer( parameters ) {
 
 
 	this.shadowMap = shadowMap;
 	this.shadowMap = shadowMap;
 
 
+	//
 
 
-	// Plugins
-
-	var spritePlugin = new SpritePlugin( this, sprites );
-	var lensFlarePlugin = new LensFlarePlugin( this, lensFlares );
+	var spriteRenderer = new WebGLSpriteRenderer( this, spritesArray );
+	var flareRenderer = new WebGLFlareRenderer( this, flaresArray );
 
 
 	// API
 	// API
 
 
@@ -20883,18 +20880,6 @@ function WebGLRenderer( parameters ) {
 
 
 	};
 	};
 
 
-	this.getMaxAnisotropy = function () {
-
-		return capabilities.getMaxAnisotropy();
-
-	};
-
-	this.getPrecision = function () {
-
-		return capabilities.precision;
-
-	};
-
 	this.getPixelRatio = function () {
 	this.getPixelRatio = function () {
 
 
 		return _pixelRatio;
 		return _pixelRatio;
@@ -21662,8 +21647,8 @@ function WebGLRenderer( parameters ) {
 		lightsArray.length = 0;
 		lightsArray.length = 0;
 		shadowsArray.length = 0;
 		shadowsArray.length = 0;
 
 
-		sprites.length = 0;
-		lensFlares.length = 0;
+		spritesArray.length = 0;
+		flaresArray.length = 0;
 
 
 		_localClippingEnabled = this.localClippingEnabled;
 		_localClippingEnabled = this.localClippingEnabled;
 		_clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
 		_clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
@@ -21735,10 +21720,10 @@ function WebGLRenderer( parameters ) {
 
 
 		}
 		}
 
 
-		// custom render plugins (post pass)
+		// custom renderers
 
 
-		spritePlugin.render( scene, camera );
-		lensFlarePlugin.render( scene, camera, _currentViewport );
+		spriteRenderer.render( scene, camera );
+		flareRenderer.render( scene, camera, _currentViewport );
 
 
 		// Generate mipmap if we're using any kind of mipmap filtering
 		// Generate mipmap if we're using any kind of mipmap filtering
 
 
@@ -21841,13 +21826,13 @@ function WebGLRenderer( parameters ) {
 
 
 				if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
 				if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
 
 
-					sprites.push( object );
+					spritesArray.push( object );
 
 
 				}
 				}
 
 
 			} else if ( object.isLensFlare ) {
 			} else if ( object.isLensFlare ) {
 
 
-				lensFlares.push( object );
+				flaresArray.push( object );
 
 
 			} else if ( object.isImmediateRenderObject ) {
 			} else if ( object.isImmediateRenderObject ) {
 
 
@@ -42714,7 +42699,7 @@ GridHelper.prototype.setColors = function () {
 SkeletonHelper.prototype.update = function () {
 SkeletonHelper.prototype.update = function () {
 
 
 	console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' );
 	console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' );
-	
+
 };
 };
 
 
 function WireframeHelper( object, hex ) {
 function WireframeHelper( object, hex ) {
@@ -43493,6 +43478,20 @@ Object.assign( WebGLRenderer.prototype, {
 
 
 	},
 	},
 
 
+	getMaxAnisotropy: function () {
+
+		console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' );
+		return this.capabilities.getMaxAnisotropy();
+
+	},
+
+	getPrecision: function () {
+
+		console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' );
+		return this.capabilities.precision;
+
+	},
+
 	supportsFloatTextures: function () {
 	supportsFloatTextures: function () {
 
 
 		console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' );
 		console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' );

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