|
@@ -400,171 +400,137 @@ THREE.CanvasRenderer = function ( parameters ) {
|
|
|
|
|
|
_context.setTransform( 1, 0, 0, 1, 0, 0 );
|
|
|
|
|
|
- //
|
|
|
+ };
|
|
|
|
|
|
- function calculateLights() {
|
|
|
+ //
|
|
|
|
|
|
- _ambientLight.setRGB( 0, 0, 0 );
|
|
|
- _directionalLights.setRGB( 0, 0, 0 );
|
|
|
- _pointLights.setRGB( 0, 0, 0 );
|
|
|
+ function calculateLights() {
|
|
|
|
|
|
- for ( var l = 0, ll = _lights.length; l < ll; l ++ ) {
|
|
|
+ _ambientLight.setRGB( 0, 0, 0 );
|
|
|
+ _directionalLights.setRGB( 0, 0, 0 );
|
|
|
+ _pointLights.setRGB( 0, 0, 0 );
|
|
|
|
|
|
- var light = _lights[ l ];
|
|
|
- var lightColor = light.color;
|
|
|
+ for ( var l = 0, ll = _lights.length; l < ll; l ++ ) {
|
|
|
|
|
|
- if ( light instanceof THREE.AmbientLight ) {
|
|
|
+ var light = _lights[ l ];
|
|
|
+ var lightColor = light.color;
|
|
|
|
|
|
- _ambientLight.add( lightColor );
|
|
|
+ if ( light instanceof THREE.AmbientLight ) {
|
|
|
|
|
|
- } else if ( light instanceof THREE.DirectionalLight ) {
|
|
|
+ _ambientLight.add( lightColor );
|
|
|
|
|
|
- // for particles
|
|
|
+ } else if ( light instanceof THREE.DirectionalLight ) {
|
|
|
|
|
|
- _directionalLights.add( lightColor );
|
|
|
+ // for particles
|
|
|
|
|
|
- } else if ( light instanceof THREE.PointLight ) {
|
|
|
+ _directionalLights.add( lightColor );
|
|
|
|
|
|
- // for particles
|
|
|
+ } else if ( light instanceof THREE.PointLight ) {
|
|
|
|
|
|
- _pointLights.add( lightColor );
|
|
|
+ // for particles
|
|
|
|
|
|
- }
|
|
|
+ _pointLights.add( lightColor );
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
- function calculateLight( position, normal, color ) {
|
|
|
+ }
|
|
|
|
|
|
- for ( var l = 0, ll = _lights.length; l < ll; l ++ ) {
|
|
|
+ function calculateLight( position, normal, color ) {
|
|
|
|
|
|
- var light = _lights[ l ];
|
|
|
+ for ( var l = 0, ll = _lights.length; l < ll; l ++ ) {
|
|
|
|
|
|
- _lightColor.copy( light.color );
|
|
|
+ var light = _lights[ l ];
|
|
|
|
|
|
- if ( light instanceof THREE.DirectionalLight ) {
|
|
|
+ _lightColor.copy( light.color );
|
|
|
|
|
|
- var lightPosition = _vector3.getPositionFromMatrix( light.matrixWorld ).normalize();
|
|
|
+ if ( light instanceof THREE.DirectionalLight ) {
|
|
|
|
|
|
- var amount = normal.dot( lightPosition );
|
|
|
+ var lightPosition = _vector3.getPositionFromMatrix( light.matrixWorld ).normalize();
|
|
|
|
|
|
- if ( amount <= 0 ) continue;
|
|
|
+ var amount = normal.dot( lightPosition );
|
|
|
|
|
|
- amount *= light.intensity;
|
|
|
+ if ( amount <= 0 ) continue;
|
|
|
|
|
|
- color.add( _lightColor.multiplyScalar( amount ) );
|
|
|
+ amount *= light.intensity;
|
|
|
|
|
|
- } else if ( light instanceof THREE.PointLight ) {
|
|
|
+ color.add( _lightColor.multiplyScalar( amount ) );
|
|
|
|
|
|
- var lightPosition = _vector3.getPositionFromMatrix( light.matrixWorld );
|
|
|
+ } else if ( light instanceof THREE.PointLight ) {
|
|
|
|
|
|
- var amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );
|
|
|
+ var lightPosition = _vector3.getPositionFromMatrix( light.matrixWorld );
|
|
|
|
|
|
- if ( amount <= 0 ) continue;
|
|
|
+ var amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );
|
|
|
|
|
|
- amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
|
|
|
+ if ( amount <= 0 ) continue;
|
|
|
|
|
|
- if ( amount == 0 ) continue;
|
|
|
+ amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
|
|
|
|
|
|
- amount *= light.intensity;
|
|
|
+ if ( amount == 0 ) continue;
|
|
|
|
|
|
- color.add( _lightColor.multiplyScalar( amount ) );
|
|
|
+ amount *= light.intensity;
|
|
|
|
|
|
- }
|
|
|
+ color.add( _lightColor.multiplyScalar( amount ) );
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
- function renderParticle( v1, element, material ) {
|
|
|
-
|
|
|
- setOpacity( material.opacity );
|
|
|
- setBlending( material.blending );
|
|
|
-
|
|
|
- var width, height, scaleX, scaleY,
|
|
|
- bitmap, bitmapWidth, bitmapHeight;
|
|
|
-
|
|
|
- if ( material instanceof THREE.ParticleBasicMaterial ) {
|
|
|
-
|
|
|
- if ( material.map === null ) {
|
|
|
-
|
|
|
- scaleX = element.object.scale.x;
|
|
|
- scaleY = element.object.scale.y;
|
|
|
-
|
|
|
- // TODO: Be able to disable this
|
|
|
-
|
|
|
- scaleX *= element.scale.x * _canvasWidthHalf;
|
|
|
- scaleY *= element.scale.y * _canvasHeightHalf;
|
|
|
-
|
|
|
- _elemBox.min.set( v1.x - scaleX, v1.y - scaleY );
|
|
|
- _elemBox.max.set( v1.x + scaleX, v1.y + scaleY );
|
|
|
-
|
|
|
- if ( _clipBox.isIntersectionBox( _elemBox ) === false ) {
|
|
|
+ }
|
|
|
|
|
|
- _elemBox.makeEmpty();
|
|
|
- return;
|
|
|
+ function renderParticle( v1, element, material ) {
|
|
|
|
|
|
- }
|
|
|
+ setOpacity( material.opacity );
|
|
|
+ setBlending( material.blending );
|
|
|
|
|
|
- setFillStyle( material.color.getStyle() );
|
|
|
+ var width, height, scaleX, scaleY,
|
|
|
+ bitmap, bitmapWidth, bitmapHeight;
|
|
|
|
|
|
- _context.save();
|
|
|
- _context.translate( v1.x, v1.y );
|
|
|
- _context.rotate( - element.rotation );
|
|
|
- _context.scale( scaleX, scaleY );
|
|
|
- _context.fillRect( -1, -1, 2, 2 );
|
|
|
- _context.restore();
|
|
|
+ if ( material instanceof THREE.ParticleBasicMaterial ) {
|
|
|
|
|
|
- } else {
|
|
|
+ if ( material.map === null ) {
|
|
|
|
|
|
- bitmap = material.map.image;
|
|
|
- bitmapWidth = bitmap.width >> 1;
|
|
|
- bitmapHeight = bitmap.height >> 1;
|
|
|
+ scaleX = element.object.scale.x;
|
|
|
+ scaleY = element.object.scale.y;
|
|
|
|
|
|
- scaleX = element.scale.x * _canvasWidthHalf;
|
|
|
- scaleY = element.scale.y * _canvasHeightHalf;
|
|
|
+ // TODO: Be able to disable this
|
|
|
|
|
|
- width = scaleX * bitmapWidth;
|
|
|
- height = scaleY * bitmapHeight;
|
|
|
+ scaleX *= element.scale.x * _canvasWidthHalf;
|
|
|
+ scaleY *= element.scale.y * _canvasHeightHalf;
|
|
|
|
|
|
- // TODO: Rotations break this...
|
|
|
+ _elemBox.min.set( v1.x - scaleX, v1.y - scaleY );
|
|
|
+ _elemBox.max.set( v1.x + scaleX, v1.y + scaleY );
|
|
|
|
|
|
- _elemBox.min.set( v1.x - width, v1.y - height );
|
|
|
- _elemBox.max.set( v1.x + width, v1.y + height );
|
|
|
+ if ( _clipBox.isIntersectionBox( _elemBox ) === false ) {
|
|
|
|
|
|
- if ( _clipBox.isIntersectionBox( _elemBox ) === false ) {
|
|
|
+ _elemBox.makeEmpty();
|
|
|
+ return;
|
|
|
|
|
|
- _elemBox.makeEmpty();
|
|
|
- return;
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ setFillStyle( material.color.getStyle() );
|
|
|
|
|
|
- _context.save();
|
|
|
- _context.translate( v1.x, v1.y );
|
|
|
- _context.rotate( - element.rotation );
|
|
|
- _context.scale( scaleX, - scaleY );
|
|
|
+ _context.save();
|
|
|
+ _context.translate( v1.x, v1.y );
|
|
|
+ _context.rotate( - element.rotation );
|
|
|
+ _context.scale( scaleX, scaleY );
|
|
|
+ _context.fillRect( -1, -1, 2, 2 );
|
|
|
+ _context.restore();
|
|
|
|
|
|
- _context.translate( - bitmapWidth, - bitmapHeight );
|
|
|
- _context.drawImage( bitmap, 0, 0 );
|
|
|
- _context.restore();
|
|
|
+ } else {
|
|
|
|
|
|
- }
|
|
|
+ bitmap = material.map.image;
|
|
|
+ bitmapWidth = bitmap.width >> 1;
|
|
|
+ bitmapHeight = bitmap.height >> 1;
|
|
|
|
|
|
- /* DEBUG
|
|
|
- setStrokeStyle( 'rgb(255,255,0)' );
|
|
|
- _context.beginPath();
|
|
|
- _context.moveTo( v1.x - 10, v1.y );
|
|
|
- _context.lineTo( v1.x + 10, v1.y );
|
|
|
- _context.moveTo( v1.x, v1.y - 10 );
|
|
|
- _context.lineTo( v1.x, v1.y + 10 );
|
|
|
- _context.stroke();
|
|
|
- */
|
|
|
+ scaleX = element.scale.x * _canvasWidthHalf;
|
|
|
+ scaleY = element.scale.y * _canvasHeightHalf;
|
|
|
|
|
|
- } else if ( material instanceof THREE.ParticleCanvasMaterial ) {
|
|
|
+ width = scaleX * bitmapWidth;
|
|
|
+ height = scaleY * bitmapHeight;
|
|
|
|
|
|
- width = element.scale.x * _canvasWidthHalf;
|
|
|
- height = element.scale.y * _canvasHeightHalf;
|
|
|
+ // TODO: Rotations break this...
|
|
|
|
|
|
_elemBox.min.set( v1.x - width, v1.y - height );
|
|
|
_elemBox.max.set( v1.x + width, v1.y + height );
|
|
@@ -576,347 +542,365 @@ THREE.CanvasRenderer = function ( parameters ) {
|
|
|
|
|
|
}
|
|
|
|
|
|
- setStrokeStyle( material.color.getStyle() );
|
|
|
- setFillStyle( material.color.getStyle() );
|
|
|
-
|
|
|
_context.save();
|
|
|
_context.translate( v1.x, v1.y );
|
|
|
_context.rotate( - element.rotation );
|
|
|
- _context.scale( width, height );
|
|
|
-
|
|
|
- material.program( _context );
|
|
|
+ _context.scale( scaleX, - scaleY );
|
|
|
|
|
|
+ _context.translate( - bitmapWidth, - bitmapHeight );
|
|
|
+ _context.drawImage( bitmap, 0, 0 );
|
|
|
_context.restore();
|
|
|
|
|
|
}
|
|
|
|
|
|
- }
|
|
|
+ /* DEBUG
|
|
|
+ setStrokeStyle( 'rgb(255,255,0)' );
|
|
|
+ _context.beginPath();
|
|
|
+ _context.moveTo( v1.x - 10, v1.y );
|
|
|
+ _context.lineTo( v1.x + 10, v1.y );
|
|
|
+ _context.moveTo( v1.x, v1.y - 10 );
|
|
|
+ _context.lineTo( v1.x, v1.y + 10 );
|
|
|
+ _context.stroke();
|
|
|
+ */
|
|
|
|
|
|
- function renderLine( v1, v2, element, material ) {
|
|
|
+ } else if ( material instanceof THREE.ParticleCanvasMaterial ) {
|
|
|
|
|
|
- setOpacity( material.opacity );
|
|
|
- setBlending( material.blending );
|
|
|
+ width = element.scale.x * _canvasWidthHalf;
|
|
|
+ height = element.scale.y * _canvasHeightHalf;
|
|
|
|
|
|
- _context.beginPath();
|
|
|
- _context.moveTo( v1.positionScreen.x, v1.positionScreen.y );
|
|
|
- _context.lineTo( v2.positionScreen.x, v2.positionScreen.y );
|
|
|
+ _elemBox.min.set( v1.x - width, v1.y - height );
|
|
|
+ _elemBox.max.set( v1.x + width, v1.y + height );
|
|
|
|
|
|
- if ( material instanceof THREE.LineBasicMaterial ) {
|
|
|
+ if ( _clipBox.isIntersectionBox( _elemBox ) === false ) {
|
|
|
|
|
|
- setLineWidth( material.linewidth );
|
|
|
- setLineCap( material.linecap );
|
|
|
- setLineJoin( material.linejoin );
|
|
|
+ _elemBox.makeEmpty();
|
|
|
+ return;
|
|
|
|
|
|
- if ( material.vertexColors !== THREE.VertexColors ) {
|
|
|
+ }
|
|
|
|
|
|
- setStrokeStyle( material.color.getStyle() );
|
|
|
+ setStrokeStyle( material.color.getStyle() );
|
|
|
+ setFillStyle( material.color.getStyle() );
|
|
|
|
|
|
- } else {
|
|
|
+ _context.save();
|
|
|
+ _context.translate( v1.x, v1.y );
|
|
|
+ _context.rotate( - element.rotation );
|
|
|
+ _context.scale( width, height );
|
|
|
|
|
|
- var colorStyle1 = element.vertexColors[0].getStyle();
|
|
|
- var colorStyle2 = element.vertexColors[1].getStyle();
|
|
|
+ material.program( _context );
|
|
|
|
|
|
- if ( colorStyle1 === colorStyle2 ) {
|
|
|
+ _context.restore();
|
|
|
|
|
|
- setStrokeStyle( colorStyle1 );
|
|
|
+ }
|
|
|
|
|
|
- } else {
|
|
|
+ }
|
|
|
|
|
|
- try {
|
|
|
+ function renderLine( v1, v2, element, material ) {
|
|
|
|
|
|
- var grad = _context.createLinearGradient(
|
|
|
- v1.positionScreen.x,
|
|
|
- v1.positionScreen.y,
|
|
|
- v2.positionScreen.x,
|
|
|
- v2.positionScreen.y
|
|
|
- );
|
|
|
- grad.addColorStop( 0, colorStyle1 );
|
|
|
- grad.addColorStop( 1, colorStyle2 );
|
|
|
+ setOpacity( material.opacity );
|
|
|
+ setBlending( material.blending );
|
|
|
|
|
|
- } catch ( exception ) {
|
|
|
+ _context.beginPath();
|
|
|
+ _context.moveTo( v1.positionScreen.x, v1.positionScreen.y );
|
|
|
+ _context.lineTo( v2.positionScreen.x, v2.positionScreen.y );
|
|
|
|
|
|
- grad = colorStyle1;
|
|
|
+ if ( material instanceof THREE.LineBasicMaterial ) {
|
|
|
|
|
|
- }
|
|
|
+ setLineWidth( material.linewidth );
|
|
|
+ setLineCap( material.linecap );
|
|
|
+ setLineJoin( material.linejoin );
|
|
|
|
|
|
- setStrokeStyle( grad );
|
|
|
+ if ( material.vertexColors !== THREE.VertexColors ) {
|
|
|
|
|
|
- }
|
|
|
+ setStrokeStyle( material.color.getStyle() );
|
|
|
|
|
|
- }
|
|
|
+ } else {
|
|
|
|
|
|
- _context.stroke();
|
|
|
- _elemBox.expandByScalar( material.linewidth * 2 );
|
|
|
+ var colorStyle1 = element.vertexColors[0].getStyle();
|
|
|
+ var colorStyle2 = element.vertexColors[1].getStyle();
|
|
|
|
|
|
- } else if ( material instanceof THREE.LineDashedMaterial ) {
|
|
|
+ if ( colorStyle1 === colorStyle2 ) {
|
|
|
|
|
|
- setLineWidth( material.linewidth );
|
|
|
- setLineCap( material.linecap );
|
|
|
- setLineJoin( material.linejoin );
|
|
|
- setStrokeStyle( material.color.getStyle() );
|
|
|
- setDashAndGap( material.dashSize, material.gapSize );
|
|
|
+ setStrokeStyle( colorStyle1 );
|
|
|
|
|
|
- _context.stroke();
|
|
|
+ } else {
|
|
|
|
|
|
- _elemBox.expandByScalar( material.linewidth * 2 );
|
|
|
+ try {
|
|
|
|
|
|
- setDashAndGap( null, null );
|
|
|
+ var grad = _context.createLinearGradient(
|
|
|
+ v1.positionScreen.x,
|
|
|
+ v1.positionScreen.y,
|
|
|
+ v2.positionScreen.x,
|
|
|
+ v2.positionScreen.y
|
|
|
+ );
|
|
|
+ grad.addColorStop( 0, colorStyle1 );
|
|
|
+ grad.addColorStop( 1, colorStyle2 );
|
|
|
|
|
|
- }
|
|
|
+ } catch ( exception ) {
|
|
|
|
|
|
- }
|
|
|
+ grad = colorStyle1;
|
|
|
|
|
|
- function renderFace3( v1, v2, v3, uv1, uv2, uv3, element, material ) {
|
|
|
+ }
|
|
|
|
|
|
- _this.info.render.vertices += 3;
|
|
|
- _this.info.render.faces ++;
|
|
|
+ setStrokeStyle( grad );
|
|
|
|
|
|
- setOpacity( material.opacity );
|
|
|
- setBlending( material.blending );
|
|
|
+ }
|
|
|
|
|
|
- _v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
|
|
|
- _v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
|
|
|
- _v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
|
|
|
+ }
|
|
|
|
|
|
- drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y );
|
|
|
+ _context.stroke();
|
|
|
+ _elemBox.expandByScalar( material.linewidth * 2 );
|
|
|
|
|
|
- if ( ( material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) && material.map === null ) {
|
|
|
+ } else if ( material instanceof THREE.LineDashedMaterial ) {
|
|
|
|
|
|
- _diffuseColor.copy( material.color );
|
|
|
- _emissiveColor.copy( material.emissive );
|
|
|
+ setLineWidth( material.linewidth );
|
|
|
+ setLineCap( material.linecap );
|
|
|
+ setLineJoin( material.linejoin );
|
|
|
+ setStrokeStyle( material.color.getStyle() );
|
|
|
+ setDashAndGap( material.dashSize, material.gapSize );
|
|
|
|
|
|
- if ( material.vertexColors === THREE.FaceColors ) {
|
|
|
+ _context.stroke();
|
|
|
|
|
|
- _diffuseColor.multiply( element.color );
|
|
|
+ _elemBox.expandByScalar( material.linewidth * 2 );
|
|
|
|
|
|
- }
|
|
|
+ setDashAndGap( null, null );
|
|
|
|
|
|
- if ( material.wireframe === false && material.shading == THREE.SmoothShading && element.vertexNormalsLength == 3 ) {
|
|
|
+ }
|
|
|
|
|
|
- _color1.copy( _ambientLight );
|
|
|
- _color2.copy( _ambientLight );
|
|
|
- _color3.copy( _ambientLight );
|
|
|
+ }
|
|
|
|
|
|
- calculateLight( element.v1.positionWorld, element.vertexNormalsModel[ 0 ], _color1 );
|
|
|
- calculateLight( element.v2.positionWorld, element.vertexNormalsModel[ 1 ], _color2 );
|
|
|
- calculateLight( element.v3.positionWorld, element.vertexNormalsModel[ 2 ], _color3 );
|
|
|
+ function renderFace3( v1, v2, v3, uv1, uv2, uv3, element, material ) {
|
|
|
|
|
|
- _color1.multiply( _diffuseColor ).add( _emissiveColor );
|
|
|
- _color2.multiply( _diffuseColor ).add( _emissiveColor );
|
|
|
- _color3.multiply( _diffuseColor ).add( _emissiveColor );
|
|
|
- _color4.addColors( _color2, _color3 ).multiplyScalar( 0.5 );
|
|
|
+ _this.info.render.vertices += 3;
|
|
|
+ _this.info.render.faces ++;
|
|
|
|
|
|
- _image = getGradientTexture( _color1, _color2, _color3, _color4 );
|
|
|
+ setOpacity( material.opacity );
|
|
|
+ setBlending( material.blending );
|
|
|
|
|
|
- clipImage( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, 0, 0, 1, 0, 0, 1, _image );
|
|
|
+ _v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
|
|
|
+ _v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
|
|
|
+ _v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
|
|
|
|
|
|
- } else {
|
|
|
+ drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y );
|
|
|
|
|
|
- _color.copy( _ambientLight );
|
|
|
+ if ( ( material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) && material.map === null ) {
|
|
|
|
|
|
- calculateLight( element.centroidModel, element.normalModel, _color );
|
|
|
+ _diffuseColor.copy( material.color );
|
|
|
+ _emissiveColor.copy( material.emissive );
|
|
|
|
|
|
- _color.multiply( _diffuseColor ).add( _emissiveColor );
|
|
|
+ if ( material.vertexColors === THREE.FaceColors ) {
|
|
|
|
|
|
- material.wireframe === true
|
|
|
- ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
|
|
|
- : fillPath( _color );
|
|
|
+ _diffuseColor.multiply( element.color );
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- } else if ( material instanceof THREE.MeshBasicMaterial || material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) {
|
|
|
+ if ( material.wireframe === false && material.shading == THREE.SmoothShading && element.vertexNormalsLength == 3 ) {
|
|
|
|
|
|
- if ( material.map !== null ) {
|
|
|
+ _color1.copy( _ambientLight );
|
|
|
+ _color2.copy( _ambientLight );
|
|
|
+ _color3.copy( _ambientLight );
|
|
|
|
|
|
- if ( material.map.mapping instanceof THREE.UVMapping ) {
|
|
|
+ calculateLight( element.v1.positionWorld, element.vertexNormalsModel[ 0 ], _color1 );
|
|
|
+ calculateLight( element.v2.positionWorld, element.vertexNormalsModel[ 1 ], _color2 );
|
|
|
+ calculateLight( element.v3.positionWorld, element.vertexNormalsModel[ 2 ], _color3 );
|
|
|
|
|
|
- _uvs = element.uvs[ 0 ];
|
|
|
- patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uvs[ uv1 ].x, _uvs[ uv1 ].y, _uvs[ uv2 ].x, _uvs[ uv2 ].y, _uvs[ uv3 ].x, _uvs[ uv3 ].y, material.map );
|
|
|
+ _color1.multiply( _diffuseColor ).add( _emissiveColor );
|
|
|
+ _color2.multiply( _diffuseColor ).add( _emissiveColor );
|
|
|
+ _color3.multiply( _diffuseColor ).add( _emissiveColor );
|
|
|
+ _color4.addColors( _color2, _color3 ).multiplyScalar( 0.5 );
|
|
|
|
|
|
- }
|
|
|
+ _image = getGradientTexture( _color1, _color2, _color3, _color4 );
|
|
|
|
|
|
+ clipImage( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, 0, 0, 1, 0, 0, 1, _image );
|
|
|
|
|
|
- } else if ( material.envMap !== null ) {
|
|
|
+ } else {
|
|
|
|
|
|
- if ( material.envMap.mapping instanceof THREE.SphericalReflectionMapping ) {
|
|
|
+ _color.copy( _ambientLight );
|
|
|
|
|
|
- _vector3.copy( element.vertexNormalsModelView[ uv1 ] );
|
|
|
- _uv1x = 0.5 * _vector3.x + 0.5;
|
|
|
- _uv1y = 0.5 * _vector3.y + 0.5;
|
|
|
+ calculateLight( element.centroidModel, element.normalModel, _color );
|
|
|
|
|
|
- _vector3.copy( element.vertexNormalsModelView[ uv2 ] );
|
|
|
- _uv2x = 0.5 * _vector3.x + 0.5;
|
|
|
- _uv2y = 0.5 * _vector3.y + 0.5;
|
|
|
+ _color.multiply( _diffuseColor ).add( _emissiveColor );
|
|
|
|
|
|
- _vector3.copy( element.vertexNormalsModelView[ uv3 ] );
|
|
|
- _uv3x = 0.5 * _vector3.x + 0.5;
|
|
|
- _uv3y = 0.5 * _vector3.y + 0.5;
|
|
|
+ material.wireframe === true
|
|
|
+ ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
|
|
|
+ : fillPath( _color );
|
|
|
|
|
|
- patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y, material.envMap );
|
|
|
+ }
|
|
|
|
|
|
- }/* else if ( material.envMap.mapping == THREE.SphericalRefractionMapping ) {
|
|
|
+ } else if ( material instanceof THREE.MeshBasicMaterial || material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) {
|
|
|
|
|
|
+ if ( material.map !== null ) {
|
|
|
|
|
|
+ if ( material.map.mapping instanceof THREE.UVMapping ) {
|
|
|
|
|
|
- }*/
|
|
|
+ _uvs = element.uvs[ 0 ];
|
|
|
+ patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uvs[ uv1 ].x, _uvs[ uv1 ].y, _uvs[ uv2 ].x, _uvs[ uv2 ].y, _uvs[ uv3 ].x, _uvs[ uv3 ].y, material.map );
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- } else {
|
|
|
|
|
|
- _color.copy( material.color );
|
|
|
+ } else if ( material.envMap !== null ) {
|
|
|
|
|
|
- if ( material.vertexColors === THREE.FaceColors ) {
|
|
|
+ if ( material.envMap.mapping instanceof THREE.SphericalReflectionMapping ) {
|
|
|
|
|
|
- _color.multiply( element.color );
|
|
|
+ _vector3.copy( element.vertexNormalsModelView[ uv1 ] );
|
|
|
+ _uv1x = 0.5 * _vector3.x + 0.5;
|
|
|
+ _uv1y = 0.5 * _vector3.y + 0.5;
|
|
|
|
|
|
- }
|
|
|
+ _vector3.copy( element.vertexNormalsModelView[ uv2 ] );
|
|
|
+ _uv2x = 0.5 * _vector3.x + 0.5;
|
|
|
+ _uv2y = 0.5 * _vector3.y + 0.5;
|
|
|
|
|
|
- material.wireframe === true
|
|
|
- ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
|
|
|
- : fillPath( _color );
|
|
|
+ _vector3.copy( element.vertexNormalsModelView[ uv3 ] );
|
|
|
+ _uv3x = 0.5 * _vector3.x + 0.5;
|
|
|
+ _uv3y = 0.5 * _vector3.y + 0.5;
|
|
|
|
|
|
- }
|
|
|
+ patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y, material.envMap );
|
|
|
|
|
|
- } else if ( material instanceof THREE.MeshDepthMaterial ) {
|
|
|
+ }/* else if ( material.envMap.mapping == THREE.SphericalRefractionMapping ) {
|
|
|
|
|
|
- _near = camera.near;
|
|
|
- _far = camera.far;
|
|
|
|
|
|
- _color1.r = _color1.g = _color1.b = 1 - smoothstep( v1.positionScreen.z * v1.positionScreen.w, _near, _far );
|
|
|
- _color2.r = _color2.g = _color2.b = 1 - smoothstep( v2.positionScreen.z * v2.positionScreen.w, _near, _far );
|
|
|
- _color3.r = _color3.g = _color3.b = 1 - smoothstep( v3.positionScreen.z * v3.positionScreen.w, _near, _far );
|
|
|
- _color4.addColors( _color2, _color3 ).multiplyScalar( 0.5 );
|
|
|
|
|
|
- _image = getGradientTexture( _color1, _color2, _color3, _color4 );
|
|
|
+ }*/
|
|
|
|
|
|
- clipImage( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, 0, 0, 1, 0, 0, 1, _image );
|
|
|
|
|
|
- } else if ( material instanceof THREE.MeshNormalMaterial ) {
|
|
|
+ } else {
|
|
|
|
|
|
- var normal;
|
|
|
+ _color.copy( material.color );
|
|
|
|
|
|
- if ( material.shading == THREE.FlatShading ) {
|
|
|
+ if ( material.vertexColors === THREE.FaceColors ) {
|
|
|
|
|
|
- normal = element.normalModelView;
|
|
|
+ _color.multiply( element.color );
|
|
|
|
|
|
- _color.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
|
|
|
+ }
|
|
|
|
|
|
- material.wireframe === true
|
|
|
- ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
|
|
|
- : fillPath( _color );
|
|
|
+ material.wireframe === true
|
|
|
+ ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
|
|
|
+ : fillPath( _color );
|
|
|
|
|
|
- } else if ( material.shading == THREE.SmoothShading ) {
|
|
|
+ }
|
|
|
|
|
|
- normal = element.vertexNormalsModelView[ uv1 ];
|
|
|
- _color1.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
|
|
|
+ } else if ( material instanceof THREE.MeshDepthMaterial ) {
|
|
|
|
|
|
- normal = element.vertexNormalsModelView[ uv2 ];
|
|
|
- _color2.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
|
|
|
+ _near = camera.near;
|
|
|
+ _far = camera.far;
|
|
|
|
|
|
- normal = element.vertexNormalsModelView[ uv3 ];
|
|
|
- _color3.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
|
|
|
+ _color1.r = _color1.g = _color1.b = 1 - smoothstep( v1.positionScreen.z * v1.positionScreen.w, _near, _far );
|
|
|
+ _color2.r = _color2.g = _color2.b = 1 - smoothstep( v2.positionScreen.z * v2.positionScreen.w, _near, _far );
|
|
|
+ _color3.r = _color3.g = _color3.b = 1 - smoothstep( v3.positionScreen.z * v3.positionScreen.w, _near, _far );
|
|
|
+ _color4.addColors( _color2, _color3 ).multiplyScalar( 0.5 );
|
|
|
|
|
|
- _color4.addColors( _color2, _color3 ).multiplyScalar( 0.5 );
|
|
|
+ _image = getGradientTexture( _color1, _color2, _color3, _color4 );
|
|
|
|
|
|
- _image = getGradientTexture( _color1, _color2, _color3, _color4 );
|
|
|
+ clipImage( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, 0, 0, 1, 0, 0, 1, _image );
|
|
|
|
|
|
- clipImage( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, 0, 0, 1, 0, 0, 1, _image );
|
|
|
+ } else if ( material instanceof THREE.MeshNormalMaterial ) {
|
|
|
|
|
|
- }
|
|
|
+ var normal;
|
|
|
|
|
|
- }
|
|
|
+ if ( material.shading == THREE.FlatShading ) {
|
|
|
|
|
|
- }
|
|
|
+ normal = element.normalModelView;
|
|
|
|
|
|
- function renderFace4( v1, v2, v3, v4, v5, v6, element, material ) {
|
|
|
+ _color.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
|
|
|
|
|
|
- _this.info.render.vertices += 4;
|
|
|
- _this.info.render.faces ++;
|
|
|
+ material.wireframe === true
|
|
|
+ ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
|
|
|
+ : fillPath( _color );
|
|
|
|
|
|
- setOpacity( material.opacity );
|
|
|
- setBlending( material.blending );
|
|
|
+ } else if ( material.shading == THREE.SmoothShading ) {
|
|
|
|
|
|
- if ( ( material.map !== undefined && material.map !== null ) || ( material.envMap !== undefined && material.envMap !== null ) ) {
|
|
|
+ normal = element.vertexNormalsModelView[ uv1 ];
|
|
|
+ _color1.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
|
|
|
|
|
|
- // Let renderFace3() handle this
|
|
|
+ normal = element.vertexNormalsModelView[ uv2 ];
|
|
|
+ _color2.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
|
|
|
|
|
|
- renderFace3( v1, v2, v4, 0, 1, 3, element, material );
|
|
|
- renderFace3( v5, v3, v6, 1, 2, 3, element, material );
|
|
|
+ normal = element.vertexNormalsModelView[ uv3 ];
|
|
|
+ _color3.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
|
|
|
|
|
|
- return;
|
|
|
+ _color4.addColors( _color2, _color3 ).multiplyScalar( 0.5 );
|
|
|
+
|
|
|
+ _image = getGradientTexture( _color1, _color2, _color3, _color4 );
|
|
|
+
|
|
|
+ clipImage( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, 0, 0, 1, 0, 0, 1, _image );
|
|
|
|
|
|
}
|
|
|
|
|
|
- _v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
|
|
|
- _v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
|
|
|
- _v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
|
|
|
- _v4x = v4.positionScreen.x; _v4y = v4.positionScreen.y;
|
|
|
- _v5x = v5.positionScreen.x; _v5y = v5.positionScreen.y;
|
|
|
- _v6x = v6.positionScreen.x; _v6y = v6.positionScreen.y;
|
|
|
+ }
|
|
|
|
|
|
- if ( material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) {
|
|
|
+ }
|
|
|
|
|
|
- _diffuseColor.copy( material.color );
|
|
|
- _emissiveColor.copy( material.emissive );
|
|
|
+ function renderFace4( v1, v2, v3, v4, v5, v6, element, material ) {
|
|
|
|
|
|
- if ( material.vertexColors === THREE.FaceColors ) {
|
|
|
+ _this.info.render.vertices += 4;
|
|
|
+ _this.info.render.faces ++;
|
|
|
|
|
|
- _diffuseColor.multiply( element.color );
|
|
|
+ setOpacity( material.opacity );
|
|
|
+ setBlending( material.blending );
|
|
|
|
|
|
- }
|
|
|
+ if ( ( material.map !== undefined && material.map !== null ) || ( material.envMap !== undefined && material.envMap !== null ) ) {
|
|
|
|
|
|
- if ( material.wireframe === false && material.shading == THREE.SmoothShading && element.vertexNormalsLength == 4 ) {
|
|
|
+ // Let renderFace3() handle this
|
|
|
|
|
|
- _color1.copy( _ambientLight );
|
|
|
- _color2.copy( _ambientLight );
|
|
|
- _color3.copy( _ambientLight );
|
|
|
- _color4.copy( _ambientLight );
|
|
|
+ renderFace3( v1, v2, v4, 0, 1, 3, element, material );
|
|
|
+ renderFace3( v5, v3, v6, 1, 2, 3, element, material );
|
|
|
|
|
|
- calculateLight( element.v1.positionWorld, element.vertexNormalsModel[ 0 ], _color1 );
|
|
|
- calculateLight( element.v2.positionWorld, element.vertexNormalsModel[ 1 ], _color2 );
|
|
|
- calculateLight( element.v4.positionWorld, element.vertexNormalsModel[ 3 ], _color3 );
|
|
|
- calculateLight( element.v3.positionWorld, element.vertexNormalsModel[ 2 ], _color4 );
|
|
|
+ return;
|
|
|
|
|
|
- _color1.multiply( _diffuseColor ).add( _emissiveColor );
|
|
|
- _color2.multiply( _diffuseColor ).add( _emissiveColor );
|
|
|
- _color3.multiply( _diffuseColor ).add( _emissiveColor );
|
|
|
- _color4.multiply( _diffuseColor ).add( _emissiveColor );
|
|
|
+ }
|
|
|
|
|
|
- _image = getGradientTexture( _color1, _color2, _color3, _color4 );
|
|
|
+ _v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
|
|
|
+ _v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
|
|
|
+ _v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
|
|
|
+ _v4x = v4.positionScreen.x; _v4y = v4.positionScreen.y;
|
|
|
+ _v5x = v5.positionScreen.x; _v5y = v5.positionScreen.y;
|
|
|
+ _v6x = v6.positionScreen.x; _v6y = v6.positionScreen.y;
|
|
|
|
|
|
- // TODO: UVs are incorrect, v4->v3?
|
|
|
+ if ( material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) {
|
|
|
|
|
|
- drawTriangle( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y );
|
|
|
- clipImage( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y, 0, 0, 1, 0, 0, 1, _image );
|
|
|
+ _diffuseColor.copy( material.color );
|
|
|
+ _emissiveColor.copy( material.emissive );
|
|
|
|
|
|
- drawTriangle( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y );
|
|
|
- clipImage( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y, 1, 0, 1, 1, 0, 1, _image );
|
|
|
+ if ( material.vertexColors === THREE.FaceColors ) {
|
|
|
|
|
|
- } else {
|
|
|
+ _diffuseColor.multiply( element.color );
|
|
|
+
|
|
|
+ }
|
|
|
|
|
|
- _color.copy( _ambientLight );
|
|
|
+ if ( material.wireframe === false && material.shading == THREE.SmoothShading && element.vertexNormalsLength == 4 ) {
|
|
|
|
|
|
- calculateLight( element.centroidModel, element.normalModel, _color );
|
|
|
+ _color1.copy( _ambientLight );
|
|
|
+ _color2.copy( _ambientLight );
|
|
|
+ _color3.copy( _ambientLight );
|
|
|
+ _color4.copy( _ambientLight );
|
|
|
|
|
|
- _color.multiply( _diffuseColor ).add( _emissiveColor );
|
|
|
+ calculateLight( element.v1.positionWorld, element.vertexNormalsModel[ 0 ], _color1 );
|
|
|
+ calculateLight( element.v2.positionWorld, element.vertexNormalsModel[ 1 ], _color2 );
|
|
|
+ calculateLight( element.v4.positionWorld, element.vertexNormalsModel[ 3 ], _color3 );
|
|
|
+ calculateLight( element.v3.positionWorld, element.vertexNormalsModel[ 2 ], _color4 );
|
|
|
|
|
|
- drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
|
|
|
+ _color1.multiply( _diffuseColor ).add( _emissiveColor );
|
|
|
+ _color2.multiply( _diffuseColor ).add( _emissiveColor );
|
|
|
+ _color3.multiply( _diffuseColor ).add( _emissiveColor );
|
|
|
+ _color4.multiply( _diffuseColor ).add( _emissiveColor );
|
|
|
|
|
|
- material.wireframe === true
|
|
|
- ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
|
|
|
- : fillPath( _color );
|
|
|
+ _image = getGradientTexture( _color1, _color2, _color3, _color4 );
|
|
|
|
|
|
- }
|
|
|
+ // TODO: UVs are incorrect, v4->v3?
|
|
|
|
|
|
- } else if ( material instanceof THREE.MeshBasicMaterial ) {
|
|
|
+ drawTriangle( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y );
|
|
|
+ clipImage( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y, 0, 0, 1, 0, 0, 1, _image );
|
|
|
|
|
|
- _color.copy( material.color );
|
|
|
+ drawTriangle( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y );
|
|
|
+ clipImage( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y, 1, 0, 1, 1, 0, 1, _image );
|
|
|
|
|
|
- if ( material.vertexColors === THREE.FaceColors ) {
|
|
|
+ } else {
|
|
|
|
|
|
- _color.multiply( element.color );
|
|
|
+ _color.copy( _ambientLight );
|
|
|
|
|
|
- }
|
|
|
+ calculateLight( element.centroidModel, element.normalModel, _color );
|
|
|
+
|
|
|
+ _color.multiply( _diffuseColor ).add( _emissiveColor );
|
|
|
|
|
|
drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
|
|
|
|
|
@@ -924,58 +908,54 @@ THREE.CanvasRenderer = function ( parameters ) {
|
|
|
? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
|
|
|
: fillPath( _color );
|
|
|
|
|
|
- } else if ( material instanceof THREE.MeshNormalMaterial ) {
|
|
|
+ }
|
|
|
|
|
|
- var normal;
|
|
|
+ } else if ( material instanceof THREE.MeshBasicMaterial ) {
|
|
|
|
|
|
- if ( material.shading == THREE.FlatShading ) {
|
|
|
+ _color.copy( material.color );
|
|
|
|
|
|
- normal = element.normalModelView;
|
|
|
- _color.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
|
|
|
+ if ( material.vertexColors === THREE.FaceColors ) {
|
|
|
|
|
|
- drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
|
|
|
+ _color.multiply( element.color );
|
|
|
|
|
|
- material.wireframe === true
|
|
|
- ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
|
|
|
- : fillPath( _color );
|
|
|
+ }
|
|
|
|
|
|
- } else if ( material.shading == THREE.SmoothShading ) {
|
|
|
+ drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
|
|
|
|
|
|
- normal = element.vertexNormalsModelView[ 0 ];
|
|
|
- _color1.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
|
|
|
+ material.wireframe === true
|
|
|
+ ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
|
|
|
+ : fillPath( _color );
|
|
|
|
|
|
- normal = element.vertexNormalsModelView[ 1 ];
|
|
|
- _color2.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
|
|
|
+ } else if ( material instanceof THREE.MeshNormalMaterial ) {
|
|
|
|
|
|
- normal = element.vertexNormalsModelView[ 3 ];
|
|
|
- _color3.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
|
|
|
+ var normal;
|
|
|
|
|
|
- normal = element.vertexNormalsModelView[ 2 ];
|
|
|
- _color4.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
|
|
|
+ if ( material.shading == THREE.FlatShading ) {
|
|
|
|
|
|
- _image = getGradientTexture( _color1, _color2, _color3, _color4 );
|
|
|
+ normal = element.normalModelView;
|
|
|
+ _color.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
|
|
|
|
|
|
- drawTriangle( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y );
|
|
|
- clipImage( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y, 0, 0, 1, 0, 0, 1, _image );
|
|
|
+ drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
|
|
|
|
|
|
- drawTriangle( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y );
|
|
|
- clipImage( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y, 1, 0, 1, 1, 0, 1, _image );
|
|
|
+ material.wireframe === true
|
|
|
+ ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
|
|
|
+ : fillPath( _color );
|
|
|
|
|
|
- }
|
|
|
+ } else if ( material.shading == THREE.SmoothShading ) {
|
|
|
|
|
|
- } else if ( material instanceof THREE.MeshDepthMaterial ) {
|
|
|
+ normal = element.vertexNormalsModelView[ 0 ];
|
|
|
+ _color1.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
|
|
|
|
|
|
- _near = camera.near;
|
|
|
- _far = camera.far;
|
|
|
+ normal = element.vertexNormalsModelView[ 1 ];
|
|
|
+ _color2.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
|
|
|
|
|
|
- _color1.r = _color1.g = _color1.b = 1 - smoothstep( v1.positionScreen.z * v1.positionScreen.w, _near, _far );
|
|
|
- _color2.r = _color2.g = _color2.b = 1 - smoothstep( v2.positionScreen.z * v2.positionScreen.w, _near, _far );
|
|
|
- _color3.r = _color3.g = _color3.b = 1 - smoothstep( v4.positionScreen.z * v4.positionScreen.w, _near, _far );
|
|
|
- _color4.r = _color4.g = _color4.b = 1 - smoothstep( v3.positionScreen.z * v3.positionScreen.w, _near, _far );
|
|
|
+ normal = element.vertexNormalsModelView[ 3 ];
|
|
|
+ _color3.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
|
|
|
|
|
|
- _image = getGradientTexture( _color1, _color2, _color3, _color4 );
|
|
|
+ normal = element.vertexNormalsModelView[ 2 ];
|
|
|
+ _color4.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
|
|
|
|
|
|
- // TODO: UVs are incorrect, v4->v3?
|
|
|
+ _image = getGradientTexture( _color1, _color2, _color3, _color4 );
|
|
|
|
|
|
drawTriangle( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y );
|
|
|
clipImage( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y, 0, 0, 1, 0, 0, 1, _image );
|
|
@@ -985,228 +965,249 @@ THREE.CanvasRenderer = function ( parameters ) {
|
|
|
|
|
|
}
|
|
|
|
|
|
- }
|
|
|
+ } else if ( material instanceof THREE.MeshDepthMaterial ) {
|
|
|
|
|
|
- //
|
|
|
+ _near = camera.near;
|
|
|
+ _far = camera.far;
|
|
|
|
|
|
- function drawTriangle( x0, y0, x1, y1, x2, y2 ) {
|
|
|
+ _color1.r = _color1.g = _color1.b = 1 - smoothstep( v1.positionScreen.z * v1.positionScreen.w, _near, _far );
|
|
|
+ _color2.r = _color2.g = _color2.b = 1 - smoothstep( v2.positionScreen.z * v2.positionScreen.w, _near, _far );
|
|
|
+ _color3.r = _color3.g = _color3.b = 1 - smoothstep( v4.positionScreen.z * v4.positionScreen.w, _near, _far );
|
|
|
+ _color4.r = _color4.g = _color4.b = 1 - smoothstep( v3.positionScreen.z * v3.positionScreen.w, _near, _far );
|
|
|
|
|
|
- _context.beginPath();
|
|
|
- _context.moveTo( x0, y0 );
|
|
|
- _context.lineTo( x1, y1 );
|
|
|
- _context.lineTo( x2, y2 );
|
|
|
- _context.closePath();
|
|
|
+ _image = getGradientTexture( _color1, _color2, _color3, _color4 );
|
|
|
|
|
|
- }
|
|
|
+ // TODO: UVs are incorrect, v4->v3?
|
|
|
|
|
|
- function drawQuad( x0, y0, x1, y1, x2, y2, x3, y3 ) {
|
|
|
+ drawTriangle( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y );
|
|
|
+ clipImage( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y, 0, 0, 1, 0, 0, 1, _image );
|
|
|
|
|
|
- _context.beginPath();
|
|
|
- _context.moveTo( x0, y0 );
|
|
|
- _context.lineTo( x1, y1 );
|
|
|
- _context.lineTo( x2, y2 );
|
|
|
- _context.lineTo( x3, y3 );
|
|
|
- _context.closePath();
|
|
|
+ drawTriangle( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y );
|
|
|
+ clipImage( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y, 1, 0, 1, 1, 0, 1, _image );
|
|
|
|
|
|
}
|
|
|
|
|
|
- function strokePath( color, linewidth, linecap, linejoin ) {
|
|
|
+ }
|
|
|
|
|
|
- setLineWidth( linewidth );
|
|
|
- setLineCap( linecap );
|
|
|
- setLineJoin( linejoin );
|
|
|
- setStrokeStyle( color.getStyle() );
|
|
|
+ //
|
|
|
|
|
|
- _context.stroke();
|
|
|
+ function drawTriangle( x0, y0, x1, y1, x2, y2 ) {
|
|
|
|
|
|
- _elemBox.expandByScalar( linewidth * 2 );
|
|
|
+ _context.beginPath();
|
|
|
+ _context.moveTo( x0, y0 );
|
|
|
+ _context.lineTo( x1, y1 );
|
|
|
+ _context.lineTo( x2, y2 );
|
|
|
+ _context.closePath();
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- function fillPath( color ) {
|
|
|
+ function drawQuad( x0, y0, x1, y1, x2, y2, x3, y3 ) {
|
|
|
|
|
|
- setFillStyle( color.getStyle() );
|
|
|
- _context.fill();
|
|
|
+ _context.beginPath();
|
|
|
+ _context.moveTo( x0, y0 );
|
|
|
+ _context.lineTo( x1, y1 );
|
|
|
+ _context.lineTo( x2, y2 );
|
|
|
+ _context.lineTo( x3, y3 );
|
|
|
+ _context.closePath();
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- function patternPath( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, texture ) {
|
|
|
+ function strokePath( color, linewidth, linecap, linejoin ) {
|
|
|
|
|
|
- if ( texture instanceof THREE.DataTexture || texture.image === undefined || texture.image.width == 0 ) return;
|
|
|
+ setLineWidth( linewidth );
|
|
|
+ setLineCap( linecap );
|
|
|
+ setLineJoin( linejoin );
|
|
|
+ setStrokeStyle( color.getStyle() );
|
|
|
|
|
|
- if ( texture.needsUpdate === true ) {
|
|
|
+ _context.stroke();
|
|
|
|
|
|
- var repeatX = texture.wrapS == THREE.RepeatWrapping;
|
|
|
- var repeatY = texture.wrapT == THREE.RepeatWrapping;
|
|
|
+ _elemBox.expandByScalar( linewidth * 2 );
|
|
|
|
|
|
- _patterns[ texture.id ] = _context.createPattern(
|
|
|
- texture.image, repeatX === true && repeatY === true
|
|
|
- ? 'repeat'
|
|
|
- : repeatX === true && repeatY === false
|
|
|
- ? 'repeat-x'
|
|
|
- : repeatX === false && repeatY === true
|
|
|
- ? 'repeat-y'
|
|
|
- : 'no-repeat'
|
|
|
- );
|
|
|
+ }
|
|
|
|
|
|
- texture.needsUpdate = false;
|
|
|
+ function fillPath( color ) {
|
|
|
|
|
|
- }
|
|
|
+ setFillStyle( color.getStyle() );
|
|
|
+ _context.fill();
|
|
|
|
|
|
- _patterns[ texture.id ] === undefined
|
|
|
- ? setFillStyle( 'rgba(0,0,0,1)' )
|
|
|
- : setFillStyle( _patterns[ texture.id ] );
|
|
|
+ }
|
|
|
|
|
|
- // http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
|
|
|
+ function patternPath( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, texture ) {
|
|
|
|
|
|
- var a, b, c, d, e, f, det, idet,
|
|
|
- offsetX = texture.offset.x / texture.repeat.x,
|
|
|
- offsetY = texture.offset.y / texture.repeat.y,
|
|
|
- width = texture.image.width * texture.repeat.x,
|
|
|
- height = texture.image.height * texture.repeat.y;
|
|
|
+ if ( texture instanceof THREE.DataTexture || texture.image === undefined || texture.image.width == 0 ) return;
|
|
|
|
|
|
- u0 = ( u0 + offsetX ) * width;
|
|
|
- v0 = ( 1.0 - v0 + offsetY ) * height;
|
|
|
+ if ( texture.needsUpdate === true ) {
|
|
|
|
|
|
- u1 = ( u1 + offsetX ) * width;
|
|
|
- v1 = ( 1.0 - v1 + offsetY ) * height;
|
|
|
+ var repeatX = texture.wrapS == THREE.RepeatWrapping;
|
|
|
+ var repeatY = texture.wrapT == THREE.RepeatWrapping;
|
|
|
|
|
|
- u2 = ( u2 + offsetX ) * width;
|
|
|
- v2 = ( 1.0 - v2 + offsetY ) * height;
|
|
|
+ _patterns[ texture.id ] = _context.createPattern(
|
|
|
+ texture.image, repeatX === true && repeatY === true
|
|
|
+ ? 'repeat'
|
|
|
+ : repeatX === true && repeatY === false
|
|
|
+ ? 'repeat-x'
|
|
|
+ : repeatX === false && repeatY === true
|
|
|
+ ? 'repeat-y'
|
|
|
+ : 'no-repeat'
|
|
|
+ );
|
|
|
|
|
|
- x1 -= x0; y1 -= y0;
|
|
|
- x2 -= x0; y2 -= y0;
|
|
|
+ texture.needsUpdate = false;
|
|
|
|
|
|
- u1 -= u0; v1 -= v0;
|
|
|
- u2 -= u0; v2 -= v0;
|
|
|
+ }
|
|
|
|
|
|
- det = u1 * v2 - u2 * v1;
|
|
|
+ _patterns[ texture.id ] === undefined
|
|
|
+ ? setFillStyle( 'rgba(0,0,0,1)' )
|
|
|
+ : setFillStyle( _patterns[ texture.id ] );
|
|
|
|
|
|
- if ( det === 0 ) {
|
|
|
+ // http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
|
|
|
|
|
|
- if ( _imagedatas[ texture.id ] === undefined ) {
|
|
|
+ var a, b, c, d, e, f, det, idet,
|
|
|
+ offsetX = texture.offset.x / texture.repeat.x,
|
|
|
+ offsetY = texture.offset.y / texture.repeat.y,
|
|
|
+ width = texture.image.width * texture.repeat.x,
|
|
|
+ height = texture.image.height * texture.repeat.y;
|
|
|
|
|
|
- var canvas = document.createElement( 'canvas' )
|
|
|
- canvas.width = texture.image.width;
|
|
|
- canvas.height = texture.image.height;
|
|
|
+ u0 = ( u0 + offsetX ) * width;
|
|
|
+ v0 = ( 1.0 - v0 + offsetY ) * height;
|
|
|
|
|
|
- var context = canvas.getContext( '2d' );
|
|
|
- context.drawImage( texture.image, 0, 0 );
|
|
|
+ u1 = ( u1 + offsetX ) * width;
|
|
|
+ v1 = ( 1.0 - v1 + offsetY ) * height;
|
|
|
|
|
|
- _imagedatas[ texture.id ] = context.getImageData( 0, 0, texture.image.width, texture.image.height ).data;
|
|
|
+ u2 = ( u2 + offsetX ) * width;
|
|
|
+ v2 = ( 1.0 - v2 + offsetY ) * height;
|
|
|
|
|
|
- }
|
|
|
+ x1 -= x0; y1 -= y0;
|
|
|
+ x2 -= x0; y2 -= y0;
|
|
|
|
|
|
- var data = _imagedatas[ texture.id ];
|
|
|
- var index = ( Math.floor( u0 ) + Math.floor( v0 ) * texture.image.width ) * 4;
|
|
|
+ u1 -= u0; v1 -= v0;
|
|
|
+ u2 -= u0; v2 -= v0;
|
|
|
|
|
|
- _color.setRGB( data[ index ] / 255, data[ index + 1 ] / 255, data[ index + 2 ] / 255 );
|
|
|
- fillPath( _color );
|
|
|
+ det = u1 * v2 - u2 * v1;
|
|
|
|
|
|
- return;
|
|
|
+ if ( det === 0 ) {
|
|
|
|
|
|
- }
|
|
|
+ if ( _imagedatas[ texture.id ] === undefined ) {
|
|
|
|
|
|
- idet = 1 / det;
|
|
|
+ var canvas = document.createElement( 'canvas' )
|
|
|
+ canvas.width = texture.image.width;
|
|
|
+ canvas.height = texture.image.height;
|
|
|
|
|
|
- a = ( v2 * x1 - v1 * x2 ) * idet;
|
|
|
- b = ( v2 * y1 - v1 * y2 ) * idet;
|
|
|
- c = ( u1 * x2 - u2 * x1 ) * idet;
|
|
|
- d = ( u1 * y2 - u2 * y1 ) * idet;
|
|
|
+ var context = canvas.getContext( '2d' );
|
|
|
+ context.drawImage( texture.image, 0, 0 );
|
|
|
|
|
|
- e = x0 - a * u0 - c * v0;
|
|
|
- f = y0 - b * u0 - d * v0;
|
|
|
+ _imagedatas[ texture.id ] = context.getImageData( 0, 0, texture.image.width, texture.image.height ).data;
|
|
|
|
|
|
- _context.save();
|
|
|
- _context.transform( a, b, c, d, e, f );
|
|
|
- _context.fill();
|
|
|
- _context.restore();
|
|
|
+ }
|
|
|
+
|
|
|
+ var data = _imagedatas[ texture.id ];
|
|
|
+ var index = ( Math.floor( u0 ) + Math.floor( v0 ) * texture.image.width ) * 4;
|
|
|
+
|
|
|
+ _color.setRGB( data[ index ] / 255, data[ index + 1 ] / 255, data[ index + 2 ] / 255 );
|
|
|
+ fillPath( _color );
|
|
|
+
|
|
|
+ return;
|
|
|
|
|
|
}
|
|
|
|
|
|
- function clipImage( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, image ) {
|
|
|
+ idet = 1 / det;
|
|
|
|
|
|
- // http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
|
|
|
+ a = ( v2 * x1 - v1 * x2 ) * idet;
|
|
|
+ b = ( v2 * y1 - v1 * y2 ) * idet;
|
|
|
+ c = ( u1 * x2 - u2 * x1 ) * idet;
|
|
|
+ d = ( u1 * y2 - u2 * y1 ) * idet;
|
|
|
|
|
|
- var a, b, c, d, e, f, det, idet,
|
|
|
- width = image.width - 1,
|
|
|
- height = image.height - 1;
|
|
|
+ e = x0 - a * u0 - c * v0;
|
|
|
+ f = y0 - b * u0 - d * v0;
|
|
|
|
|
|
- u0 *= width; v0 *= height;
|
|
|
- u1 *= width; v1 *= height;
|
|
|
- u2 *= width; v2 *= height;
|
|
|
+ _context.save();
|
|
|
+ _context.transform( a, b, c, d, e, f );
|
|
|
+ _context.fill();
|
|
|
+ _context.restore();
|
|
|
|
|
|
- x1 -= x0; y1 -= y0;
|
|
|
- x2 -= x0; y2 -= y0;
|
|
|
+ }
|
|
|
|
|
|
- u1 -= u0; v1 -= v0;
|
|
|
- u2 -= u0; v2 -= v0;
|
|
|
+ function clipImage( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, image ) {
|
|
|
|
|
|
- det = u1 * v2 - u2 * v1;
|
|
|
+ // http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
|
|
|
|
|
|
- idet = 1 / det;
|
|
|
+ var a, b, c, d, e, f, det, idet,
|
|
|
+ width = image.width - 1,
|
|
|
+ height = image.height - 1;
|
|
|
|
|
|
- a = ( v2 * x1 - v1 * x2 ) * idet;
|
|
|
- b = ( v2 * y1 - v1 * y2 ) * idet;
|
|
|
- c = ( u1 * x2 - u2 * x1 ) * idet;
|
|
|
- d = ( u1 * y2 - u2 * y1 ) * idet;
|
|
|
+ u0 *= width; v0 *= height;
|
|
|
+ u1 *= width; v1 *= height;
|
|
|
+ u2 *= width; v2 *= height;
|
|
|
|
|
|
- e = x0 - a * u0 - c * v0;
|
|
|
- f = y0 - b * u0 - d * v0;
|
|
|
+ x1 -= x0; y1 -= y0;
|
|
|
+ x2 -= x0; y2 -= y0;
|
|
|
|
|
|
- _context.save();
|
|
|
- _context.transform( a, b, c, d, e, f );
|
|
|
- _context.clip();
|
|
|
- _context.drawImage( image, 0, 0 );
|
|
|
- _context.restore();
|
|
|
+ u1 -= u0; v1 -= v0;
|
|
|
+ u2 -= u0; v2 -= v0;
|
|
|
|
|
|
- }
|
|
|
+ det = u1 * v2 - u2 * v1;
|
|
|
|
|
|
- function getGradientTexture( color1, color2, color3, color4 ) {
|
|
|
+ idet = 1 / det;
|
|
|
|
|
|
- // http://mrdoob.com/blog/post/710
|
|
|
+ a = ( v2 * x1 - v1 * x2 ) * idet;
|
|
|
+ b = ( v2 * y1 - v1 * y2 ) * idet;
|
|
|
+ c = ( u1 * x2 - u2 * x1 ) * idet;
|
|
|
+ d = ( u1 * y2 - u2 * y1 ) * idet;
|
|
|
|
|
|
- _pixelMapData[ 0 ] = ( color1.r * 255 ) | 0;
|
|
|
- _pixelMapData[ 1 ] = ( color1.g * 255 ) | 0;
|
|
|
- _pixelMapData[ 2 ] = ( color1.b * 255 ) | 0;
|
|
|
+ e = x0 - a * u0 - c * v0;
|
|
|
+ f = y0 - b * u0 - d * v0;
|
|
|
|
|
|
- _pixelMapData[ 4 ] = ( color2.r * 255 ) | 0;
|
|
|
- _pixelMapData[ 5 ] = ( color2.g * 255 ) | 0;
|
|
|
- _pixelMapData[ 6 ] = ( color2.b * 255 ) | 0;
|
|
|
+ _context.save();
|
|
|
+ _context.transform( a, b, c, d, e, f );
|
|
|
+ _context.clip();
|
|
|
+ _context.drawImage( image, 0, 0 );
|
|
|
+ _context.restore();
|
|
|
|
|
|
- _pixelMapData[ 8 ] = ( color3.r * 255 ) | 0;
|
|
|
- _pixelMapData[ 9 ] = ( color3.g * 255 ) | 0;
|
|
|
- _pixelMapData[ 10 ] = ( color3.b * 255 ) | 0;
|
|
|
+ }
|
|
|
|
|
|
- _pixelMapData[ 12 ] = ( color4.r * 255 ) | 0;
|
|
|
- _pixelMapData[ 13 ] = ( color4.g * 255 ) | 0;
|
|
|
- _pixelMapData[ 14 ] = ( color4.b * 255 ) | 0;
|
|
|
+ function getGradientTexture( color1, color2, color3, color4 ) {
|
|
|
|
|
|
- _pixelMapContext.putImageData( _pixelMapImage, 0, 0 );
|
|
|
- _gradientMapContext.drawImage( _pixelMap, 0, 0 );
|
|
|
+ // http://mrdoob.com/blog/post/710
|
|
|
|
|
|
- return _gradientMap;
|
|
|
+ _pixelMapData[ 0 ] = ( color1.r * 255 ) | 0;
|
|
|
+ _pixelMapData[ 1 ] = ( color1.g * 255 ) | 0;
|
|
|
+ _pixelMapData[ 2 ] = ( color1.b * 255 ) | 0;
|
|
|
|
|
|
- }
|
|
|
+ _pixelMapData[ 4 ] = ( color2.r * 255 ) | 0;
|
|
|
+ _pixelMapData[ 5 ] = ( color2.g * 255 ) | 0;
|
|
|
+ _pixelMapData[ 6 ] = ( color2.b * 255 ) | 0;
|
|
|
|
|
|
- // Hide anti-alias gaps
|
|
|
+ _pixelMapData[ 8 ] = ( color3.r * 255 ) | 0;
|
|
|
+ _pixelMapData[ 9 ] = ( color3.g * 255 ) | 0;
|
|
|
+ _pixelMapData[ 10 ] = ( color3.b * 255 ) | 0;
|
|
|
|
|
|
- function expand( v1, v2 ) {
|
|
|
+ _pixelMapData[ 12 ] = ( color4.r * 255 ) | 0;
|
|
|
+ _pixelMapData[ 13 ] = ( color4.g * 255 ) | 0;
|
|
|
+ _pixelMapData[ 14 ] = ( color4.b * 255 ) | 0;
|
|
|
|
|
|
- var x = v2.x - v1.x, y = v2.y - v1.y,
|
|
|
- det = x * x + y * y, idet;
|
|
|
+ _pixelMapContext.putImageData( _pixelMapImage, 0, 0 );
|
|
|
+ _gradientMapContext.drawImage( _pixelMap, 0, 0 );
|
|
|
|
|
|
- if ( det === 0 ) return;
|
|
|
+ return _gradientMap;
|
|
|
|
|
|
- idet = 1 / Math.sqrt( det );
|
|
|
+ }
|
|
|
|
|
|
- x *= idet; y *= idet;
|
|
|
+ // Hide anti-alias gaps
|
|
|
|
|
|
- v2.x += x; v2.y += y;
|
|
|
- v1.x -= x; v1.y -= y;
|
|
|
+ function expand( v1, v2 ) {
|
|
|
|
|
|
- }
|
|
|
- };
|
|
|
+ var x = v2.x - v1.x, y = v2.y - v1.y,
|
|
|
+ det = x * x + y * y, idet;
|
|
|
+
|
|
|
+ if ( det === 0 ) return;
|
|
|
+
|
|
|
+ idet = 1 / Math.sqrt( det );
|
|
|
+
|
|
|
+ x *= idet; y *= idet;
|
|
|
+
|
|
|
+ v2.x += x; v2.y += y;
|
|
|
+ v1.x -= x; v1.y -= y;
|
|
|
+
|
|
|
+ }
|
|
|
|
|
|
// Context cached methods.
|
|
|
|