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@@ -73,8 +73,9 @@ scene.add( light );
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<p>
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<p>
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<em>[page:WebGLRenderer.physicallyCorrectLights Physically correct] mode</em> — When distance
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<em>[page:WebGLRenderer.physicallyCorrectLights Physically correct] mode</em> — When distance
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is zero, light will attenuate according to inverse-square law to infinite distance. When
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is zero, light will attenuate according to inverse-square law to infinite distance. When
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- distance is non-zero, a more sudden cutoff is applied at this distance from the light, in
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- addition to inverse-square attenuation, limiting the light's range.
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+ distance is non-zero, light will attenuate according to inverse-square law until near the
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+ distance cutoff, where it will then attenuate quickly and smoothly to 0. Inherently, cutoffs
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+ are not physically correct.
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</p>
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</p>
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<p>
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<p>
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Default is *0.0*.
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Default is *0.0*.
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