Browse Source

Clean up.

Mr.doob 9 years ago
parent
commit
3119258ef1

+ 2 - 2
src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl

@@ -1,6 +1,6 @@
 #ifdef USE_MAP
 
-	vec4 mapTexel= texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );
+	vec4 mapTexel = texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );
 	diffuseColor *= mapTexelToLinear( mapTexel );
-	
+
 #endif

+ 1 - 1
src/renderers/shaders/UniformsLib.js

@@ -38,7 +38,7 @@ THREE.UniformsLib = {
 
 	emissivemap: {
 
-		"emissiveMap": { type: "t", value: null },
+		"emissiveMap": { type: "t", value: null }
 
 	},