@@ -1,6 +1,6 @@
#ifdef USE_MAP
- vec4 mapTexel= texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );
+ vec4 mapTexel = texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );
diffuseColor *= mapTexelToLinear( mapTexel );
-
+
#endif
@@ -38,7 +38,7 @@ THREE.UniformsLib = {
emissivemap: {
- "emissiveMap": { type: "t", value: null },
+ "emissiveMap": { type: "t", value: null }
},