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@@ -231,7 +231,7 @@ THREE.UnrealBloomPass.prototype = Object.assign( Object.create( THREE.Pass.proto
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uniforms: {
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"colorTexture": { value: null },
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"texSize": { value: new THREE.Vector2( 0.5, 0.5 ) },
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- "direction": { value: new THREE.Vector2( 0.5, 0.5 ) },
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+ "direction": { value: new THREE.Vector2( 0.5, 0.5 ) }
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},
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vertexShader:
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