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var camera, scene, renderer;
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var camera, scene, renderer;
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var amountOfParticles = 500000, maxDistance = Math.pow( 120, 2 );
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var amountOfParticles = 500000, maxDistance = Math.pow( 120, 2 );
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var positions, alphas, particles, _particleGeom;
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var positions, alphas, particles, _particleGeom;
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