|
@@ -254,8 +254,8 @@ THREE.GLTFLoader = ( function () {
|
|
|
lightNode = new THREE.SpotLight( color );
|
|
|
// Handle spotlight properties.
|
|
|
var spot = light.spot || {};
|
|
|
- var innerConeAngle = spot.innerConeAngle ? spot.innerConeAngle : 0;
|
|
|
- var outerConeAngle = spot.outerConeAngle || Math.PI / 4.0;
|
|
|
+ var innerConeAngle = spot.innerConeAngle !== undefined ? spot.innerConeAngle : 0;
|
|
|
+ var outerConeAngle = spot.outerConeAngle !== undefined ? spot.outerConeAngle : Math.PI / 4.0;
|
|
|
lightNode.angle = outerConeAngle;
|
|
|
lightNode.penumbra = 1.0 - innerConeAngle / outerConeAngle;
|
|
|
break;
|