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Docs: Clean up.

Mugen87 4 년 전
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31bfae3978

+ 2 - 2
docs/api/en/renderers/WebGLCubeRenderTarget.html

@@ -40,8 +40,8 @@
 		[page:Constant type] - default is [page:Textures UnsignedByteType]. <br />
 		[page:Number anisotropy] - default is *1*. See [page:Texture.anistropy]<br />
 		[page:Constant encoding] - default is [page:Textures LinearEncoding]. <br />
-		[page:Boolean depthBuffer] - default is *true*. Set this to false if you don't need it. <br />
-		[page:Boolean stencilBuffer] - default is *false*. Set this to true if you need it.<br /><br />
+		[page:Boolean depthBuffer] - default is *true*.<br />
+		[page:Boolean stencilBuffer] - default is *false*.<br /><br />
 
 		Creates a new [name]
 		</p>

+ 3 - 3
docs/api/en/renderers/WebGLRenderTarget.html

@@ -35,13 +35,13 @@
 		[page:Constant wrapT] - default is [page:Textures ClampToEdgeWrapping]. <br />
 		[page:Constant magFilter] - default is [page:Textures LinearFilter]. <br />
 		[page:Constant minFilter] - default is [page:Textures LinearFilter]. <br />
-		[page:Boolean generateMipmaps] - default is *false*. Set this to true if you need it.<br /><br />
+		[page:Boolean generateMipmaps] - default is *false*.<br />
 		[page:Constant format] - default is [page:Textures RGBAFormat]. <br />
 		[page:Constant type] - default is [page:Textures UnsignedByteType]. <br />
 		[page:Number anisotropy] - default is *1*. See [page:Texture.anisotropy]<br />
 		[page:Constant encoding] - default is [page:Textures LinearEncoding]. <br />
-		[page:Boolean depthBuffer] - default is *true*. Set this to false if you don't need it. <br />
-		[page:Boolean stencilBuffer] - default is *false*. Set this to true if you need it.<br /><br />
+		[page:Boolean depthBuffer] - default is *true*. <br />
+		[page:Boolean stencilBuffer] - default is *false*.<br /><br />
 
 		Creates a new [name]
 		</p>

+ 2 - 2
docs/api/zh/renderers/WebGLCubeRenderTarget.html

@@ -37,8 +37,8 @@
 		[page:Constant type] - 默认是[page:Textures UnsignedByteType]. <br />
 		[page:Number anisotropy] - 默认是 *1*. 参见[page:Texture.anistropy]<br />
 		[page:Constant encoding] - 默认是[page:Textures LinearEncoding]. <br />
-		[page:Boolean depthBuffer] - 默认是*true*.如果不需要就设为false <br />
-		[page:Boolean stencilBuffer] - default is *false*. Set this to true if you need it.<br /><br />
+		[page:Boolean depthBuffer] - 默认是*true*.<br />
+		[page:Boolean stencilBuffer] - default is *false*.<br /><br />
 
 		创建一个新[name]
 		</p>

+ 3 - 2
docs/api/zh/renderers/WebGLRenderTarget.html

@@ -31,12 +31,13 @@
 		[page:Constant wrapT] - 默认是[page:Textures ClampToEdgeWrapping]. <br />
 		[page:Constant magFilter] - 默认是[page:Textures LinearFilter]. <br />
 		[page:Constant minFilter] - 默认是[page:Textures LinearFilter]. <br />
+		[page:Boolean generateMipmaps] - 默认是*false*.<br />
 		[page:Constant format] - 默认是[page:Textures RGBAFormat]. <br />
 		[page:Constant type] - 默认是[page:Textures UnsignedByteType]. <br />
 		[page:Number anisotropy] - 默认是*1*. 参见[page:Texture.anisotropy]<br />
 		[page:Constant encoding] - 默认是[page:Textures LinearEncoding]. <br />
-		[page:Boolean depthBuffer] - 默认是*true*. 如果不需要就设为false <br />
-		[page:Boolean stencilBuffer] - default is *false*. Set this to true if you need it.<br /><br />
+		[page:Boolean depthBuffer] - 默认是*true*.<br />
+		[page:Boolean stencilBuffer] - 默认是*false*.<br /><br />
 
 		创建一个新[name]
 		</p>