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@@ -36,7 +36,7 @@
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</li>
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</ul>
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- [page:Camera Cameras] have two additional Matrix4s:
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+ [page:Camera Cameras] have three additional Matrix4s:
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<ul>
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<li>
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[page:Camera.matrixWorldInverse]: The view matrix - the inverse of the Camera's [page:Object3D.matrixWorld matrixWorld].
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@@ -44,6 +44,9 @@
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<li>
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[page:Camera.projectionMatrix]: Represents the information how to project the scene to clip space.
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</li>
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+ <li>
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+ [page:Camera.projectionMatrixInverse]: The inverse of projectionMatrix.
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+ </li>
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</ul>
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Note: [page:Object3D.normalMatrix] is not a Matrix4, but a [page:Matrix3].
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</p>
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