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@@ -1,25 +1,15 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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- <title>three.js webgl - loaders - vrml loader</title>
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+ <title>three.js webgl - loaders - VRML loader</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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- <style>
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- body {
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- color: #444;
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- }
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- a {
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- color: #08f;
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- }
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- </style>
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</head>
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<body>
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<div id="info">
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- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
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- vrml format loader test
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- <!--model from <a href="http://cs.iupui.edu/~aharris/webDesign/vrml/" target="_blank" rel="noopener">VRML 2.0 Tutorial</a>,-->
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+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - VRML loader
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</div>
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<script type="module">
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@@ -30,8 +20,31 @@
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import { OrbitControls } from './jsm/controls/OrbitControls.js';
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import { VRMLLoader } from './jsm/loaders/VRMLLoader.js';
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-
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- var camera, scene, renderer, stats, controls;
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+ import { GUI } from './jsm/libs/dat.gui.module.js';
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+
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+ var camera, scene, renderer, stats, controls, loader;
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+
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+ var params = {
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+ asset: 'house'
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+ };
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+
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+ var assets = [
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+ 'creaseAngle',
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+ 'crystal',
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+ 'house',
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+ 'elevationGrid1',
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+ 'elevationGrid2',
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+ 'extrusion1',
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+ 'extrusion2',
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+ 'extrusion3',
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+ 'lines',
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+ 'meshWithLines',
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+ 'meshWithTexture',
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+ 'pixelTexture',
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+ 'points',
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+ ];
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+
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+ var vrmlScene;
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init();
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animate();
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@@ -52,12 +65,8 @@
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camera.add( dirLight );
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camera.add( dirLight.target );
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- var loader = new VRMLLoader();
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- loader.load( 'models/vrml/house.wrl', function ( object ) {
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-
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- scene.add( object );
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-
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- } );
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+ loader = new VRMLLoader();
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+ loadAsset( params.asset );
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// renderer
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@@ -70,7 +79,7 @@
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controls = new OrbitControls( camera, renderer.domElement );
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controls.minDistance = 1;
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- controls.maxDistance = 100;
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+ controls.maxDistance = 200;
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controls.enableDamping = true;
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//
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@@ -82,6 +91,41 @@
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window.addEventListener( 'resize', onWindowResize, false );
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+ //
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+
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+ var gui = new GUI( { width: 300 } );
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+ gui.add( params, 'asset', assets ).onChange( function ( value ) {
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+
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+ if ( vrmlScene ) {
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+
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+ vrmlScene.traverse( function ( object ) {
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+
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+ if ( object.material ) object.material.dispose();
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+ if ( object.material && object.material.map ) object.material.map.dispose();
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+ if ( object.geometry ) object.geometry.dispose();
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+
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+ } );
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+
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+ scene.remove( vrmlScene );
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+
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+ }
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+
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+ loadAsset( value );
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+
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+ } );
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+
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+ }
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+
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+ function loadAsset( asset ) {
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+
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+ loader.load( 'models/vrml/' + asset + '.wrl', function ( object ) {
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+
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+ vrmlScene = object;
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+ scene.add( object );
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+ controls.reset();
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+
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+ } );
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+
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}
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function onWindowResize() {
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