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WebGLRenderer: Do not attempt to render when drawCount is 0. See #8395.

Mr.doob 9 years ago
parent
commit
31d125e6d4
1 changed files with 3 additions and 1 deletions
  1. 3 1
      src/renderers/WebGLRenderer.js

+ 3 - 1
src/renderers/WebGLRenderer.js

@@ -806,7 +806,7 @@ function WebGLRenderer( parameters ) {
 		//
 
 		var dataStart = 0;
-		var dataCount = Infinity;
+		var dataCount = 0;
 
 		if ( index !== null ) {
 
@@ -829,6 +829,8 @@ function WebGLRenderer( parameters ) {
 
 		var drawCount = Math.max( 0, drawEnd - drawStart + 1 );
 
+		if ( drawCount === 0 ) return;
+
 		//
 
 		if ( object.isMesh ) {