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@@ -1,45 +1,42 @@
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import { Light } from './Light.js';
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import { PointLightShadow } from './PointLightShadow.js';
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-function PointLight( color, intensity, distance, decay ) {
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+class PointLight extends Light {
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- Light.call( this, color, intensity );
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+ constructor( color, intensity, distance = 0, decay = 1 ) {
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- this.type = 'PointLight';
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+ super( color, intensity );
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- Object.defineProperty( this, 'power', {
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- get: function () {
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+ Object.defineProperty( this, 'isPointLight', { value: true } );
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- // intensity = power per solid angle.
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- // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
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- return this.intensity * 4 * Math.PI;
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+ this.type = 'PointLight';
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- },
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- set: function ( power ) {
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+ this.distance = distance;
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+ this.decay = decay; // for physically correct lights, should be 2.
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- // intensity = power per solid angle.
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- // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
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- this.intensity = power / ( 4 * Math.PI );
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+ this.shadow = new PointLightShadow();
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- }
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- } );
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+ }
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- this.distance = ( distance !== undefined ) ? distance : 0;
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- this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
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+ get power() {
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- this.shadow = new PointLightShadow();
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+ // intensity = power per solid angle.
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+ // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
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+ return this.intensity * 4 * Math.PI;
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-}
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+ }
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-PointLight.prototype = Object.assign( Object.create( Light.prototype ), {
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+ set power( power ) {
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- constructor: PointLight,
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+ // intensity = power per solid angle.
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+ // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
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+ this.intensity = power / ( 4 * Math.PI );
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- isPointLight: true,
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+ }
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- copy: function ( source ) {
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+ copy( source ) {
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- Light.prototype.copy.call( this, source );
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+ super.copy( source );
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this.distance = source.distance;
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this.decay = source.decay;
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@@ -50,7 +47,6 @@ PointLight.prototype = Object.assign( Object.create( Light.prototype ), {
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}
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-} );
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-
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+}
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export { PointLight };
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