Mr.doob 11 роки тому
батько
коміт
3240549297

+ 0 - 1
docs/api/cameras/PerspectiveCamera.html

@@ -22,7 +22,6 @@ scene.add( camera );</code>
 
 		<h2>Constructor</h2>
 
-
 		<h3>[name]( [page:Float fov], [page:Float aspect], [page:Float near], [page:Float far] )</h3>
 		<div>
 		fov — Camera frustum vertical field of view.<br />

+ 1 - 3
docs/api/extras/helpers/HemisphereLightHelper.html

@@ -14,7 +14,6 @@
 
 		<h2>Constructor</h2>
 
-
 		<h3>[name]([page:todo light], [page:todo sphereSize], [page:todo arrowLength], [page:todo domeSize])</h3>
 		<div>
 		light -- todo <br />
@@ -29,7 +28,6 @@
 
 		<h2>Properties</h2>
 
-
 		<h3>.[page:Mesh lightSphere]</h3>
 		<div>
 		todo
@@ -43,12 +41,12 @@
 
 		<h2>Methods</h2>
 
-
 		<h3>.update() [page:todo]</h3>
 		<div>
 		todo
 		</div>
 
+
 		<h2>Source</h2>
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]

+ 2 - 5
docs/api/extras/helpers/PointLightHelper.html

@@ -14,20 +14,18 @@
 
 		<h2>Example</h2>
 
-
 		<code>var pointLight = new THREE.PointLight( 0xff0000, 1, 100 );
 		pointLight.position.set( 10, 10, 10 );
 		scene.add( pointLight );
 		
 		var sphereSize = 1;
-		var pointLightHelper = new THREE.PointLightHelper( pointLight, sphereSize ) 
+		var pointLightHelper = new THREE.PointLightHelper( pointLight, sphereSize );
 		scene.add( pointLightHelper );
 		</code>
 
 
 		<h2>Constructor</h2>
 
-
 		<h3>[name]([page:todo light], [page:todo sphereSize])</h3>
 		<div>
 		light -- todo <br />
@@ -40,7 +38,6 @@
 
 		<h2>Properties</h2>
 
-
 		<h3>.[page:Mesh lightSphere]</h3>
 		<div>
 		todo
@@ -51,8 +48,8 @@
 		todo
 		</div> 
 
-		<h2>Methods</h2>
 
+		<h2>Methods</h2>
 
 		<h3>.update() [page:todo]</h3>
 		<div>