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@@ -354,7 +354,7 @@
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<h3>[method:Integer getActiveCubeFace]()</h3>
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<h3>[method:Integer getActiveCubeFace]()</h3>
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<p>Returns the current active cube face.</p>
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<p>Returns the current active cube face.</p>
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- <h3>[method:Integer getActiveMipMapLevel]()</h3>
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+ <h3>[method:Integer getActiveMipmapLevel]()</h3>
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<p>Returns the current active mipmap level.</p>
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<p>Returns the current active mipmap level.</p>
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<h3>[method:RenderTarget getRenderTarget]()</h3>
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<h3>[method:RenderTarget getRenderTarget]()</h3>
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@@ -446,11 +446,11 @@
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<h3>[method:null setPixelRatio]( [param:number value] )</h3>
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<h3>[method:null setPixelRatio]( [param:number value] )</h3>
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<p>Sets device pixel ratio. This is usually used for HiDPI device to prevent bluring output canvas.</p>
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<p>Sets device pixel ratio. This is usually used for HiDPI device to prevent bluring output canvas.</p>
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- <h3>[method:null setRenderTarget]( [param:WebGLRenderTarget renderTarget], [param:Integer activeCubeFace], [param:Integer activeMipMapLevel] )</h3>
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+ <h3>[method:null setRenderTarget]( [param:WebGLRenderTarget renderTarget], [param:Integer activeCubeFace], [param:Integer activeMipmapLevel] )</h3>
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<p>
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<p>
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renderTarget -- The [page:WebGLRenderTarget renderTarget] that needs to be activated. When *null* is given, the canvas is set as the active render target instead.<br />
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renderTarget -- The [page:WebGLRenderTarget renderTarget] that needs to be activated. When *null* is given, the canvas is set as the active render target instead.<br />
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activeCubeFace -- Specifies the active cube side (PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5) of [page:WebGLRenderTargetCube] (optional).<br />
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activeCubeFace -- Specifies the active cube side (PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5) of [page:WebGLRenderTargetCube] (optional).<br />
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- activeMipMapLevel -- Specifies the active mipmap level (optional).<br /><br />
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+ activeMipmapLevel -- Specifies the active mipmap level (optional).<br /><br />
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This method sets the active rendertarget.
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This method sets the active rendertarget.
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</p>
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</p>
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