Mr.doob 4 роки тому
батько
коміт
326b83d6a1
3 змінених файлів з 0 додано та 596 видалено
  1. 0 137
      examples/js/math/Capsule.js
  2. 0 457
      examples/js/math/Octree.js
  3. 0 2
      utils/modularize.js

+ 0 - 137
examples/js/math/Capsule.js

@@ -1,137 +0,0 @@
-
-THREE.Capsule = ( function () {
-
-	var _v1 = new THREE.Vector3();
-	var _v2 = new THREE.Vector3();
-	var _v3 = new THREE.Vector3();
-
-	var EPS = 1e-10;
-
-	function Capsule( start, end, radius ) {
-
-		this.start = start == undefined ? new THREE.Vector3( 0, 0, 0 ) : start;
-		this.end = end == undefined ? new THREE.Vector3( 0, 1, 0 ) : end;
-		this.radius = radius == undefined ? 1 : radius;
-
-	}
-
-	Object.assign( Capsule.prototype, {
-
-		clone: function () {
-
-			return new Capsule( this.start.clone(), this.end.clone(), this.radius );
-
-		},
-
-		set: function ( start, end, radius ) {
-
-			this.start.copy( start );
-			this.end.copy( end );
-			this.radius = radius;
-
-		},
-
-		copy: function ( capsule ) {
-
-			this.start.copy( capsule.start );
-			this.end.copy( capsule.end );
-			this.radius = capsule.radius;
-
-		},
-
-		getCenter: function ( target ) {
-
-			return target.copy( this.end ).add( this.start ).multiplyScalar( 0.5 );
-
-		},
-
-		translate: function ( v ) {
-
-			this.start.add( v );
-			this.end.add( v );
-
-		},
-
-		checkAABBAxis: function ( p1x, p1y, p2x, p2y, minx, maxx, miny, maxy, radius ) {
-
-			return (
-				( minx - p1x < radius || minx - p2x < radius ) &&
-				( p1x - maxx < radius || p2x - maxx < radius ) &&
-				( miny - p1y < radius || miny - p2y < radius ) &&
-				( p1y - maxy < radius || p2y - maxy < radius )
-			);
-
-		},
-
-		intersectsBox: function ( box ) {
-
-			return (
-				this.checkAABBAxis(
-					this.start.x, this.start.y, this.end.x, this.end.y,
-					box.min.x, box.max.x, box.min.y, box.max.y,
-					this.radius ) &&
-				this.checkAABBAxis(
-					this.start.x, this.start.z, this.end.x, this.end.z,
-					box.min.x, box.max.x, box.min.z, box.max.z,
-					this.radius ) &&
-				this.checkAABBAxis(
-					this.start.y, this.start.z, this.end.y, this.end.z,
-					box.min.y, box.max.y, box.min.z, box.max.z,
-					this.radius )
-			);
-
-		},
-
-		lineLineMinimumPoints: function ( line1, line2 ) {
-
-			var r = _v1.copy( line1.end ).sub( line1.start );
-			var s = _v2.copy( line2.end ).sub( line2.start );
-			var w = _v3.copy( line2.start ).sub( line1.start );
-
-			var a = r.dot( s ),
-				b = r.dot( r ),
-				c = s.dot( s ),
-				d = s.dot( w ),
-				e = r.dot( w );
-
-			var t1, t2, divisor = b * c - a * a;
-
-			if ( Math.abs( divisor ) < EPS ) {
-
-				var d1 = - d / c;
-				var d2 = ( a - d ) / c;
-
-				if ( Math.abs( d1 - 0.5 ) < Math.abs( d2 - 0.5 ) ) {
-
-					t1 = 0;
-					t2 = d1;
-
-				} else {
-
-					t1 = 1;
-					t2 = d2;
-
-				}
-
-			} else {
-
-				t1 = ( d * a + e * c ) / divisor;
-				t2 = ( t1 * a - d ) / c;
-
-			}
-
-			t2 = Math.max( 0, Math.min( 1, t2 ) );
-			t1 = Math.max( 0, Math.min( 1, t1 ) );
-
-			var point1 = r.multiplyScalar( t1 ).add( line1.start );
-			var point2 = s.multiplyScalar( t2 ).add( line2.start );
-
-			return [ point1, point2 ];
-
-		}
-
-	} );
-
-	return Capsule;
-
-} )();

+ 0 - 457
examples/js/math/Octree.js

@@ -1,457 +0,0 @@
-
-THREE.Octree = ( function () {
-
-	var _v1 = new THREE.Vector3();
-	var _v2 = new THREE.Vector3();
-	var _plane = new THREE.Plane();
-	var _line1 = new THREE.Line3();
-	var _line2 = new THREE.Line3();
-	var _sphere = new THREE.Sphere();
-	var _capsule = new THREE.Capsule();
-
-	function Octree( box ) {
-
-		this.triangles = [];
-		this.box = box;
-		this.subTrees = [];
-
-	}
-
-	Object.assign( Octree.prototype, {
-
-		addTriangle: function ( triangle ) {
-
-			if ( ! this.bounds ) this.bounds = new THREE.Box3();
-
-			this.bounds.min.x = Math.min( this.bounds.min.x, triangle.a.x, triangle.b.x, triangle.c.x );
-			this.bounds.min.y = Math.min( this.bounds.min.y, triangle.a.y, triangle.b.y, triangle.c.y );
-			this.bounds.min.z = Math.min( this.bounds.min.z, triangle.a.z, triangle.b.z, triangle.c.z );
-			this.bounds.max.x = Math.max( this.bounds.max.x, triangle.a.x, triangle.b.x, triangle.c.x );
-			this.bounds.max.y = Math.max( this.bounds.max.y, triangle.a.y, triangle.b.y, triangle.c.y );
-			this.bounds.max.z = Math.max( this.bounds.max.z, triangle.a.z, triangle.b.z, triangle.c.z );
-
-			this.triangles.push( triangle );
-
-			return this;
-
-		},
-
-		calcBox: function () {
-
-			this.box = this.bounds.clone();
-
-			// offset small ammount to account for regular grid
-			this.box.min.x -= 0.01;
-			this.box.min.y -= 0.01;
-			this.box.min.z -= 0.01;
-
-			return this;
-
-		},
-
-		split: function ( level ) {
-
-			if ( ! this.box ) return;
-
-			var subTrees = [],
-				halfsize = _v2.copy( this.box.max ).sub( this.box.min ).multiplyScalar( 0.5 ),
-				box, v, triangle;
-
-			for ( var x = 0; x < 2; x ++ ) {
-
-				for ( var y = 0; y < 2; y ++ ) {
-
-					for ( var z = 0; z < 2; z ++ ) {
-
-						box = new THREE.Box3();
-						v = _v1.set( x, y, z );
-
-						box.min.copy( this.box.min ).add( v.multiply( halfsize ) );
-						box.max.copy( box.min ).add( halfsize );
-
-						subTrees.push( new Octree( box ) );
-
-					}
-
-				}
-
-			}
-
-			while ( triangle = this.triangles.pop() ) {
-
-				for ( var i = 0; i < subTrees.length; i ++ ) {
-
-					if ( subTrees[ i ].box.intersectsTriangle( triangle ) ) {
-
-						subTrees[ i ].triangles.push( triangle );
-
-					}
-
-				}
-
-			}
-
-			for ( var i = 0; i < subTrees.length; i ++ ) {
-
-				var len = subTrees[ i ].triangles.length;
-
-				if ( len > 8 && level < 16 ) {
-
-					subTrees[ i ].split( level + 1 );
-
-				}
-
-				if ( len != 0 ) {
-
-					this.subTrees.push( subTrees[ i ] );
-
-				}
-
-			}
-
-			return this;
-
-		},
-
-		build: function () {
-
-			this.calcBox();
-			this.split( 0 );
-
-			return this;
-
-		},
-
-		getRayTriangles: function ( ray, triangles ) {
-
-			for ( var i = 0; i < this.subTrees.length; i ++ ) {
-
-				var subTree = this.subTrees[ i ];
-				if ( ! ray.intersectsBox( subTree.box ) ) continue;
-
-				if ( subTree.triangles.length > 0 ) {
-
-					for ( var j = 0; j < subTree.triangles.length; j ++ ) {
-
-						if ( triangles.indexOf( subTree.triangles[ j ] ) === - 1 ) triangles.push( subTree.triangles[ j ] );
-
-					}
-
-				} else {
-
-					subTree.getRayTriangles( ray, triangles );
-
-				}
-
-			}
-
-			return triangles;
-
-		},
-
-		triangleCapsuleIntersect: function ( capsule, triangle ) {
-
-			var point1, point2, line1, line2;
-
-			triangle.getPlane( _plane );
-
-			var d1 = _plane.distanceToPoint( capsule.start ) - capsule.radius;
-			var d2 = _plane.distanceToPoint( capsule.end ) - capsule.radius;
-
-			if ( ( d1 > 0 && d2 > 0 ) || ( d1 < - capsule.radius && d2 < - capsule.radius ) ) {
-
-				return false;
-
-			}
-
-			var delta = Math.abs( d1 / ( Math.abs( d1 ) + Math.abs( d2 ) ) );
-			var intersectPoint = _v1.copy( capsule.start ).lerp( capsule.end, delta );
-
-			if ( triangle.containsPoint( intersectPoint ) ) {
-
-				return { normal: _plane.normal.clone(), point: intersectPoint.clone(), depth: Math.abs( Math.min( d1, d2 ) ) };
-
-			}
-
-			var r2 = capsule.radius * capsule.radius;
-
-			line1 = _line1.set( capsule.start, capsule.end );
-
-			var lines = [
-				[ triangle.a, triangle.b ],
-				[ triangle.b, triangle.c ],
-				[ triangle.c, triangle.a ]
-			];
-
-			for ( var i = 0; i < lines.length; i ++ ) {
-
-				line2 = _line2.set( lines[ i ][ 0 ], lines[ i ][ 1 ] );
-
-				[ point1, point2 ] = capsule.lineLineMinimumPoints( line1, line2 );
-
-				if ( point1.distanceToSquared( point2 ) < r2 ) {
-
-					return { normal: point1.clone().sub( point2 ).normalize(), point: point2.clone(), depth: capsule.radius - point1.distanceTo( point2 ) };
-
-				}
-
-			}
-
-			return false;
-
-		},
-
-		triangleSphereIntersect: function ( sphere, triangle ) {
-
-			triangle.getPlane( _plane );
-
-			if ( ! sphere.intersectsPlane( _plane ) ) return false;
-
-			var depth = Math.abs( _plane.distanceToSphere( sphere ) );
-			var r2 = sphere.radius * sphere.radius - depth * depth;
-
-			var plainPoint = _plane.projectPoint( sphere.center, _v1 );
-
-			if ( triangle.containsPoint( sphere.center ) ) {
-
-				return { normal: _plane.normal.clone(), point: plainPoint.clone(), depth: Math.abs( _plane.distanceToSphere( sphere ) ) };
-
-			}
-
-			var lines = [
-				[ triangle.a, triangle.b ],
-				[ triangle.b, triangle.c ],
-				[ triangle.c, triangle.a ]
-			];
-
-			for ( var i = 0; i < lines.length; i ++ ) {
-
-				_line1.set( lines[ i ][ 0 ], lines[ i ][ 1 ] );
-				_line1.closestPointToPoint( plainPoint, true, _v2 );
-
-				var d = _v2.distanceToSquared( sphere.center );
-
-				if ( d < r2 ) {
-
-					return { normal: sphere.center.clone().sub( _v2 ).normalize(), point: _v2.clone(), depth: sphere.radius - Math.sqrt( d ) };
-
-				}
-
-			}
-
-			return false;
-
-		},
-
-		getSphereTriangles: function ( sphere, triangles ) {
-
-			for ( var i = 0; i < this.subTrees.length; i ++ ) {
-
-				var subTree = this.subTrees[ i ];
-
-				if ( ! sphere.intersectsBox( subTree.box ) ) continue;
-
-				if ( subTree.triangles.length > 0 ) {
-
-					for ( var j = 0; j < subTree.triangles.length; j ++ ) {
-
-						if ( triangles.indexOf( subTree.triangles[ j ] ) === - 1 ) triangles.push( subTree.triangles[ j ] );
-
-					}
-
-				} else {
-
-					subTree.getSphereTriangles( sphere, triangles );
-
-				}
-
-			}
-
-		},
-
-		getCapsuleTriangles: function ( capsule, triangles ) {
-
-			for ( var i = 0; i < this.subTrees.length; i ++ ) {
-
-				var subTree = this.subTrees[ i ];
-
-				if ( ! capsule.intersectsBox( subTree.box ) ) continue;
-
-				if ( subTree.triangles.length > 0 ) {
-
-					for ( var j = 0; j < subTree.triangles.length; j ++ ) {
-
-						if ( triangles.indexOf( subTree.triangles[ j ] ) === - 1 ) triangles.push( subTree.triangles[ j ] );
-
-					}
-
-				} else {
-
-					subTree.getCapsuleTriangles( capsule, triangles );
-
-				}
-
-			}
-
-		},
-
-		sphereIntersect( sphere ) {
-
-			_sphere.copy( sphere );
-
-			var triangles = [], result, hit = false;
-
-			this.getSphereTriangles( sphere, triangles );
-
-			for ( var i = 0; i < triangles.length; i ++ ) {
-
-				if ( result = this.triangleSphereIntersect( _sphere, triangles[ i ] ) ) {
-
-					hit = true;
-
-					_sphere.center.add( result.normal.multiplyScalar( result.depth ) );
-
-				}
-
-			}
-
-			if ( hit ) {
-
-				var collisionVector = _sphere.center.clone().sub( sphere.center );
-				var depth = collisionVector.length();
-
-				return { normal: collisionVector.normalize(), depth: depth };
-
-			}
-
-			return false;
-
-		},
-
-		capsuleIntersect: function ( capsule ) {
-
-			_capsule.copy( capsule );
-
-			var triangles = [], result, hit = false;
-
-			this.getCapsuleTriangles( _capsule, triangles );
-
-			for ( var i = 0; i < triangles.length; i ++ ) {
-
-				if ( result = this.triangleCapsuleIntersect( _capsule, triangles[ i ] ) ) {
-
-					hit = true;
-
-					_capsule.translate( result.normal.multiplyScalar( result.depth ) );
-
-				}
-
-			}
-
-			if ( hit ) {
-
-				var collisionVector = _capsule.getCenter( new THREE.Vector3() ).sub( capsule.getCenter( _v1 ) );
-				var depth = collisionVector.length();
-
-				return { normal: collisionVector.normalize(), depth: depth };
-
-			}
-
-			return false;
-
-		},
-
-		rayIntersect: function ( ray ) {
-
-			if ( ray.direction.length() === 0 ) return;
-
-			var triangles = [], triangle, position,
-				distance = 1e100,
-				result;
-
-			this.getRayTriangles( ray, triangles );
-
-			for ( var i = 0; i < triangles.length; i ++ ) {
-
-				result = ray.intersectTriangle( triangles[ i ].a, triangles[ i ].b, triangles[ i ].c, true, _v1 );
-
-				if ( result ) {
-
-					var newdistance = result.sub( ray.origin ).length();
-
-					if ( distance > newdistance ) {
-
-						position = result.clone().add( ray.origin );
-						distance = newdistance;
-						triangle = triangles[ i ];
-
-					}
-
-				}
-
-			}
-
-			return distance < 1e100 ? { distance: distance, triangle: triangle, position: position } : false;
-
-		},
-
-		fromGraphNode: function ( group ) {
-
-			group.traverse( ( obj ) => {
-
-				if ( obj.type === 'Mesh' ) {
-
-					obj.updateMatrix();
-					obj.updateWorldMatrix();
-
-					var geometry, isTemp = false;
-
-					if ( obj.geometry.index ) {
-
-						isTemp = true;
-						geometry = obj.geometry.clone().toNonIndexed();
-
-					} else {
-
-						geometry = obj.geometry;
-
-					}
-
-					var positions = geometry.attributes.position.array;
-					var transform = obj.matrixWorld;
-
-					for ( var i = 0; i < positions.length; i += 9 ) {
-
-						var v1 = new THREE.Vector3( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
-						var v2 = new THREE.Vector3( positions[ i + 3 ], positions[ i + 4 ], positions[ i + 5 ] );
-						var v3 = new THREE.Vector3( positions[ i + 6 ], positions[ i + 7 ], positions[ i + 8 ] );
-
-						v1.applyMatrix4( transform );
-						v2.applyMatrix4( transform );
-						v3.applyMatrix4( transform );
-
-						this.addTriangle( new THREE.Triangle( v1, v2, v3 ) );
-
-					}
-
-					if ( isTemp ) {
-
-						geometry.dispose();
-
-					}
-
-				}
-
-			} );
-
-			this.build();
-
-			return this;
-
-		}
-
-	} );
-
-	return Octree;
-
-} )();

+ 0 - 2
utils/modularize.js

@@ -105,8 +105,6 @@ var files = [
 	{ path: 'math/ImprovedNoise.js', dependencies: [], ignoreList: [] },
 	{ path: 'math/Lut.js', dependencies: [], ignoreList: [] },
 	{ path: 'math/SimplexNoise.js', dependencies: [], ignoreList: [] },
-	{ path: 'math/Capsule.js', dependencies: [], ignoreList: [] },
-	{ path: 'math/Octree.js', dependencies: [ { name: 'Capsule', path: 'math/Capsule.js' } ], ignoreList: [] },
 
 	{ path: 'misc/ConvexObjectBreaker.js', dependencies: [ { name: 'ConvexBufferGeometry', path: 'geometries/ConvexGeometry.js' } ], ignoreList: [ 'Matrix4' ] },
 	{ path: 'misc/GPUComputationRenderer.js', dependencies: [], ignoreList: [] },