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@@ -36,7 +36,7 @@
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<script>
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var camera, scene, renderer;
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- var cube, sphere, torus, material;
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+ var cube, sphere, torus, material, backgroundMesh;
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var count = 0, cubeCamera1, cubeCamera2;
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@@ -62,9 +62,9 @@
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scene = new THREE.Scene();
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- var mesh = new THREE.Mesh( new THREE.SphereBufferGeometry( 500, 32, 16 ), new THREE.MeshBasicMaterial( { map: texture } ) );
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- mesh.geometry.scale( - 1, 1, 1 );
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- scene.add( mesh );
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+ backgroundMesh = new THREE.Mesh( new THREE.SphereBufferGeometry( 500, 32, 16 ), new THREE.MeshBasicMaterial( { map: texture } ) );
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+ backgroundMesh.geometry.scale( - 1, 1, 1 );
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+ scene.add( backgroundMesh );
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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@@ -196,11 +196,13 @@
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if ( count % 2 === 0 ) {
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material.envMap = cubeCamera1.renderTarget.texture;
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+ backgroundMesh.position.copy( cubeCamera2.position );
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cubeCamera2.update( renderer, scene );
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} else {
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material.envMap = cubeCamera2.renderTarget.texture;
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+ backgroundMesh.position.copy( cubeCamera1.position );
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cubeCamera1.update( renderer, scene );
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}
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@@ -209,6 +211,7 @@
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sphere.visible = true;
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+ backgroundMesh.position.copy( camera.position );
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renderer.render( scene, camera );
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}
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