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@@ -162,7 +162,7 @@ THREE.Reflector = function ( geometry, options ) {
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renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
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renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
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renderer.setRenderTarget( renderTarget );
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renderer.setRenderTarget( renderTarget );
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- renderer.clear();
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+ if ( renderer.autoClear === false ) renderer.clear();
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renderer.render( scene, virtualCamera );
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renderer.render( scene, virtualCamera );
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renderer.xr.enabled = currentXrEnabled;
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renderer.xr.enabled = currentXrEnabled;
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