@@ -369,6 +369,7 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
result.clipShadows = material.clipShadows;
result.clippingPlanes = material.clippingPlanes;
result.wireframeLinewidth = material.wireframeLinewidth;
+ result.linewidth = material.linewidth;
if ( isPointLight && result.uniforms.lightPos !== undefined ) {