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Fix radious sphere on pinch

Fernando Serrano 5 år sedan
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331a19ccc3
1 ändrade filer med 0 tillägg och 122 borttagningar
  1. 0 122
      src/renderers/webxr/WebXRHandController.js

+ 0 - 122
src/renderers/webxr/WebXRHandController.js

@@ -1,122 +0,0 @@
-import { Object3D } from '../../core/Object3D.js';
-import { SphereBufferGeometry } from '../../geometries/SphereGeometry.js';
-import { MeshStandardMaterial } from '../../materials/MeshStandardMaterial.js';
-import { Mesh } from '../../objects/Mesh.js';
-
-function XRHandModel( controller ) {
-
-	Object3D.call( this );
-
-	this.controller = controller;
-	this.envMap = null;
-
-	if ( window.XRHand ) {
-
-		var geometry = new SphereBufferGeometry( 1, 10, 10 );
-		var jointMaterial = new MeshStandardMaterial( { color: 0x000000, roughness: 0.2, metalness: 0.8 } );
-		var tipMaterial = new MeshStandardMaterial( { color: 0x333333, roughness: 0.2, metalness: 0.8 } );
-
-		const tipIndexes = [
-			XRHand.THUMB_PHALANX_TIP,
-			XRHand.INDEX_PHALANX_TIP,
-			XRHand.MIDDLE_PHALANX_TIP,
-			XRHand.RING_PHALANX_TIP,
-			XRHand.LITTLE_PHALANX_TIP
-		];
-		for ( let i = 0; i <= XRHand.LITTLE_PHALANX_TIP; i ++ ) {
-
-			var cube = new Mesh( geometry, tipIndexes.indexOf( i ) !== - 1 ? tipMaterial : jointMaterial );
-			cube.castShadow = true;
-			this.add( cube );
-
-		}
-
-	}
-
-}
-
-XRHandModel.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
-	constructor: XRHandModel,
-
-	updateMatrixWorld: function ( force ) {
-
-		Object3D.prototype.updateMatrixWorld.call( this, force );
-
-		this.updateMesh();
-
-	},
-
-	updateMesh: function () {
-
-		const defaultRadius = 0.008;
-
-		// XR Joints
-		const XRJoints = this.controller.joints;
-		for ( var i = 0; i < this.children.length; i ++ ) {
-
-			const jointMesh = this.children[ i ];
-			const XRJoint = XRJoints[ i ];
-
-			if ( XRJoint.visible ) {
-
-				jointMesh.position.copy( XRJoint.position );
-				jointMesh.quaternion.copy( XRJoint.quaternion );
-				jointMesh.scale.setScalar( XRJoint.jointRadius || defaultRadius );
-
-			}
-
-			jointMesh.visible = XRJoint.visible;
-
-		}
-
-	}
-} );
-
-
-var XRHandModelFactory = ( function () {
-
-	function XRHandModelFactory() {}
-
-	XRHandModelFactory.prototype = {
-
-		constructor: XRHandModelFactory,
-
-		createHandModel: function ( controller ) {
-
-			const handModel = new XRHandModel( controller );
-			let scene = null;
-
-			controller.addEventListener( 'connected', ( event ) => {
-
-				const xrInputSource = event.data;
-				console.log( "Connected!", xrInputSource );
-
-				if ( xrInputSource.hand ) {
-
-					handModel.xrInputSource = xrInputSource;
-
-				}
-
-			} );
-
-			controller.addEventListener( 'disconnected', () => {
-
-				handModel.motionController = null;
-				handModel.remove( scene );
-				scene = null;
-
-			} );
-
-			return handModel;
-
-		}
-
-	};
-
-	return XRHandModelFactory;
-
-} )();
-
-
-export { XRHandModelFactory };