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@@ -18,7 +18,7 @@
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var camera, scene, renderer, stats;
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var camera, scene, renderer, stats;
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var mesh;
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var mesh;
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- var amount = 10;
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+ var amount = parseInt( window.location.search.substr( 1 ) ) || 10;
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var count = Math.pow( amount, 3 );
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var count = Math.pow( amount, 3 );
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var dummy = new THREE.Object3D();
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var dummy = new THREE.Object3D();
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@@ -28,7 +28,7 @@
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function init() {
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function init() {
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camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 1000 );
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camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 1000 );
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- camera.position.set( 9, 9, 9 );
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+ camera.position.set( amount * 0.9, amount * 0.9, amount * 0.9 );
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camera.lookAt( 0, 0, 0 );
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camera.lookAt( 0, 0, 0 );
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scene = new THREE.Scene();
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scene = new THREE.Scene();
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@@ -102,6 +102,7 @@
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mesh.rotation.y = Math.sin( time / 2 );
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mesh.rotation.y = Math.sin( time / 2 );
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var i = 0;
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var i = 0;
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+ var offset = amount / 2;
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for ( var x = 0; x < amount; x ++ ) {
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for ( var x = 0; x < amount; x ++ ) {
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@@ -109,7 +110,7 @@
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for ( var z = 0; z < amount; z ++ ) {
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for ( var z = 0; z < amount; z ++ ) {
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- dummy.position.set( 5 - x, 5 - y, 5 - z );
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+ dummy.position.set( offset - x, offset - y, offset - z );
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dummy.rotation.y = ( Math.sin( x / 4 + time ) + Math.sin( y / 4 + time ) + Math.sin( z / 4 + time ) );
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dummy.rotation.y = ( Math.sin( x / 4 + time ) + Math.sin( y / 4 + time ) + Math.sin( z / 4 + time ) );
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dummy.rotation.z = dummy.rotation.y * 2;
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dummy.rotation.z = dummy.rotation.y * 2;
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