|
@@ -173,7 +173,6 @@ THREE.ShaderLib = {
|
|
|
|
|
|
"uniform vec3 diffuse;",
|
|
|
"uniform vec3 emissive;",
|
|
|
-
|
|
|
"uniform float opacity;",
|
|
|
|
|
|
"varying vec3 vLightFront;",
|
|
@@ -320,11 +319,10 @@ THREE.ShaderLib = {
|
|
|
"#define PHONG",
|
|
|
|
|
|
"uniform vec3 diffuse;",
|
|
|
- "uniform float opacity;",
|
|
|
-
|
|
|
"uniform vec3 emissive;",
|
|
|
"uniform vec3 specular;",
|
|
|
"uniform float shininess;",
|
|
|
+ "uniform float opacity;",
|
|
|
|
|
|
THREE.ShaderChunk[ "common" ],
|
|
|
THREE.ShaderChunk[ "color_pars_fragment" ],
|