فهرست منبع

remove unecessary maps_lights_pars in examples

sunag 7 سال پیش
والد
کامیت
33bd1a3d29
3فایلهای تغییر یافته به همراه0 افزوده شده و 5 حذف شده
  1. 0 3
      examples/js/ShaderSkin.js
  2. 0 1
      examples/js/ShaderTerrain.js
  3. 0 1
      examples/js/objects/Water.js

+ 0 - 3
examples/js/ShaderSkin.js

@@ -85,7 +85,6 @@ THREE.ShaderSkin = {
 			THREE.ShaderChunk[ "bsdfs" ],
 			THREE.ShaderChunk[ "packing" ],
 			THREE.ShaderChunk[ "begin_lights_pars" ],
-			THREE.ShaderChunk[ 'maps_lights_pars' ],
 			THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
 			THREE.ShaderChunk[ "fog_pars_fragment" ],
 			THREE.ShaderChunk[ "bumpmap_pars_fragment" ],
@@ -266,7 +265,6 @@ THREE.ShaderSkin = {
 
 			THREE.ShaderChunk[ "common" ],
 			THREE.ShaderChunk[ "begin_lights_pars" ],
-			THREE.ShaderChunk[ 'maps_lights_pars' ],
 			THREE.ShaderChunk[ "shadowmap_pars_vertex" ],
 			THREE.ShaderChunk[ "fog_pars_vertex" ],
 
@@ -371,7 +369,6 @@ THREE.ShaderSkin = {
 
 			THREE.ShaderChunk[ "common" ],
 			THREE.ShaderChunk[ "begin_lights_pars" ],
-			THREE.ShaderChunk[ 'maps_lights_pars' ],
 			THREE.ShaderChunk[ "fog_pars_fragment" ],
 
 			"float fresnelReflectance( vec3 H, vec3 V, float F0 ) {",

+ 0 - 1
examples/js/ShaderTerrain.js

@@ -88,7 +88,6 @@ THREE.ShaderTerrain = {
 			THREE.ShaderChunk[ "common" ],
 			THREE.ShaderChunk[ "bsdfs" ],
 			THREE.ShaderChunk[ "begin_lights_pars" ],
-			THREE.ShaderChunk[ 'maps_lights_pars' ],
 			THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
 			THREE.ShaderChunk[ "fog_pars_fragment" ],
 

+ 0 - 1
examples/js/objects/Water.js

@@ -145,7 +145,6 @@ THREE.Water = function ( geometry, options ) {
 			THREE.ShaderChunk[ 'bsdfs' ],
 			THREE.ShaderChunk[ 'fog_pars_fragment' ],
 			THREE.ShaderChunk[ 'begin_lights_pars' ],
-			THREE.ShaderChunk[ 'maps_lights_pars' ],
 			THREE.ShaderChunk[ 'shadowmap_pars_fragment' ],
 			THREE.ShaderChunk[ 'shadowmask_pars_fragment' ],