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@@ -1076,10 +1076,6 @@ function WebGLRenderer( parameters ) {
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//
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- if ( scene.isScene === true ) scene.onAfterRender( _this, scene, camera );
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-
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- //
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-
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if ( _currentRenderTarget !== null ) {
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// Generate mipmap if we're using any kind of mipmap filtering
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@@ -1092,6 +1088,10 @@ function WebGLRenderer( parameters ) {
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}
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+ //
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+
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+ if ( scene.isScene === true ) scene.onAfterRender( _this, scene, camera );
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+
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// Ensure depth buffer writing is enabled so it can be cleared on next render
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state.buffers.depth.setTest( true );
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