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@@ -0,0 +1,42 @@
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+import * as THREE from '../../../build/three.module.js';
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+
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+function DebugEnvironment() {
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+
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+ const envScene = new THREE.Scene();
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+
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+ const geometry = new THREE.BoxGeometry();
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+ geometry.deleteAttribute( 'uv' );
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+ const roomMaterial = new THREE.MeshStandardMaterial( { metalness: 0, side: THREE.BackSide } );
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+ const room = new THREE.Mesh( geometry, roomMaterial );
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+ room.scale.setScalar( 10 );
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+ envScene.add( room );
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+
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+ const mainLight = new THREE.PointLight( 0xffffff, 50, 0, 2 );
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+ envScene.add( mainLight );
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+
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+ const material1 = new THREE.MeshLambertMaterial( { color: 0xff0000, emissive: 0xffffff, emissiveIntensity: 10 } );
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+
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+ const light1 = new THREE.Mesh( geometry, material1 );
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+ light1.position.set( - 5, 2, 0 );
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+ light1.scale.set( 0.1, 1, 1 );
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+ envScene.add( light1 );
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+
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+ const material2 = new THREE.MeshLambertMaterial( { color: 0x00ff00, emissive: 0xffffff, emissiveIntensity: 10 } );
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+
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+ const light2 = new THREE.Mesh( geometry, material2 );
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+ light2.position.set( 0, 5, 0 );
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+ light2.scale.set( 1, 0.1, 1 );
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+ envScene.add( light2 );
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+
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+ const material3 = new THREE.MeshLambertMaterial( { color: 0x0000ff, emissive: 0xffffff, emissiveIntensity: 10 } );
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+
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+ const light3 = new THREE.Mesh( geometry, material3 );
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+ light3.position.set( 2, 1, 5 );
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+ light3.scale.set( 1.5, 2, 0.1 );
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+ envScene.add( light3 );
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+
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+ return envScene;
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+
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+}
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+
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+export { DebugEnvironment };
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