浏览代码

Updated builds.

Mr.doob 9 年之前
父节点
当前提交
346af5f95b
共有 2 个文件被更改,包括 13 次插入5 次删除
  1. 9 1
      build/three.js
  2. 4 4
      build/three.min.js

+ 9 - 1
build/three.js

@@ -9777,7 +9777,7 @@ THREE.InstancedInterleavedBuffer.prototype.copy = function ( source ) {
  * @author benaadams / https://twitter.com/ben_a_adams
  */
 
-THREE.InterleavedBufferAttribute = function ( interleavedBuffer, itemSize, offset ) {
+THREE.InterleavedBufferAttribute = function ( interleavedBuffer, itemSize, offset, normalized ) {
 
 	this.uuid = THREE.Math.generateUUID();
 
@@ -9785,6 +9785,8 @@ THREE.InterleavedBufferAttribute = function ( interleavedBuffer, itemSize, offse
 	this.itemSize = itemSize;
 	this.offset = offset;
 
+	this.normalized = normalized === true;
+
 };
 
 
@@ -9805,6 +9807,12 @@ THREE.InterleavedBufferAttribute.prototype = {
 
 	},
 
+	get array() {
+
+		return this.data.array;
+
+	},
+
 	setX: function ( index, x ) {
 
 		this.data.array[ index * this.data.stride + this.offset ] = x;

+ 4 - 4
build/three.min.js

@@ -200,10 +200,10 @@ THREE.DynamicBufferAttribute=function(a,b){console.warn("THREE.DynamicBufferAttr
 THREE.InstancedBufferAttribute.prototype.copy=function(a){THREE.BufferAttribute.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this};THREE.InterleavedBuffer=function(a,b){this.uuid=THREE.Math.generateUUID();this.array=a;this.stride=b;this.dynamic=!1;this.updateRange={offset:0,count:-1};this.version=0};
 THREE.InterleavedBuffer.prototype={constructor:THREE.InterleavedBuffer,get length(){return this.array.length},get count(){return this.array.length/this.stride},set needsUpdate(a){!0===a&&this.version++},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.stride=a.stride;this.dynamic=a.dynamic;return this},copyAt:function(a,b,c){a*=this.stride;c*=b.stride;for(var d=0,e=this.stride;d<e;d++)this.array[a+d]=b.array[c+d];return this},set:function(a,
 b){void 0===b&&(b=0);this.array.set(a,b);return this},clone:function(){return(new this.constructor).copy(this)}};THREE.InstancedInterleavedBuffer=function(a,b,c){THREE.InterleavedBuffer.call(this,a,b);this.meshPerAttribute=c||1};THREE.InstancedInterleavedBuffer.prototype=Object.create(THREE.InterleavedBuffer.prototype);THREE.InstancedInterleavedBuffer.prototype.constructor=THREE.InstancedInterleavedBuffer;
-THREE.InstancedInterleavedBuffer.prototype.copy=function(a){THREE.InterleavedBuffer.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this};THREE.InterleavedBufferAttribute=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.data=a;this.itemSize=b;this.offset=c};
-THREE.InterleavedBufferAttribute.prototype={constructor:THREE.InterleavedBufferAttribute,get length(){console.warn("THREE.BufferAttribute: .length has been deprecated. Please use .count.");return this.array.length},get count(){return this.data.count},setX:function(a,b){this.data.array[a*this.data.stride+this.offset]=b;return this},setY:function(a,b){this.data.array[a*this.data.stride+this.offset+1]=b;return this},setZ:function(a,b){this.data.array[a*this.data.stride+this.offset+2]=b;return this},
-setW:function(a,b){this.data.array[a*this.data.stride+this.offset+3]=b;return this},getX:function(a){return this.data.array[a*this.data.stride+this.offset]},getY:function(a){return this.data.array[a*this.data.stride+this.offset+1]},getZ:function(a){return this.data.array[a*this.data.stride+this.offset+2]},getW:function(a){return this.data.array[a*this.data.stride+this.offset+3]},setXY:function(a,b,c){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;return this},setXYZ:function(a,
-b,c,d){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;this.data.array[a+3]=e;return this}};
+THREE.InstancedInterleavedBuffer.prototype.copy=function(a){THREE.InterleavedBuffer.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this};THREE.InterleavedBufferAttribute=function(a,b,c,d){this.uuid=THREE.Math.generateUUID();this.data=a;this.itemSize=b;this.offset=c;this.normalized=!0===d};
+THREE.InterleavedBufferAttribute.prototype={constructor:THREE.InterleavedBufferAttribute,get length(){console.warn("THREE.BufferAttribute: .length has been deprecated. Please use .count.");return this.array.length},get count(){return this.data.count},get array(){return this.data.array},setX:function(a,b){this.data.array[a*this.data.stride+this.offset]=b;return this},setY:function(a,b){this.data.array[a*this.data.stride+this.offset+1]=b;return this},setZ:function(a,b){this.data.array[a*this.data.stride+
+this.offset+2]=b;return this},setW:function(a,b){this.data.array[a*this.data.stride+this.offset+3]=b;return this},getX:function(a){return this.data.array[a*this.data.stride+this.offset]},getY:function(a){return this.data.array[a*this.data.stride+this.offset+1]},getZ:function(a){return this.data.array[a*this.data.stride+this.offset+2]},getW:function(a){return this.data.array[a*this.data.stride+this.offset+3]},setXY:function(a,b,c){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+
+1]=c;return this},setXYZ:function(a,b,c,d){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;this.data.array[a+3]=e;return this}};
 THREE.Geometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="Geometry";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=this.verticesNeedUpdate=
 this.elementsNeedUpdate=!1};
 Object.assign(THREE.Geometry.prototype,THREE.EventDispatcher.prototype,{applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();