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@@ -48,12 +48,14 @@
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var SCREEN_WIDTH = window.innerWidth;
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var SCREEN_HEIGHT = window.innerHeight;
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+ var aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
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var container, stats;
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var camera, scene, renderer, mesh;
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var cameraRig, activeCamera, activeHelper;
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var cameraPerspective, cameraOrtho;
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var cameraPerspectiveHelper, cameraOrthoHelper;
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+ var frustumSize = 600;
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init();
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animate();
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@@ -67,17 +69,16 @@
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//
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- camera = new THREE.PerspectiveCamera( 50, 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
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+ camera = new THREE.PerspectiveCamera( 50, 0.5 * aspect, 1, 10000 );
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camera.position.z = 2500;
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- cameraPerspective = new THREE.PerspectiveCamera( 50, 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT, 150, 1000 );
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+ cameraPerspective = new THREE.PerspectiveCamera( 50, 0.5 * aspect, 150, 1000 );
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cameraPerspectiveHelper = new THREE.CameraHelper( cameraPerspective );
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scene.add( cameraPerspectiveHelper );
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//
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-
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- cameraOrtho = new THREE.OrthographicCamera( 0.5 * SCREEN_WIDTH / - 2, 0.5 * SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, SCREEN_HEIGHT / - 2, 150, 1000 );
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+ cameraOrtho = new THREE.OrthographicCamera( 0.5 * frustumSize * aspect / - 2, 0.5 * frustumSize * aspect / 2, frustumSize / 2, frustumSize / - 2, 150, 1000 );
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cameraOrthoHelper = new THREE.CameraHelper( cameraOrtho );
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scene.add( cameraOrthoHelper );
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@@ -193,19 +194,20 @@
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SCREEN_WIDTH = window.innerWidth;
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SCREEN_HEIGHT = window.innerHeight;
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+ aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
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renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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- camera.aspect = 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT;
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+ camera.aspect = 0.5 * aspect;
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camera.updateProjectionMatrix();
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- cameraPerspective.aspect = 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT;
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+ cameraPerspective.aspect = 0.5 * aspect;
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cameraPerspective.updateProjectionMatrix();
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- cameraOrtho.left = - 0.5 * SCREEN_WIDTH / 2;
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- cameraOrtho.right = 0.5 * SCREEN_WIDTH / 2;
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- cameraOrtho.top = SCREEN_HEIGHT / 2;
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- cameraOrtho.bottom = - SCREEN_HEIGHT / 2;
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+ cameraOrtho.left = - 0.5 * frustumSize * aspect / 2;
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+ cameraOrtho.right = 0.5 * frustumSize * aspect / 2;
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+ cameraOrtho.top = frustumSize / 2;
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+ cameraOrtho.bottom = - frustumSize / 2;
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cameraOrtho.updateProjectionMatrix();
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}
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