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Finished list

looeee 8 years ago
parent
commit
34c6994f84
1 changed files with 275 additions and 145 deletions
  1. 275 145
      docs/api/deprecated/DeprecatedList.html

+ 275 - 145
docs/api/deprecated/DeprecatedList.html

@@ -18,9 +18,36 @@
 		</div>
 		</div>
 
 
 
 
+
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+
+
+		<h2>Audio</h2>
+
+		<h3>[page:Audio]</h3>
+		<div>Audio.load has been deprecated. Use [page:AudioLoader] instead.</div>
+
+		<h3>[page:AudioAnalyser]</h3>
+		<div>AudioAnalyser.getData() has been renamed to [page:AudioAnalyser.getFrequencyData]().</div>
+
+
+
+
+
+
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+
+
+
+
+
 		<h2>Buffers</h2>
 		<h2>Buffers</h2>
 
 
-		<h3>[page:BufferAttribute.length]</h3>
+		<h3>[page:BufferAttribute]</h3>
 		<div>BufferAttribute.length has been renamed to [page:BufferAttribute.count].</div>
 		<div>BufferAttribute.length has been renamed to [page:BufferAttribute.count].</div>
 
 
 
 
@@ -62,10 +89,10 @@
 
 
 		<h2>Cameras</h2>
 		<h2>Cameras</h2>
 
 
-		<h3>[page:PerspectiveCamera.setLens]</h3>
+		<h3>[page:PerspectiveCamera]</h3>
 		<div>
 		<div>
-		PerspectiveCamera.setLens is deprecated. Use [page:PerspectiveCamera.setFocalLength]
-		 and [page:PerspectiveCamera.filmGauge] for a photographic setup.
+		PerspectiveCamera.setLens() is deprecated. Use [page:PerspectiveCamera.setFocalLength]()
+		 and [page:PerspectiveCamera.filmGauge]() for a photographic setup.
 		</div>
 		</div>
 
 
 
 
@@ -89,14 +116,29 @@
 
 
 		<h2>Core</h2>
 		<h2>Core</h2>
 
 
-		<h3>[page:EventDispatcher.apply]</h3>
+		<h3>[page:EventDispatcher]</h3>
 		<div>EventDispatcher.apply has been has been removed. Inherit or Object.assign the prototype to mix-in instead.</div>
 		<div>EventDispatcher.apply has been has been removed. Inherit or Object.assign the prototype to mix-in instead.</div>
 
 
-		<h3>[page:Uniform.dynamic]</h3>
-		<div>Uniform.dynamic has been has been removed. Use object.onBeforeRender() instead.</div>
+		<h3>[page:Raycaster]</h3>
+		<div>Raycaster.params.PointCloud has been renamed to [page:Raycaster.params.Points].</div>
+
+
+		<h3>[page:Uniform]</h3>
+		<div>
+			Uniform.dynamic has been has been removed. Use object.onBeforeRender() instead.<br /><br />
+
+			Uniform.onUpdate has been has been removed. Use object.onBeforeRender() instead.
+		</div>
+
 
 
-		<h3>[page:Uniform.onUpdate]</h3>
-		<div>Uniform.onUpdate has been has been removed. Use object.onBeforeRender() instead.</div>
+
+
+
+
+		<h2>Extras</h2>
+
+		<h3>[page:ClosedSplineCurve3]</h3>
+		<div>ClosedSplineCurve3 has been deprecated. Use [page:CatmullRomCurve3] instead.</div>
 
 
 
 
 
 
@@ -107,40 +149,40 @@
 
 
 		<h2>Geometry</h2>
 		<h2>Geometry</h2>
 
 
-		<h3>[page:BufferGeometry.addIndex]</h3>
-		<div>BufferGeometry.addIndex has been renamed to [page:BufferGeometry.setIndex].</div>
+		<h3>[page:BufferGeometry]</h3>
+		<div>
+			BufferGeometry.addIndex has been renamed to [page:BufferGeometry.setIndex].<br /><br />
+
+			BufferGeometry.addDrawCall is now [page:BufferGeometry.addGroup].<br /><br />
 
 
-		<h3>[page:BufferGeometry.addDrawCall]</h3>
-		<div>BufferGeometry.addDrawCall is now [page:BufferGeometry.addGroup].</div>
+			BufferGeometry.clearDrawCalls is now [page:BufferGeometry.clearGroups].<br /><br />
 
 
-		<h3>[page:BufferGeometry.clearDrawCalls]</h3>
-		<div>BufferGeometry.clearDrawCalls is now [page:BufferGeometry.clearGroups].</div>
+			BufferGeometry.computeTangents has been removed.<br /><br />
 
 
-		<h3>[page:BufferGeometry.computeTangents]</h3>
-		<div>BufferGeometry.computeTangents has been removed.</div>
+			BufferGeometry.computeOffsets has been removed.<br /><br />
 
 
-		<h3>[page:BufferGeometry.computeOffsets]</h3>
-		<div>BufferGeometry.computeOffsets has been removed.</div>
+			BufferGeometry.drawcalls has been renamed to [page:BufferGeometry.groups].<br /><br />
 
 
-		<h3>[page:BufferGeometry.drawcalls]</h3>
-		<div>BufferGeometry.drawcalls has been renamed to [page:BufferGeometry.groups].</div>
+			BufferGeometry.offsets has been renamed to [page:BufferGeometry.groups].<br /><br />
 
 
-		<h3>[page:BufferGeometry.offsets]</h3>
-		<div>BufferGeometry.offsets has been renamed to [page:BufferGeometry.groups].</div>
+		</div>
 
 
 		<h3>[page:CubeGeometry]</h3>
 		<h3>[page:CubeGeometry]</h3>
 		<div>CubeGeometry has been renamed to [page:BoxGeometry].</div>
 		<div>CubeGeometry has been renamed to [page:BoxGeometry].</div>
 
 
+		<h3>[page:Geometry]</h3>
+		<div>Geometry.computeTangents() has been removed.</div>
+
 		<h3>[page:GeometryUtils]</h3>
 		<h3>[page:GeometryUtils]</h3>
 		<div>
 		<div>
-			GeometryUtils.merge has been moved to [page:Geometry.merge].<br /><br />
+			GeometryUtils.merge has been moved to [page:Geometry]. Use [page:Geometry.merge]( geometry2, matrix, materialIndexOffset ) instead.<br /><br />
 
 
-			GeometryUtils.center has been moved to [page:Geometry.center].
+			GeometryUtils.center has been moved to [page:Geometry]. Use [page:Geometry.center]( ) instead.
 		</div>
 		</div>
 
 
 		<h3>[page:Plane]</h3>
 		<h3>[page:Plane]</h3>
 		<div>
 		<div>
-			[page:Plane.isIntersectionLine]() has been renamed to	[page:Plane.intersectsLine]().
+			Plane.isIntersectionLine]() has been renamed to	[page:Plane.intersectsLine]().
 		</div>
 		</div>
 
 
 
 
@@ -161,165 +203,157 @@
 
 
 
 
 
 
-		<h2>Loaders</h2>
+		<h2>Lights</h2>
 
 
-		<h3>[page:XHRLoader]</h3>
-		<div>XHRLoader has been renamed to [page:FileLoader].</div>
+		<h3>[page:Light]</h3>
+		<div>
+			Light.onlyShadow has been removed.<br /><br />
 
 
+			Light.shadowCameraLeft is now [page:Light.shadow.camera.left].<br /><br />
 
 
+			Light.shadowCameraRight is now [page:Light.shadow.camera.right].<br /><br />
 
 
+			Light.shadowCameraTop is now [page:Light.shadow.camera.top].<br /><br />
 
 
+			Light.shadowCameraBottom is now [page:Light.shadow.camera.bottom].<br /><br />
 
 
+			Light.shadowCameraNear is now [page:Light.shadow.camera.near].<br /><br />
 
 
+			Light.shadowCameraFar is now [page:Light.shadow.camera.far].<br /><br />
 
 
-		<h2>Maths</h2>
+			Light.shadowCameraVisible has been removed. Use [page:CameraHelper] ( light.shadow.camera ) instead.<br /><br />
 
 
-		<h3>[page:Box2.center]</h3>
-		<div>Box2.center has been renamed to [page:Box2.getCenter]().</div>
+			Light.shadowMapWidth is now [page:Light.shadow.mapSize.width].<br /><br />
 
 
-		<h3>[page:Box2.empty]</h3>
-		<div>Box2.empty has been renamed to [page:Box2.isEmpty]().</div>
+			Light.shadowMapHeight is now [page:Light.shadow.mapSize.height].
+		</div>
 
 
-		<h3>[page:Box2.isIntersectionBox]</h3>
-		<div>Box2.isIntersectionBox has been renamed to [page:Box2.intersectsBox]().</div>
 
 
-		<h3>[page:Box2.size]</h3>
-		<div>Box2.size has been renamed to [page:Box2.getSize]().</div>
 
 
-		<h3>[page:Box3.center]</h3>
-		<div>Box3.center has been renamed to [page:Box3.getCenter]().</div>
 
 
-		<h3>[page:Box3.empty]</h3>
-		<div>Box3.empty has been renamed to [page:Box3.isEmpty]().</div>
 
 
-		<h3>[page:Box3.isIntersectionBox]</h3>
-		<div>Box3.isIntersectionBox has been renamed to [page:Box3.intersectsBox]().</div>
 
 
-		<h3>[page:Box3.isIntersectionSphere]</h3>
-		<div>Box3.isIntersectionBox has been renamed to [page:Box3.intersectsSphere]().</div>
 
 
-		<h3>[page:Box3.size]</h3>
-		<div>Box3.size has been renamed to [page:Box3.getSize]().</div>
 
 
-		<h3>[page:Face4]</h3>
-		<div>Face4 has been removed. Use [page:Face3] instead.</div>
+		<h2>Loaders</h2>
 
 
-		<h3>[page:Line3.center]</h3>
-		<div>Line3.center has been renamed to [page:Line3.getCenter]().</div>
+		<h3>[page:XHRLoader]</h3>
+		<div>XHRLoader has been renamed to [page:FileLoader].</div>
 
 
-		<h3>[page:Matrix3.multiplyVector3]</h3>
-		<div>Matrix3.multiplyVector3 has been removed. Use vector.applyMatrix3( matrix ) instead.<div>
 
 
-		<h3>[page:Matrix3.multiplyVector3Array]</h3>
-		<div>Matrix3.multiplyVector3Array has been renamed to [page:Matrix3.applyToVector3Array]( array ).</div>
 
 
-		<h3>[page:Matrix4.extractPosition]</h3>
-		<div>Matrix4.extractPosition has been renamed to [page:Matrix4.copyPosition].</div>
 
 
-		<h3>[page:Matrix4.setRotationFromQuaternion]</h3>
-		<div>Matrix4.setRotationFromQuaternion has been renamed to [page:Matrix4.makeRotationFromQuaternion].</div>
 
 
-		<h3>[page:Matrix4.multiplyVector3]</h3>
-		<div>Matrix4.multiplyVector3 has been has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.</div>
 
 
-		<h3>[page:Matrix4.multiplyVector4]</h3>
-		<div>Matrix4.multiplyVector4 has been removed. Use vector.applyMatrix4( matrix ) instead.</div>
 
 
-		<h3>[page:Matrix4.multiplyVector3Array]</h3>
-		<div>Matrix4.multiplyVector3Array has been renamed to [page:Matrix4.applyToVector3Array] (array ).</div>
 
 
-		<h3>[page:Matrix4.rotateAxis]</h3>
-		<div>Matrix4.rotateAxis has been removed. Use[page:Matrix4.transformDirection]( matrix ) instead.</div>
+		<h2>Maths</h2>
 
 
-		<h3>[page:Matrix4.crossVector]</h3>
-		<div>Matrix4.crossVector has been removed. Use vector.applyMatrix4( matrix ) instead.</div>
+		<h3>[page:Box2]</h3>
+		<div>
+			Box2.center has been renamed to [page:Box2.getCenter]().<br /><br />
 
 
-		<h3>[page:Matrix4.rotateX]</h3>
-		<div>Matrix4.rotateX has been removed.</div>
+			Box2.empty has been renamed to [page:Box2.isEmpty]().<br /><br />
 
 
-		<h3>[page:Matrix4.rotateY]</h3>
-		<div>Matrix4.rotateY has been removed.</div>
+			Box2.isIntersectionBox has been renamed to [page:Box2.intersectsBox]().<br /><br />
 
 
-		<h3>[page:Matrix4.rotateZ]</h3>
-		<div>Matrix4.rotateZ has been removed.</div>
+			Box2.size has been renamed to [page:Box2.getSize]().
 
 
-		<h3>[page:Matrix4.rotateByAxis]</h3>
-		<div>Matrix4.rotateByAxis has been removed.</div>
+		</div>
 
 
-		<h3>[page:Quaternion.multiplyVector3]</h3>
-		<div>Quaternion.multiplyVector3 has been removed. Use vector.applyQuaternion( quaternion ) instead.</div>
+		<h3>[page:Box3]</h3>
+		<div>
+			Box3.center has been renamed to [page:Box3.getCenter]().<br /><br />
+
+			Box3.empty has been renamed to [page:Box3.isEmpty]().<br /><br />
 
 
-		<h3>[page:Ray.isIntersectionBox]</h3>
-		<div>Ray.isIntersectionBox has been renamed to [page:Ray.intersectsBox].</div>
+			Box3.isIntersectionBox has been renamed to [page:Box3.intersectsBox]().<br /><br />
 
 
-		<h3>[page:Ray.isIntersectionBox]</h3>
-		<div>Ray.isIntersectionPlane has been renamed to [page:Ray.intersectsPlane].</div>
+			Box3.isIntersectionSphere has been renamed to [page:Box3.intersectsSphere]().<br /><br />
 
 
-		<h3>[page:Ray.isIntersectionBox]</h3>
-		<div>Ray.isIntersectionSphere has been renamed to [page:Ray.intersectsSphere].</div>
+			Box3.size has been renamed to [page:Box3.getSize]().
+		</div>
 
 
-		<h3>[page:Vector3.setEulerFromRotationMatrix]</h3>
-		<div>Vector3.setEulerFromRotationMatrix has been removed. Use [page:Euler.setFromRotationMatrix] instead.</div>
+		<h3>[page:Face4]</h3>
+		<div>Face4 has been removed. Use [page:Face3] instead.</div>
 
 
-		<h3>[page:Vector3.setEulerFromQuaternion]</h3>
-		<div>Vector3.setEulerFromQuaternion has been removed. Use [page:Euler.setFromQuaternion] instead.</div>
+		<h3>[page:Line3]</h3>
+		<div>Line3.center has been renamed to [page:Line3.getCenter]().</div>
 
 
-		<h3>[page:Vector3.getPositionFromMatrix]</h3>
-		<div>Vector3.getPositionFromMatrix has been renamed to [page:Vector3.setFromMatrixPosition].</div>
+		<h3>[page:Math]</h3>
+		<div>
+			Math.random16() has been deprecated. Use Math.random() instead.
+		</div>
 
 
-		<h3>[page:Vector3.getScaleFromMatrix]</h3>
-		<div>Vector3.getScaleFromMatrix has been renamed to [page:Vector3.setFromMatrixScale].</div>
+		<h3>[page:Matrix3]</h3>
+		<div>
+			Matrix3.flattenToArrayOffset is deprecated. Use [page:Matrix3.toArray]() instead.<br /><br />
 
 
-		<h3>[page:Vector3.getColumnFromMatrix]</h3>
-		<div>Vector3.getColumnFromMatrix has been renamed to [page:Vector3.setFromMatrixColumn].</div>
+			Matrix3.multiplyVector3 has been removed. Use vector.applyMatrix3( matrix ) instead.<br /><br />
 
 
-		<h3>[page:Vertex]</h3>
-		<div>Vertex has been removed. Use [page:Vector3] instead.</div>
+			Matrix3.multiplyVector3Array has been renamed to [page:Matrix3.applyToVector3Array]( array ).
+		<div>
 
 
+		<h3>[page:Matrix4]</h3>
+		<div>
+			Matrix4.extractPosition() has been renamed to [page:Matrix4.copyPosition]( matrix ).<br /><br />
 
 
+			Matrix4.getPosition() has been removed. Use [page:Vector3.setFromMatrixPosition]( matrix ) instead.<br /><br />
 
 
+			Matrix4.setRotationFromQuaternion() has been renamed to [page:Matrix4.makeRotationFromQuaternion]( quaternion ).<br /><br />
 
 
+			Matrix4.multiplyVector3 has been has been removed. Use vector.applyMatrix4( matrix )
+			or vector.applyProjection( matrix ) instead.<br /><br />
 
 
+			Matrix4.multiplyVector4 has been removed. Use vector.applyMatrix4( matrix ) instead.<br /><br />
 
 
+			Matrix4.multiplyVector3Array has been renamed to [page:Matrix4.applyToVector3Array] (array ).<br /><br />
 
 
+			Matrix4.rotateAxis has been removed. Use [page:Matrix4.transformDirection]( matrix ) instead.<br /><br />
+
+			Matrix4.crossVector has been removed. Use vector.applyMatrix4( matrix ) instead.<br /><br />
+
+			Matrix4.rotateX has been removed.<br /><br />
+
+			Matrix4.rotateY has been removed.<br /><br />
+
+			Matrix4.rotateZ has been removed.<br /><br />
+
+			Matrix4.rotateByAxis has been removed.
+		</div>
 
 
-		<h2>Materials</h2>
 
 
-		<h3>[page:Light.onlyShadow]</h3>
-		<div>Light.onlyShadow has been removed.</div>
+		<h3>[page:Quaternion.multiplyVector3]</h3>
+		<div>Quaternion.multiplyVector3() has been removed. Use vector.applyQuaternion( quaternion ) instead.</div>
+
+		<h3>[page:Ray]</h3>
+		<div>
+			Ray.isIntersectionBox() has been renamed to [page:Ray.intersectsBox]().<br /><br />
 
 
-		<h3>[page:Light.shadowCameraLeft]</h3>
-		<div>Light.shadowCameraLeft is now [page:Light.shadow.camera.left].</div>
+			Ray.isIntersectionPlane has been renamed to [page:Ray.intersectsPlane].<br /><br />
+
+			Ray.isIntersectionSphere has been renamed to [page:Ray.intersectsSphere].
+		</div>
 
 
-		<h3>[page:Light.shadowCameraRight]</h3>
-		<div>Light.shadowCameraRight is now [page:Light.shadow.camera.right].</div>
 
 
-		<h3>[page:Light.shadowCameraTop]</h3>
-		<div>Light.shadowCameraTop is now [page:Light.shadow.camera.top].</div>
+		<h3>[page:Vector3]</h3>
+		<div>
+			Vector3.setEulerFromRotationMatrix() has been removed. Use [page:Euler.setFromRotationMatrix]() instead.<br /><br />
 
 
-		<h3>[page:Light.shadowCameraBottom]</h3>
-		<div>Light.shadowCameraBottom is now [page:Light.shadow.camera.bottom].</div>
+			Vector3.setEulerFromQuaternion() has been removed. Use [page:Euler.setFromQuaternion]() instead.<br /><br />
 
 
-		<h3>[page:Light.shadowCameraNear]</h3>
-		<div>Light.shadowCameraNear is now [page:Light.shadow.camera.near].</div>
+			Vector3.getPositionFromMatrix() has been renamed to [page:Vector3.setFromMatrixPosition]().<br /><br />
 
 
-		<h3>[page:Light.shadowCameraFar]</h3>
-		<div>Light.shadowCameraFar is now [page:Light.shadow.camera.far].</div>
+			Vector3.getScaleFromMatrix() has been renamed to [page:Vector3.setFromMatrixScale]().<br /><br />
 
 
-		<h3>[page:Light.shadowCameraVisible]</h3>
-		<div>Light.shadowCameraVisible has been removed. Use [page:CameraHelper] ( light.shadow.camera ) instead.</div>
+			Vector3.getColumnFromMatrix() has been renamed to [page:Vector3.setFromMatrixColumn]().
+		</div>
 
 
-		<h3>[page:Light.shadowBias]</h3>
-		<div>Light.shadowBias is now [page:Light.shadow.bias].</div>
+		<h3>[page:Vertex]</h3>
+		<div>Vertex has been removed. Use [page:Vector3] instead.</div>
 
 
-		<h3>[page:Light.shadowDarkness]</h3>
-		<div>Light.shadowDarkness has been removed.</div>
 
 
-		<h3>[page:Light.shadowMapWidth]</h3>
-		<div>Light.shadowMapWidth is now [page:Light.shadow.mapSize.width].</div>
 
 
-		<h3>[page:Light.shadowMapHeight]</h3>
-		<div>Light.shadowMapHeight is now [page:Light.shadow.mapSize.height].</div>
 
 
 
 
 
 
@@ -331,16 +365,18 @@
 
 
 		<h2>Materials</h2>
 		<h2>Materials</h2>
 
 
-		<h3>[page:Material.wrapAround]</h3>
-		<div>Material.wrapAround has been removed.</div>
+		<h3>[page:Material]</h3>
+		<div>
+			Material.wrapAround has been removed.<br /><br />
 
 
-		<h3>[page:Material.wrapRGB]</h3>
-		<div>Material.wrapRGB has been removed.</div>
+			Material.wrapRGB has been removed.
+
+		</div>
 
 
 		<h3>[page:MeshFaceMaterial]</h3>
 		<h3>[page:MeshFaceMaterial]</h3>
 		<div>MeshFaceMaterial has been removed. Use [page:MultiMaterial] instead.</div>
 		<div>MeshFaceMaterial has been removed. Use [page:MultiMaterial] instead.</div>
 
 
-		<h3>[page:MeshPhongMaterial.metal]</h3>
+		<h3>[page:MeshPhongMaterial]</h3>
 		<div>MeshPhongMaterial.metal has been removed. Use [page:MeshStandardMaterial] instead.</div>
 		<div>MeshPhongMaterial.metal has been removed. Use [page:MeshStandardMaterial] instead.</div>
 
 
 		<h3>[page:ParticleBasicMaterial]</h3>
 		<h3>[page:ParticleBasicMaterial]</h3>
@@ -367,20 +403,19 @@
 		<h3>[page:LOD.objects]</h3>
 		<h3>[page:LOD.objects]</h3>
 		<div>LOD.objects has been renamed to [page:LOD.levels].</div>
 		<div>LOD.objects has been renamed to [page:LOD.levels].</div>
 
 
-		<h3>[page:Object3D.eulerOrder]</h3>
-		<div>Object3D.eulerOrder is now [page:Object3D.rotation.order].</div>
+		<h3>[page:Object3D]</h3>
+		<div>
+			Object3D.eulerOrder is now [page:Object3D.rotation.order].<br /><br />
 
 
-		<h3>[page:Object3D.getChildByName]</h3>
-		<div>Object3D.getChildByName has been renamed to [page:Object3D.getObjectByName].</div>
+			Object3D.getChildByName() has been renamed to [page:Object3D.getObjectByName]().<br /><br />
 
 
-		<h3>[page:Object3D.renderDepth]</h3>
-		<div>Object3D.renderDepth has been removed. Use [page:Object3D.renderOrder] instead.</div>
+			Object3D.renderDepth has been removed. Use [page:Object3D.renderOrder] instead.<br /><br />
 
 
-		<h3>[page:Object3D.translate]</h3>
-		<div>Object3D.translate has been removed. Use [page:Object3D.translateOnAxis]( axis, distance ) instead.</div>
+			Object3D.translate() has been removed. Use [page:Object3D.translateOnAxis]( axis, distance ) instead.<br /><br />
+
+			Object3D.useQuaternion has been removed. The library now uses quaternions by default.
+		</div>
 
 
-		<h3>[page:Object3D.useQuaternion]</h3>
-		<div>Object3D.useQuaternion has been removed. The library now uses quaternions by default.</div>
 
 
 		<h3>[page:Particle]</h3>
 		<h3>[page:Particle]</h3>
 		<div>ParticleSystem has been renamed to [page:Sprite].</div>
 		<div>ParticleSystem has been renamed to [page:Sprite].</div>
@@ -391,11 +426,14 @@
 		<h3>[page:PointCloud]</h3>
 		<h3>[page:PointCloud]</h3>
 		<div>PointCloud has been renamed to [page:Points].</div>
 		<div>PointCloud has been renamed to [page:Points].</div>
 
 
-		<h3>[page:Shape.extrude]</h3>
-		<div>Shape.extrude has been removed. Use [page:ExtrudeGeometry] instead.</div>
+		<h3>[page:Shape]</h3>
+		<div>
+			Shape.extrude has been removed. Use [page:ExtrudeGeometry] instead.<br /><br />
+
+			Shape.makeGeometry has been removed. Use [page:ShapeGeometry] instead.
+		</div>
+
 
 
-		<h3>[page:Shape.makeGeometry]</h3>
-		<div>Shape.makeGeometry has been removed. Use [page:ShapeGeometry] instead.</div>
 
 
 
 
 
 
@@ -404,18 +442,110 @@
 
 
 		<h2>Renderer</h2>
 		<h2>Renderer</h2>
 
 
+		<h3>[page:Projector]</h3>
+		<div>
+			CanvasRenderer has been moved to [link:https://github.com/mrdoob/three.js/blob/master/examples/js/renderers/CanvasRenderer.js /examples/js/renderers/CanvasRenderer.js].
+		</div>
+
 		<h3>[page:Projector]</h3>
 		<h3>[page:Projector]</h3>
 		<div>
 		<div>
 			Projector has been moved to
 			Projector has been moved to
 			[link:https://github.com/mrdoob/three.js/blob/master/examples/js/renderers/Projector.js 	/examples/js/renderers/Projector.js].<br /><br />
 			[link:https://github.com/mrdoob/three.js/blob/master/examples/js/renderers/Projector.js 	/examples/js/renderers/Projector.js].<br /><br />
 
 
-			Projector.projectVector() is now [page:Vector.project].<br /><br />
+			Projector.projectVector() is now [page:Vector.project]().<br /><br />
 
 
-			Projector.unprojectVector() is now [page:Vector.unproject].<br /><br />
+			Projector.unprojectVector() is now [page:Vector.unproject]().<br /><br />
 
 
-			Projector:.pickingRay() is now [page:Raycaster.setFromCamera].
+			Projector:.pickingRay() is now [page:Raycaster.setFromCamera]().
 		</div>
 		</div>
 
 
+		<h3>[page:WebGLProgram]</h3>
+		<div>
+			WebGLProgram.uniforms is now [page:	WebGLProgram.getUniforms]().<br /><br />
+
+			WebGLProgram.attributes is now [page:	WebGLProgram.getAttributes]().
+		</div>
+
+		<h3>[page:WebGLRenderer]</h3>
+		<div>
+			WebGLRenderer.supportsFloatTextures() is now [page:WebGLRenderer.extensions.get]( 'OES_texture_float' ).<br /><br />
+
+			WebGLRenderer.supportsHalfFloatTextures() is now [page:WebGLRenderer.extensions.get]( 'OES_texture_half_float' ).<br /><br />
+
+			WebGLRenderer.supportsStandardDerivatives() is now [page:WebGLRenderer.extensions.get]( 'OES_standard_derivatives' ).<br /><br />
+
+			WebGLRenderer.supportsCompressedTextureS3TC() is now [page:WebGLRenderer.extensions.get]( 'WEBGL_compressed_texture_s3tc' ).<br /><br />
+
+			WebGLRenderer.supportsCompressedTexturePVRTC() is now [page:WebGLRenderer.extensions.get]( 'WEBGL_compressed_texture_pvrtc' ).<br /><br />
+
+			WebGLRenderer.supportsBlendMinMax() is now [page:WebGLRenderer.extensions.get]( 'EXT_blend_minmax' ).<br /><br />
+
+			WebGLRenderer.supportsVertexTextures() is now [page:WebGLRenderer.capabilities.vertexTextures].<br /><br />
+
+			WebGLRenderer.supportsInstancedArrays() is now [page:WebGLRenderer.extensions.get]( 'ANGLE_instanced_arrays' ).<br /><br />
+
+			WebGLRenderer.enableScissorTest() is now [page:WebGLRenderer.setScissorTest]().<br /><br />
+
+			WebGLRenderer.initMaterial() has been removed.<br /><br />
+
+			WebGLRenderer.addPrePlugin() has been removed.<br /><br />
+
+			WebGLRenderer.addPostPlugin() has been removed.<br /><br />
+
+			WebGLRenderer.updateShadowMap() has been removed.<br /><br />
+
+			WebGLRenderer.setTexture is deprecated, use [page:WebGLRenderer.setTexture2D]() instead.<br /><br />
+
+			WebGLRenderer.shadowMapEnabled is now [page:WebGLRenderer.shadowMap.enabled].<br /><br />
+
+			WebGLRenderer.shadowMapType is now [page:WebGLRenderer.shadowMap.type].<br /><br />
+
+			WebGLRenderer.shadowMapCullFace is now [page:WebGLRenderer.shadowMap.cullFace].<br /><br />
+
+			WebGLRenderer.shadowMap.cullFace is deprecated. Set [page:WebGLRenderer.shadowMap.renderReverseSided] to true or false instead.
+		</div>
+
+		<h3>[page:WebGLRenderTarget]</h3>
+		<div>
+			WebGLRenderTarget.wrapS is now [page:WebGLRenderTarget.texture.wrapS].<br /><br />
+
+			WebGLRenderTarget.wrapT is now [page:WebGLRenderTarget.texture.wrapT].<br /><br />
+
+			WebGLRenderTarget.magFilter is now [page:WebGLRenderTarget.texture.magFilter].<br /><br />
+
+			WebGLRenderTarget.minFilter is now [page:WebGLRenderTarget.texture.minFilter].<br /><br />
+
+			WebGLRenderTarget.anisotropy is now [page:WebGLRenderTarget.texture.anisotropy].<br /><br />
+
+			WebGLRenderTarget.offset is now [page:WebGLRenderTarget.texture.offset].<br /><br />
+
+			WebGLRenderTarget.repeat is now [page:WebGLRenderTarget.texture.repeat].<br /><br />
+
+			WebGLRenderTarget.format is now [page:WebGLRenderTarget.texture.format].<br /><br />
+
+			WebGLRenderTarget.type is now [page:WebGLRenderTarget.texture.type].<br /><br />
+
+			WebGLRenderTarget.generateMipmaps is now [page:WebGLRenderTarget.texture.generateMipmaps].
+		</div>
+
+
+
+
+
+
+
+		<h2>Shaders</h2>
+
+		<h3>[page:UniformsUtils]</h3>
+		<div>
+			UniformsUtils.merge() has been deprecated. Use Object.assign() instead.<br /><br />
+
+			UniformsUtils.clone() has been deprecated.
+		</div>
+
+
+
+