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@@ -95,8 +95,8 @@ a instanceof THREE.Euler&&console.error("ERROR: Matrix's .makeRotationFromEuler(
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f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=n+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,l=d*h,n=d*e,b[0]=a-n*c,b[4]=-f*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=f*h,b[9]=n-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,l=c*h,n=c*e,b[0]=g*h,b[4]=l*d-k,b[8]=a*d+n,b[1]=g*e,b[5]=n*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,l=c*g,n=c*d,b[0]=g*h,b[4]=n-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-n*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,n=c*d,b[0]=
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g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("DEPRECATED: Matrix4's .setRotationFromQuaternion() has been deprecated in favor of makeRotationFromQuaternion. Please update your code.");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*
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h,c=c*k,n=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(n+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=
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-a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],n=c[5],r=c[9],p=c[13],s=c[2],u=c[6],q=c[10],w=c[14],v=c[3],t=c[7],y=c[11],
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-c=c[15],E=d[0],x=d[4],I=d[8],A=d[12],D=d[1],L=d[5],z=d[9],G=d[13],B=d[2],C=d[6],J=d[10],F=d[14],N=d[3],H=d[7],Q=d[11],d=d[15];e[0]=f*E+g*D+h*B+k*N;e[4]=f*x+g*L+h*C+k*H;e[8]=f*I+g*z+h*J+k*Q;e[12]=f*A+g*G+h*F+k*d;e[1]=l*E+n*D+r*B+p*N;e[5]=l*x+n*L+r*C+p*H;e[9]=l*I+n*z+r*J+p*Q;e[13]=l*A+n*G+r*F+p*d;e[2]=s*E+u*D+q*B+w*N;e[6]=s*x+u*L+q*C+w*H;e[10]=s*I+u*z+q*J+w*Q;e[14]=s*A+u*G+q*F+w*d;e[3]=v*E+t*D+y*B+c*N;e[7]=v*x+t*L+y*C+c*H;e[11]=v*I+t*z+y*J+c*Q;e[15]=v*A+t*G+y*F+c*d;return this},multiplyToArray:function(a,
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+a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],n=c[5],r=c[9],p=c[13],s=c[2],u=c[6],q=c[10],w=c[14],v=c[3],t=c[7],x=c[11],
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+c=c[15],F=d[0],y=d[4],I=d[8],z=d[12],E=d[1],L=d[5],B=d[9],D=d[13],C=d[2],A=d[6],J=d[10],G=d[14],N=d[3],H=d[7],Q=d[11],d=d[15];e[0]=f*F+g*E+h*C+k*N;e[4]=f*y+g*L+h*A+k*H;e[8]=f*I+g*B+h*J+k*Q;e[12]=f*z+g*D+h*G+k*d;e[1]=l*F+n*E+r*C+p*N;e[5]=l*y+n*L+r*A+p*H;e[9]=l*I+n*B+r*J+p*Q;e[13]=l*z+n*D+r*G+p*d;e[2]=s*F+u*E+q*C+w*N;e[6]=s*y+u*L+q*A+w*H;e[10]=s*I+u*B+q*J+w*Q;e[14]=s*z+u*D+q*G+w*d;e[3]=v*F+t*E+x*C+c*N;e[7]=v*y+t*L+x*A+c*H;e[11]=v*I+t*B+x*J+c*Q;e[15]=v*z+t*D+x*G+c*d;return this},multiplyToArray:function(a,
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b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
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return a.applyProjection(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<
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d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix4(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("DEPRECATED: Matrix4's .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],
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@@ -146,11 +146,11 @@ a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.Eve
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THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:function(a){a.addEventListener=THREE.EventDispatcher.prototype.addEventListener;a.hasEventListener=THREE.EventDispatcher.prototype.hasEventListener;a.removeEventListener=THREE.EventDispatcher.prototype.removeEventListener;a.dispatchEvent=THREE.EventDispatcher.prototype.dispatchEvent},addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&
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c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=[],d=b.length,e=0;e<d;e++)c[e]=b[e];for(e=0;e<d;e++)c[e].call(this,a)}}}};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray;new a.Plane;new a.Vector3;var d=new a.Vector3,e=new a.Matrix4,f=function(a,b){return a.distance-b.distance},g=new a.Vector3,h=new a.Vector3,k=new a.Vector3,l=function(f,n,s){if(f instanceof a.Sprite){d.setFromMatrixPosition(f.matrixWorld);var u=n.ray.distanceToPoint(d);if(u>f.scale.x)return s;s.push({distance:u,point:f.position,face:null,object:f})}else if(f instanceof
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a.LOD)d.setFromMatrixPosition(f.matrixWorld),u=n.ray.origin.distanceTo(d),l(f.getObjectForDistance(u),n,s);else if(f instanceof a.Mesh){var q=f.geometry;null===q.boundingSphere&&q.computeBoundingSphere();b.copy(q.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(null!==q.boundingBox&&!1===c.isIntersectionBox(q.boundingBox))return s;if(q instanceof a.BufferGeometry){var w=f.material;if(void 0===
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-w)return s;var v=q.attributes,t,y,E=n.precision;if(void 0!==v.index){var x=v.index.array,I=v.position.array,A=q.offsets;0===A.length&&(A=[{start:0,count:I.length,index:0}]);for(var D=0,L=A.length;D<L;++D)for(var v=A[D].start,z=A[D].index,q=v,G=v+A[D].count;q<G;q+=3){v=z+x[q];t=z+x[q+1];y=z+x[q+2];g.set(I[3*v],I[3*v+1],I[3*v+2]);h.set(I[3*t],I[3*t+1],I[3*t+2]);k.set(I[3*y],I[3*y+1],I[3*y+2]);var B=w.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,w.side!==a.DoubleSide);null!==
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-B&&(B.applyMatrix4(f.matrixWorld),u=n.ray.origin.distanceTo(B),u<E||u<n.near||u>n.far||s.push({distance:u,point:B,indices:[v,t,y],face:null,faceIndex:null,object:f}))}}else for(I=v.position.array,q=0,G=v.position.array.length;q<G;q+=3)v=q,t=q+1,y=q+2,g.set(I[3*v],I[3*v+1],I[3*v+2]),h.set(I[3*t],I[3*t+1],I[3*t+2]),k.set(I[3*y],I[3*y+1],I[3*y+2]),B=w.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,w.side!==a.DoubleSide),null!==B&&(B.applyMatrix4(f.matrixWorld),u=n.ray.origin.distanceTo(B),
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-u<E||u<n.near||u>n.far||s.push({distance:u,point:B,indices:[v,t,y],face:null,faceIndex:null,object:f}))}else if(q instanceof a.Geometry)for(I=f.material instanceof a.MeshFaceMaterial,A=!0===I?f.material.materials:null,E=n.precision,x=q.vertices,D=0,L=q.faces.length;D<L;D++)if(z=q.faces[D],w=!0===I?A[z.materialIndex]:f.material,void 0!==w){v=x[z.a];t=x[z.b];y=x[z.c];if(!0===w.morphTargets){u=q.morphTargets;B=f.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var G=0,C=u.length;G<C;G++){var J=
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-B[G];if(0!==J){var F=u[G].vertices;g.x+=(F[z.a].x-v.x)*J;g.y+=(F[z.a].y-v.y)*J;g.z+=(F[z.a].z-v.z)*J;h.x+=(F[z.b].x-t.x)*J;h.y+=(F[z.b].y-t.y)*J;h.z+=(F[z.b].z-t.z)*J;k.x+=(F[z.c].x-y.x)*J;k.y+=(F[z.c].y-y.y)*J;k.z+=(F[z.c].z-y.z)*J}}g.add(v);h.add(t);k.add(y);v=g;t=h;y=k}B=w.side===a.BackSide?c.intersectTriangle(y,t,v,!0):c.intersectTriangle(v,t,y,w.side!==a.DoubleSide);null!==B&&(B.applyMatrix4(f.matrixWorld),u=n.ray.origin.distanceTo(B),u<E||u<n.near||u>n.far||s.push({distance:u,point:B,face:z,
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-faceIndex:D,object:f}))}}else if(f instanceof a.Line){E=n.linePrecision;w=E*E;q=f.geometry;null===q.boundingSphere&&q.computeBoundingSphere();b.copy(q.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(q instanceof a.Geometry)for(x=q.vertices,E=x.length,v=new a.Vector3,t=new a.Vector3,y=f.type===a.LineStrip?1:2,q=0;q<E-1;q+=y)c.distanceSqToSegment(x[q],x[q+1],t,v)>w||(u=c.origin.distanceTo(t),u<
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+w)return s;var v=q.attributes,t,x,F=n.precision;if(void 0!==v.index){var y=v.index.array,I=v.position.array,z=q.offsets;0===z.length&&(z=[{start:0,count:I.length,index:0}]);for(var E=0,L=z.length;E<L;++E)for(var v=z[E].start,B=z[E].index,q=v,D=v+z[E].count;q<D;q+=3){v=B+y[q];t=B+y[q+1];x=B+y[q+2];g.set(I[3*v],I[3*v+1],I[3*v+2]);h.set(I[3*t],I[3*t+1],I[3*t+2]);k.set(I[3*x],I[3*x+1],I[3*x+2]);var C=w.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,w.side!==a.DoubleSide);null!==
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+C&&(C.applyMatrix4(f.matrixWorld),u=n.ray.origin.distanceTo(C),u<F||u<n.near||u>n.far||s.push({distance:u,point:C,indices:[v,t,x],face:null,faceIndex:null,object:f}))}}else for(I=v.position.array,q=0,D=v.position.array.length;q<D;q+=3)v=q,t=q+1,x=q+2,g.set(I[3*v],I[3*v+1],I[3*v+2]),h.set(I[3*t],I[3*t+1],I[3*t+2]),k.set(I[3*x],I[3*x+1],I[3*x+2]),C=w.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,w.side!==a.DoubleSide),null!==C&&(C.applyMatrix4(f.matrixWorld),u=n.ray.origin.distanceTo(C),
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+u<F||u<n.near||u>n.far||s.push({distance:u,point:C,indices:[v,t,x],face:null,faceIndex:null,object:f}))}else if(q instanceof a.Geometry)for(I=f.material instanceof a.MeshFaceMaterial,z=!0===I?f.material.materials:null,F=n.precision,y=q.vertices,E=0,L=q.faces.length;E<L;E++)if(B=q.faces[E],w=!0===I?z[B.materialIndex]:f.material,void 0!==w){v=y[B.a];t=y[B.b];x=y[B.c];if(!0===w.morphTargets){u=q.morphTargets;C=f.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var D=0,A=u.length;D<A;D++){var J=
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+C[D];if(0!==J){var G=u[D].vertices;g.x+=(G[B.a].x-v.x)*J;g.y+=(G[B.a].y-v.y)*J;g.z+=(G[B.a].z-v.z)*J;h.x+=(G[B.b].x-t.x)*J;h.y+=(G[B.b].y-t.y)*J;h.z+=(G[B.b].z-t.z)*J;k.x+=(G[B.c].x-x.x)*J;k.y+=(G[B.c].y-x.y)*J;k.z+=(G[B.c].z-x.z)*J}}g.add(v);h.add(t);k.add(x);v=g;t=h;x=k}C=w.side===a.BackSide?c.intersectTriangle(x,t,v,!0):c.intersectTriangle(v,t,x,w.side!==a.DoubleSide);null!==C&&(C.applyMatrix4(f.matrixWorld),u=n.ray.origin.distanceTo(C),u<F||u<n.near||u>n.far||s.push({distance:u,point:C,face:B,
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+faceIndex:E,object:f}))}}else if(f instanceof a.Line){F=n.linePrecision;w=F*F;q=f.geometry;null===q.boundingSphere&&q.computeBoundingSphere();b.copy(q.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(q instanceof a.Geometry)for(y=q.vertices,F=y.length,v=new a.Vector3,t=new a.Vector3,x=f.type===a.LineStrip?1:2,q=0;q<F-1;q+=x)c.distanceSqToSegment(y[q],y[q+1],t,v)>w||(u=c.origin.distanceTo(t),u<
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n.near||u>n.far||s.push({distance:u,point:v.clone().applyMatrix4(f.matrixWorld),face:null,faceIndex:null,object:f}))}},n=function(a,b,c){a=a.getDescendants();for(var d=0,e=a.length;d<e;d++)l(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.linePrecision=1;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b)};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===b&&n(a,this,c);l(a,this,c);c.sort(f);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=
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[],d=0,e=a.length;d<e;d++)l(a[d],this,c),!0===b&&n(a[d],this,c);c.sort(f);return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;var a=this;Object.defineProperties(this,{rotation:{enumerable:!0,value:(new THREE.Euler).onChange(function(){a.quaternion.setFromEuler(a.rotation,!1)})},quaternion:{enumerable:!0,value:(new THREE.Quaternion).onChange(function(){a.rotation.setFromQuaternion(a.quaternion,void 0,!1)})},scale:{enumerable:!0,
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value:new THREE.Vector3(1,1,1)}});this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};
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@@ -163,23 +163,23 @@ a.parent.remove(a);a.parent=this;a.dispatchEvent({type:"added"});this.children.p
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getObjectById:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.id===a||!0===b&&(e=e.getObjectById(a,b),void 0!==e))return e}},getObjectByName:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name===a||!0===b&&(e=e.getObjectByName(a,b),void 0!==e))return e}},getChildByName:function(a,b){console.warn("DEPRECATED: Object3D's .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a,b)},getDescendants:function(a){void 0===
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a&&(a=[]);Array.prototype.push.apply(a,this.children);for(var b=0,c=this.children.length;b<c;b++)this.children[b].getDescendants(a);return a},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),
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this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=
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|
-this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(n===p){var a=new THREE.RenderableVertex;r.push(a);p++;n++;return a}return r[n++]}function b(){if(u===w){var a=new THREE.RenderableFace;q.push(a);w++;u++;return a}return q[u++]}function c(){if(t===E){var a=new THREE.RenderableLine;y.push(a);E++;t++;return a}return y[t++]}function d(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function e(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&
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|
-0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var f,g,h=[],k=0,l,n,r=[],p=0,s,u,q=[],w=0,v,t,y=[],E=0,x,I,A=[],D=0,L={objects:[],lights:[],elements:[]},z=new THREE.Vector3,G=new THREE.Vector3,B=new THREE.Vector3,C=new THREE.Vector3,J=new THREE.Vector4,F=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),N=new THREE.Box3,H=Array(3),Q=new THREE.Matrix4,Y=
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|
+this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(n===p){var a=new THREE.RenderableVertex;r.push(a);p++;n++;return a}return r[n++]}function b(){if(u===w){var a=new THREE.RenderableFace;q.push(a);w++;u++;return a}return q[u++]}function c(){if(t===F){var a=new THREE.RenderableLine;x.push(a);F++;t++;return a}return x[t++]}function d(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function e(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&
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|
+0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var f,g,h=[],k=0,l,n,r=[],p=0,s,u,q=[],w=0,v,t,x=[],F=0,y,I,z=[],E=0,L={objects:[],lights:[],elements:[]},B=new THREE.Vector3,D=new THREE.Vector3,C=new THREE.Vector3,A=new THREE.Vector3,J=new THREE.Vector4,G=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),N=new THREE.Box3,H=Array(3),Q=new THREE.Matrix4,Y=
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|
new THREE.Matrix4,U,la=new THREE.Matrix4,W=new THREE.Matrix3,R=new THREE.Frustum,K=new THREE.Vector4,da=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);Y.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(Y)};this.unprojectVector=function(){var a=new THREE.Matrix4;return function(b,c){a.getInverse(c.projectionMatrix);Y.multiplyMatrices(c.matrixWorld,a);return b.applyProjection(Y)}}();this.pickingRay=function(a,b){a.z=
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|
-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var V=function(a){if(!1!==a.visible){if(a instanceof THREE.Light)L.lights.push(a);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Sprite)if(!1===a.frustumCulled||!0===R.intersectsObject(a)){if(g===k){var b=new THREE.RenderableObject;h.push(b);k++;g++;f=b}else f=h[g++];f.id=a.id;f.object=a;null!==a.renderDepth?f.z=a.renderDepth:
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|
-(C.setFromMatrixPosition(a.matrixWorld),C.applyProjection(Y),f.z=C.z);L.objects.push(f)}for(var b=0,c=a.children.length;b<c;b++)V(a.children[b])}},X=new function(){var d=[],e=[],f=null,g=null,h=new THREE.Matrix3,k=function(a){var b=a.positionWorld,c=a.positionScreen;b.copy(a.position).applyMatrix4(U);c.copy(b).applyMatrix4(Y);b=1/c.w;c.x*=b;c.y*=b;c.z*=b;a.visible=-1<=c.x&&1>=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},n=function(a,b,c){if(!0===a.visible||!0===b.visible||!0===c.visible)return!0;H[0]=a.positionScreen;
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-H[1]=b.positionScreen;H[2]=c.positionScreen;return F.isIntersectionBox(N.setFromPoints(H))},q=function(a,b,c){return 0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x)};return{setObject:function(a){f=a;g=f.material;h.getNormalMatrix(f.matrixWorld);d.length=0;e.length=0},projectVertex:k,checkTriangleVisibility:n,checkBackfaceCulling:q,pushVertex:function(b,c,d){l=a();l.position.set(b,c,d);
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+(A.setFromMatrixPosition(a.matrixWorld),A.applyProjection(Y),f.z=A.z);L.objects.push(f)}for(var b=0,c=a.children.length;b<c;b++)V(a.children[b])}},X=new function(){var d=[],e=[],f=null,g=null,h=new THREE.Matrix3,k=function(a){var b=a.positionWorld,c=a.positionScreen;b.copy(a.position).applyMatrix4(U);c.copy(b).applyMatrix4(Y);b=1/c.w;c.x*=b;c.y*=b;c.z*=b;a.visible=-1<=c.x&&1>=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},n=function(a,b,c){if(!0===a.visible||!0===b.visible||!0===c.visible)return!0;H[0]=a.positionScreen;
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+H[1]=b.positionScreen;H[2]=c.positionScreen;return G.isIntersectionBox(N.setFromPoints(H))},q=function(a,b,c){return 0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x)};return{setObject:function(a){f=a;g=f.material;h.getNormalMatrix(f.matrixWorld);d.length=0;e.length=0},projectVertex:k,checkTriangleVisibility:n,checkBackfaceCulling:q,pushVertex:function(b,c,d){l=a();l.position.set(b,c,d);
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k(l)},pushNormal:function(a,b,c){d.push(a,b,c)},pushUv:function(a,b){e.push(a,b)},pushLine:function(a,b){var d=r[a],e=r[b];v=c();v.id=f.id;v.v1.copy(d);v.v2.copy(e);v.z=(d.positionScreen.z+e.positionScreen.z)/2;v.material=f.material;L.elements.push(v)},pushTriangle:function(a,c,k){var l=r[a],p=r[c],u=r[k];if(!1!==n(l,p,u)&&(g.side===THREE.DoubleSide||!0===q(l,p,u))){s=b();s.id=f.id;s.v1.copy(l);s.v2.copy(p);s.v3.copy(u);s.z=(l.positionScreen.z+p.positionScreen.z+u.positionScreen.z)/3;for(l=0;3>l;l++)p=
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-3*arguments[l],u=s.vertexNormalsModel[l],u.set(d[p],d[p+1],d[p+2]),u.applyMatrix3(h).normalize(),p=2*arguments[l],s.uvs[l].set(e[p],e[p+1]);s.vertexNormalsLength=3;s.material=f.material;L.elements.push(s)}}}};this.projectScene=function(f,h,k,l){var q,p,w,y,E,C,F,H;I=t=u=0;L.elements.length=0;!0===f.autoUpdate&&f.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();Q.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));Y.multiplyMatrices(h.projectionMatrix,Q);R.setFromMatrix(Y);g=0;L.objects.length=
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|
|
-0;L.lights.length=0;V(f);!0===k&&L.objects.sort(d);f=0;for(k=L.objects.length;f<k;f++)if(q=L.objects[f].object,p=q.geometry,X.setObject(q),U=q.matrixWorld,n=0,q instanceof THREE.Mesh)if(p instanceof THREE.BufferGeometry){if(C=p.attributes,q=p.offsets,void 0!==C.position){F=C.position.array;p=0;for(y=F.length;p<y;p+=3)X.pushVertex(F[p],F[p+1],F[p+2]);if(void 0!==C.normal)for(H=C.normal.array,p=0,y=H.length;p<y;p+=3)X.pushNormal(H[p],H[p+1],H[p+2]);if(void 0!==C.uv)for(H=C.uv.array,p=0,y=H.length;p<
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|
-y;p+=2)X.pushUv(H[p],H[p+1]);if(void 0!==C.index)if(C=C.index.array,0<q.length)for(f=0;f<q.length;f++)for(y=q[f],F=y.index,p=y.start,y=y.start+y.count;p<y;p+=3)X.pushTriangle(C[p]+F,C[p+1]+F,C[p+2]+F);else for(p=0,y=C.length;p<y;p+=3)X.pushTriangle(C[p],C[p+1],C[p+2]);else for(p=0,y=F.length/3;p<y;p+=3)X.pushTriangle(p,p+1,p+2)}}else{if(p instanceof THREE.Geometry){w=p.vertices;y=p.faces;C=p.faceVertexUvs[0];W.getNormalMatrix(U);F=q.material instanceof THREE.MeshFaceMaterial;H=!0===F?q.material:null;
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|
-for(var N=0,Fa=w.length;N<Fa;N++){var ia=w[N];X.pushVertex(ia.x,ia.y,ia.z)}N=0;for(Fa=y.length;N<Fa;N++){w=y[N];var ma=!0===F?H.materials[w.materialIndex]:q.material;if(void 0!==ma){var ya=ma.side,ia=r[w.a],Z=r[w.b],qa=r[w.c];if(!0===ma.morphTargets){E=p.morphTargets;var ua=q.morphTargetInfluences,Ca=ia.position,va=Z.position,Da=qa.position;z.set(0,0,0);G.set(0,0,0);B.set(0,0,0);for(var Ja=0,ja=E.length;Ja<ja;Ja++){var ra=ua[Ja];if(0!==ra){var Ka=E[Ja].vertices;z.x+=(Ka[w.a].x-Ca.x)*ra;z.y+=(Ka[w.a].y-
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|
-Ca.y)*ra;z.z+=(Ka[w.a].z-Ca.z)*ra;G.x+=(Ka[w.b].x-va.x)*ra;G.y+=(Ka[w.b].y-va.y)*ra;G.z+=(Ka[w.b].z-va.z)*ra;B.x+=(Ka[w.c].x-Da.x)*ra;B.y+=(Ka[w.c].y-Da.y)*ra;B.z+=(Ka[w.c].z-Da.z)*ra}}ia.position.add(z);Z.position.add(G);qa.position.add(B);X.projectVertex(ia);X.projectVertex(Z);X.projectVertex(qa)}if(!1!==X.checkTriangleVisibility(ia,Z,qa)){ua=X.checkBackfaceCulling(ia,Z,qa);if(ya!==THREE.DoubleSide){if(ya===THREE.FrontSide&&!1===ua)continue;if(ya===THREE.BackSide&&!0===ua)continue}s=b();s.id=q.id;
|
|
|
-s.v1.copy(ia);s.v2.copy(Z);s.v3.copy(qa);s.normalModel.copy(w.normal);!1!==ua||ya!==THREE.BackSide&&ya!==THREE.DoubleSide||s.normalModel.negate();s.normalModel.applyMatrix3(W).normalize();E=w.vertexNormals;Ca=0;for(va=Math.min(E.length,3);Ca<va;Ca++)Da=s.vertexNormalsModel[Ca],Da.copy(E[Ca]),!1!==ua||ya!==THREE.BackSide&&ya!==THREE.DoubleSide||Da.negate(),Da.applyMatrix3(W).normalize();s.vertexNormalsLength=E.length;ya=C[N];if(void 0!==ya)for(E=0;3>E;E++)s.uvs[E].copy(ya[E]);s.color=w.color;s.material=
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|
-ma;s.z=(ia.positionScreen.z+Z.positionScreen.z+qa.positionScreen.z)/3;L.elements.push(s)}}}}}else if(q instanceof THREE.Line)if(p instanceof THREE.BufferGeometry){if(C=p.attributes,void 0!==C.position){F=C.position.array;p=0;for(y=F.length;p<y;p+=3)X.pushVertex(F[p],F[p+1],F[p+2]);if(void 0!==C.index)for(C=C.index.array,p=0,y=C.length;p<y;p+=2)X.pushLine(C[p],C[p+1]);else for(p=0,y=F.length/3-1;p<y;p++)X.pushLine(p,p+1)}}else{if(p instanceof THREE.Geometry&&(la.multiplyMatrices(Y,U),w=q.geometry.vertices,
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|
|
+3*arguments[l],u=s.vertexNormalsModel[l],u.set(d[p],d[p+1],d[p+2]),u.applyMatrix3(h).normalize(),p=2*arguments[l],s.uvs[l].set(e[p],e[p+1]);s.vertexNormalsLength=3;s.material=f.material;L.elements.push(s)}}}};this.projectScene=function(f,h,k,l){var q,p,w,x,F,A,G,H;I=t=u=0;L.elements.length=0;!0===f.autoUpdate&&f.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();Q.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));Y.multiplyMatrices(h.projectionMatrix,Q);R.setFromMatrix(Y);g=0;L.objects.length=
|
|
|
+0;L.lights.length=0;V(f);!0===k&&L.objects.sort(d);f=0;for(k=L.objects.length;f<k;f++)if(q=L.objects[f].object,p=q.geometry,X.setObject(q),U=q.matrixWorld,n=0,q instanceof THREE.Mesh)if(p instanceof THREE.BufferGeometry){if(A=p.attributes,q=p.offsets,void 0!==A.position){G=A.position.array;p=0;for(x=G.length;p<x;p+=3)X.pushVertex(G[p],G[p+1],G[p+2]);if(void 0!==A.normal)for(H=A.normal.array,p=0,x=H.length;p<x;p+=3)X.pushNormal(H[p],H[p+1],H[p+2]);if(void 0!==A.uv)for(H=A.uv.array,p=0,x=H.length;p<
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|
+x;p+=2)X.pushUv(H[p],H[p+1]);if(void 0!==A.index)if(A=A.index.array,0<q.length)for(f=0;f<q.length;f++)for(x=q[f],G=x.index,p=x.start,x=x.start+x.count;p<x;p+=3)X.pushTriangle(A[p]+G,A[p+1]+G,A[p+2]+G);else for(p=0,x=A.length;p<x;p+=3)X.pushTriangle(A[p],A[p+1],A[p+2]);else for(p=0,x=G.length/3;p<x;p+=3)X.pushTriangle(p,p+1,p+2)}}else{if(p instanceof THREE.Geometry){w=p.vertices;x=p.faces;A=p.faceVertexUvs[0];W.getNormalMatrix(U);G=q.material instanceof THREE.MeshFaceMaterial;H=!0===G?q.material:null;
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|
+for(var N=0,Fa=w.length;N<Fa;N++){var ia=w[N];X.pushVertex(ia.x,ia.y,ia.z)}N=0;for(Fa=x.length;N<Fa;N++){w=x[N];var ma=!0===G?H.materials[w.materialIndex]:q.material;if(void 0!==ma){var ya=ma.side,ia=r[w.a],Z=r[w.b],qa=r[w.c];if(!0===ma.morphTargets){F=p.morphTargets;var ua=q.morphTargetInfluences,Ca=ia.position,va=Z.position,Da=qa.position;B.set(0,0,0);D.set(0,0,0);C.set(0,0,0);for(var Ja=0,ja=F.length;Ja<ja;Ja++){var ra=ua[Ja];if(0!==ra){var Ka=F[Ja].vertices;B.x+=(Ka[w.a].x-Ca.x)*ra;B.y+=(Ka[w.a].y-
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|
+Ca.y)*ra;B.z+=(Ka[w.a].z-Ca.z)*ra;D.x+=(Ka[w.b].x-va.x)*ra;D.y+=(Ka[w.b].y-va.y)*ra;D.z+=(Ka[w.b].z-va.z)*ra;C.x+=(Ka[w.c].x-Da.x)*ra;C.y+=(Ka[w.c].y-Da.y)*ra;C.z+=(Ka[w.c].z-Da.z)*ra}}ia.position.add(B);Z.position.add(D);qa.position.add(C);X.projectVertex(ia);X.projectVertex(Z);X.projectVertex(qa)}if(!1!==X.checkTriangleVisibility(ia,Z,qa)){ua=X.checkBackfaceCulling(ia,Z,qa);if(ya!==THREE.DoubleSide){if(ya===THREE.FrontSide&&!1===ua)continue;if(ya===THREE.BackSide&&!0===ua)continue}s=b();s.id=q.id;
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|
|
+s.v1.copy(ia);s.v2.copy(Z);s.v3.copy(qa);s.normalModel.copy(w.normal);!1!==ua||ya!==THREE.BackSide&&ya!==THREE.DoubleSide||s.normalModel.negate();s.normalModel.applyMatrix3(W).normalize();F=w.vertexNormals;Ca=0;for(va=Math.min(F.length,3);Ca<va;Ca++)Da=s.vertexNormalsModel[Ca],Da.copy(F[Ca]),!1!==ua||ya!==THREE.BackSide&&ya!==THREE.DoubleSide||Da.negate(),Da.applyMatrix3(W).normalize();s.vertexNormalsLength=F.length;ya=A[N];if(void 0!==ya)for(F=0;3>F;F++)s.uvs[F].copy(ya[F]);s.color=w.color;s.material=
|
|
|
+ma;s.z=(ia.positionScreen.z+Z.positionScreen.z+qa.positionScreen.z)/3;L.elements.push(s)}}}}}else if(q instanceof THREE.Line)if(p instanceof THREE.BufferGeometry){if(A=p.attributes,void 0!==A.position){G=A.position.array;p=0;for(x=G.length;p<x;p+=3)X.pushVertex(G[p],G[p+1],G[p+2]);if(void 0!==A.index)for(A=A.index.array,p=0,x=A.length;p<x;p+=2)X.pushLine(A[p],A[p+1]);else for(p=0,x=G.length/3-1;p<x;p++)X.pushLine(p,p+1)}}else{if(p instanceof THREE.Geometry&&(la.multiplyMatrices(Y,U),w=q.geometry.vertices,
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|
|
0!==w.length))for(ia=a(),ia.positionScreen.copy(w[0]).applyMatrix4(la),p=q.type===THREE.LinePieces?2:1,N=1,Fa=w.length;N<Fa;N++)ia=a(),ia.positionScreen.copy(w[N]).applyMatrix4(la),0<(N+1)%p||(Z=r[n-2],K.copy(ia.positionScreen),da.copy(Z.positionScreen),!0===e(K,da)&&(K.multiplyScalar(1/K.w),da.multiplyScalar(1/da.w),v=c(),v.id=q.id,v.v1.positionScreen.copy(K),v.v2.positionScreen.copy(da),v.z=Math.max(K.z,da.z),v.material=q.material,q.material.vertexColors===THREE.VertexColors&&(v.vertexColors[0].copy(q.geometry.colors[N]),
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|
|
-v.vertexColors[1].copy(q.geometry.colors[N-1])),L.elements.push(v)))}else q instanceof THREE.Sprite&&(J.set(U.elements[12],U.elements[13],U.elements[14],1),J.applyMatrix4(Y),p=1/J.w,J.z*=p,-1<=J.z&&1>=J.z&&(I===D?(y=new THREE.RenderableSprite,A.push(y),D++,I++,x=y):x=A[I++],x.id=q.id,x.x=J.x*p,x.y=J.y*p,x.z=J.z,x.object=q,x.rotation=q.rotation,x.scale.x=q.scale.x*Math.abs(x.x-(J.x+h.projectionMatrix.elements[0])/(J.w+h.projectionMatrix.elements[12])),x.scale.y=q.scale.y*Math.abs(x.y-(J.y+h.projectionMatrix.elements[5])/
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|
|
-(J.w+h.projectionMatrix.elements[13])),x.material=q.material,L.elements.push(x)));!0===l&&L.elements.sort(d);return L}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0};
|
|
|
+v.vertexColors[1].copy(q.geometry.colors[N-1])),L.elements.push(v)))}else q instanceof THREE.Sprite&&(J.set(U.elements[12],U.elements[13],U.elements[14],1),J.applyMatrix4(Y),p=1/J.w,J.z*=p,-1<=J.z&&1>=J.z&&(I===E?(x=new THREE.RenderableSprite,z.push(x),E++,I++,y=x):y=z[I++],y.id=q.id,y.x=J.x*p,y.y=J.y*p,y.z=J.z,y.object=q,y.rotation=q.rotation,y.scale.x=q.scale.x*Math.abs(y.x-(J.x+h.projectionMatrix.elements[0])/(J.w+h.projectionMatrix.elements[12])),y.scale.y=q.scale.y*Math.abs(y.y-(J.y+h.projectionMatrix.elements[5])/
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+(J.w+h.projectionMatrix.elements[13])),y.material=q.material,L.elements.push(y)));!0===l&&L.elements.sort(d);return L}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0};
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THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();return a}};THREE.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,g)};THREE.BufferAttribute=function(){};
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THREE.BufferAttribute.prototype={constructor:THREE.BufferAttribute,get length(){return this.array.length},set:function(a){this.array.set(a)},setX:function(a,b){this.array[a*this.itemSize]=b},setY:function(a,b){this.array[a*this.itemSize+1]=b},setZ:function(a,b){this.array[a*this.itemSize+2]=b},setXY:function(a,b,c){a*=this.itemSize;this.array[a]=b;this.array[a+1]=c},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a]=b;this.array[a+1]=c;this.array[a+2]=d},setXYZW:function(a,b,c,d,e){a*=this.itemSize;
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this.array[a]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e}};THREE.Int8Attribute=function(a,b){this.array=new Int8Array(a*b);this.itemSize=b};THREE.Int8Attribute.prototype=Object.create(THREE.BufferAttribute.prototype);THREE.Uint8Attribute=function(a,b){this.array=new Uint8Array(a*b);this.itemSize=b};THREE.Uint8Attribute.prototype=Object.create(THREE.BufferAttribute.prototype);THREE.Uint8ClampedAttribute=function(a,b){this.array=new Uint8ClampedArray(a*b);this.itemSize=b};
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@@ -190,11 +190,11 @@ THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addAttribute:fu
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b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new THREE.Matrix3).getNormalMatrix(a).applyToVector3Array(b.array),b.needsUpdate=!0)},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.attributes.position.array;if(a){var b=this.boundingBox;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var c=3,d=a.length;c<d;c+=3){var e=a[c],f=a[c+1],g=a[c+2];e<b.min.x?b.min.x=e:e>b.max.x&&(b.max.x=e);f<b.min.y?b.min.y=f:
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f>b.max.y&&(b.max.y=f);g<b.min.z?b.min.z=g:g>b.max.z&&(b.max.z=g)}}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),a.addPoint(b);a.center(d);for(var g=0,
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e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),g=Math.max(g,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(g)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){if(this.attributes.position){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a)};else for(a=0,b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0;var e=this.attributes.position.array,
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-f=this.attributes.normal.array,g,h,k,l,n,r,p=new THREE.Vector3,s=new THREE.Vector3,u=new THREE.Vector3,q=new THREE.Vector3,w=new THREE.Vector3;if(this.attributes.index){var v=this.attributes.index.array,t=this.offsets;c=0;for(d=t.length;c<d;++c){b=t[c].start;g=t[c].count;var y=t[c].index;a=b;for(b+=g;a<b;a+=3)g=y+v[a],h=y+v[a+1],k=y+v[a+2],l=e[3*g],n=e[3*g+1],r=e[3*g+2],p.set(l,n,r),l=e[3*h],n=e[3*h+1],r=e[3*h+2],s.set(l,n,r),l=e[3*k],n=e[3*k+1],r=e[3*k+2],u.set(l,n,r),q.subVectors(u,s),w.subVectors(p,
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+f=this.attributes.normal.array,g,h,k,l,n,r,p=new THREE.Vector3,s=new THREE.Vector3,u=new THREE.Vector3,q=new THREE.Vector3,w=new THREE.Vector3;if(this.attributes.index){var v=this.attributes.index.array,t=this.offsets;c=0;for(d=t.length;c<d;++c){b=t[c].start;g=t[c].count;var x=t[c].index;a=b;for(b+=g;a<b;a+=3)g=x+v[a],h=x+v[a+1],k=x+v[a+2],l=e[3*g],n=e[3*g+1],r=e[3*g+2],p.set(l,n,r),l=e[3*h],n=e[3*h+1],r=e[3*h+2],s.set(l,n,r),l=e[3*k],n=e[3*k+1],r=e[3*k+2],u.set(l,n,r),q.subVectors(u,s),w.subVectors(p,
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s),q.cross(w),f[3*g]+=q.x,f[3*g+1]+=q.y,f[3*g+2]+=q.z,f[3*h]+=q.x,f[3*h+1]+=q.y,f[3*h+2]+=q.z,f[3*k]+=q.x,f[3*k+1]+=q.y,f[3*k+2]+=q.z}}else for(a=0,b=e.length;a<b;a+=9)l=e[a],n=e[a+1],r=e[a+2],p.set(l,n,r),l=e[a+3],n=e[a+4],r=e[a+5],s.set(l,n,r),l=e[a+6],n=e[a+7],r=e[a+8],u.set(l,n,r),q.subVectors(u,s),w.subVectors(p,s),q.cross(w),f[a]=q.x,f[a+1]=q.y,f[a+2]=q.z,f[a+3]=q.x,f[a+4]=q.y,f[a+5]=q.z,f[a+6]=q.x,f[a+7]=q.y,f[a+8]=q.z;this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=
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-this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a,b,c){r=d[3*a];p=d[3*a+1];s=d[3*a+2];u=d[3*b];q=d[3*b+1];w=d[3*b+2];v=d[3*c];t=d[3*c+1];y=d[3*c+2];E=f[2*a];x=f[2*a+1];I=f[2*b];A=f[2*b+1];D=f[2*c];L=f[2*c+1];z=u-r;G=v-r;B=q-p;C=t-p;J=w-s;F=y-s;N=I-E;H=D-E;Q=A-x;Y=L-x;U=1/(N*Y-H*Q);la.set((Y*z-Q*G)*U,(Y*B-Q*C)*U,(Y*J-Q*F)*U);W.set((N*G-H*z)*U,(N*C-H*B)*U,(N*F-H*J)*U);k[a].add(la);
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+this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a,b,c){r=d[3*a];p=d[3*a+1];s=d[3*a+2];u=d[3*b];q=d[3*b+1];w=d[3*b+2];v=d[3*c];t=d[3*c+1];x=d[3*c+2];F=f[2*a];y=f[2*a+1];I=f[2*b];z=f[2*b+1];E=f[2*c];L=f[2*c+1];B=u-r;D=v-r;C=q-p;A=t-p;J=w-s;G=x-s;N=I-F;H=E-F;Q=z-y;Y=L-y;U=1/(N*Y-H*Q);la.set((Y*B-Q*D)*U,(Y*C-Q*A)*U,(Y*J-Q*G)*U);W.set((N*D-H*B)*U,(N*A-H*C)*U,(N*G-H*J)*U);k[a].add(la);
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k[b].add(la);k[c].add(la);l[a].add(W);l[b].add(W);l[c].add(W)}function b(a){fa.x=e[3*a];fa.y=e[3*a+1];fa.z=e[3*a+2];za.copy(fa);Ea=k[a];wa.copy(Ea);wa.sub(fa.multiplyScalar(fa.dot(Ea))).normalize();Ha.crossVectors(za,Ea);Ga=Ha.dot(l[a]);Ia=0>Ga?-1:1;h[4*a]=wa.x;h[4*a+1]=wa.y;h[4*a+2]=wa.z;h[4*a+3]=Ia}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
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-else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<g;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var r,p,s,u,q,w,v,t,y,E,x,I,A,D,L,z,G,B,C,J,F,N,H,Q,Y,U,la=new THREE.Vector3,W=new THREE.Vector3,R,K,da,V,X,P=this.offsets,n=0;for(K=P.length;n<K;++n){R=
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+else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<g;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var r,p,s,u,q,w,v,t,x,F,y,I,z,E,L,B,D,C,A,J,G,N,H,Q,Y,U,la=new THREE.Vector3,W=new THREE.Vector3,R,K,da,V,X,P=this.offsets,n=0;for(K=P.length;n<K;++n){R=
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P[n].start;da=P[n].count;var ga=P[n].index,g=R;for(R+=da;g<R;g+=3)da=ga+c[g],V=ga+c[g+1],X=ga+c[g+2],a(da,V,X)}var wa=new THREE.Vector3,Ha=new THREE.Vector3,fa=new THREE.Vector3,za=new THREE.Vector3,Ia,Ea,Ga,n=0;for(K=P.length;n<K;++n)for(R=P[n].start,da=P[n].count,ga=P[n].index,g=R,R+=da;g<R;g+=3)da=ga+c[g],V=ga+c[g+1],X=ga+c[g+2],b(da),b(V),b(X)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;for(var c=this.attributes.position.array,d=a.length/
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3,e=new Uint16Array(a.length),f=0,g=0,h=[{start:0,count:0,index:0}],k=h[0],l=0,n=0,r=new Int32Array(6),p=new Int32Array(c.length),s=new Int32Array(c.length),u=0;u<c.length;u++)p[u]=-1,s[u]=-1;for(c=0;c<d;c++){for(var q=n=0;3>q;q++)u=a[3*c+q],-1==p[u]?(r[2*q]=u,r[2*q+1]=-1,n++):p[u]<k.index?(r[2*q]=u,r[2*q+1]=-1,l++):(r[2*q]=u,r[2*q+1]=p[u]);if(g+n>k.index+b)for(k={start:f,count:0,index:g},h.push(k),n=0;6>n;n+=2)q=r[n+1],-1<q&&q<k.index&&(r[n+1]=-1);for(n=0;6>n;n+=2)u=r[n],q=r[n+1],-1===q&&(q=g++),
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p[u]=q,s[q]=u,e[f++]=q-k.index,k.count++}this.reorderBuffers(e,s,g);return this.offsets=h},reorderBuffers:function(a,b,c){var d={},e=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],f;for(f in this.attributes)if("index"!=f)for(var g=this.attributes[f].array,h=0,k=e.length;h<k;h++){var l=e[h];if(g instanceof l){d[f]=new l(this.attributes[f].itemSize*c);break}}for(e=0;e<c;e++)for(f in g=b[e],this.attributes)if("index"!=f)for(var h=this.attributes[f].array,
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@@ -206,9 +206,9 @@ computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=
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a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],h.subVectors(g,f),k.subVectors(e,f),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.vertexNormals[0]=d[c.a].clone(),c.vertexNormals[1]=d[c.b].clone(),c.vertexNormals[2]=
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d[c.c].clone()},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=
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this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var g=this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),g.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<
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-d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,g,h,k,l,n,r,p,s,u,q,w,v=[],t=[];c=new THREE.Vector3;var y=new THREE.Vector3,E=new THREE.Vector3,x=new THREE.Vector3,I=new THREE.Vector3;a=0;for(b=this.vertices.length;a<
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-b;a++)v[a]=new THREE.Vector3,t[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,w=e.b,e=e.c,g=this.vertices[d],h=this.vertices[w],k=this.vertices[e],l=f[0],n=f[1],r=f[2],f=h.x-g.x,p=k.x-g.x,s=h.y-g.y,u=k.y-g.y,h=h.z-g.z,g=k.z-g.z,k=n.x-l.x,q=r.x-l.x,n=n.y-l.y,l=r.y-l.y,r=1/(k*l-q*n),c.set((l*f-n*p)*r,(l*s-n*u)*r,(l*h-n*g)*r),y.set((k*p-q*f)*r,(k*u-q*s)*r,(k*g-q*h)*r),v[d].add(c),v[w].add(c),v[e].add(c),t[d].add(y),t[w].add(y),t[e].add(y);y=
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-["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)I.copy(e.vertexNormals[c]),d=e[y[c]],w=v[d],E.copy(w),E.sub(I.multiplyScalar(I.dot(w))).normalize(),x.crossVectors(e.vertexNormals[c],w),d=x.dot(t[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(E.x,E.y,E.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===
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+d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,g,h,k,l,n,r,p,s,u,q,w,v=[],t=[];c=new THREE.Vector3;var x=new THREE.Vector3,F=new THREE.Vector3,y=new THREE.Vector3,I=new THREE.Vector3;a=0;for(b=this.vertices.length;a<
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+b;a++)v[a]=new THREE.Vector3,t[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,w=e.b,e=e.c,g=this.vertices[d],h=this.vertices[w],k=this.vertices[e],l=f[0],n=f[1],r=f[2],f=h.x-g.x,p=k.x-g.x,s=h.y-g.y,u=k.y-g.y,h=h.z-g.z,g=k.z-g.z,k=n.x-l.x,q=r.x-l.x,n=n.y-l.y,l=r.y-l.y,r=1/(k*l-q*n),c.set((l*f-n*p)*r,(l*s-n*u)*r,(l*h-n*g)*r),x.set((k*p-q*f)*r,(k*u-q*s)*r,(k*g-q*h)*r),v[d].add(c),v[w].add(c),v[e].add(c),t[d].add(x),t[w].add(x),t[e].add(x);x=
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+["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)I.copy(e.vertexNormals[c]),d=e[x[c]],w=v[d],F.copy(w),F.sub(I.multiplyScalar(I.dot(w))).normalize(),y.crossVectors(e.vertexNormals[c],w),d=y.dot(t[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(F.x,F.y,F.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===
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this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):
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c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]==e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},makeGroups:function(){var a=0;return function(b,c){var d,e,f,g,h={},k=this.morphTargets.length,l=this.morphNormals.length;this.geometryGroups=
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{};d=0;for(e=this.faces.length;d<e;d++)f=this.faces[d],f=b?f.materialIndex:0,f in h||(h[f]={hash:f,counter:0}),g=h[f].hash+"_"+h[f].counter,g in this.geometryGroups||(this.geometryGroups[g]={faces3:[],materialIndex:f,vertices:0,numMorphTargets:k,numMorphNormals:l}),this.geometryGroups[g].vertices+3>c&&(h[f].counter+=1,g=h[f].hash+"_"+h[f].counter,g in this.geometryGroups||(this.geometryGroups[g]={faces3:[],materialIndex:f,vertices:0,numMorphTargets:k,numMorphNormals:l})),this.geometryGroups[g].faces3.push(d),
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@@ -251,10 +251,10 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d
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a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);if(void 0!==h.metadata&&"scene"===h.metadata.type){console.error('THREE.JSONLoader: "'+b+'" seems to be a Scene. Use THREE.SceneLoader instead.');return}h=a.parse(h,d);c(h.geometry,h.materials)}else console.error('THREE.JSONLoader: "'+b+'" seems to be unreachable or the file is empty.');
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a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load \""+b+'" ('+f.status+")");else f.readyState===f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)};
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-THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,n,r,p,s,u,q,w,v,t=a.faces;n=a.vertices;var y=a.normals,E=a.colors,x=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&x++;for(d=0;d<x;d++)c.faceVertexUvs[d]=[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=t.length;k<l;)if(b=t[k++],s=b&1,h=b&2,d=b&8,r=b&16,u=b&32,n=b&64,b&=128,s){s=new THREE.Face3;
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-s.a=t[k];s.b=t[k+1];s.c=t[k+3];q=new THREE.Face3;q.a=t[k+1];q.b=t[k+2];q.c=t[k+3];k+=4;h&&(h=t[k++],s.materialIndex=h,q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<x;d++)for(w=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)p=t[k++],v=w[2*p],p=w[2*p+1],v=new THREE.Vector2(v,p),2!==g&&c.faceVertexUvs[d][h].push(v),0!==g&&c.faceVertexUvs[d][h+1].push(v);r&&(r=3*t[k++],s.normal.set(y[r++],y[r++],y[r]),q.normal.copy(s.normal));if(u)for(d=0;4>d;d++)r=3*t[k++],u=new THREE.Vector3(y[r++],
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-y[r++],y[r]),2!==d&&s.vertexNormals.push(u),0!==d&&q.vertexNormals.push(u);n&&(n=t[k++],n=E[n],s.color.setHex(n),q.color.setHex(n));if(b)for(d=0;4>d;d++)n=t[k++],n=E[n],2!==d&&s.vertexColors.push(new THREE.Color(n)),0!==d&&q.vertexColors.push(new THREE.Color(n));c.faces.push(s);c.faces.push(q)}else{s=new THREE.Face3;s.a=t[k++];s.b=t[k++];s.c=t[k++];h&&(h=t[k++],s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<x;d++)for(w=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)p=t[k++],v=w[2*p],p=w[2*p+1],
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-v=new THREE.Vector2(v,p),c.faceVertexUvs[d][h].push(v);r&&(r=3*t[k++],s.normal.set(y[r++],y[r++],y[r]));if(u)for(d=0;3>d;d++)r=3*t[k++],u=new THREE.Vector3(y[r++],y[r++],y[r]),s.vertexNormals.push(u);n&&(n=t[k++],s.color.setHex(E[n]));if(b)for(d=0;3>d;d++)n=t[k++],s.vertexColors.push(new THREE.Color(E[n]));c.faces.push(s)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],
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+THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,n,r,p,s,u,q,w,v,t=a.faces;n=a.vertices;var x=a.normals,F=a.colors,y=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&y++;for(d=0;d<y;d++)c.faceVertexUvs[d]=[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=t.length;k<l;)if(b=t[k++],s=b&1,h=b&2,d=b&8,r=b&16,u=b&32,n=b&64,b&=128,s){s=new THREE.Face3;
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+s.a=t[k];s.b=t[k+1];s.c=t[k+3];q=new THREE.Face3;q.a=t[k+1];q.b=t[k+2];q.c=t[k+3];k+=4;h&&(h=t[k++],s.materialIndex=h,q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<y;d++)for(w=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)p=t[k++],v=w[2*p],p=w[2*p+1],v=new THREE.Vector2(v,p),2!==g&&c.faceVertexUvs[d][h].push(v),0!==g&&c.faceVertexUvs[d][h+1].push(v);r&&(r=3*t[k++],s.normal.set(x[r++],x[r++],x[r]),q.normal.copy(s.normal));if(u)for(d=0;4>d;d++)r=3*t[k++],u=new THREE.Vector3(x[r++],
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+x[r++],x[r]),2!==d&&s.vertexNormals.push(u),0!==d&&q.vertexNormals.push(u);n&&(n=t[k++],n=F[n],s.color.setHex(n),q.color.setHex(n));if(b)for(d=0;4>d;d++)n=t[k++],n=F[n],2!==d&&s.vertexColors.push(new THREE.Color(n)),0!==d&&q.vertexColors.push(new THREE.Color(n));c.faces.push(s);c.faces.push(q)}else{s=new THREE.Face3;s.a=t[k++];s.b=t[k++];s.c=t[k++];h&&(h=t[k++],s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<y;d++)for(w=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)p=t[k++],v=w[2*p],p=w[2*p+1],
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+v=new THREE.Vector2(v,p),c.faceVertexUvs[d][h].push(v);r&&(r=3*t[k++],s.normal.set(x[r++],x[r++],x[r]));if(u)for(d=0;3>d;d++)r=3*t[k++],u=new THREE.Vector3(x[r++],x[r++],x[r]),s.vertexNormals.push(u);n&&(n=t[k++],s.color.setHex(F[n]));if(b)for(d=0;3>d;d++)n=t[k++],s.vertexColors.push(new THREE.Color(F[n]));c.faces.push(s)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],
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1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+
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"), and skinWeights ("+c.skinWeights.length+") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,g,h,k,l,n;d=0;for(g=a.morphTargets.length;d<g;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],l=c.morphTargets[d].vertices,n=a.morphTargets[d].vertices,h=0,k=n.length;h<k;h+=3){var r=new THREE.Vector3;r.x=n[h]*b;r.y=n[h+1]*b;r.z=n[h+2]*b;l.push(r)}}if(void 0!==a.morphColors)for(d=
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0,g=a.morphColors.length;d<g;d++)for(c.morphColors[d]={},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,l=a.morphColors[d].colors,b=0,h=l.length;b<h;b+=3)n=new THREE.Color(16755200),n.setRGB(l[b],l[b+1],l[b+2]),k.push(n)})(d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};THREE.LoadingManager=function(a,b,c){var d=this,e=0,f=0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(a){f++};this.itemEnd=function(a){e++;if(void 0!==d.onProgress)d.onProgress(a,e,f);if(e===f&&void 0!==d.onLoad)d.onLoad()}};THREE.DefaultLoadingManager=new THREE.LoadingManager;THREE.BufferGeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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@@ -269,29 +269,29 @@ d.parse(h.data);break;case "Geometry":g=c.parse(h.data).geometry}g.uuid=h.uuid;v
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b.aspect,b.near,b.far);break;case "OrthographicCamera":e=new THREE.OrthographicCamera(b.left,b.right,b.top,b.bottom,b.near,b.far);break;case "AmbientLight":e=new THREE.AmbientLight(b.color);break;case "DirectionalLight":e=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":e=new THREE.PointLight(b.color,b.intensity,b.distance);break;case "SpotLight":e=new THREE.SpotLight(b.color,b.intensity,b.distance,b.angle,b.exponent);break;case "HemisphereLight":e=new THREE.HemisphereLight(b.color,
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b.groundColor,b.intensity);break;case "Mesh":e=c[b.geometry];var f=d[b.material];void 0===e&&console.error("THREE.ObjectLoader: Undefined geometry "+b.geometry);void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Mesh(e,f);break;case "Sprite":f=d[b.material];void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Sprite(f);break;default:e=new THREE.Object3D}e.uuid=b.uuid;void 0!==b.name&&(e.name=b.name);void 0!==b.matrix?
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(a.fromArray(b.matrix),a.decompose(e.position,e.quaternion,e.scale)):(void 0!==b.position&&e.position.fromArray(b.position),void 0!==b.rotation&&e.rotation.fromArray(b.rotation),void 0!==b.scale&&e.scale.fromArray(b.scale));void 0!==b.visible&&(e.visible=b.visible);void 0!==b.userData&&(e.userData=b.userData);if(void 0!==b.children)for(var g in b.children)e.add(this.parseObject(b.children[g],c,d));return e}}()};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlers={};this.hierarchyHandlers={};this.addGeometryHandler("ascii",THREE.JSONLoader)};
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-THREE.SceneLoader.prototype={constructor:THREE.SceneLoader,load:function(a,b,c,d){var e=this;c=new THREE.XHRLoader(e.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(c){e.parse(JSON.parse(c),b,a)})},setCrossOrigin:function(a){this.crossOrigin=a},addGeometryHandler:function(a,b){this.geometryHandlers[a]={loaderClass:b}},addHierarchyHandler:function(a,b){this.hierarchyHandlers[a]={loaderClass:b}},parse:function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:s+a}function e(){f(D.scene,
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-z.objects)}function f(a,b){var c,e,g,h,l,n;for(n in b){var r=D.objects[n],s=b[n];if(void 0===r){if(s.type&&s.type in p.hierarchyHandlers){if(void 0===s.loading){c={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};var t={},v;for(v in s)v in c||(t[v]=s[v]);q=D.materials[s.material];s.loading=!0;c=p.hierarchyHandlers[s.type].loaderObject;c.options?c.load(d(s.url,z.urlBaseType),k(n,a,q,s)):c.load(d(s.url,z.urlBaseType),k(n,
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-a,q,s),t)}}else if(void 0!==s.geometry){if(u=D.geometries[s.geometry]){r=!1;q=D.materials[s.material];r=q instanceof THREE.ShaderMaterial;e=s.position;g=s.rotation;h=s.scale;c=s.matrix;l=s.quaternion;s.material||(q=new THREE.MeshFaceMaterial(D.face_materials[s.geometry]));q instanceof THREE.MeshFaceMaterial&&0===q.materials.length&&(q=new THREE.MeshFaceMaterial(D.face_materials[s.geometry]));if(q instanceof THREE.MeshFaceMaterial)for(t=0;t<q.materials.length;t++)r=r||q.materials[t]instanceof THREE.ShaderMaterial;
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+THREE.SceneLoader.prototype={constructor:THREE.SceneLoader,load:function(a,b,c,d){var e=this;c=new THREE.XHRLoader(e.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(c){e.parse(JSON.parse(c),b,a)})},setCrossOrigin:function(a){this.crossOrigin=a},addGeometryHandler:function(a,b){this.geometryHandlers[a]={loaderClass:b}},addHierarchyHandler:function(a,b){this.hierarchyHandlers[a]={loaderClass:b}},parse:function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:s+a}function e(){f(E.scene,
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+B.objects)}function f(a,b){var c,e,g,h,l,n;for(n in b){var r=E.objects[n],s=b[n];if(void 0===r){if(s.type&&s.type in p.hierarchyHandlers){if(void 0===s.loading){c={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};var t={},v;for(v in s)v in c||(t[v]=s[v]);q=E.materials[s.material];s.loading=!0;c=p.hierarchyHandlers[s.type].loaderObject;c.options?c.load(d(s.url,B.urlBaseType),k(n,a,q,s)):c.load(d(s.url,B.urlBaseType),k(n,
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+a,q,s),t)}}else if(void 0!==s.geometry){if(u=E.geometries[s.geometry]){r=!1;q=E.materials[s.material];r=q instanceof THREE.ShaderMaterial;e=s.position;g=s.rotation;h=s.scale;c=s.matrix;l=s.quaternion;s.material||(q=new THREE.MeshFaceMaterial(E.face_materials[s.geometry]));q instanceof THREE.MeshFaceMaterial&&0===q.materials.length&&(q=new THREE.MeshFaceMaterial(E.face_materials[s.geometry]));if(q instanceof THREE.MeshFaceMaterial)for(t=0;t<q.materials.length;t++)r=r||q.materials[t]instanceof THREE.ShaderMaterial;
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r&&u.computeTangents();s.skin?r=new THREE.SkinnedMesh(u,q):s.morph?(r=new THREE.MorphAnimMesh(u,q),void 0!==s.duration&&(r.duration=s.duration),void 0!==s.time&&(r.time=s.time),void 0!==s.mirroredLoop&&(r.mirroredLoop=s.mirroredLoop),q.morphNormals&&u.computeMorphNormals()):r=new THREE.Mesh(u,q);r.name=n;c?(r.matrixAutoUpdate=!1,r.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(r.position.fromArray(e),l?r.quaternion.fromArray(l):r.rotation.fromArray(g),
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-r.scale.fromArray(h));r.visible=s.visible;r.castShadow=s.castShadow;r.receiveShadow=s.receiveShadow;a.add(r);D.objects[n]=r}}else if("AmbientLight"===s.type||"PointLight"===s.type||"DirectionalLight"===s.type||"SpotLight"===s.type||"HemisphereLight"===s.type||"AreaLight"===s.type){t=s.color;c=s.intensity;e=s.distance;g=s.position;h=s.rotation;switch(s.type){case "AmbientLight":y=new THREE.AmbientLight(t);break;case "PointLight":y=new THREE.PointLight(t,c,e);y.position.fromArray(g);break;case "DirectionalLight":y=
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|
-new THREE.DirectionalLight(t,c);y.position.fromArray(s.direction);break;case "SpotLight":y=new THREE.SpotLight(t,c,e,1);y.angle=s.angle;y.position.fromArray(g);y.target.set(g[0],g[1]-e,g[2]);y.target.applyEuler(new THREE.Euler(h[0],h[1],h[2],"XYZ"));break;case "HemisphereLight":y=new THREE.DirectionalLight(t,c,e);y.target.set(g[0],g[1]-e,g[2]);y.target.applyEuler(new THREE.Euler(h[0],h[1],h[2],"XYZ"));break;case "AreaLight":y=new THREE.AreaLight(t,c),y.position.fromArray(g),y.width=s.size,y.height=
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-s.size_y}a.add(y);y.name=n;D.lights[n]=y;D.objects[n]=y}else"PerspectiveCamera"===s.type||"OrthographicCamera"===s.type?(e=s.position,g=s.rotation,l=s.quaternion,"PerspectiveCamera"===s.type?w=new THREE.PerspectiveCamera(s.fov,s.aspect,s.near,s.far):"OrthographicCamera"===s.type&&(w=new THREE.OrthographicCamera(s.left,s.right,s.top,s.bottom,s.near,s.far)),w.name=n,w.position.fromArray(e),void 0!==l?w.quaternion.fromArray(l):void 0!==g&&w.rotation.fromArray(g),a.add(w),D.cameras[n]=w,D.objects[n]=
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-w):(e=s.position,g=s.rotation,h=s.scale,l=s.quaternion,r=new THREE.Object3D,r.name=n,r.position.fromArray(e),l?r.quaternion.fromArray(l):r.rotation.fromArray(g),r.scale.fromArray(h),r.visible=void 0!==s.visible?s.visible:!1,a.add(r),D.objects[n]=r,D.empties[n]=r);if(r){if(void 0!==s.userData)for(var E in s.userData)r.userData[E]=s.userData[E];if(void 0!==s.groups)for(t=0;t<s.groups.length;t++)c=s.groups[t],void 0===D.groups[c]&&(D.groups[c]=[]),D.groups[c].push(n)}}void 0!==r&&void 0!==s.children&&
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-f(r,s.children)}}function g(a,b,c,d,f){var g=f.rotation,h=f.quaternion,k=f.scale;a.position.fromArray(f.position);h?a.quaternion.fromArray(h):a.rotation.fromArray(g);a.scale.fromArray(k);d&&a.traverse(function(a){a.material=d});var l=void 0!==f.visible?f.visible:!0;a.traverse(function(a){a.visible=l});c.add(a);a.name=b;D.objects[b]=a;e()}function h(a){return function(b,c){b.name=a;D.geometries[a]=b;D.face_materials[a]=c;e();E-=1;p.onLoadComplete();n()}}function k(a,b,c,d){return function(e){g(e.content?
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-e.content:e.dae?e.scene:e,a,b,c,d);E-=1;p.onLoadComplete();n()}}function l(a){return function(b,c){b.name=a;D.geometries[a]=b;D.face_materials[a]=c}}function n(){p.callbackProgress({totalModels:I,totalTextures:A,loadedModels:I-E,loadedTextures:A-x},D);p.onLoadProgress();if(0===E&&0===x){for(var a=0;a<L.length;a++){var c=L[a],d=D.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,D.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(D)}}function r(a,
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|
|
-b){b(a);if(void 0!==a.children)for(var c in a.children)r(a.children[c],b)}var p=this,s=THREE.Loader.prototype.extractUrlBase(c),u,q,w,v,t,y,E,x,I,A,D,L=[],z=a,G;for(G in this.geometryHandlers)a=this.geometryHandlers[G].loaderClass,this.geometryHandlers[G].loaderObject=new a;for(G in this.hierarchyHandlers)a=this.hierarchyHandlers[G].loaderClass,this.hierarchyHandlers[G].loaderObject=new a;x=E=0;D={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},
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|
-lights:{},fogs:{},empties:{},groups:{}};z.transform&&(G=z.transform.position,a=z.transform.rotation,c=z.transform.scale,G&&D.scene.position.fromArray(G),a&&D.scene.rotation.fromArray(a),c&&D.scene.scale.fromArray(c),G||a||c)&&(D.scene.updateMatrix(),D.scene.updateMatrixWorld());G=function(a){return function(){x-=a;n();p.onLoadComplete()}};for(var B in z.fogs)a=z.fogs[B],"linear"===a.type?v=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(v=new THREE.FogExp2(0,a.density)),a=a.color,v.color.setRGB(a[0],
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|
-a[1],a[2]),D.fogs[B]=v;for(var C in z.geometries)v=z.geometries[C],v.type in this.geometryHandlers&&(E+=1,p.onLoadStart());for(var J in z.objects)r(z.objects[J],function(a){a.type&&a.type in p.hierarchyHandlers&&(E+=1,p.onLoadStart())});I=E;for(C in z.geometries)if(v=z.geometries[C],"cube"===v.type)u=new THREE.BoxGeometry(v.width,v.height,v.depth,v.widthSegments,v.heightSegments,v.depthSegments),u.name=C,D.geometries[C]=u;else if("plane"===v.type)u=new THREE.PlaneGeometry(v.width,v.height,v.widthSegments,
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|
-v.heightSegments),u.name=C,D.geometries[C]=u;else if("sphere"===v.type)u=new THREE.SphereGeometry(v.radius,v.widthSegments,v.heightSegments),u.name=C,D.geometries[C]=u;else if("cylinder"===v.type)u=new THREE.CylinderGeometry(v.topRad,v.botRad,v.height,v.radSegs,v.heightSegs),u.name=C,D.geometries[C]=u;else if("torus"===v.type)u=new THREE.TorusGeometry(v.radius,v.tube,v.segmentsR,v.segmentsT),u.name=C,D.geometries[C]=u;else if("icosahedron"===v.type)u=new THREE.IcosahedronGeometry(v.radius,v.subdivisions),
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|
-u.name=C,D.geometries[C]=u;else if(v.type in this.geometryHandlers){J={};for(t in v)"type"!==t&&"url"!==t&&(J[t]=v[t]);this.geometryHandlers[v.type].loaderObject.load(d(v.url,z.urlBaseType),h(C),J)}else"embedded"===v.type&&(J=z.embeds[v.id],J.metadata=z.metadata,J&&(J=this.geometryHandlers.ascii.loaderObject.parse(J,""),l(C)(J.geometry,J.materials)));for(var F in z.textures)if(C=z.textures[F],C.url instanceof Array)for(x+=C.url.length,t=0;t<C.url.length;t++)p.onLoadStart();else x+=1,p.onLoadStart();
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-A=x;for(F in z.textures){C=z.textures[F];void 0!==C.mapping&&void 0!==THREE[C.mapping]&&(C.mapping=new THREE[C.mapping]);if(C.url instanceof Array){J=C.url.length;v=[];for(t=0;t<J;t++)v[t]=d(C.url[t],z.urlBaseType);t=(t=/\.dds$/i.test(v[0]))?THREE.ImageUtils.loadCompressedTextureCube(v,C.mapping,G(J)):THREE.ImageUtils.loadTextureCube(v,C.mapping,G(J))}else t=/\.dds$/i.test(C.url),J=d(C.url,z.urlBaseType),v=G(1),t=t?THREE.ImageUtils.loadCompressedTexture(J,C.mapping,v):THREE.ImageUtils.loadTexture(J,
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|
-C.mapping,v),void 0!==THREE[C.minFilter]&&(t.minFilter=THREE[C.minFilter]),void 0!==THREE[C.magFilter]&&(t.magFilter=THREE[C.magFilter]),C.anisotropy&&(t.anisotropy=C.anisotropy),C.repeat&&(t.repeat.set(C.repeat[0],C.repeat[1]),1!==C.repeat[0]&&(t.wrapS=THREE.RepeatWrapping),1!==C.repeat[1]&&(t.wrapT=THREE.RepeatWrapping)),C.offset&&t.offset.set(C.offset[0],C.offset[1]),C.wrap&&(J={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==J[C.wrap[0]]&&(t.wrapS=J[C.wrap[0]]),void 0!==
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|
-J[C.wrap[1]]&&(t.wrapT=J[C.wrap[1]]));D.textures[F]=t}var N,H;for(N in z.materials){F=z.materials[N];for(H in F.parameters)"envMap"===H||"map"===H||"lightMap"===H||"bumpMap"===H?F.parameters[H]=D.textures[F.parameters[H]]:"shading"===H?F.parameters[H]="flat"===F.parameters[H]?THREE.FlatShading:THREE.SmoothShading:"side"===H?F.parameters[H]="double"==F.parameters[H]?THREE.DoubleSide:"back"==F.parameters[H]?THREE.BackSide:THREE.FrontSide:"blending"===H?F.parameters[H]=F.parameters[H]in THREE?THREE[F.parameters[H]]:
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|
|
-THREE.NormalBlending:"combine"===H?F.parameters[H]=F.parameters[H]in THREE?THREE[F.parameters[H]]:THREE.MultiplyOperation:"vertexColors"===H?"face"==F.parameters[H]?F.parameters[H]=THREE.FaceColors:F.parameters[H]&&(F.parameters[H]=THREE.VertexColors):"wrapRGB"===H&&(G=F.parameters[H],F.parameters[H]=new THREE.Vector3(G[0],G[1],G[2]));void 0!==F.parameters.opacity&&1>F.parameters.opacity&&(F.parameters.transparent=!0);F.parameters.normalMap?(G=THREE.ShaderLib.normalmap,C=THREE.UniformsUtils.clone(G.uniforms),
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|
-t=F.parameters.color,J=F.parameters.specular,v=F.parameters.ambient,B=F.parameters.shininess,C.tNormal.value=D.textures[F.parameters.normalMap],F.parameters.normalScale&&C.uNormalScale.value.set(F.parameters.normalScale[0],F.parameters.normalScale[1]),F.parameters.map&&(C.tDiffuse.value=F.parameters.map,C.enableDiffuse.value=!0),F.parameters.envMap&&(C.tCube.value=F.parameters.envMap,C.enableReflection.value=!0,C.reflectivity.value=F.parameters.reflectivity),F.parameters.lightMap&&(C.tAO.value=F.parameters.lightMap,
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|
-C.enableAO.value=!0),F.parameters.specularMap&&(C.tSpecular.value=D.textures[F.parameters.specularMap],C.enableSpecular.value=!0),F.parameters.displacementMap&&(C.tDisplacement.value=D.textures[F.parameters.displacementMap],C.enableDisplacement.value=!0,C.uDisplacementBias.value=F.parameters.displacementBias,C.uDisplacementScale.value=F.parameters.displacementScale),C.diffuse.value.setHex(t),C.specular.value.setHex(J),C.ambient.value.setHex(v),C.shininess.value=B,F.parameters.opacity&&(C.opacity.value=
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|
-F.parameters.opacity),q=new THREE.ShaderMaterial({fragmentShader:G.fragmentShader,vertexShader:G.vertexShader,uniforms:C,lights:!0,fog:!0})):q=new THREE[F.type](F.parameters);q.name=N;D.materials[N]=q}for(N in z.materials)if(F=z.materials[N],F.parameters.materials){H=[];for(t=0;t<F.parameters.materials.length;t++)H.push(D.materials[F.parameters.materials[t]]);D.materials[N].materials=H}e();D.cameras&&z.defaults.camera&&(D.currentCamera=D.cameras[z.defaults.camera]);D.fogs&&z.defaults.fog&&(D.scene.fog=
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|
-D.fogs[z.defaults.fog]);p.callbackSync(D);n()}};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){c=new THREE.ImageLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)})},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
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|
+r.scale.fromArray(h));r.visible=s.visible;r.castShadow=s.castShadow;r.receiveShadow=s.receiveShadow;a.add(r);E.objects[n]=r}}else if("AmbientLight"===s.type||"PointLight"===s.type||"DirectionalLight"===s.type||"SpotLight"===s.type||"HemisphereLight"===s.type||"AreaLight"===s.type){t=s.color;c=s.intensity;e=s.distance;g=s.position;h=s.rotation;switch(s.type){case "AmbientLight":x=new THREE.AmbientLight(t);break;case "PointLight":x=new THREE.PointLight(t,c,e);x.position.fromArray(g);break;case "DirectionalLight":x=
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|
+new THREE.DirectionalLight(t,c);x.position.fromArray(s.direction);break;case "SpotLight":x=new THREE.SpotLight(t,c,e,1);x.angle=s.angle;x.position.fromArray(g);x.target.set(g[0],g[1]-e,g[2]);x.target.applyEuler(new THREE.Euler(h[0],h[1],h[2],"XYZ"));break;case "HemisphereLight":x=new THREE.DirectionalLight(t,c,e);x.target.set(g[0],g[1]-e,g[2]);x.target.applyEuler(new THREE.Euler(h[0],h[1],h[2],"XYZ"));break;case "AreaLight":x=new THREE.AreaLight(t,c),x.position.fromArray(g),x.width=s.size,x.height=
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|
+s.size_y}a.add(x);x.name=n;E.lights[n]=x;E.objects[n]=x}else"PerspectiveCamera"===s.type||"OrthographicCamera"===s.type?(e=s.position,g=s.rotation,l=s.quaternion,"PerspectiveCamera"===s.type?w=new THREE.PerspectiveCamera(s.fov,s.aspect,s.near,s.far):"OrthographicCamera"===s.type&&(w=new THREE.OrthographicCamera(s.left,s.right,s.top,s.bottom,s.near,s.far)),w.name=n,w.position.fromArray(e),void 0!==l?w.quaternion.fromArray(l):void 0!==g&&w.rotation.fromArray(g),a.add(w),E.cameras[n]=w,E.objects[n]=
|
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|
+w):(e=s.position,g=s.rotation,h=s.scale,l=s.quaternion,r=new THREE.Object3D,r.name=n,r.position.fromArray(e),l?r.quaternion.fromArray(l):r.rotation.fromArray(g),r.scale.fromArray(h),r.visible=void 0!==s.visible?s.visible:!1,a.add(r),E.objects[n]=r,E.empties[n]=r);if(r){if(void 0!==s.userData)for(var F in s.userData)r.userData[F]=s.userData[F];if(void 0!==s.groups)for(t=0;t<s.groups.length;t++)c=s.groups[t],void 0===E.groups[c]&&(E.groups[c]=[]),E.groups[c].push(n)}}void 0!==r&&void 0!==s.children&&
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|
+f(r,s.children)}}function g(a,b,c,d,f){var g=f.rotation,h=f.quaternion,k=f.scale;a.position.fromArray(f.position);h?a.quaternion.fromArray(h):a.rotation.fromArray(g);a.scale.fromArray(k);d&&a.traverse(function(a){a.material=d});var l=void 0!==f.visible?f.visible:!0;a.traverse(function(a){a.visible=l});c.add(a);a.name=b;E.objects[b]=a;e()}function h(a){return function(b,c){b.name=a;E.geometries[a]=b;E.face_materials[a]=c;e();F-=1;p.onLoadComplete();n()}}function k(a,b,c,d){return function(e){g(e.content?
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|
+e.content:e.dae?e.scene:e,a,b,c,d);F-=1;p.onLoadComplete();n()}}function l(a){return function(b,c){b.name=a;E.geometries[a]=b;E.face_materials[a]=c}}function n(){p.callbackProgress({totalModels:I,totalTextures:z,loadedModels:I-F,loadedTextures:z-y},E);p.onLoadProgress();if(0===F&&0===y){for(var a=0;a<L.length;a++){var c=L[a],d=E.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,E.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(E)}}function r(a,
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|
|
+b){b(a);if(void 0!==a.children)for(var c in a.children)r(a.children[c],b)}var p=this,s=THREE.Loader.prototype.extractUrlBase(c),u,q,w,v,t,x,F,y,I,z,E,L=[],B=a,D;for(D in this.geometryHandlers)a=this.geometryHandlers[D].loaderClass,this.geometryHandlers[D].loaderObject=new a;for(D in this.hierarchyHandlers)a=this.hierarchyHandlers[D].loaderClass,this.hierarchyHandlers[D].loaderObject=new a;y=F=0;E={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},
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|
|
+lights:{},fogs:{},empties:{},groups:{}};B.transform&&(D=B.transform.position,a=B.transform.rotation,c=B.transform.scale,D&&E.scene.position.fromArray(D),a&&E.scene.rotation.fromArray(a),c&&E.scene.scale.fromArray(c),D||a||c)&&(E.scene.updateMatrix(),E.scene.updateMatrixWorld());D=function(a){return function(){y-=a;n();p.onLoadComplete()}};for(var C in B.fogs)a=B.fogs[C],"linear"===a.type?v=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(v=new THREE.FogExp2(0,a.density)),a=a.color,v.color.setRGB(a[0],
|
|
|
+a[1],a[2]),E.fogs[C]=v;for(var A in B.geometries)v=B.geometries[A],v.type in this.geometryHandlers&&(F+=1,p.onLoadStart());for(var J in B.objects)r(B.objects[J],function(a){a.type&&a.type in p.hierarchyHandlers&&(F+=1,p.onLoadStart())});I=F;for(A in B.geometries)if(v=B.geometries[A],"cube"===v.type)u=new THREE.BoxGeometry(v.width,v.height,v.depth,v.widthSegments,v.heightSegments,v.depthSegments),u.name=A,E.geometries[A]=u;else if("plane"===v.type)u=new THREE.PlaneGeometry(v.width,v.height,v.widthSegments,
|
|
|
+v.heightSegments),u.name=A,E.geometries[A]=u;else if("sphere"===v.type)u=new THREE.SphereGeometry(v.radius,v.widthSegments,v.heightSegments),u.name=A,E.geometries[A]=u;else if("cylinder"===v.type)u=new THREE.CylinderGeometry(v.topRad,v.botRad,v.height,v.radSegs,v.heightSegs),u.name=A,E.geometries[A]=u;else if("torus"===v.type)u=new THREE.TorusGeometry(v.radius,v.tube,v.segmentsR,v.segmentsT),u.name=A,E.geometries[A]=u;else if("icosahedron"===v.type)u=new THREE.IcosahedronGeometry(v.radius,v.subdivisions),
|
|
|
+u.name=A,E.geometries[A]=u;else if(v.type in this.geometryHandlers){J={};for(t in v)"type"!==t&&"url"!==t&&(J[t]=v[t]);this.geometryHandlers[v.type].loaderObject.load(d(v.url,B.urlBaseType),h(A),J)}else"embedded"===v.type&&(J=B.embeds[v.id],J.metadata=B.metadata,J&&(J=this.geometryHandlers.ascii.loaderObject.parse(J,""),l(A)(J.geometry,J.materials)));for(var G in B.textures)if(A=B.textures[G],A.url instanceof Array)for(y+=A.url.length,t=0;t<A.url.length;t++)p.onLoadStart();else y+=1,p.onLoadStart();
|
|
|
+z=y;for(G in B.textures){A=B.textures[G];void 0!==A.mapping&&void 0!==THREE[A.mapping]&&(A.mapping=new THREE[A.mapping]);if(A.url instanceof Array){J=A.url.length;v=[];for(t=0;t<J;t++)v[t]=d(A.url[t],B.urlBaseType);t=(t=/\.dds$/i.test(v[0]))?THREE.ImageUtils.loadCompressedTextureCube(v,A.mapping,D(J)):THREE.ImageUtils.loadTextureCube(v,A.mapping,D(J))}else t=/\.dds$/i.test(A.url),J=d(A.url,B.urlBaseType),v=D(1),t=t?THREE.ImageUtils.loadCompressedTexture(J,A.mapping,v):THREE.ImageUtils.loadTexture(J,
|
|
|
+A.mapping,v),void 0!==THREE[A.minFilter]&&(t.minFilter=THREE[A.minFilter]),void 0!==THREE[A.magFilter]&&(t.magFilter=THREE[A.magFilter]),A.anisotropy&&(t.anisotropy=A.anisotropy),A.repeat&&(t.repeat.set(A.repeat[0],A.repeat[1]),1!==A.repeat[0]&&(t.wrapS=THREE.RepeatWrapping),1!==A.repeat[1]&&(t.wrapT=THREE.RepeatWrapping)),A.offset&&t.offset.set(A.offset[0],A.offset[1]),A.wrap&&(J={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==J[A.wrap[0]]&&(t.wrapS=J[A.wrap[0]]),void 0!==
|
|
|
+J[A.wrap[1]]&&(t.wrapT=J[A.wrap[1]]));E.textures[G]=t}var N,H;for(N in B.materials){G=B.materials[N];for(H in G.parameters)"envMap"===H||"map"===H||"lightMap"===H||"bumpMap"===H?G.parameters[H]=E.textures[G.parameters[H]]:"shading"===H?G.parameters[H]="flat"===G.parameters[H]?THREE.FlatShading:THREE.SmoothShading:"side"===H?G.parameters[H]="double"==G.parameters[H]?THREE.DoubleSide:"back"==G.parameters[H]?THREE.BackSide:THREE.FrontSide:"blending"===H?G.parameters[H]=G.parameters[H]in THREE?THREE[G.parameters[H]]:
|
|
|
+THREE.NormalBlending:"combine"===H?G.parameters[H]=G.parameters[H]in THREE?THREE[G.parameters[H]]:THREE.MultiplyOperation:"vertexColors"===H?"face"==G.parameters[H]?G.parameters[H]=THREE.FaceColors:G.parameters[H]&&(G.parameters[H]=THREE.VertexColors):"wrapRGB"===H&&(D=G.parameters[H],G.parameters[H]=new THREE.Vector3(D[0],D[1],D[2]));void 0!==G.parameters.opacity&&1>G.parameters.opacity&&(G.parameters.transparent=!0);G.parameters.normalMap?(D=THREE.ShaderLib.normalmap,A=THREE.UniformsUtils.clone(D.uniforms),
|
|
|
+t=G.parameters.color,J=G.parameters.specular,v=G.parameters.ambient,C=G.parameters.shininess,A.tNormal.value=E.textures[G.parameters.normalMap],G.parameters.normalScale&&A.uNormalScale.value.set(G.parameters.normalScale[0],G.parameters.normalScale[1]),G.parameters.map&&(A.tDiffuse.value=G.parameters.map,A.enableDiffuse.value=!0),G.parameters.envMap&&(A.tCube.value=G.parameters.envMap,A.enableReflection.value=!0,A.reflectivity.value=G.parameters.reflectivity),G.parameters.lightMap&&(A.tAO.value=G.parameters.lightMap,
|
|
|
+A.enableAO.value=!0),G.parameters.specularMap&&(A.tSpecular.value=E.textures[G.parameters.specularMap],A.enableSpecular.value=!0),G.parameters.displacementMap&&(A.tDisplacement.value=E.textures[G.parameters.displacementMap],A.enableDisplacement.value=!0,A.uDisplacementBias.value=G.parameters.displacementBias,A.uDisplacementScale.value=G.parameters.displacementScale),A.diffuse.value.setHex(t),A.specular.value.setHex(J),A.ambient.value.setHex(v),A.shininess.value=C,G.parameters.opacity&&(A.opacity.value=
|
|
|
+G.parameters.opacity),q=new THREE.ShaderMaterial({fragmentShader:D.fragmentShader,vertexShader:D.vertexShader,uniforms:A,lights:!0,fog:!0})):q=new THREE[G.type](G.parameters);q.name=N;E.materials[N]=q}for(N in B.materials)if(G=B.materials[N],G.parameters.materials){H=[];for(t=0;t<G.parameters.materials.length;t++)H.push(E.materials[G.parameters.materials[t]]);E.materials[N].materials=H}e();E.cameras&&B.defaults.camera&&(E.currentCamera=E.cameras[B.defaults.camera]);E.fogs&&B.defaults.fog&&(E.scene.fog=
|
|
|
+E.fogs[B.defaults.fog]);p.callbackSync(E);n()}};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){c=new THREE.ImageLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)})},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
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|
|
THREE.Material.prototype={constructor:THREE.Material,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;
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|
|
a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;a.visible=this.visible;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Material.prototype);
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THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
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@@ -332,27 +332,27 @@ THREE.LOD.prototype.clone=function(a){void 0===a&&(a=new THREE.LOD);THREE.Object
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THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Particle=THREE.Sprite;THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.autoUpdate=!0;this.matrixAutoUpdate=!1;this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)){this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}this.dispatchEvent({type:"objectAdded",object:a});a.dispatchEvent({type:"addedToScene",scene:this});for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1);if(a.shadowCascadeArray)for(b=0;b<a.shadowCascadeArray.length;b++)this.__removeObject(a.shadowCascadeArray[b])}else a instanceof THREE.Camera||(this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1));this.dispatchEvent({type:"objectRemoved",object:a});a.dispatchEvent({type:"removedFromScene",scene:this});for(b=
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-0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c,d){l(b);n(c);r(d);p(a.getStyle());z.stroke();qa.expandByScalar(2*b)}function c(a){s(a.getStyle());z.fill()}function d(a){e(a.target)}function e(a){var b=a.wrapS===THREE.RepeatWrapping,c=a.wrapT===THREE.RepeatWrapping,d=a.image,e=document.createElement("canvas");e.width=d.width;e.height=d.height;var f=e.getContext("2d");f.setTransform(1,0,0,-1,0,d.height);f.drawImage(d,0,0);Ga[a.id]=z.createPattern(e,!0===b&&!0===c?"repeat":!0===b&&!1===c?"repeat-x":
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+0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c,d){l(b);n(c);r(d);p(a.getStyle());B.stroke();qa.expandByScalar(2*b)}function c(a){s(a.getStyle());B.fill()}function d(a){e(a.target)}function e(a){var b=a.wrapS===THREE.RepeatWrapping,c=a.wrapT===THREE.RepeatWrapping,d=a.image,e=document.createElement("canvas");e.width=d.width;e.height=d.height;var f=e.getContext("2d");f.setTransform(1,0,0,-1,0,d.height);f.drawImage(d,0,0);Ga[a.id]=B.createPattern(e,!0===b&&!0===c?"repeat":!0===b&&!1===c?"repeat-x":
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!1===b&&!0===c?"repeat-y":"no-repeat")}function f(a,b,c,f,g,h,k,l,n,m,p,r,q){if(!(q instanceof THREE.DataTexture)){!1===q.hasEventListener("update",d)&&(void 0!==q.image&&0<q.image.width&&e(q),q.addEventListener("update",d));var u=Ga[q.id];if(void 0!==u){s(u);var u=q.offset.x/q.repeat.x,t=q.offset.y/q.repeat.y,v=q.image.width*q.repeat.x;q=q.image.height*q.repeat.y;k=(k+u)*v;l=(l+t)*q;c-=a;f-=b;g-=a;h-=b;n=(n+u)*v-k;m=(m+t)*q-l;p=(p+u)*v-k;r=(r+t)*q-l;q=n*r-p*m;0!==q&&(u=1/q,q=(r*c-m*g)*u,m=(r*f-m*
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-h)*u,c=(n*g-p*c)*u,f=(n*h-p*f)*u,a=a-q*k-c*l,b=b-m*k-f*l,z.save(),z.transform(q,m,c,f,a,b),z.fill(),z.restore())}else s("rgba(0,0,0,1)"),z.fill()}}function g(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function h(a){C!==a&&(C=z.globalAlpha=a)}function k(a){J!==a&&(a===THREE.NormalBlending?z.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?z.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(z.globalCompositeOperation=
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-"darker"),J=a)}function l(a){H!==a&&(H=z.lineWidth=a)}function n(a){Q!==a&&(Q=z.lineCap=a)}function r(a){Y!==a&&(Y=z.lineJoin=a)}function p(a){F!==a&&(F=z.strokeStyle=a)}function s(a){N!==a&&(N=z.fillStyle=a)}function u(a,b){if(U!==a||la!==b)z.setLineDash([a,b]),U=a,la=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var q=THREE.Math.smoothstep;a=a||{};var w=this,v,t,y,E=new THREE.Projector,x=void 0!==a.canvas?a.canvas:document.createElement("canvas"),I=x.width,A=x.height,D=Math.floor(I/2),L=
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-Math.floor(A/2),z=x.getContext("2d",{alpha:!0===a.alpha}),G=new THREE.Color(0),B=0,C=1,J=0,F=null,N=null,H=null,Q=null,Y=null,U=null,la=0,W,R,K,da;new THREE.RenderableVertex;new THREE.RenderableVertex;var V,X,P,ga,wa,Ha,fa=new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;var za=new THREE.Color,Ia=new THREE.Color,Ea=new THREE.Color,Ga={},ha,Oa,Ra,Sa,Fa,ia,ma,ya=new THREE.Box2,Z=new THREE.Box2,qa=new THREE.Box2,ua=new THREE.Color,Ca=new THREE.Color,va=new THREE.Color,
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-Da=new THREE.Vector3,Ja=new THREE.Vector3,ja=new THREE.Vector3,ra=new THREE.Matrix3;void 0===z.setLineDash&&(z.setLineDash=void 0!==z.mozDash?function(a){z.mozDash=null!==a[0]?a:null}:function(){});this.domElement=x;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};
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-this.setSize=function(a,b,c){I=a*this.devicePixelRatio;A=b*this.devicePixelRatio;x.width=I;x.height=A;D=Math.floor(I/2);L=Math.floor(A/2);1!==this.devicePixelRatio&&!1!==c&&(x.style.width=a+"px",x.style.height=b+"px");ya.min.set(-D,-L);ya.max.set(D,L);Z.min.set(-D,-L);Z.max.set(D,L);C=1;J=0;Y=Q=H=N=F=null;this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){z.setTransform(c/I,0,0,-d/A,a,A-b);z.translate(D,L)};this.setScissor=function(){};this.enableScissorTest=function(){};this.setClearColor=
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-function(a,b){G.set(a);B=void 0!==b?b:1;Z.min.set(-D,-L);Z.max.set(D,L)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){!1===Z.empty()&&(Z.intersect(ya),Z.expandByScalar(2),1>B&&z.clearRect(Z.min.x|0,Z.min.y|0,Z.max.x-Z.min.x|0,Z.max.y-Z.min.y|0),0<B&&(k(THREE.NormalBlending),h(1),s("rgba("+Math.floor(255*G.r)+","+Math.floor(255*
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-G.g)+","+Math.floor(255*G.b)+","+B+")"),z.fillRect(Z.min.x|0,Z.min.y|0,Z.max.x-Z.min.x|0,Z.max.y-Z.min.y|0)),Z.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,x){if(!1===x instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();w.info.render.vertices=0;w.info.render.faces=0;v=E.projectScene(a,x,this.sortObjects,this.sortElements);
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-t=v.elements;y=v.lights;W=x;ra.getNormalMatrix(x.matrixWorldInverse);ua.setRGB(0,0,0);Ca.setRGB(0,0,0);va.setRGB(0,0,0);for(var C=0,F=y.length;C<F;C++){var A=y[C],G=A.color;A instanceof THREE.AmbientLight?ua.add(G):A instanceof THREE.DirectionalLight?Ca.add(G):A instanceof THREE.PointLight&&va.add(G)}C=0;for(F=t.length;C<F;C++){var H=t[C],N=H.material;if(void 0!==N&&0!==N.opacity){qa.makeEmpty();if(H instanceof THREE.RenderableSprite){R=H;R.x*=D;R.y*=L;var A=R,I=H,G=N;h(G.opacity);k(G.blending);var m=
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-I.scale.x*D,I=I.scale.y*L,H=0.5*Math.sqrt(m*m+I*I);qa.min.set(A.x-H,A.y-H);qa.max.set(A.x+H,A.y+H);if(G instanceof THREE.SpriteMaterial||G instanceof THREE.ParticleSystemMaterial){var B=G.map;if(null!==B){!1===B.hasEventListener("update",d)&&(void 0!==B.image&&0<B.image.width&&e(B),B.addEventListener("update",d));H=Ga[B.id];void 0!==H?s(H):s("rgba( 0, 0, 0, 1 )");var J=B.image,H=J.width*B.offset.x,N=J.height*B.offset.y,Q=J.width*B.repeat.x,B=J.height*B.repeat.y,J=m/Q,U=I/B;z.save();z.translate(A.x,
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-A.y);0!==G.rotation&&z.rotate(G.rotation);z.translate(-m/2,-I/2);z.scale(J,U);z.translate(-H,-N);z.fillRect(H,N,Q,B)}else s(G.color.getStyle()),z.save(),z.translate(A.x,A.y),0!==G.rotation&&z.rotate(G.rotation),z.scale(m,-I),z.fillRect(-0.5,-0.5,1,1);z.restore()}else G instanceof THREE.SpriteCanvasMaterial&&(p(G.color.getStyle()),s(G.color.getStyle()),z.save(),z.translate(A.x,A.y),0!==G.rotation&&z.rotate(G.rotation),z.scale(m,I),G.program(z),z.restore())}else if(H instanceof THREE.RenderableLine){if(R=
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-H.v1,K=H.v2,R.positionScreen.x*=D,R.positionScreen.y*=L,K.positionScreen.x*=D,K.positionScreen.y*=L,qa.setFromPoints([R.positionScreen,K.positionScreen]),!0===ya.isIntersectionBox(qa))if(A=R,G=K,m=H,I=N,h(I.opacity),k(I.blending),z.beginPath(),z.moveTo(A.positionScreen.x,A.positionScreen.y),z.lineTo(G.positionScreen.x,G.positionScreen.y),I instanceof THREE.LineBasicMaterial){l(I.linewidth);n(I.linecap);r(I.linejoin);if(I.vertexColors!==THREE.VertexColors)p(I.color.getStyle());else if(H=m.vertexColors[0].getStyle(),
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-m=m.vertexColors[1].getStyle(),H===m)p(H);else{try{var Y=z.createLinearGradient(A.positionScreen.x,A.positionScreen.y,G.positionScreen.x,G.positionScreen.y);Y.addColorStop(0,H);Y.addColorStop(1,m)}catch(la){Y=H}p(Y)}z.stroke();qa.expandByScalar(2*I.linewidth)}else I instanceof THREE.LineDashedMaterial&&(l(I.linewidth),n(I.linecap),r(I.linejoin),p(I.color.getStyle()),u(I.dashSize,I.gapSize),z.stroke(),qa.expandByScalar(2*I.linewidth),u(null,null))}else if(H instanceof THREE.RenderableFace){R=H.v1;
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-K=H.v2;da=H.v3;if(-1>R.positionScreen.z||1<R.positionScreen.z)continue;if(-1>K.positionScreen.z||1<K.positionScreen.z)continue;if(-1>da.positionScreen.z||1<da.positionScreen.z)continue;R.positionScreen.x*=D;R.positionScreen.y*=L;K.positionScreen.x*=D;K.positionScreen.y*=L;da.positionScreen.x*=D;da.positionScreen.y*=L;0<N.overdraw&&(g(R.positionScreen,K.positionScreen,N.overdraw),g(K.positionScreen,da.positionScreen,N.overdraw),g(da.positionScreen,R.positionScreen,N.overdraw));qa.setFromPoints([R.positionScreen,
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-K.positionScreen,da.positionScreen]);if(!0===ya.isIntersectionBox(qa)){G=R;m=K;I=da;A=N;w.info.render.vertices+=3;w.info.render.faces++;h(A.opacity);k(A.blending);V=G.positionScreen.x;X=G.positionScreen.y;P=m.positionScreen.x;ga=m.positionScreen.y;wa=I.positionScreen.x;Ha=I.positionScreen.y;var N=V,Q=X,B=P,J=ga,U=wa,Db=Ha;z.beginPath();z.moveTo(N,Q);z.lineTo(B,J);z.lineTo(U,Db);z.closePath();if((A instanceof THREE.MeshLambertMaterial||A instanceof THREE.MeshPhongMaterial)&&null===A.map){za.copy(A.color);
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-Ia.copy(A.emissive);A.vertexColors===THREE.FaceColors&&za.multiply(H.color);fa.copy(ua);Ja.copy(G.positionWorld).add(m.positionWorld).add(I.positionWorld).divideScalar(3);G=Ja;m=H.normalModel;I=fa;H=0;for(N=y.length;H<N;H++)Q=y[H],Ea.copy(Q.color),Q instanceof THREE.DirectionalLight?(B=Da.setFromMatrixPosition(Q.matrixWorld).normalize(),J=m.dot(B),0>=J||(J*=Q.intensity,I.add(Ea.multiplyScalar(J)))):Q instanceof THREE.PointLight&&(B=Da.setFromMatrixPosition(Q.matrixWorld),J=m.dot(Da.subVectors(B,G).normalize()),
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-0>=J||(J*=0==Q.distance?1:1-Math.min(G.distanceTo(B)/Q.distance,1),0!=J&&(J*=Q.intensity,I.add(Ea.multiplyScalar(J)))));fa.multiply(za).add(Ia);!0===A.wireframe?b(fa,A.wireframeLinewidth,A.wireframeLinecap,A.wireframeLinejoin):c(fa)}else A instanceof THREE.MeshBasicMaterial||A instanceof THREE.MeshLambertMaterial||A instanceof THREE.MeshPhongMaterial?null!==A.map?A.map.mapping instanceof THREE.UVMapping&&(ha=H.uvs,f(V,X,P,ga,wa,Ha,ha[0].x,ha[0].y,ha[1].x,ha[1].y,ha[2].x,ha[2].y,A.map)):null!==A.envMap?
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-A.envMap.mapping instanceof THREE.SphericalReflectionMapping?(ja.copy(H.vertexNormalsModel[0]).applyMatrix3(ra),Oa=0.5*ja.x+0.5,Ra=0.5*ja.y+0.5,ja.copy(H.vertexNormalsModel[1]).applyMatrix3(ra),Sa=0.5*ja.x+0.5,Fa=0.5*ja.y+0.5,ja.copy(H.vertexNormalsModel[2]).applyMatrix3(ra),ia=0.5*ja.x+0.5,ma=0.5*ja.y+0.5,f(V,X,P,ga,wa,Ha,Oa,Ra,Sa,Fa,ia,ma,A.envMap)):A.envMap.mapping instanceof THREE.SphericalRefractionMapping&&(ja.copy(H.vertexNormalsModel[0]).applyMatrix3(ra),Oa=-0.5*ja.x+0.5,Ra=-0.5*ja.y+0.5,
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-ja.copy(H.vertexNormalsModel[1]).applyMatrix3(ra),Sa=-0.5*ja.x+0.5,Fa=-0.5*ja.y+0.5,ja.copy(H.vertexNormalsModel[2]).applyMatrix3(ra),ia=-0.5*ja.x+0.5,ma=-0.5*ja.y+0.5,f(V,X,P,ga,wa,Ha,Oa,Ra,Sa,Fa,ia,ma,A.envMap)):(fa.copy(A.color),A.vertexColors===THREE.FaceColors&&fa.multiply(H.color),!0===A.wireframe?b(fa,A.wireframeLinewidth,A.wireframeLinecap,A.wireframeLinejoin):c(fa)):(A instanceof THREE.MeshDepthMaterial?fa.r=fa.g=fa.b=1-q(G.positionScreen.z*G.positionScreen.w,W.near,W.far):A instanceof THREE.MeshNormalMaterial?
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-(ja.copy(H.normalModel).applyMatrix3(ra),fa.setRGB(ja.x,ja.y,ja.z).multiplyScalar(0.5).addScalar(0.5)):fa.setRGB(1,1,1),!0===A.wireframe?b(fa,A.wireframeLinewidth,A.wireframeLinecap,A.wireframeLinejoin):c(fa))}}Z.union(qa)}}}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\t#else\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#endif\n\t#ifdef FOG_EXP2\n\t\tconst float LOG2 = 1.442695;\n\t\tfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\n\t\tfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n\t#endif\n\tgl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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+h)*u,c=(n*g-p*c)*u,f=(n*h-p*f)*u,a=a-q*k-c*l,b=b-m*k-f*l,B.save(),B.transform(q,m,c,f,a,b),B.fill(),B.restore())}else s("rgba(0,0,0,1)"),B.fill()}}function g(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function h(a){A!==a&&(A=B.globalAlpha=a)}function k(a){J!==a&&(a===THREE.NormalBlending?B.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?B.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(B.globalCompositeOperation=
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+"darker"),J=a)}function l(a){H!==a&&(H=B.lineWidth=a)}function n(a){Q!==a&&(Q=B.lineCap=a)}function r(a){Y!==a&&(Y=B.lineJoin=a)}function p(a){G!==a&&(G=B.strokeStyle=a)}function s(a){N!==a&&(N=B.fillStyle=a)}function u(a,b){if(U!==a||la!==b)B.setLineDash([a,b]),U=a,la=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var q=THREE.Math.smoothstep;a=a||{};var w=this,v,t,x,F=new THREE.Projector,y=void 0!==a.canvas?a.canvas:document.createElement("canvas"),I=y.width,z=y.height,E=Math.floor(I/2),L=
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+Math.floor(z/2),B=y.getContext("2d",{alpha:!0===a.alpha}),D=new THREE.Color(0),C=0,A=1,J=0,G=null,N=null,H=null,Q=null,Y=null,U=null,la=0,W,R,K,da;new THREE.RenderableVertex;new THREE.RenderableVertex;var V,X,P,ga,wa,Ha,fa=new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;var za=new THREE.Color,Ia=new THREE.Color,Ea=new THREE.Color,Ga={},ha,Oa,Ra,Sa,Fa,ia,ma,ya=new THREE.Box2,Z=new THREE.Box2,qa=new THREE.Box2,ua=new THREE.Color,Ca=new THREE.Color,va=new THREE.Color,
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+Da=new THREE.Vector3,Ja=new THREE.Vector3,ja=new THREE.Vector3,ra=new THREE.Matrix3;void 0===B.setLineDash&&(B.setLineDash=void 0!==B.mozDash?function(a){B.mozDash=null!==a[0]?a:null}:function(){});this.domElement=y;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};
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+this.setSize=function(a,b,c){I=a*this.devicePixelRatio;z=b*this.devicePixelRatio;y.width=I;y.height=z;E=Math.floor(I/2);L=Math.floor(z/2);1!==this.devicePixelRatio&&!1!==c&&(y.style.width=a+"px",y.style.height=b+"px");ya.min.set(-E,-L);ya.max.set(E,L);Z.min.set(-E,-L);Z.max.set(E,L);A=1;J=0;Y=Q=H=N=G=null;this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){B.setTransform(c*this.devicePixelRatio/I,0,0,-(d*this.devicePixelRatio)/z,a*this.devicePixelRatio,z-b*this.devicePixelRatio);B.translate(E,
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+L)};this.setScissor=function(){};this.enableScissorTest=function(){};this.setClearColor=function(a,b){D.set(a);C=void 0!==b?b:1;Z.min.set(-E,-L);Z.max.set(E,L)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){!1===Z.empty()&&(Z.intersect(ya),Z.expandByScalar(2),1>C&&B.clearRect(Z.min.x|0,Z.min.y|0,Z.max.x-Z.min.x|0,Z.max.y-Z.min.y|
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|
|
+0),0<C&&(k(THREE.NormalBlending),h(1),s("rgba("+Math.floor(255*D.r)+","+Math.floor(255*D.g)+","+Math.floor(255*D.b)+","+C+")"),B.fillRect(Z.min.x|0,Z.min.y|0,Z.max.x-Z.min.x|0,Z.max.y-Z.min.y|0)),Z.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,y){if(!1===y instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();w.info.render.vertices=
|
|
|
+0;w.info.render.faces=0;v=F.projectScene(a,y,this.sortObjects,this.sortElements);t=v.elements;x=v.lights;W=y;ra.getNormalMatrix(y.matrixWorldInverse);ua.setRGB(0,0,0);Ca.setRGB(0,0,0);va.setRGB(0,0,0);for(var A=0,G=x.length;A<G;A++){var z=x[A],D=z.color;z instanceof THREE.AmbientLight?ua.add(D):z instanceof THREE.DirectionalLight?Ca.add(D):z instanceof THREE.PointLight&&va.add(D)}A=0;for(G=t.length;A<G;A++){var H=t[A],N=H.material;if(void 0!==N&&0!==N.opacity){qa.makeEmpty();if(H instanceof THREE.RenderableSprite){R=
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|
+H;R.x*=E;R.y*=L;var z=R,I=H,D=N;h(D.opacity);k(D.blending);var m=I.scale.x*E,I=I.scale.y*L,H=0.5*Math.sqrt(m*m+I*I);qa.min.set(z.x-H,z.y-H);qa.max.set(z.x+H,z.y+H);if(D instanceof THREE.SpriteMaterial||D instanceof THREE.ParticleSystemMaterial){var C=D.map;if(null!==C){!1===C.hasEventListener("update",d)&&(void 0!==C.image&&0<C.image.width&&e(C),C.addEventListener("update",d));H=Ga[C.id];void 0!==H?s(H):s("rgba( 0, 0, 0, 1 )");var J=C.image,H=J.width*C.offset.x,N=J.height*C.offset.y,Q=J.width*C.repeat.x,
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|
+C=J.height*C.repeat.y,J=m/Q,U=I/C;B.save();B.translate(z.x,z.y);0!==D.rotation&&B.rotate(D.rotation);B.translate(-m/2,-I/2);B.scale(J,U);B.translate(-H,-N);B.fillRect(H,N,Q,C)}else s(D.color.getStyle()),B.save(),B.translate(z.x,z.y),0!==D.rotation&&B.rotate(D.rotation),B.scale(m,-I),B.fillRect(-0.5,-0.5,1,1);B.restore()}else D instanceof THREE.SpriteCanvasMaterial&&(p(D.color.getStyle()),s(D.color.getStyle()),B.save(),B.translate(z.x,z.y),0!==D.rotation&&B.rotate(D.rotation),B.scale(m,I),D.program(B),
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|
+B.restore())}else if(H instanceof THREE.RenderableLine){if(R=H.v1,K=H.v2,R.positionScreen.x*=E,R.positionScreen.y*=L,K.positionScreen.x*=E,K.positionScreen.y*=L,qa.setFromPoints([R.positionScreen,K.positionScreen]),!0===ya.isIntersectionBox(qa))if(z=R,D=K,m=H,I=N,h(I.opacity),k(I.blending),B.beginPath(),B.moveTo(z.positionScreen.x,z.positionScreen.y),B.lineTo(D.positionScreen.x,D.positionScreen.y),I instanceof THREE.LineBasicMaterial){l(I.linewidth);n(I.linecap);r(I.linejoin);if(I.vertexColors!==
|
|
|
+THREE.VertexColors)p(I.color.getStyle());else if(H=m.vertexColors[0].getStyle(),m=m.vertexColors[1].getStyle(),H===m)p(H);else{try{var Y=B.createLinearGradient(z.positionScreen.x,z.positionScreen.y,D.positionScreen.x,D.positionScreen.y);Y.addColorStop(0,H);Y.addColorStop(1,m)}catch(la){Y=H}p(Y)}B.stroke();qa.expandByScalar(2*I.linewidth)}else I instanceof THREE.LineDashedMaterial&&(l(I.linewidth),n(I.linecap),r(I.linejoin),p(I.color.getStyle()),u(I.dashSize,I.gapSize),B.stroke(),qa.expandByScalar(2*
|
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|
+I.linewidth),u(null,null))}else if(H instanceof THREE.RenderableFace){R=H.v1;K=H.v2;da=H.v3;if(-1>R.positionScreen.z||1<R.positionScreen.z)continue;if(-1>K.positionScreen.z||1<K.positionScreen.z)continue;if(-1>da.positionScreen.z||1<da.positionScreen.z)continue;R.positionScreen.x*=E;R.positionScreen.y*=L;K.positionScreen.x*=E;K.positionScreen.y*=L;da.positionScreen.x*=E;da.positionScreen.y*=L;0<N.overdraw&&(g(R.positionScreen,K.positionScreen,N.overdraw),g(K.positionScreen,da.positionScreen,N.overdraw),
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|
+g(da.positionScreen,R.positionScreen,N.overdraw));qa.setFromPoints([R.positionScreen,K.positionScreen,da.positionScreen]);if(!0===ya.isIntersectionBox(qa)){D=R;m=K;I=da;z=N;w.info.render.vertices+=3;w.info.render.faces++;h(z.opacity);k(z.blending);V=D.positionScreen.x;X=D.positionScreen.y;P=m.positionScreen.x;ga=m.positionScreen.y;wa=I.positionScreen.x;Ha=I.positionScreen.y;var N=V,Q=X,C=P,J=ga,U=wa,Db=Ha;B.beginPath();B.moveTo(N,Q);B.lineTo(C,J);B.lineTo(U,Db);B.closePath();if((z instanceof THREE.MeshLambertMaterial||
|
|
|
+z instanceof THREE.MeshPhongMaterial)&&null===z.map){za.copy(z.color);Ia.copy(z.emissive);z.vertexColors===THREE.FaceColors&&za.multiply(H.color);fa.copy(ua);Ja.copy(D.positionWorld).add(m.positionWorld).add(I.positionWorld).divideScalar(3);D=Ja;m=H.normalModel;I=fa;H=0;for(N=x.length;H<N;H++)Q=x[H],Ea.copy(Q.color),Q instanceof THREE.DirectionalLight?(C=Da.setFromMatrixPosition(Q.matrixWorld).normalize(),J=m.dot(C),0>=J||(J*=Q.intensity,I.add(Ea.multiplyScalar(J)))):Q instanceof THREE.PointLight&&
|
|
|
+(C=Da.setFromMatrixPosition(Q.matrixWorld),J=m.dot(Da.subVectors(C,D).normalize()),0>=J||(J*=0==Q.distance?1:1-Math.min(D.distanceTo(C)/Q.distance,1),0!=J&&(J*=Q.intensity,I.add(Ea.multiplyScalar(J)))));fa.multiply(za).add(Ia);!0===z.wireframe?b(fa,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(fa)}else z instanceof THREE.MeshBasicMaterial||z instanceof THREE.MeshLambertMaterial||z instanceof THREE.MeshPhongMaterial?null!==z.map?z.map.mapping instanceof THREE.UVMapping&&(ha=H.uvs,
|
|
|
+f(V,X,P,ga,wa,Ha,ha[0].x,ha[0].y,ha[1].x,ha[1].y,ha[2].x,ha[2].y,z.map)):null!==z.envMap?z.envMap.mapping instanceof THREE.SphericalReflectionMapping?(ja.copy(H.vertexNormalsModel[0]).applyMatrix3(ra),Oa=0.5*ja.x+0.5,Ra=0.5*ja.y+0.5,ja.copy(H.vertexNormalsModel[1]).applyMatrix3(ra),Sa=0.5*ja.x+0.5,Fa=0.5*ja.y+0.5,ja.copy(H.vertexNormalsModel[2]).applyMatrix3(ra),ia=0.5*ja.x+0.5,ma=0.5*ja.y+0.5,f(V,X,P,ga,wa,Ha,Oa,Ra,Sa,Fa,ia,ma,z.envMap)):z.envMap.mapping instanceof THREE.SphericalRefractionMapping&&
|
|
|
+(ja.copy(H.vertexNormalsModel[0]).applyMatrix3(ra),Oa=-0.5*ja.x+0.5,Ra=-0.5*ja.y+0.5,ja.copy(H.vertexNormalsModel[1]).applyMatrix3(ra),Sa=-0.5*ja.x+0.5,Fa=-0.5*ja.y+0.5,ja.copy(H.vertexNormalsModel[2]).applyMatrix3(ra),ia=-0.5*ja.x+0.5,ma=-0.5*ja.y+0.5,f(V,X,P,ga,wa,Ha,Oa,Ra,Sa,Fa,ia,ma,z.envMap)):(fa.copy(z.color),z.vertexColors===THREE.FaceColors&&fa.multiply(H.color),!0===z.wireframe?b(fa,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(fa)):(z instanceof THREE.MeshDepthMaterial?
|
|
|
+fa.r=fa.g=fa.b=1-q(D.positionScreen.z*D.positionScreen.w,W.near,W.far):z instanceof THREE.MeshNormalMaterial?(ja.copy(H.normalModel).applyMatrix3(ra),fa.setRGB(ja.x,ja.y,ja.z).multiplyScalar(0.5).addScalar(0.5)):fa.setRGB(1,1,1),!0===z.wireframe?b(fa,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(fa))}}Z.union(qa)}}}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\t#else\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#endif\n\t#ifdef FOG_EXP2\n\t\tconst float LOG2 = 1.442695;\n\t\tfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\n\t\tfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n\t#endif\n\tgl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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|
|
envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\tuniform samplerCube envMap;\n\tuniform float flipEnvMap;\n\tuniform int combine;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\t\tuniform bool useRefract;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\n\tvec3 reflectVec;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = normalize( vec3( vec4( normal, 0.0 ) * viewMatrix ) );\n\t\tif ( useRefract ) {\n\t\t\treflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t} else { \n\t\t\treflectVec = reflect( cameraToVertex, worldNormal );\n\t\t}\n\t#else\n\t\treflectVec = vReflect;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n\t\tvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#endif\n\t#ifdef GAMMA_INPUT\n\t\tcubeColor.xyz *= cubeColor.xyz;\n\t#endif\n\tif ( combine == 1 ) {\n\t\tgl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n\t} else if ( combine == 2 ) {\n\t\tgl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n\t} else {\n\t\tgl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n\t}\n#endif",
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|
|
envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\n\tvarying vec3 vReflect;\n\tuniform float refractionRatio;\n\tuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n\t#ifdef USE_SKINNING\n\t\tvec4 worldPosition = modelMatrix * skinned;\n\t#endif\n\t#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\n\t\tvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n\t#endif\n\t#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\n\t\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\t#endif\n#endif",
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|
envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\n\tvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\n\tworldNormal = normalize( worldNormal );\n\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\tif ( useRefract ) {\n\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t} else {\n\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t}\n#endif",
|
|
@@ -411,21 +411,21 @@ function c(a,b){var c=b.geometry,g=a.faces3,h=3*g.length,k=1*g.length,l=3*g.leng
|
|
|
!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function e(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a,b,c,d){for(var e in b){var f=b[e],g=c[e];if(0<=
|
|
|
f)if(g){var h=g.itemSize;m.bindBuffer(m.ARRAY_BUFFER,g.buffer);k(f);m.vertexAttribPointer(f,h,m.FLOAT,!1,0,d*h*4)}else a.defaultAttributeValues&&(2===a.defaultAttributeValues[e].length?m.vertexAttrib2fv(f,a.defaultAttributeValues[e]):3===a.defaultAttributeValues[e].length&&m.vertexAttrib3fv(f,a.defaultAttributeValues[e]))}l()}function h(){for(var a=0,b=Ka.length;a<b;a++)Ka[a]=0}function k(a){Ka[a]=1;0===ob[a]&&(m.enableVertexAttribArray(a),ob[a]=1)}function l(){for(var a=0,b=ob.length;a<b;a++)ob[a]!==
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|
|
Ka[a]&&(m.disableVertexAttribArray(a),ob[a]=0)}function n(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function r(a,b){return b[0]-a[0]}function p(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)Ia=wa=null,fa=za=ha=Ga=ma=ia=Oa=-1,cb=!0,a[d].render(b,c,ja,ra),Ia=wa=null,fa=za=ha=Ga=ma=ia=Oa=-1,cb=!0}function s(a,b,c,d,e,f,g,h){var k,m,l,n;b?(m=a.length-1,n=b=-1):(m=0,b=a.length,n=1);for(var p=m;p!==b;p+=n)if(k=a[p],k.render){m=k.object;l=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&P.setBlending(k.blending,
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|
|
-k.blendEquation,k.blendSrc,k.blendDst);P.setDepthTest(k.depthTest);P.setDepthWrite(k.depthWrite);G(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}P.setMaterialFaces(k);l instanceof THREE.BufferGeometry?P.renderBufferDirect(d,e,f,k,l,m):P.renderBuffer(d,e,f,k,l,m)}}function u(a,b,c,d,e,f,g){for(var h,k,m=0,l=a.length;m<l;m++)if(h=a[m],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&P.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);P.setDepthTest(h.depthTest);
|
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|
-P.setDepthWrite(h.depthWrite);G(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}P.renderImmediateObject(c,d,e,h,k)}}function q(a,d){var e,f,g;if(void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=new THREE.Matrix3,f=a.geometry,void 0!==f&&void 0===f.__webglInit))if(f.__webglInit=!0,f.addEventListener("dispose",Eb),f instanceof THREE.BufferGeometry)for(g in f.attributes){var h="index"===g?m.ELEMENT_ARRAY_BUFFER:m.ARRAY_BUFFER,k=f.attributes[g];
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|
|
+k.blendEquation,k.blendSrc,k.blendDst);P.setDepthTest(k.depthTest);P.setDepthWrite(k.depthWrite);D(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}P.setMaterialFaces(k);l instanceof THREE.BufferGeometry?P.renderBufferDirect(d,e,f,k,l,m):P.renderBuffer(d,e,f,k,l,m)}}function u(a,b,c,d,e,f,g){for(var h,k,m=0,l=a.length;m<l;m++)if(h=a[m],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&P.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);P.setDepthTest(h.depthTest);
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|
+P.setDepthWrite(h.depthWrite);D(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}P.renderImmediateObject(c,d,e,h,k)}}function q(a,d){var e,f,g;if(void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=new THREE.Matrix3,f=a.geometry,void 0!==f&&void 0===f.__webglInit))if(f.__webglInit=!0,f.addEventListener("dispose",Eb),f instanceof THREE.BufferGeometry)for(g in f.attributes){var h="index"===g?m.ELEMENT_ARRAY_BUFFER:m.ARRAY_BUFFER,k=f.attributes[g];
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|
k.buffer=m.createBuffer();m.bindBuffer(h,k.buffer);m.bufferData(h,k.array,m.STATIC_DRAW)}else if(a instanceof THREE.Mesh)for(e in g=a.material,void 0===f.geometryGroups&&f.makeGroups(g instanceof THREE.MeshFaceMaterial,pb?4294967296:65535),f.geometryGroups){if(g=f.geometryGroups[e],!g.__webglVertexBuffer){h=g;h.__webglVertexBuffer=m.createBuffer();h.__webglNormalBuffer=m.createBuffer();h.__webglTangentBuffer=m.createBuffer();h.__webglColorBuffer=m.createBuffer();h.__webglUVBuffer=m.createBuffer();
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|
|
h.__webglUV2Buffer=m.createBuffer();h.__webglSkinIndicesBuffer=m.createBuffer();h.__webglSkinWeightsBuffer=m.createBuffer();h.__webglFaceBuffer=m.createBuffer();h.__webglLineBuffer=m.createBuffer();var l=k=void 0;if(h.numMorphTargets)for(h.__webglMorphTargetsBuffers=[],k=0,l=h.numMorphTargets;k<l;k++)h.__webglMorphTargetsBuffers.push(m.createBuffer());if(h.numMorphNormals)for(h.__webglMorphNormalsBuffers=[],k=0,l=h.numMorphNormals;k<l;k++)h.__webglMorphNormalsBuffers.push(m.createBuffer());P.info.memory.geometries++;
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|
|
c(g,a);f.verticesNeedUpdate=!0;f.morphTargetsNeedUpdate=!0;f.elementsNeedUpdate=!0;f.uvsNeedUpdate=!0;f.normalsNeedUpdate=!0;f.tangentsNeedUpdate=!0;f.colorsNeedUpdate=!0}}else a instanceof THREE.Line?f.__webglVertexBuffer||(g=f,g.__webglVertexBuffer=m.createBuffer(),g.__webglColorBuffer=m.createBuffer(),g.__webglLineDistanceBuffer=m.createBuffer(),P.info.memory.geometries++,g=f,h=g.vertices.length,g.__vertexArray=new Float32Array(3*h),g.__colorArray=new Float32Array(3*h),g.__lineDistanceArray=new Float32Array(1*
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|
|
h),g.__webglLineCount=h,b(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.lineDistancesNeedUpdate=!0):a instanceof THREE.ParticleSystem&&!f.__webglVertexBuffer&&(g=f,g.__webglVertexBuffer=m.createBuffer(),g.__webglColorBuffer=m.createBuffer(),P.info.memory.geometries++,g=f,h=g.vertices.length,g.__vertexArray=new Float32Array(3*h),g.__colorArray=new Float32Array(3*h),g.__sortArray=[],g.__webglParticleCount=h,b(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0);if(void 0===a.__webglActive){if(a instanceof
|
|
|
THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)w(d.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)g=f.geometryGroups[e],w(d.__webglObjects,g,a)}else a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,w(d.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?d.__webglObjectsImmediate.push({id:null,object:a,opaque:null,transparent:null,z:0}):a instanceof THREE.Sprite?d.__webglSprites.push(a):a instanceof
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|
|
-THREE.LensFlare&&d.__webglFlares.push(a);a.__webglActive=!0}}function w(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function v(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function t(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function y(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Line?E(b.__webglObjects,a):a instanceof THREE.Sprite?x(b.__webglSprites,a):a instanceof THREE.LensFlare?
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|
|
-x(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&E(b.__webglObjectsImmediate,a);delete a.__webglActive}function E(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function x(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function I(a,b,c,d,e){Ea=0;d.needsUpdate&&(d.program&&Fb(d),P.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(P.maxMorphTargets));
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|
|
-var f=!1,g=d.program,h=g.uniforms,k=d.uniforms;g.id!==wa&&(m.useProgram(g.program),wa=g.id,f=!0);d.id!==fa&&(fa=d.id,f=!0);if(f||a!==Ia)m.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),da&&m.uniform1f(h.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Ia&&(Ia=a);if(d.skinning)if(Gb&&e.useVertexTexture){if(null!==h.boneTexture){var l=A();m.uniform1i(h.boneTexture,l);P.setTexture(e.boneTexture,l)}null!==h.boneTextureWidth&&m.uniform1i(h.boneTextureWidth,e.boneTextureWidth);null!==
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|
|
+THREE.LensFlare&&d.__webglFlares.push(a);a.__webglActive=!0}}function w(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function v(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function t(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function x(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Line?F(b.__webglObjects,a):a instanceof THREE.Sprite?y(b.__webglSprites,a):a instanceof THREE.LensFlare?
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|
+y(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&F(b.__webglObjectsImmediate,a);delete a.__webglActive}function F(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function y(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function I(a,b,c,d,e){Ea=0;d.needsUpdate&&(d.program&&Fb(d),P.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(P.maxMorphTargets));
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|
+var f=!1,g=d.program,h=g.uniforms,k=d.uniforms;g.id!==wa&&(m.useProgram(g.program),wa=g.id,f=!0);d.id!==fa&&(fa=d.id,f=!0);if(f||a!==Ia)m.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),da&&m.uniform1f(h.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Ia&&(Ia=a);if(d.skinning)if(Gb&&e.useVertexTexture){if(null!==h.boneTexture){var l=z();m.uniform1i(h.boneTexture,l);P.setTexture(e.boneTexture,l)}null!==h.boneTextureWidth&&m.uniform1i(h.boneTextureWidth,e.boneTextureWidth);null!==
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|
h.boneTextureHeight&&m.uniform1i(h.boneTextureHeight,e.boneTextureHeight)}else null!==h.boneGlobalMatrices&&m.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(cb){var n,p=l=0,q=0,s,r,u,t=Bb,v=t.directional.colors,w=t.directional.positions,
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|
|
-y=t.point.colors,E=t.point.positions,z=t.point.distances,x=t.spot.colors,C=t.spot.positions,G=t.spot.distances,H=t.spot.directions,I=t.spot.anglesCos,J=t.spot.exponents,Q=t.hemi.skyColors,K=t.hemi.groundColors,U=t.hemi.positions,Y=0,ga=0,R=0,X=0,$=0,aa=0,ba=0,Z=0,W=n=0;c=u=W=0;for(f=b.length;c<f;c++)if(n=b[c],!n.onlyShadow)if(s=n.color,r=n.intensity,u=n.distance,n instanceof THREE.AmbientLight)n.visible&&(P.gammaInput?(l+=s.r*s.r,p+=s.g*s.g,q+=s.b*s.b):(l+=s.r,p+=s.g,q+=s.b));else if(n instanceof
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|
-THREE.DirectionalLight){if($+=1,n.visible&&(oa.setFromMatrixPosition(n.matrixWorld),xa.setFromMatrixPosition(n.target.matrixWorld),oa.sub(xa),oa.normalize(),0!==oa.x||0!==oa.y||0!==oa.z))n=3*Y,w[n]=oa.x,w[n+1]=oa.y,w[n+2]=oa.z,P.gammaInput?D(v,n,s,r*r):L(v,n,s,r),Y+=1}else n instanceof THREE.PointLight?(aa+=1,n.visible&&(W=3*ga,P.gammaInput?D(y,W,s,r*r):L(y,W,s,r),xa.setFromMatrixPosition(n.matrixWorld),E[W]=xa.x,E[W+1]=xa.y,E[W+2]=xa.z,z[ga]=u,ga+=1)):n instanceof THREE.SpotLight?(ba+=1,n.visible&&
|
|
|
-(W=3*R,P.gammaInput?D(x,W,s,r*r):L(x,W,s,r),xa.setFromMatrixPosition(n.matrixWorld),C[W]=xa.x,C[W+1]=xa.y,C[W+2]=xa.z,G[R]=u,oa.copy(xa),xa.setFromMatrixPosition(n.target.matrixWorld),oa.sub(xa),oa.normalize(),H[W]=oa.x,H[W+1]=oa.y,H[W+2]=oa.z,I[R]=Math.cos(n.angle),J[R]=n.exponent,R+=1)):n instanceof THREE.HemisphereLight&&(Z+=1,n.visible&&(oa.setFromMatrixPosition(n.matrixWorld),oa.normalize(),0!==oa.x||0!==oa.y||0!==oa.z))&&(u=3*X,U[u]=oa.x,U[u+1]=oa.y,U[u+2]=oa.z,s=n.color,n=n.groundColor,P.gammaInput?
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|
|
-(r*=r,D(Q,u,s,r),D(K,u,n,r)):(L(Q,u,s,r),L(K,u,n,r)),X+=1);c=3*Y;for(f=Math.max(v.length,3*$);c<f;c++)v[c]=0;c=3*ga;for(f=Math.max(y.length,3*aa);c<f;c++)y[c]=0;c=3*R;for(f=Math.max(x.length,3*ba);c<f;c++)x[c]=0;c=3*X;for(f=Math.max(Q.length,3*Z);c<f;c++)Q[c]=0;c=3*X;for(f=Math.max(K.length,3*Z);c<f;c++)K[c]=0;t.directional.length=Y;t.point.length=ga;t.spot.length=R;t.hemi.length=X;t.ambient[0]=l;t.ambient[1]=p;t.ambient[2]=q;cb=!1}c=Bb;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=
|
|
|
+x=t.point.colors,F=t.point.positions,B=t.point.distances,y=t.spot.colors,D=t.spot.positions,A=t.spot.distances,H=t.spot.directions,I=t.spot.anglesCos,J=t.spot.exponents,Q=t.hemi.skyColors,K=t.hemi.groundColors,U=t.hemi.positions,Y=0,ga=0,R=0,X=0,$=0,aa=0,ba=0,Z=0,W=n=0;c=u=W=0;for(f=b.length;c<f;c++)if(n=b[c],!n.onlyShadow)if(s=n.color,r=n.intensity,u=n.distance,n instanceof THREE.AmbientLight)n.visible&&(P.gammaInput?(l+=s.r*s.r,p+=s.g*s.g,q+=s.b*s.b):(l+=s.r,p+=s.g,q+=s.b));else if(n instanceof
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|
|
+THREE.DirectionalLight){if($+=1,n.visible&&(oa.setFromMatrixPosition(n.matrixWorld),xa.setFromMatrixPosition(n.target.matrixWorld),oa.sub(xa),oa.normalize(),0!==oa.x||0!==oa.y||0!==oa.z))n=3*Y,w[n]=oa.x,w[n+1]=oa.y,w[n+2]=oa.z,P.gammaInput?E(v,n,s,r*r):L(v,n,s,r),Y+=1}else n instanceof THREE.PointLight?(aa+=1,n.visible&&(W=3*ga,P.gammaInput?E(x,W,s,r*r):L(x,W,s,r),xa.setFromMatrixPosition(n.matrixWorld),F[W]=xa.x,F[W+1]=xa.y,F[W+2]=xa.z,B[ga]=u,ga+=1)):n instanceof THREE.SpotLight?(ba+=1,n.visible&&
|
|
|
+(W=3*R,P.gammaInput?E(y,W,s,r*r):L(y,W,s,r),xa.setFromMatrixPosition(n.matrixWorld),D[W]=xa.x,D[W+1]=xa.y,D[W+2]=xa.z,A[R]=u,oa.copy(xa),xa.setFromMatrixPosition(n.target.matrixWorld),oa.sub(xa),oa.normalize(),H[W]=oa.x,H[W+1]=oa.y,H[W+2]=oa.z,I[R]=Math.cos(n.angle),J[R]=n.exponent,R+=1)):n instanceof THREE.HemisphereLight&&(Z+=1,n.visible&&(oa.setFromMatrixPosition(n.matrixWorld),oa.normalize(),0!==oa.x||0!==oa.y||0!==oa.z))&&(u=3*X,U[u]=oa.x,U[u+1]=oa.y,U[u+2]=oa.z,s=n.color,n=n.groundColor,P.gammaInput?
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|
|
+(r*=r,E(Q,u,s,r),E(K,u,n,r)):(L(Q,u,s,r),L(K,u,n,r)),X+=1);c=3*Y;for(f=Math.max(v.length,3*$);c<f;c++)v[c]=0;c=3*ga;for(f=Math.max(x.length,3*aa);c<f;c++)x[c]=0;c=3*R;for(f=Math.max(y.length,3*ba);c<f;c++)y[c]=0;c=3*X;for(f=Math.max(Q.length,3*Z);c<f;c++)Q[c]=0;c=3*X;for(f=Math.max(K.length,3*Z);c<f;c++)K[c]=0;t.directional.length=Y;t.point.length=ga;t.spot.length=R;t.hemi.length=X;t.ambient[0]=l;t.ambient[1]=p;t.ambient[2]=q;cb=!1}c=Bb;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=
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|
|
c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=c.point.distances;k.spotLightColor.value=c.spot.colors;k.spotLightPosition.value=c.spot.positions;k.spotLightDistance.value=c.spot.distances;k.spotLightDirection.value=c.spot.directions;k.spotLightAngleCos.value=c.spot.anglesCos;k.spotLightExponent.value=c.spot.exponents;k.hemisphereLightSkyColor.value=c.hemi.skyColors;
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|
k.hemisphereLightGroundColor.value=c.hemi.groundColors;k.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;P.gammaInput?k.diffuse.value.copyGammaToLinear(d.color):k.diffuse.value=d.color;k.map.value=d.map;k.lightMap.value=d.lightMap;k.specularMap.value=d.specularMap;d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale);d.normalMap&&(k.normalMap.value=
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|
d.normalMap,k.normalScale.value.copy(d.normalScale));var V;d.map?V=d.map:d.specularMap?V=d.specularMap:d.normalMap?V=d.normalMap:d.bumpMap&&(V=d.bumpMap);void 0!==V&&(c=V.offset,V=V.repeat,k.offsetRepeat.value.set(c.x,c.y,V.x,V.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio;k.combine.value=d.combine;k.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof
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|
@@ -434,15 +434,15 @@ k.emissive.value.copyGammaToLinear(d.emissive),k.specular.value.copyGammaToLinea
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|
(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(k.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(c=V=0,f=b.length;c<f;c++)l=b[c],l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)&&(k.shadowMap.value[V]=l.shadowMap,k.shadowMapSize.value[V]=l.shadowMapSize,k.shadowMatrix.value[V]=l.shadowMatrix,k.shadowDarkness.value[V]=l.shadowDarkness,k.shadowBias.value[V]=
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|
l.shadowBias,V++);b=d.uniformsList;k=0;for(V=b.length;k<V;k++)if(f=g.uniforms[b[k][1]])if(c=b[k][0],p=c.type,l=c.value,"i"===p)m.uniform1i(f,l);else if("f"===p)m.uniform1f(f,l);else if("v2"===p)m.uniform2f(f,l.x,l.y);else if("v3"===p)m.uniform3f(f,l.x,l.y,l.z);else if("v4"===p)m.uniform4f(f,l.x,l.y,l.z,l.w);else if("c"===p)m.uniform3f(f,l.r,l.g,l.b);else if("iv1"===p)m.uniform1iv(f,l);else if("iv"===p)m.uniform3iv(f,l);else if("fv1"===p)m.uniform1fv(f,l);else if("fv"===p)m.uniform3fv(f,l);else if("v2v"===
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|
p){void 0===c._array&&(c._array=new Float32Array(2*l.length));p=0;for(q=l.length;p<q;p++)t=2*p,c._array[t]=l[p].x,c._array[t+1]=l[p].y;m.uniform2fv(f,c._array)}else if("v3v"===p){void 0===c._array&&(c._array=new Float32Array(3*l.length));p=0;for(q=l.length;p<q;p++)t=3*p,c._array[t]=l[p].x,c._array[t+1]=l[p].y,c._array[t+2]=l[p].z;m.uniform3fv(f,c._array)}else if("v4v"===p){void 0===c._array&&(c._array=new Float32Array(4*l.length));p=0;for(q=l.length;p<q;p++)t=4*p,c._array[t]=l[p].x,c._array[t+1]=
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|
-l[p].y,c._array[t+2]=l[p].z,c._array[t+3]=l[p].w;m.uniform4fv(f,c._array)}else if("m4"===p)void 0===c._array&&(c._array=new Float32Array(16)),l.flattenToArray(c._array),m.uniformMatrix4fv(f,!1,c._array);else if("m4v"===p){void 0===c._array&&(c._array=new Float32Array(16*l.length));p=0;for(q=l.length;p<q;p++)l[p].flattenToArrayOffset(c._array,16*p);m.uniformMatrix4fv(f,!1,c._array)}else if("t"===p){if(t=l,l=A(),m.uniform1i(f,l),t)if(t.image instanceof Array&&6===t.image.length){if(c=t,f=l,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||
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|
|
-(c.addEventListener("dispose",Hb),c.image.__webglTextureCube=m.createTexture(),P.info.memory.textures++);m.activeTexture(m.TEXTURE0+f);m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;l=[];for(p=0;6>p;p++)P.autoScaleCubemaps&&!f?(q=l,t=p,v=c.image[p],y=dc,v.width<=y&&v.height<=y||(E=Math.max(v.width,v.height),w=Math.floor(v.width*y/E),y=Math.floor(v.height*y/E),E=document.createElement("canvas"),E.width=
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|
-w,E.height=y,E.getContext("2d").drawImage(v,0,0,v.width,v.height,0,0,w,y),v=E),q[t]=v):l[p]=c.image[p];p=l[0];q=THREE.Math.isPowerOfTwo(p.width)&&THREE.Math.isPowerOfTwo(p.height);t=F(c.format);v=F(c.type);B(m.TEXTURE_CUBE_MAP,c,q);for(p=0;6>p;p++)if(f)for(y=l[p].mipmaps,E=0,z=y.length;E<z;E++)w=y[E],c.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,E,t,w.width,w.height,0,w.data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,E,t,w.width,w.height,0,t,v,w.data);else m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+
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|
-p,0,t,t,v,l[p]);c.generateMipmaps&&q&&m.generateMipmap(m.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else m.activeTexture(m.TEXTURE0+f),m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else t instanceof THREE.WebGLRenderTargetCube?(c=t,m.activeTexture(m.TEXTURE0+l),m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture)):P.setTexture(t,l)}else if("tv"===p){void 0===c._array&&(c._array=[]);p=0;for(q=c.value.length;p<q;p++)c._array[p]=A();m.uniform1iv(f,c._array);p=0;for(q=
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|
+l[p].y,c._array[t+2]=l[p].z,c._array[t+3]=l[p].w;m.uniform4fv(f,c._array)}else if("m4"===p)void 0===c._array&&(c._array=new Float32Array(16)),l.flattenToArray(c._array),m.uniformMatrix4fv(f,!1,c._array);else if("m4v"===p){void 0===c._array&&(c._array=new Float32Array(16*l.length));p=0;for(q=l.length;p<q;p++)l[p].flattenToArrayOffset(c._array,16*p);m.uniformMatrix4fv(f,!1,c._array)}else if("t"===p){if(t=l,l=z(),m.uniform1i(f,l),t)if(t.image instanceof Array&&6===t.image.length){if(c=t,f=l,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||
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|
|
+(c.addEventListener("dispose",Hb),c.image.__webglTextureCube=m.createTexture(),P.info.memory.textures++);m.activeTexture(m.TEXTURE0+f);m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;l=[];for(p=0;6>p;p++)P.autoScaleCubemaps&&!f?(q=l,t=p,v=c.image[p],x=dc,v.width<=x&&v.height<=x||(F=Math.max(v.width,v.height),w=Math.floor(v.width*x/F),x=Math.floor(v.height*x/F),F=document.createElement("canvas"),F.width=
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|
+w,F.height=x,F.getContext("2d").drawImage(v,0,0,v.width,v.height,0,0,w,x),v=F),q[t]=v):l[p]=c.image[p];p=l[0];q=THREE.Math.isPowerOfTwo(p.width)&&THREE.Math.isPowerOfTwo(p.height);t=G(c.format);v=G(c.type);C(m.TEXTURE_CUBE_MAP,c,q);for(p=0;6>p;p++)if(f)for(x=l[p].mipmaps,F=0,B=x.length;F<B;F++)w=x[F],c.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,F,t,w.width,w.height,0,w.data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,F,t,w.width,w.height,0,t,v,w.data);else m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+
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|
+p,0,t,t,v,l[p]);c.generateMipmaps&&q&&m.generateMipmap(m.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else m.activeTexture(m.TEXTURE0+f),m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else t instanceof THREE.WebGLRenderTargetCube?(c=t,m.activeTexture(m.TEXTURE0+l),m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture)):P.setTexture(t,l)}else if("tv"===p){void 0===c._array&&(c._array=[]);p=0;for(q=c.value.length;p<q;p++)c._array[p]=z();m.uniform1iv(f,c._array);p=0;for(q=
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|
c.value.length;p<q;p++)t=c.value[p],l=c._array[p],t&&P.setTexture(t,l)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+p);(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition&&(xa.setFromMatrixPosition(a.matrixWorld),m.uniform3f(h.cameraPosition,xa.x,xa.y,xa.z));(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&m.uniformMatrix4fv(h.viewMatrix,
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|
|
-!1,a.matrixWorldInverse.elements)}m.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&m.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&m.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function A(){var a=Ea;a>=Cb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Cb);Ea+=1;return a}function D(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function L(a,b,c,
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|
-d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function z(a){a!==ua&&(m.lineWidth(a),ua=a)}function G(a,b,c){ya!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),ya=a);!a||Z===b&&qa===c||(m.polygonOffset(b,c),Z=b,qa=c)}function B(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,F(b.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,F(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,F(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,F(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),
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|
-m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,J(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,J(b.minFilter)));db&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(m.texParameterf(a,db.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Ib)),b.__oldAnisotropy=b.anisotropy)}function C(a,b){m.bindRenderbuffer(m.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,
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|
-m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a)):m.renderbufferStorage(m.RENDERBUFFER,m.RGBA4,b.width,b.height)}function J(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?m.NEAREST:m.LINEAR}function F(a){if(a===THREE.RepeatWrapping)return m.REPEAT;if(a===THREE.ClampToEdgeWrapping)return m.CLAMP_TO_EDGE;
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|
+!1,a.matrixWorldInverse.elements)}m.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&m.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&m.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function z(){var a=Ea;a>=Cb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Cb);Ea+=1;return a}function E(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function L(a,b,c,
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|
+d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function B(a){a!==ua&&(m.lineWidth(a),ua=a)}function D(a,b,c){ya!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),ya=a);!a||Z===b&&qa===c||(m.polygonOffset(b,c),Z=b,qa=c)}function C(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,G(b.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,G(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,G(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,G(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),
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|
+m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,J(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,J(b.minFilter)));db&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(m.texParameterf(a,db.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Ib)),b.__oldAnisotropy=b.anisotropy)}function A(a,b){m.bindRenderbuffer(m.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,
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|
+m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a)):m.renderbufferStorage(m.RENDERBUFFER,m.RGBA4,b.width,b.height)}function J(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?m.NEAREST:m.LINEAR}function G(a){if(a===THREE.RepeatWrapping)return m.REPEAT;if(a===THREE.ClampToEdgeWrapping)return m.CLAMP_TO_EDGE;
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|
if(a===THREE.MirroredRepeatWrapping)return m.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return m.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return m.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return m.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return m.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return m.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return m.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return m.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return m.UNSIGNED_SHORT_4_4_4_4;
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if(a===THREE.UnsignedShort5551Type)return m.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return m.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return m.BYTE;if(a===THREE.ShortType)return m.SHORT;if(a===THREE.UnsignedShortType)return m.UNSIGNED_SHORT;if(a===THREE.IntType)return m.INT;if(a===THREE.UnsignedIntType)return m.UNSIGNED_INT;if(a===THREE.FloatType)return m.FLOAT;if(a===THREE.AlphaFormat)return m.ALPHA;if(a===THREE.RGBFormat)return m.RGB;if(a===THREE.RGBAFormat)return m.RGBA;if(a===
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THREE.LuminanceFormat)return m.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return m.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return m.FUNC_ADD;if(a===THREE.SubtractEquation)return m.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return m.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return m.ZERO;if(a===THREE.OneFactor)return m.ONE;if(a===THREE.SrcColorFactor)return m.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return m.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return m.SRC_ALPHA;if(a===
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@@ -471,7 +471,7 @@ a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=m.createBuffer());a.hasColors&&
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|
2,m.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,a.colorArray,m.DYNAMIC_DRAW),k(b.attributes.color),m.vertexAttribPointer(b.attributes.color,3,m.FLOAT,!1,0,0));l();m.drawArrays(m.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var k=I(a,b,c,d,f);a=k.attributes;b=e.attributes;c=!1;k=16777215*e.id+2*k.id+(d.wireframe?1:0);k!==za&&(za=k,c=!0);c&&h();if(f instanceof
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THREE.Mesh)if(f=b.index){var l;f.array instanceof Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2);e=e.offsets;if(0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.TRIANGLES,f.array.length,k,0),P.info.render.calls++,P.info.render.vertices+=f.array.length,P.info.render.faces+=f.array.length/3;else{c=!0;for(var p=0,n=e.length;p<n;p++){var q=e[p].index;c&&(g(d,a,b,q),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer));m.drawElements(m.TRIANGLES,e[p].count,
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|
k,e[p].start*l);P.info.render.calls++;P.info.render.vertices+=e[p].count;P.info.render.faces+=e[p].count/3}}}else c&&g(d,a,b,0),d=e.attributes.position,m.drawArrays(m.TRIANGLES,0,d.array.length/3),P.info.render.calls++,P.info.render.vertices+=d.array.length/3,P.info.render.faces+=d.array.length/9;else if(f instanceof THREE.ParticleSystem)c&&g(d,a,b,0),d=b.position,m.drawArrays(m.POINTS,0,d.array.length/3),P.info.render.calls++,P.info.render.points+=d.array.length/3;else if(f instanceof THREE.Line)if(k=
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|
-f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,z(d.linewidth),f=b.index)if(f.array instanceof Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2),e=e.offsets,0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,f.array.length,k,0),P.info.render.calls++,P.info.render.vertices+=f.array.length;else for(1<e.length&&(c=!0),p=0,n=e.length;p<n;p++)q=e[p].index,c&&(g(d,a,b,q),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[p].count,
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|
+f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,B(d.linewidth),f=b.index)if(f.array instanceof Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2),e=e.offsets,0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,f.array.length,k,0),P.info.render.calls++,P.info.render.vertices+=f.array.length;else for(1<e.length&&(c=!0),p=0,n=e.length;p<n;p++)q=e[p].index,c&&(g(d,a,b,q),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[p].count,
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|
k,e[p].start*l),P.info.render.calls++,P.info.render.vertices+=e[p].count;else c&&g(d,a,b,0),d=b.position,m.drawArrays(k,0,d.array.length/3),P.info.render.calls++,P.info.render.points+=d.array.length/3}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,p;c=I(a,b,c,d,f);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==za&&(za=c,a=!0);a&&h();if(!d.morphTargets&&0<=b.position)a&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),k(b.position),m.vertexAttribPointer(b.position,
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|
3,m.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0)):0<=c.position&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var n=0;p=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;n<d.numSupportedMorphTargets&&
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|
n<p.length;)0<=c["morphTarget"+n]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[p[n]]),k(c["morphTarget"+n]),m.vertexAttribPointer(c["morphTarget"+n],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+n]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[p[n]]),k(c["morphNormal"+n]),m.vertexAttribPointer(c["morphNormal"+n],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[n]=g[p[n]],n++}else{p=[];g=f.morphTargetInfluences;var q,s=g.length;for(q=0;q<s;q++)n=g[q],0<n&&p.push([n,
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|
@@ -480,32 +480,32 @@ n]),m.vertexAttribPointer(c["morphNormal"+n],3,m.FLOAT,!1,0,0)),f.__webglMorphTa
|
|
|
m.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,m.FLOAT,!1,0,0));0<=b.color&&(0<f.geometry.colors.length||0<f.geometry.faces.length?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglColorBuffer),k(b.color),m.vertexAttribPointer(b.color,3,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglNormalBuffer),k(b.normal),m.vertexAttribPointer(b.normal,3,m.FLOAT,!1,0,0));0<=b.tangent&&(m.bindBuffer(m.ARRAY_BUFFER,
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|
|
e.__webglTangentBuffer),k(b.tangent),m.vertexAttribPointer(b.tangent,4,m.FLOAT,!1,0,0));0<=b.uv&&(f.geometry.faceVertexUvs[0]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUVBuffer),k(b.uv),m.vertexAttribPointer(b.uv,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(f.geometry.faceVertexUvs[1]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUV2Buffer),k(b.uv2),m.vertexAttribPointer(b.uv2,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv2,
|
|
|
d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k(b.skinIndex),m.vertexAttribPointer(b.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k(b.skinWeight),m.vertexAttribPointer(b.skinWeight,4,m.FLOAT,!1,0,0));0<=b.lineDistance&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k(b.lineDistance),m.vertexAttribPointer(b.lineDistance,1,m.FLOAT,!1,0,0))}l();f instanceof THREE.Mesh?
|
|
|
-(f=e.__typeArray===Uint32Array?m.UNSIGNED_INT:m.UNSIGNED_SHORT,d.wireframe?(z(d.wireframeLinewidth),a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),m.drawElements(m.LINES,e.__webglLineCount,f,0)):(a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),m.drawElements(m.TRIANGLES,e.__webglFaceCount,f,0)),P.info.render.calls++,P.info.render.vertices+=e.__webglFaceCount,P.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,
|
|
|
-z(d.linewidth),m.drawArrays(f,0,e.__webglLineCount),P.info.render.calls++):f instanceof THREE.ParticleSystem&&(m.drawArrays(m.POINTS,0,e.__webglParticleCount),P.info.render.calls++,P.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,k=a.__lights,l=a.fog;fa=-1;cb=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();
|
|
|
+(f=e.__typeArray===Uint32Array?m.UNSIGNED_INT:m.UNSIGNED_SHORT,d.wireframe?(B(d.wireframeLinewidth),a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),m.drawElements(m.LINES,e.__webglLineCount,f,0)):(a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),m.drawElements(m.TRIANGLES,e.__webglFaceCount,f,0)),P.info.render.calls++,P.info.render.vertices+=e.__webglFaceCount,P.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,
|
|
|
+B(d.linewidth),m.drawArrays(f,0,e.__webglLineCount),P.info.render.calls++):f instanceof THREE.ParticleSystem&&(m.drawArrays(m.POINTS,0,e.__webglParticleCount),P.info.render.calls++,P.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,k=a.__lights,l=a.fog;fa=-1;cb=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();
|
|
|
b.matrixWorldInverse.getInverse(b.matrixWorld);Pb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ab.setFromMatrix(Pb);this.autoUpdateObjects&&this.initWebGLObjects(a);p(this.renderPluginsPre,a,b);P.info.render.calls=0;P.info.render.vertices=0;P.info.render.faces=0;P.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=
|
|
|
!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||Ab.intersectsObject(g))){var q=g;q._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,q.matrixWorld);q._normalMatrix.getNormalMatrix(q._modelViewMatrix);var q=f,r=q.object,t=q.buffer,v=r.geometry,r=r.material;r instanceof THREE.MeshFaceMaterial?(r=r.materials[v instanceof THREE.BufferGeometry?0:t.materialIndex],r.transparent?(q.transparent=r,q.opaque=null):(q.opaque=r,q.transparent=null)):r&&(r.transparent?
|
|
|
(q.transparent=r,q.opaque=null):(q.opaque=r,q.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(xa.setFromMatrixPosition(g.matrixWorld),xa.applyProjection(Pb),f.z=xa.z))}this.sortObjects&&h.sort(n);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,g.transparent?(f.transparent=
|
|
|
-g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),G(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),s(a.__webglObjects,!1,"",b,k,l,!0,d),u(a.__webglObjectsImmediate,"",b,k,l,!1,d)):(d=null,this.setBlending(THREE.NoBlending),s(a.__webglObjects,!0,"opaque",b,k,l,!1,d),u(a.__webglObjectsImmediate,"opaque",b,k,l,!1,d),s(a.__webglObjects,
|
|
|
+g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),D(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),s(a.__webglObjects,!1,"",b,k,l,!0,d),u(a.__webglObjectsImmediate,"",b,k,l,!1,d)):(d=null,this.setBlending(THREE.NoBlending),s(a.__webglObjects,!0,"opaque",b,k,l,!1,d),u(a.__webglObjectsImmediate,"opaque",b,k,l,!1,d),s(a.__webglObjects,
|
|
|
!1,"transparent",b,k,l,!0,d),u(a.__webglObjectsImmediate,"transparent",b,k,l,!0,d));p(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture),m.generateMipmap(m.TEXTURE_CUBE_MAP),m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,c.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,null)));this.setDepthTest(!0);
|
|
|
-this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=I(a,b,c,d,e);za=-1;P.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,m,Ab):e.render(function(a){P.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)q(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)y(a.__objectsRemoved[0],
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|
|
-a),a.__objectsRemoved.splice(0,1);for(var b=0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&y(h,a),q(h,a));var k=h,l=k.geometry,p=void 0,n=void 0,s=void 0;if(l instanceof THREE.BufferGeometry){var u=m.DYNAMIC_DRAW,w=l.attributes,E=void 0,z=void 0;for(E in w)z=w[E],z.needsUpdate&&("index"===E?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.buffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,z.array,u)):(m.bindBuffer(m.ARRAY_BUFFER,z.buffer),m.bufferData(m.ARRAY_BUFFER,
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|
|
-z.array,u)),z.needsUpdate=!1)}else if(k instanceof THREE.Mesh){for(var A=0,D=l.geometryGroupsList.length;A<D;A++)if(p=l.geometryGroupsList[A],s=d(k,p),l.buffersNeedUpdate&&c(p,k),n=s.attributes&&v(s),l.verticesNeedUpdate||l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||n){var x=p,C=k,G=m.DYNAMIC_DRAW,H=!l.dynamic,F=s;if(x.__inittedArrays){var I=e(F),P=F.vertexColors?F.vertexColors:!1,N=f(F),L=I===THREE.SmoothShading,B=
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|
|
-void 0,J=void 0,Q=void 0,K=void 0,U=void 0,fa=void 0,Y=void 0,ga=void 0,R=void 0,V=void 0,W=void 0,$=void 0,aa=void 0,ba=void 0,wa=void 0,X=void 0,Z=void 0,da=void 0,Ia=void 0,Ga=void 0,Ea=void 0,ia=void 0,za=void 0,ja=void 0,Ha=void 0,la=void 0,oa=void 0,qa=void 0,ra=void 0,ha=void 0,ya=void 0,Fa=void 0,Ca=void 0,Da=void 0,ma=void 0,Ka=void 0,ua=void 0,va=void 0,Oa=void 0,Ja=void 0,ab=0,bb=0,Ra=0,Sa=0,Pa=0,eb=0,Ta=0,qb=0,Ya=0,ta=0,Aa=0,O=0,Qa=void 0,fb=x.__vertexArray,cb=x.__uvArray,db=x.__uv2Array,
|
|
|
-tb=x.__normalArray,Ua=x.__tangentArray,gb=x.__colorArray,Va=x.__skinIndexArray,Wa=x.__skinWeightArray,ob=x.__morphTargetsArrays,sb=x.__morphNormalsArrays,pb=x.__webglCustomAttributesList,M=void 0,Tb=x.__faceArray,ub=x.__lineArray,La=C.geometry,Ab=La.elementsNeedUpdate,xb=La.uvsNeedUpdate,Db=La.normalsNeedUpdate,Gb=La.tangentsNeedUpdate,Hb=La.colorsNeedUpdate,Jb=La.morphTargetsNeedUpdate,fc=La.vertices,ea=x.faces3,hb=La.faces,Bb=La.faceVertexUvs[0],Cb=La.faceVertexUvs[1],gc=La.skinIndices,Ub=La.skinWeights,
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|
|
-Vb=La.morphTargets,Eb=La.morphNormals;if(La.verticesNeedUpdate){B=0;for(J=ea.length;B<J;B++)K=hb[ea[B]],$=fc[K.a],aa=fc[K.b],ba=fc[K.c],fb[bb]=$.x,fb[bb+1]=$.y,fb[bb+2]=$.z,fb[bb+3]=aa.x,fb[bb+4]=aa.y,fb[bb+5]=aa.z,fb[bb+6]=ba.x,fb[bb+7]=ba.y,fb[bb+8]=ba.z,bb+=9;m.bindBuffer(m.ARRAY_BUFFER,x.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,fb,G)}if(Jb)for(ma=0,Ka=Vb.length;ma<Ka;ma++){B=Aa=0;for(J=ea.length;B<J;B++)Oa=ea[B],K=hb[Oa],$=Vb[ma].vertices[K.a],aa=Vb[ma].vertices[K.b],ba=Vb[ma].vertices[K.c],
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|
|
-ua=ob[ma],ua[Aa]=$.x,ua[Aa+1]=$.y,ua[Aa+2]=$.z,ua[Aa+3]=aa.x,ua[Aa+4]=aa.y,ua[Aa+5]=aa.z,ua[Aa+6]=ba.x,ua[Aa+7]=ba.y,ua[Aa+8]=ba.z,F.morphNormals&&(L?(Ja=Eb[ma].vertexNormals[Oa],da=Ja.a,Ia=Ja.b,Ga=Ja.c):Ga=Ia=da=Eb[ma].faceNormals[Oa],va=sb[ma],va[Aa]=da.x,va[Aa+1]=da.y,va[Aa+2]=da.z,va[Aa+3]=Ia.x,va[Aa+4]=Ia.y,va[Aa+5]=Ia.z,va[Aa+6]=Ga.x,va[Aa+7]=Ga.y,va[Aa+8]=Ga.z),Aa+=9;m.bindBuffer(m.ARRAY_BUFFER,x.__webglMorphTargetsBuffers[ma]);m.bufferData(m.ARRAY_BUFFER,ob[ma],G);F.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,
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|
-x.__webglMorphNormalsBuffers[ma]),m.bufferData(m.ARRAY_BUFFER,sb[ma],G))}if(Ub.length){B=0;for(J=ea.length;B<J;B++)K=hb[ea[B]],ja=Ub[K.a],Ha=Ub[K.b],la=Ub[K.c],Wa[ta]=ja.x,Wa[ta+1]=ja.y,Wa[ta+2]=ja.z,Wa[ta+3]=ja.w,Wa[ta+4]=Ha.x,Wa[ta+5]=Ha.y,Wa[ta+6]=Ha.z,Wa[ta+7]=Ha.w,Wa[ta+8]=la.x,Wa[ta+9]=la.y,Wa[ta+10]=la.z,Wa[ta+11]=la.w,oa=gc[K.a],qa=gc[K.b],ra=gc[K.c],Va[ta]=oa.x,Va[ta+1]=oa.y,Va[ta+2]=oa.z,Va[ta+3]=oa.w,Va[ta+4]=qa.x,Va[ta+5]=qa.y,Va[ta+6]=qa.z,Va[ta+7]=qa.w,Va[ta+8]=ra.x,Va[ta+9]=ra.y,Va[ta+
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|
|
-10]=ra.z,Va[ta+11]=ra.w,ta+=12;0<ta&&(m.bindBuffer(m.ARRAY_BUFFER,x.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,Va,G),m.bindBuffer(m.ARRAY_BUFFER,x.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,Wa,G))}if(Hb&&P){B=0;for(J=ea.length;B<J;B++)K=hb[ea[B]],Y=K.vertexColors,ga=K.color,3===Y.length&&P===THREE.VertexColors?(Ea=Y[0],ia=Y[1],za=Y[2]):za=ia=Ea=ga,gb[Ya]=Ea.r,gb[Ya+1]=Ea.g,gb[Ya+2]=Ea.b,gb[Ya+3]=ia.r,gb[Ya+4]=ia.g,gb[Ya+5]=ia.b,gb[Ya+6]=za.r,gb[Ya+7]=za.g,gb[Ya+8]=za.b,Ya+=9;
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|
-0<Ya&&(m.bindBuffer(m.ARRAY_BUFFER,x.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,gb,G))}if(Gb&&La.hasTangents){B=0;for(J=ea.length;B<J;B++)K=hb[ea[B]],R=K.vertexTangents,wa=R[0],X=R[1],Z=R[2],Ua[Ta]=wa.x,Ua[Ta+1]=wa.y,Ua[Ta+2]=wa.z,Ua[Ta+3]=wa.w,Ua[Ta+4]=X.x,Ua[Ta+5]=X.y,Ua[Ta+6]=X.z,Ua[Ta+7]=X.w,Ua[Ta+8]=Z.x,Ua[Ta+9]=Z.y,Ua[Ta+10]=Z.z,Ua[Ta+11]=Z.w,Ta+=12;m.bindBuffer(m.ARRAY_BUFFER,x.__webglTangentBuffer);m.bufferData(m.ARRAY_BUFFER,Ua,G)}if(Db&&I){B=0;for(J=ea.length;B<J;B++)if(K=hb[ea[B]],
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|
-U=K.vertexNormals,fa=K.normal,3===U.length&&L)for(ha=0;3>ha;ha++)Fa=U[ha],tb[eb]=Fa.x,tb[eb+1]=Fa.y,tb[eb+2]=Fa.z,eb+=3;else for(ha=0;3>ha;ha++)tb[eb]=fa.x,tb[eb+1]=fa.y,tb[eb+2]=fa.z,eb+=3;m.bindBuffer(m.ARRAY_BUFFER,x.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,tb,G)}if(xb&&Bb&&N){B=0;for(J=ea.length;B<J;B++)if(Q=ea[B],V=Bb[Q],void 0!==V)for(ha=0;3>ha;ha++)Ca=V[ha],cb[Ra]=Ca.x,cb[Ra+1]=Ca.y,Ra+=2;0<Ra&&(m.bindBuffer(m.ARRAY_BUFFER,x.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,cb,G))}if(xb&&
|
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|
-Cb&&N){B=0;for(J=ea.length;B<J;B++)if(Q=ea[B],W=Cb[Q],void 0!==W)for(ha=0;3>ha;ha++)Da=W[ha],db[Sa]=Da.x,db[Sa+1]=Da.y,Sa+=2;0<Sa&&(m.bindBuffer(m.ARRAY_BUFFER,x.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,db,G))}if(Ab){B=0;for(J=ea.length;B<J;B++)Tb[Pa]=ab,Tb[Pa+1]=ab+1,Tb[Pa+2]=ab+2,Pa+=3,ub[qb]=ab,ub[qb+1]=ab+1,ub[qb+2]=ab,ub[qb+3]=ab+2,ub[qb+4]=ab+1,ub[qb+5]=ab+2,qb+=6,ab+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,x.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,Tb,G);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
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|
-x.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,ub,G)}if(pb)for(ha=0,ya=pb.length;ha<ya;ha++)if(M=pb[ha],M.__original.needsUpdate){O=0;if(1===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=0,J=ea.length;B<J;B++)K=hb[ea[B]],M.array[O]=M.value[K.a],M.array[O+1]=M.value[K.b],M.array[O+2]=M.value[K.c],O+=3;else{if("faces"===M.boundTo)for(B=0,J=ea.length;B<J;B++)Qa=M.value[ea[B]],M.array[O]=Qa,M.array[O+1]=Qa,M.array[O+2]=Qa,O+=3}else if(2===M.size)if(void 0===M.boundTo||"vertices"===
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|
-M.boundTo)for(B=0,J=ea.length;B<J;B++)K=hb[ea[B]],$=M.value[K.a],aa=M.value[K.b],ba=M.value[K.c],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=aa.x,M.array[O+3]=aa.y,M.array[O+4]=ba.x,M.array[O+5]=ba.y,O+=6;else{if("faces"===M.boundTo)for(B=0,J=ea.length;B<J;B++)ba=aa=$=Qa=M.value[ea[B]],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=aa.x,M.array[O+3]=aa.y,M.array[O+4]=ba.x,M.array[O+5]=ba.y,O+=6}else if(3===M.size){var sa;sa="c"===M.type?["r","g","b"]:["x","y","z"];if(void 0===M.boundTo||"vertices"===
|
|
|
-M.boundTo)for(B=0,J=ea.length;B<J;B++)K=hb[ea[B]],$=M.value[K.a],aa=M.value[K.b],ba=M.value[K.c],M.array[O]=$[sa[0]],M.array[O+1]=$[sa[1]],M.array[O+2]=$[sa[2]],M.array[O+3]=aa[sa[0]],M.array[O+4]=aa[sa[1]],M.array[O+5]=aa[sa[2]],M.array[O+6]=ba[sa[0]],M.array[O+7]=ba[sa[1]],M.array[O+8]=ba[sa[2]],O+=9;else if("faces"===M.boundTo)for(B=0,J=ea.length;B<J;B++)ba=aa=$=Qa=M.value[ea[B]],M.array[O]=$[sa[0]],M.array[O+1]=$[sa[1]],M.array[O+2]=$[sa[2]],M.array[O+3]=aa[sa[0]],M.array[O+4]=aa[sa[1]],M.array[O+
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|
-5]=aa[sa[2]],M.array[O+6]=ba[sa[0]],M.array[O+7]=ba[sa[1]],M.array[O+8]=ba[sa[2]],O+=9;else if("faceVertices"===M.boundTo)for(B=0,J=ea.length;B<J;B++)Qa=M.value[ea[B]],$=Qa[0],aa=Qa[1],ba=Qa[2],M.array[O]=$[sa[0]],M.array[O+1]=$[sa[1]],M.array[O+2]=$[sa[2]],M.array[O+3]=aa[sa[0]],M.array[O+4]=aa[sa[1]],M.array[O+5]=aa[sa[2]],M.array[O+6]=ba[sa[0]],M.array[O+7]=ba[sa[1]],M.array[O+8]=ba[sa[2]],O+=9}else if(4===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=0,J=ea.length;B<J;B++)K=hb[ea[B]],
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|
|
-$=M.value[K.a],aa=M.value[K.b],ba=M.value[K.c],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=$.z,M.array[O+3]=$.w,M.array[O+4]=aa.x,M.array[O+5]=aa.y,M.array[O+6]=aa.z,M.array[O+7]=aa.w,M.array[O+8]=ba.x,M.array[O+9]=ba.y,M.array[O+10]=ba.z,M.array[O+11]=ba.w,O+=12;else if("faces"===M.boundTo)for(B=0,J=ea.length;B<J;B++)ba=aa=$=Qa=M.value[ea[B]],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=$.z,M.array[O+3]=$.w,M.array[O+4]=aa.x,M.array[O+5]=aa.y,M.array[O+6]=aa.z,M.array[O+7]=aa.w,M.array[O+8]=ba.x,
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|
|
-M.array[O+9]=ba.y,M.array[O+10]=ba.z,M.array[O+11]=ba.w,O+=12;else if("faceVertices"===M.boundTo)for(B=0,J=ea.length;B<J;B++)Qa=M.value[ea[B]],$=Qa[0],aa=Qa[1],ba=Qa[2],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=$.z,M.array[O+3]=$.w,M.array[O+4]=aa.x,M.array[O+5]=aa.y,M.array[O+6]=aa.z,M.array[O+7]=aa.w,M.array[O+8]=ba.x,M.array[O+9]=ba.y,M.array[O+10]=ba.z,M.array[O+11]=ba.w,O+=12;m.bindBuffer(m.ARRAY_BUFFER,M.buffer);m.bufferData(m.ARRAY_BUFFER,M.array,G)}H&&(delete x.__inittedArrays,delete x.__colorArray,
|
|
|
-delete x.__normalArray,delete x.__tangentArray,delete x.__uvArray,delete x.__uv2Array,delete x.__faceArray,delete x.__vertexArray,delete x.__lineArray,delete x.__skinIndexArray,delete x.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;s.attributes&&t(s)}else if(k instanceof THREE.Line){s=d(k,l);n=s.attributes&&v(s);if(l.verticesNeedUpdate||l.colorsNeedUpdate||
|
|
|
+this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=I(a,b,c,d,e);za=-1;P.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,m,Ab):e.render(function(a){P.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)q(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)x(a.__objectsRemoved[0],
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|
|
+a),a.__objectsRemoved.splice(0,1);for(var b=0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&x(h,a),q(h,a));var k=h,l=k.geometry,p=void 0,n=void 0,s=void 0;if(l instanceof THREE.BufferGeometry){var u=m.DYNAMIC_DRAW,w=l.attributes,F=void 0,z=void 0;for(F in w)z=w[F],z.needsUpdate&&("index"===F?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.buffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,z.array,u)):(m.bindBuffer(m.ARRAY_BUFFER,z.buffer),m.bufferData(m.ARRAY_BUFFER,
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|
|
+z.array,u)),z.needsUpdate=!1)}else if(k instanceof THREE.Mesh){for(var B=0,E=l.geometryGroupsList.length;B<E;B++)if(p=l.geometryGroupsList[B],s=d(k,p),l.buffersNeedUpdate&&c(p,k),n=s.attributes&&v(s),l.verticesNeedUpdate||l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||n){var y=p,D=k,A=m.DYNAMIC_DRAW,H=!l.dynamic,G=s;if(y.__inittedArrays){var I=e(G),P=G.vertexColors?G.vertexColors:!1,N=f(G),L=I===THREE.SmoothShading,C=
|
|
|
+void 0,J=void 0,Q=void 0,K=void 0,U=void 0,fa=void 0,Y=void 0,ga=void 0,R=void 0,V=void 0,W=void 0,$=void 0,aa=void 0,ba=void 0,wa=void 0,X=void 0,Z=void 0,da=void 0,Ia=void 0,Ga=void 0,Ea=void 0,ia=void 0,za=void 0,ja=void 0,Ha=void 0,la=void 0,oa=void 0,qa=void 0,ra=void 0,ha=void 0,ya=void 0,Fa=void 0,Ca=void 0,Da=void 0,ma=void 0,Ka=void 0,ua=void 0,va=void 0,Oa=void 0,Ja=void 0,ab=0,bb=0,Ra=0,Sa=0,Pa=0,eb=0,Ta=0,qb=0,Ya=0,ta=0,Aa=0,O=0,Qa=void 0,fb=y.__vertexArray,cb=y.__uvArray,db=y.__uv2Array,
|
|
|
+tb=y.__normalArray,Ua=y.__tangentArray,gb=y.__colorArray,Va=y.__skinIndexArray,Wa=y.__skinWeightArray,ob=y.__morphTargetsArrays,sb=y.__morphNormalsArrays,pb=y.__webglCustomAttributesList,M=void 0,Tb=y.__faceArray,ub=y.__lineArray,La=D.geometry,Ab=La.elementsNeedUpdate,xb=La.uvsNeedUpdate,Db=La.normalsNeedUpdate,Gb=La.tangentsNeedUpdate,Hb=La.colorsNeedUpdate,Jb=La.morphTargetsNeedUpdate,fc=La.vertices,ea=y.faces3,hb=La.faces,Bb=La.faceVertexUvs[0],Cb=La.faceVertexUvs[1],gc=La.skinIndices,Ub=La.skinWeights,
|
|
|
+Vb=La.morphTargets,Eb=La.morphNormals;if(La.verticesNeedUpdate){C=0;for(J=ea.length;C<J;C++)K=hb[ea[C]],$=fc[K.a],aa=fc[K.b],ba=fc[K.c],fb[bb]=$.x,fb[bb+1]=$.y,fb[bb+2]=$.z,fb[bb+3]=aa.x,fb[bb+4]=aa.y,fb[bb+5]=aa.z,fb[bb+6]=ba.x,fb[bb+7]=ba.y,fb[bb+8]=ba.z,bb+=9;m.bindBuffer(m.ARRAY_BUFFER,y.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,fb,A)}if(Jb)for(ma=0,Ka=Vb.length;ma<Ka;ma++){C=Aa=0;for(J=ea.length;C<J;C++)Oa=ea[C],K=hb[Oa],$=Vb[ma].vertices[K.a],aa=Vb[ma].vertices[K.b],ba=Vb[ma].vertices[K.c],
|
|
|
+ua=ob[ma],ua[Aa]=$.x,ua[Aa+1]=$.y,ua[Aa+2]=$.z,ua[Aa+3]=aa.x,ua[Aa+4]=aa.y,ua[Aa+5]=aa.z,ua[Aa+6]=ba.x,ua[Aa+7]=ba.y,ua[Aa+8]=ba.z,G.morphNormals&&(L?(Ja=Eb[ma].vertexNormals[Oa],da=Ja.a,Ia=Ja.b,Ga=Ja.c):Ga=Ia=da=Eb[ma].faceNormals[Oa],va=sb[ma],va[Aa]=da.x,va[Aa+1]=da.y,va[Aa+2]=da.z,va[Aa+3]=Ia.x,va[Aa+4]=Ia.y,va[Aa+5]=Ia.z,va[Aa+6]=Ga.x,va[Aa+7]=Ga.y,va[Aa+8]=Ga.z),Aa+=9;m.bindBuffer(m.ARRAY_BUFFER,y.__webglMorphTargetsBuffers[ma]);m.bufferData(m.ARRAY_BUFFER,ob[ma],A);G.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,
|
|
|
+y.__webglMorphNormalsBuffers[ma]),m.bufferData(m.ARRAY_BUFFER,sb[ma],A))}if(Ub.length){C=0;for(J=ea.length;C<J;C++)K=hb[ea[C]],ja=Ub[K.a],Ha=Ub[K.b],la=Ub[K.c],Wa[ta]=ja.x,Wa[ta+1]=ja.y,Wa[ta+2]=ja.z,Wa[ta+3]=ja.w,Wa[ta+4]=Ha.x,Wa[ta+5]=Ha.y,Wa[ta+6]=Ha.z,Wa[ta+7]=Ha.w,Wa[ta+8]=la.x,Wa[ta+9]=la.y,Wa[ta+10]=la.z,Wa[ta+11]=la.w,oa=gc[K.a],qa=gc[K.b],ra=gc[K.c],Va[ta]=oa.x,Va[ta+1]=oa.y,Va[ta+2]=oa.z,Va[ta+3]=oa.w,Va[ta+4]=qa.x,Va[ta+5]=qa.y,Va[ta+6]=qa.z,Va[ta+7]=qa.w,Va[ta+8]=ra.x,Va[ta+9]=ra.y,Va[ta+
|
|
|
+10]=ra.z,Va[ta+11]=ra.w,ta+=12;0<ta&&(m.bindBuffer(m.ARRAY_BUFFER,y.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,Va,A),m.bindBuffer(m.ARRAY_BUFFER,y.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,Wa,A))}if(Hb&&P){C=0;for(J=ea.length;C<J;C++)K=hb[ea[C]],Y=K.vertexColors,ga=K.color,3===Y.length&&P===THREE.VertexColors?(Ea=Y[0],ia=Y[1],za=Y[2]):za=ia=Ea=ga,gb[Ya]=Ea.r,gb[Ya+1]=Ea.g,gb[Ya+2]=Ea.b,gb[Ya+3]=ia.r,gb[Ya+4]=ia.g,gb[Ya+5]=ia.b,gb[Ya+6]=za.r,gb[Ya+7]=za.g,gb[Ya+8]=za.b,Ya+=9;
|
|
|
+0<Ya&&(m.bindBuffer(m.ARRAY_BUFFER,y.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,gb,A))}if(Gb&&La.hasTangents){C=0;for(J=ea.length;C<J;C++)K=hb[ea[C]],R=K.vertexTangents,wa=R[0],X=R[1],Z=R[2],Ua[Ta]=wa.x,Ua[Ta+1]=wa.y,Ua[Ta+2]=wa.z,Ua[Ta+3]=wa.w,Ua[Ta+4]=X.x,Ua[Ta+5]=X.y,Ua[Ta+6]=X.z,Ua[Ta+7]=X.w,Ua[Ta+8]=Z.x,Ua[Ta+9]=Z.y,Ua[Ta+10]=Z.z,Ua[Ta+11]=Z.w,Ta+=12;m.bindBuffer(m.ARRAY_BUFFER,y.__webglTangentBuffer);m.bufferData(m.ARRAY_BUFFER,Ua,A)}if(Db&&I){C=0;for(J=ea.length;C<J;C++)if(K=hb[ea[C]],
|
|
|
+U=K.vertexNormals,fa=K.normal,3===U.length&&L)for(ha=0;3>ha;ha++)Fa=U[ha],tb[eb]=Fa.x,tb[eb+1]=Fa.y,tb[eb+2]=Fa.z,eb+=3;else for(ha=0;3>ha;ha++)tb[eb]=fa.x,tb[eb+1]=fa.y,tb[eb+2]=fa.z,eb+=3;m.bindBuffer(m.ARRAY_BUFFER,y.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,tb,A)}if(xb&&Bb&&N){C=0;for(J=ea.length;C<J;C++)if(Q=ea[C],V=Bb[Q],void 0!==V)for(ha=0;3>ha;ha++)Ca=V[ha],cb[Ra]=Ca.x,cb[Ra+1]=Ca.y,Ra+=2;0<Ra&&(m.bindBuffer(m.ARRAY_BUFFER,y.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,cb,A))}if(xb&&
|
|
|
+Cb&&N){C=0;for(J=ea.length;C<J;C++)if(Q=ea[C],W=Cb[Q],void 0!==W)for(ha=0;3>ha;ha++)Da=W[ha],db[Sa]=Da.x,db[Sa+1]=Da.y,Sa+=2;0<Sa&&(m.bindBuffer(m.ARRAY_BUFFER,y.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,db,A))}if(Ab){C=0;for(J=ea.length;C<J;C++)Tb[Pa]=ab,Tb[Pa+1]=ab+1,Tb[Pa+2]=ab+2,Pa+=3,ub[qb]=ab,ub[qb+1]=ab+1,ub[qb+2]=ab,ub[qb+3]=ab+2,ub[qb+4]=ab+1,ub[qb+5]=ab+2,qb+=6,ab+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,y.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,Tb,A);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
|
|
|
+y.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,ub,A)}if(pb)for(ha=0,ya=pb.length;ha<ya;ha++)if(M=pb[ha],M.__original.needsUpdate){O=0;if(1===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(C=0,J=ea.length;C<J;C++)K=hb[ea[C]],M.array[O]=M.value[K.a],M.array[O+1]=M.value[K.b],M.array[O+2]=M.value[K.c],O+=3;else{if("faces"===M.boundTo)for(C=0,J=ea.length;C<J;C++)Qa=M.value[ea[C]],M.array[O]=Qa,M.array[O+1]=Qa,M.array[O+2]=Qa,O+=3}else if(2===M.size)if(void 0===M.boundTo||"vertices"===
|
|
|
+M.boundTo)for(C=0,J=ea.length;C<J;C++)K=hb[ea[C]],$=M.value[K.a],aa=M.value[K.b],ba=M.value[K.c],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=aa.x,M.array[O+3]=aa.y,M.array[O+4]=ba.x,M.array[O+5]=ba.y,O+=6;else{if("faces"===M.boundTo)for(C=0,J=ea.length;C<J;C++)ba=aa=$=Qa=M.value[ea[C]],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=aa.x,M.array[O+3]=aa.y,M.array[O+4]=ba.x,M.array[O+5]=ba.y,O+=6}else if(3===M.size){var sa;sa="c"===M.type?["r","g","b"]:["x","y","z"];if(void 0===M.boundTo||"vertices"===
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|
|
+M.boundTo)for(C=0,J=ea.length;C<J;C++)K=hb[ea[C]],$=M.value[K.a],aa=M.value[K.b],ba=M.value[K.c],M.array[O]=$[sa[0]],M.array[O+1]=$[sa[1]],M.array[O+2]=$[sa[2]],M.array[O+3]=aa[sa[0]],M.array[O+4]=aa[sa[1]],M.array[O+5]=aa[sa[2]],M.array[O+6]=ba[sa[0]],M.array[O+7]=ba[sa[1]],M.array[O+8]=ba[sa[2]],O+=9;else if("faces"===M.boundTo)for(C=0,J=ea.length;C<J;C++)ba=aa=$=Qa=M.value[ea[C]],M.array[O]=$[sa[0]],M.array[O+1]=$[sa[1]],M.array[O+2]=$[sa[2]],M.array[O+3]=aa[sa[0]],M.array[O+4]=aa[sa[1]],M.array[O+
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|
+5]=aa[sa[2]],M.array[O+6]=ba[sa[0]],M.array[O+7]=ba[sa[1]],M.array[O+8]=ba[sa[2]],O+=9;else if("faceVertices"===M.boundTo)for(C=0,J=ea.length;C<J;C++)Qa=M.value[ea[C]],$=Qa[0],aa=Qa[1],ba=Qa[2],M.array[O]=$[sa[0]],M.array[O+1]=$[sa[1]],M.array[O+2]=$[sa[2]],M.array[O+3]=aa[sa[0]],M.array[O+4]=aa[sa[1]],M.array[O+5]=aa[sa[2]],M.array[O+6]=ba[sa[0]],M.array[O+7]=ba[sa[1]],M.array[O+8]=ba[sa[2]],O+=9}else if(4===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(C=0,J=ea.length;C<J;C++)K=hb[ea[C]],
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|
+$=M.value[K.a],aa=M.value[K.b],ba=M.value[K.c],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=$.z,M.array[O+3]=$.w,M.array[O+4]=aa.x,M.array[O+5]=aa.y,M.array[O+6]=aa.z,M.array[O+7]=aa.w,M.array[O+8]=ba.x,M.array[O+9]=ba.y,M.array[O+10]=ba.z,M.array[O+11]=ba.w,O+=12;else if("faces"===M.boundTo)for(C=0,J=ea.length;C<J;C++)ba=aa=$=Qa=M.value[ea[C]],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=$.z,M.array[O+3]=$.w,M.array[O+4]=aa.x,M.array[O+5]=aa.y,M.array[O+6]=aa.z,M.array[O+7]=aa.w,M.array[O+8]=ba.x,
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|
+M.array[O+9]=ba.y,M.array[O+10]=ba.z,M.array[O+11]=ba.w,O+=12;else if("faceVertices"===M.boundTo)for(C=0,J=ea.length;C<J;C++)Qa=M.value[ea[C]],$=Qa[0],aa=Qa[1],ba=Qa[2],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=$.z,M.array[O+3]=$.w,M.array[O+4]=aa.x,M.array[O+5]=aa.y,M.array[O+6]=aa.z,M.array[O+7]=aa.w,M.array[O+8]=ba.x,M.array[O+9]=ba.y,M.array[O+10]=ba.z,M.array[O+11]=ba.w,O+=12;m.bindBuffer(m.ARRAY_BUFFER,M.buffer);m.bufferData(m.ARRAY_BUFFER,M.array,A)}H&&(delete y.__inittedArrays,delete y.__colorArray,
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|
+delete y.__normalArray,delete y.__tangentArray,delete y.__uvArray,delete y.__uv2Array,delete y.__faceArray,delete y.__vertexArray,delete y.__lineArray,delete y.__skinIndexArray,delete y.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;s.attributes&&t(s)}else if(k instanceof THREE.Line){s=d(k,l);n=s.attributes&&v(s);if(l.verticesNeedUpdate||l.colorsNeedUpdate||
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l.lineDistancesNeedUpdate||n){var Xa=l,Wb=m.DYNAMIC_DRAW,Lb=void 0,Mb=void 0,Nb=void 0,Xb=void 0,pa=void 0,Yb=void 0,Fb=Xa.vertices,Ib=Xa.colors,Kb=Xa.lineDistances,Qb=Fb.length,Rb=Ib.length,Sb=Kb.length,Zb=Xa.__vertexArray,$b=Xa.__colorArray,lc=Xa.__lineDistanceArray,dc=Xa.colorsNeedUpdate,ec=Xa.lineDistancesNeedUpdate,hc=Xa.__webglCustomAttributesList,ac=void 0,mc=void 0,Ba=void 0,yb=void 0,Ma=void 0,na=void 0;if(Xa.verticesNeedUpdate){for(Lb=0;Lb<Qb;Lb++)Xb=Fb[Lb],pa=3*Lb,Zb[pa]=Xb.x,Zb[pa+1]=
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Xb.y,Zb[pa+2]=Xb.z;m.bindBuffer(m.ARRAY_BUFFER,Xa.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,Zb,Wb)}if(dc){for(Mb=0;Mb<Rb;Mb++)Yb=Ib[Mb],pa=3*Mb,$b[pa]=Yb.r,$b[pa+1]=Yb.g,$b[pa+2]=Yb.b;m.bindBuffer(m.ARRAY_BUFFER,Xa.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,$b,Wb)}if(ec){for(Nb=0;Nb<Sb;Nb++)lc[Nb]=Kb[Nb];m.bindBuffer(m.ARRAY_BUFFER,Xa.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,lc,Wb)}if(hc)for(ac=0,mc=hc.length;ac<mc;ac++)if(na=hc[ac],na.needsUpdate&&(void 0===na.boundTo||
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"vertices"===na.boundTo)){pa=0;yb=na.value.length;if(1===na.size)for(Ba=0;Ba<yb;Ba++)na.array[Ba]=na.value[Ba];else if(2===na.size)for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.x,na.array[pa+1]=Ma.y,pa+=2;else if(3===na.size)if("c"===na.type)for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.r,na.array[pa+1]=Ma.g,na.array[pa+2]=Ma.b,pa+=3;else for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.x,na.array[pa+1]=Ma.y,na.array[pa+2]=Ma.z,pa+=3;else if(4===na.size)for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],
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@@ -523,13 +523,13 @@ wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side==
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0,t="morphTarget",l=0;l<this.maxMorphTargets;l++)n=t+l,0<=u[n]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(a.numSupportedMorphNormals=0,t="morphNormal",l=0;l<this.maxMorphNormals;l++)n=t+l,0<=u[n]&&a.numSupportedMorphNormals++;a.uniformsList=[];for(k in a.uniforms)a.uniformsList.push([a.uniforms[k],k])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?m.disable(m.CULL_FACE):(b===THREE.FrontFaceDirectionCW?m.frontFace(m.CW):m.frontFace(m.CCW),a===THREE.CullFaceBack?m.cullFace(m.BACK):
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a===THREE.CullFaceFront?m.cullFace(m.FRONT):m.cullFace(m.FRONT_AND_BACK),m.enable(m.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Ga!==b&&(b?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),Ga=b);ha!==a&&(a?m.frontFace(m.CW):m.frontFace(m.CCW),ha=a)};this.setDepthTest=function(a){ia!==a&&(a?m.enable(m.DEPTH_TEST):m.disable(m.DEPTH_TEST),ia=a)};this.setDepthWrite=function(a){ma!==a&&(m.depthMask(a),ma=a)};this.setBlending=function(a,b,c,d){a!==
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Oa&&(a===THREE.NoBlending?m.disable(m.BLEND):a===THREE.AdditiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.SRC_ALPHA,m.ONE)):a===THREE.SubtractiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.SRC_COLOR)):a===THREE.CustomBlending?m.enable(m.BLEND):(m.enable(m.BLEND),m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,
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-m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)),Oa=a);if(a===THREE.CustomBlending){if(b!==Ra&&(m.blendEquation(F(b)),Ra=b),c!==Sa||d!==Fa)m.blendFunc(F(c),F(d)),Sa=c,Fa=d}else Fa=Sa=Ra=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Hb),a.__webglTexture=m.createTexture(),P.info.memory.textures++);m.activeTexture(m.TEXTURE0+b);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,a.flipY);m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
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|
-a.premultiplyAlpha);m.pixelStorei(m.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),e=F(a.format),f=F(a.type);B(m.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=
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+m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)),Oa=a);if(a===THREE.CustomBlending){if(b!==Ra&&(m.blendEquation(G(b)),Ra=b),c!==Sa||d!==Fa)m.blendFunc(G(c),G(d)),Sa=c,Fa=d}else Fa=Sa=Ra=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Hb),a.__webglTexture=m.createTexture(),P.info.memory.textures++);m.activeTexture(m.TEXTURE0+b);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,a.flipY);m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
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|
+a.premultiplyAlpha);m.pixelStorei(m.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),e=G(a.format),f=G(a.type);C(m.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=
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|
0,k=g.length;h<k;h++)c=g[h],a.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,c.data):m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);else if(0<g.length&&d){h=0;for(k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&m.generateMipmap(m.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else m.activeTexture(m.TEXTURE0+b),m.bindTexture(m.TEXTURE_2D,
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|
-a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Rb);a.__webglTexture=m.createTexture();P.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=F(a.format),e=F(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);
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|
-B(m.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);C(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),
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|
-a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),B(m.TEXTURE_2D,a,c),m.texImage2D(m.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):
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|
-a.depthBuffer&&a.stencilBuffer&&m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):C(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Da,a=Ja,d=Ca,e=va);b!==Ha&&(m.bindFramebuffer(m.FRAMEBUFFER,
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|
+a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Rb);a.__webglTexture=m.createTexture();P.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=G(a.format),e=G(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);
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|
+C(m.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);A(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),
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|
+a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),C(m.TEXTURE_2D,a,c),m.texImage2D(m.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):
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|
+a.depthBuffer&&a.stencilBuffer&&m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):A(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Da,a=Ja,d=Ca,e=va);b!==Ha&&(m.bindFramebuffer(m.FRAMEBUFFER,
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b),m.viewport(d,e,c,a),Ha=b);ja=c;ra=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
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THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){this.width=a;this.height=b},clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;
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@@ -561,8 +561,8 @@ h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.need
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String(a).split(""),f=e.length,g=[];for(a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,k,l,n,r,p,s,u,q,w,v=b.glyphs[a]||b.glyphs["?"];if(v){if(v.o)for(b=v._cachedOutline||(v._cachedOutline=v.o.split(" ")),l=b.length,a=0;a<l;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;n=b[a++]*c;e.moveTo(k,n);break;case "l":k=b[a++]*c+d;n=b[a++]*c;e.lineTo(k,n);break;case "q":k=b[a++]*
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c+d;n=b[a++]*c;s=b[a++]*c+d;u=b[a++]*c;e.quadraticCurveTo(s,u,k,n);if(g=f[f.length-1])for(r=g.x,p=g.y,g=1,h=this.divisions;g<=h;g++){var t=g/h;THREE.Shape.Utils.b2(t,r,s,k);THREE.Shape.Utils.b2(t,p,u,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,s=b[a++]*c+d,u=b[a++]*-c,q=b[a++]*c+d,w=b[a++]*-c,e.bezierCurveTo(k,n,s,u,q,w),g=f[f.length-1])for(r=g.x,p=g.y,g=1,h=this.divisions;g<=h;g++)t=g/h,THREE.Shape.Utils.b3(t,r,s,q,k),THREE.Shape.Utils.b3(t,p,u,w,n)}return{offset:v.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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-(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],k,l,n;if(0<b(a))for(l=0;l<e;l++)g[l]=l;else for(l=0;l<e;l++)g[l]=e-1-l;var r=2*e;for(l=e-1;2<e;){if(0>=r--){console.log("Warning, unable to triangulate polygon!");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var p;a:{var s=p=void 0,u=void 0,q=void 0,w=void 0,v=void 0,t=void 0,y=void 0,E=
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-void 0,s=a[g[k]].x,u=a[g[k]].y,q=a[g[l]].x,w=a[g[l]].y,v=a[g[n]].x,t=a[g[n]].y;if(1E-10>(q-s)*(t-u)-(w-u)*(v-s))p=!1;else{var x=void 0,I=void 0,A=void 0,D=void 0,L=void 0,z=void 0,G=void 0,B=void 0,C=void 0,J=void 0,C=B=G=E=y=void 0,x=v-q,I=t-w,A=s-v,D=u-t,L=q-s,z=w-u;for(p=0;p<e;p++)if(y=a[g[p]].x,E=a[g[p]].y,!(y===s&&E===u||y===q&&E===w||y===v&&E===t)&&(G=y-s,B=E-u,C=y-q,J=E-w,y-=v,E-=t,C=x*J-I*C,G=L*B-z*G,B=A*E-D*y,-1E-10<=C&&-1E-10<=B&&-1E-10<=G)){p=!1;break a}p=!0}}if(p){f.push([a[g[k]],a[g[l]],
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+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],k,l,n;if(0<b(a))for(l=0;l<e;l++)g[l]=l;else for(l=0;l<e;l++)g[l]=e-1-l;var r=2*e;for(l=e-1;2<e;){if(0>=r--){console.log("Warning, unable to triangulate polygon!");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var p;a:{var s=p=void 0,u=void 0,q=void 0,w=void 0,v=void 0,t=void 0,x=void 0,F=
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+void 0,s=a[g[k]].x,u=a[g[k]].y,q=a[g[l]].x,w=a[g[l]].y,v=a[g[n]].x,t=a[g[n]].y;if(1E-10>(q-s)*(t-u)-(w-u)*(v-s))p=!1;else{var y=void 0,I=void 0,z=void 0,E=void 0,L=void 0,B=void 0,D=void 0,C=void 0,A=void 0,J=void 0,A=C=D=F=x=void 0,y=v-q,I=t-w,z=s-v,E=u-t,L=q-s,B=w-u;for(p=0;p<e;p++)if(x=a[g[p]].x,F=a[g[p]].y,!(x===s&&F===u||x===q&&F===w||x===v&&F===t)&&(D=x-s,C=F-u,A=x-q,J=F-w,x-=v,F-=t,A=y*J-I*A,D=L*C-B*D,C=z*F-E*x,-1E-10<=A&&-1E-10<=C&&-1E-10<=D)){p=!1;break a}p=!0}}if(p){f.push([a[g[k]],a[g[l]],
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a[g[n]]]);h.push([g[k],g[l],g[n]]);k=l;for(n=l+1;n<e;k++,n++)g[k]=g[n];e--;r=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(a){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
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THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
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THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,k;g<=h;)if(d=Math.floor(g+(h-g)/2),k=c[d]-f,0>k)g=d+1;else if(0<k)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
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@@ -592,12 +592,12 @@ THREE.PathActions.MOVE_TO&&0!=h.actions.length&&(g.push(h),h=new THREE.Path),h[e
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p:s},h[p].s.actions=l.actions,h[p].s.curves=l.curves,r&&p++,e[p]=[]):e[p].push({h:l,p:s[0]});if(1<h.length){c=!1;d=[];a=0;for(g=h.length;a<g;a++)n[a]=[];a=0;for(g=h.length;a<g;a++)for(l=e[a],k=0;k<l.length;k++){r=l[k];p=!0;for(s=0;s<h.length;s++)b(r.p,h[s].p)&&(a!=s&&d.push({froms:a,tos:s,hole:k}),p?(p=!1,n[s].push(r)):c=!0);p&&n[a].push(r)}0<d.length&&(c||(e=n))}c=0;for(d=h.length;c<d;c++)for(n=h[c].s,f.push(n),a=e[c],g=0,l=a.length;g<l;g++)n.holes.push(a[g].h);return f};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};
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THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};
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THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
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-THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,r=a.y-d.y,A=h*k-g*l,D=h*n-g*r;if(1E-10<Math.abs(A)){if(0<A){if(0>D||D>A)return[];k=l*n-k*r;if(0>k||k>A)return[]}else{if(0<D||D<A)return[];k=l*n-k*r;if(0<k||k<A)return[]}if(0==k)return!f||0!=D&&D!=A?[a]:[];if(k==A)return!f||0!=D&&D!=A?[b]:[];if(0==D)return[d];
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-if(D==A)return[e];f=k/A;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=D||l*n!=k*r)return[];h=0==g&&0==h;k=0==k&&0==l;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,A=d.x,l=e,d=e.x):(b=e,A=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,A=d.y,l=e,d=e.y):(b=e,A=e.y,l=d,d=d.y));return k<=A?a<A?[]:a==A?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
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+THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,r=a.y-d.y,z=h*k-g*l,E=h*n-g*r;if(1E-10<Math.abs(z)){if(0<z){if(0>E||E>z)return[];k=l*n-k*r;if(0>k||k>z)return[]}else{if(0<E||E<z)return[];k=l*n-k*r;if(0<k||k<z)return[]}if(0==k)return!f||0!=E&&E!=z?[a]:[];if(k==z)return!f||0!=E&&E!=z?[b]:[];if(0==E)return[d];
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+if(E==z)return[e];f=k/z;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=E||l*n!=k*r)return[];h=0==g&&0==h;k=0==k&&0==l;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,z=d.x,l=e,d=e.x):(b=e,z=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,z=d.y,l=e,d=e.y):(b=e,z=e.y,l=d,d=d.y));return k<=z?a<z?[]:a==z?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
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[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,n={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==n[l]&&console.log("Duplicate point",l),n[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;
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-d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,r,I,A,D,L=[],z,G,B,C=0;for(n=b.length;C<n;C++)l.push(C);for(var J=2*l.length;0<l.length;){J--;if(0>J){console.log("Infinite Loop! Holes left:"+
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-l.length+", Probably Hole outside Shape!");break}for(r=0;r<h.length;r++){I=h[r];n=-1;for(C=0;C<l.length;C++)if(A=l[C],D=I.x+":"+I.y+":"+A,void 0===L[D]){k=b[A];for(z=0;z<k.length;z++)if(A=k[z],c(r,z)&&!f(I,A)&&!g(I,A)){n=z;l.splice(C,1);A=h.slice(0,r+1);z=h.slice(r);G=k.slice(n);B=k.slice(0,n+1);h=A.concat(G).concat(B).concat(z);break}if(0<=n)break;L[D]=!0}if(0<=n)break}}return h}(a,b);var r=THREE.FontUtils.Triangulate(f,!1);f=0;for(g=r.length;f<g;f++)for(k=r[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=
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-n[l],void 0!==l&&(k[h]=l);return r.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,
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+d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,r,I,z,E,L=[],B,D,C,A=0;for(n=b.length;A<n;A++)l.push(A);B=0;for(var J=2*l.length;0<l.length;){J--;if(0>J){console.log("Infinite Loop! Holes left:"+
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+l.length+", Probably Hole outside Shape!");break}for(r=B;r<h.length;r++){I=h[r];n=-1;for(A=0;A<l.length;A++)if(z=l[A],E=I.x+":"+I.y+":"+z,void 0===L[E]){k=b[z];for(D=0;D<k.length;D++)if(z=k[D],c(r,D)&&!f(I,z)&&!g(I,z)){n=D;l.splice(A,1);B=h.slice(0,r+1);z=h.slice(r);D=k.slice(n);C=k.slice(0,n+1);h=B.concat(D).concat(C).concat(z);B=r;break}if(0<=n)break;L[E]=!0}if(0<=n)break}}return h}(a,b);var r=THREE.FontUtils.Triangulate(f,!1);f=0;for(g=r.length;f<g;f++)for(k=r[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,
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+l=n[l],void 0!==l&&(k[h]=l);return r.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,
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b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};
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THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};
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THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b};THREE.EllipseCurve=function(a,b,c,d,e,f,g){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=g};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);
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@@ -631,21 +631,21 @@ THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspe
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THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){this.inPerspectiveMode?this.toPerspective():(this.toPerspective(),this.toOrthographic())};
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THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
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THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
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-THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,q){var w,v=h.widthSegments,t=h.heightSegments,y=e/2,E=f/2,x=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)w="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)w="y",t=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)w="x",v=h.depthSegments;var I=v+1,A=t+1,D=e/v,L=f/t,z=new THREE.Vector3;z[w]=0<g?1:-1;for(e=0;e<A;e++)for(f=0;f<I;f++){var G=new THREE.Vector3;G[a]=(f*D-y)*c;G[b]=(e*L-E)*d;G[w]=g;h.vertices.push(G)}for(e=
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-0;e<t;e++)for(f=0;f<v;f++)E=f+I*e,a=f+I*(e+1),b=f+1+I*(e+1),c=f+1+I*e,d=new THREE.Vector2(f/v,1-e/t),g=new THREE.Vector2(f/v,1-(e+1)/t),w=new THREE.Vector2((f+1)/v,1-(e+1)/t),y=new THREE.Vector2((f+1)/v,1-e/t),E=new THREE.Face3(E+x,a+x,c+x),E.normal.copy(z),E.vertexNormals.push(z.clone(),z.clone(),z.clone()),E.materialIndex=q,h.faces.push(E),h.faceVertexUvs[0].push([d,g,y]),E=new THREE.Face3(a+x,b+x,c+x),E.normal.copy(z),E.vertexNormals.push(z.clone(),z.clone(),z.clone()),E.materialIndex=q,h.faces.push(E),
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-h.faceVertexUvs[0].push([g.clone(),w,y.clone()])}THREE.Geometry.call(this);this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d,0);g("z","y",1,-1,c,b,-d,1);g("x","z",1,1,a,c,e,2);g("x","z",1,-1,a,c,-e,3);g("x","y",1,-1,a,b,f,4);g("x","y",-1,-1,a,b,-f,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry=function(a,b,c,d){this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,f=new Uint16Array(3*b),g=new Float32Array(3*e),h=new Float32Array(3*e),e=new Float32Array(2*e);h[2]=1;e[0]=0.5;e[1]=0.5;for(var k=0,l=2,n=3,r=0;r<=b;r++){var p=c+r/b*d,s=a*Math.cos(p),p=a*Math.sin(p);g[n]=s;g[n+1]=p;h[n+2]=1;e[l]=(s/a+1)/2;e[l+1]=(p/a+1)/2;l+=2;n+=3;f[k]=0;f[k+1]=r+1;f[k+2]=r+2;k+=3}THREE.IndexedGeometry2.call(this,
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+THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,q){var w,v=h.widthSegments,t=h.heightSegments,x=e/2,F=f/2,y=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)w="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)w="y",t=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)w="x",v=h.depthSegments;var I=v+1,z=t+1,E=e/v,L=f/t,B=new THREE.Vector3;B[w]=0<g?1:-1;for(e=0;e<z;e++)for(f=0;f<I;f++){var D=new THREE.Vector3;D[a]=(f*E-x)*c;D[b]=(e*L-F)*d;D[w]=g;h.vertices.push(D)}for(e=
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+0;e<t;e++)for(f=0;f<v;f++)F=f+I*e,a=f+I*(e+1),b=f+1+I*(e+1),c=f+1+I*e,d=new THREE.Vector2(f/v,1-e/t),g=new THREE.Vector2(f/v,1-(e+1)/t),w=new THREE.Vector2((f+1)/v,1-(e+1)/t),x=new THREE.Vector2((f+1)/v,1-e/t),F=new THREE.Face3(F+y,a+y,c+y),F.normal.copy(B),F.vertexNormals.push(B.clone(),B.clone(),B.clone()),F.materialIndex=q,h.faces.push(F),h.faceVertexUvs[0].push([d,g,x]),F=new THREE.Face3(a+y,b+y,c+y),F.normal.copy(B),F.vertexNormals.push(B.clone(),B.clone(),B.clone()),F.materialIndex=q,h.faces.push(F),
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+h.faceVertexUvs[0].push([g.clone(),w,x.clone()])}THREE.Geometry.call(this);this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d,0);g("z","y",1,-1,c,b,-d,1);g("x","z",1,1,a,c,e,2);g("x","z",1,-1,a,c,-e,3);g("x","y",1,-1,a,b,f,4);g("x","y",-1,-1,a,b,-f,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry=function(a,b,c,d){this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,f=new Uint16Array(3*b),g=new Float32Array(3*e),h=new Float32Array(3*e),e=new Float32Array(2*e);h[2]=1;e[0]=0.5;e[1]=0.5;for(var k=0,l=2,n=3,r=0;r<=b;r++){var p=c+r/b*d,s=a*Math.cos(p),p=a*Math.sin(p);g[n]=s;g[n+1]=p;h[n+2]=1;e[l]=(s/a+1)/2;e[l+1]=(p/a+1)/2;l+=2;n+=3;f[k]=0;f[k+1]=r+1;f[k+2]=r+2;k+=3}THREE.IndexedGeometry2.call(this,
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f,g,h,e);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.IndexedGeometry2.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){console.warn("DEPRECATED: THREE.CubeGeometry is deprecated. Use THREE.BoxGeometry instead.");return new THREE.BoxGeometry(a,b,c,d,e,f)};THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;f=void 0!==f?f:!1;var g=c/2,h,k,l=[],n=[];for(k=0;k<=e;k++){var r=[],p=[],s=k/e,u=s*(b-a)+a;for(h=0;h<=d;h++){var q=h/d,w=new THREE.Vector3;w.x=u*Math.sin(q*Math.PI*2);w.y=-s*c+g;w.z=u*Math.cos(q*Math.PI*2);this.vertices.push(w);r.push(this.vertices.length-1);p.push(new THREE.Vector2(q,
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-1-s))}l.push(r);n.push(p)}c=(b-a)/c;for(h=0;h<d;h++)for(0!==a?(r=this.vertices[l[0][h]].clone(),p=this.vertices[l[0][h+1]].clone()):(r=this.vertices[l[1][h]].clone(),p=this.vertices[l[1][h+1]].clone()),r.setY(Math.sqrt(r.x*r.x+r.z*r.z)*c).normalize(),p.setY(Math.sqrt(p.x*p.x+p.z*p.z)*c).normalize(),k=0;k<e;k++){var s=l[k][h],u=l[k+1][h],q=l[k+1][h+1],w=l[k][h+1],v=r.clone(),t=r.clone(),y=p.clone(),E=p.clone(),x=n[k][h].clone(),I=n[k+1][h].clone(),A=n[k+1][h+1].clone(),D=n[k][h+1].clone();this.faces.push(new THREE.Face3(s,
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-u,w,[v,t,E]));this.faceVertexUvs[0].push([x,I,D]);this.faces.push(new THREE.Face3(u,q,w,[t.clone(),y,E.clone()]));this.faceVertexUvs[0].push([I.clone(),A,D.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,g,0)),h=0;h<d;h++)s=l[0][h],u=l[0][h+1],q=this.vertices.length-1,v=new THREE.Vector3(0,1,0),t=new THREE.Vector3(0,1,0),y=new THREE.Vector3(0,1,0),x=n[0][h].clone(),I=n[0][h+1].clone(),A=new THREE.Vector2(I.x,0),this.faces.push(new THREE.Face3(s,u,q,[v,t,y])),this.faceVertexUvs[0].push([x,
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-I,A]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-g,0)),h=0;h<d;h++)s=l[k][h+1],u=l[k][h],q=this.vertices.length-1,v=new THREE.Vector3(0,-1,0),t=new THREE.Vector3(0,-1,0),y=new THREE.Vector3(0,-1,0),x=n[k][h+1].clone(),I=n[k][h].clone(),A=new THREE.Vector2(I.x,1),this.faces.push(new THREE.Face3(s,u,q,[v,t,y])),this.faceVertexUvs[0].push([x,I,A]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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+1-s))}l.push(r);n.push(p)}c=(b-a)/c;for(h=0;h<d;h++)for(0!==a?(r=this.vertices[l[0][h]].clone(),p=this.vertices[l[0][h+1]].clone()):(r=this.vertices[l[1][h]].clone(),p=this.vertices[l[1][h+1]].clone()),r.setY(Math.sqrt(r.x*r.x+r.z*r.z)*c).normalize(),p.setY(Math.sqrt(p.x*p.x+p.z*p.z)*c).normalize(),k=0;k<e;k++){var s=l[k][h],u=l[k+1][h],q=l[k+1][h+1],w=l[k][h+1],v=r.clone(),t=r.clone(),x=p.clone(),F=p.clone(),y=n[k][h].clone(),I=n[k+1][h].clone(),z=n[k+1][h+1].clone(),E=n[k][h+1].clone();this.faces.push(new THREE.Face3(s,
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+u,w,[v,t,F]));this.faceVertexUvs[0].push([y,I,E]);this.faces.push(new THREE.Face3(u,q,w,[t.clone(),x,F.clone()]));this.faceVertexUvs[0].push([I.clone(),z,E.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,g,0)),h=0;h<d;h++)s=l[0][h],u=l[0][h+1],q=this.vertices.length-1,v=new THREE.Vector3(0,1,0),t=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),y=n[0][h].clone(),I=n[0][h+1].clone(),z=new THREE.Vector2(I.x,0),this.faces.push(new THREE.Face3(s,u,q,[v,t,x])),this.faceVertexUvs[0].push([y,
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+I,z]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-g,0)),h=0;h<d;h++)s=l[k][h+1],u=l[k][h],q=this.vertices.length-1,v=new THREE.Vector3(0,-1,0),t=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),y=n[k][h+1].clone(),I=n[k][h].clone(),z=new THREE.Vector2(I.x,1),this.faces.push(new THREE.Face3(s,u,q,[v,t,x])),this.faceVertexUvs[0].push([y,I,z]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.Math.sign,e=1,e=a.x-b.x,f=a.y-b.y,g=c.x-a.x,h=c.y-a.y,k=e*e+f*f;if(1E-10<Math.abs(e*h-f*g)){var l=Math.sqrt(k),d=Math.sqrt(g*g+h*h),k=b.x-f/l;b=b.y+e/l;g=((c.x-h/d-k)*h-(c.y+g/d-b)*g)/(e*h-f*g);c=k+e*g-a.x;a=b+f*g-a.y;e=c*c+a*a;if(2>=e)return new THREE.Vector2(c,a);e=Math.sqrt(e/2)}else a=!1,1E-10<e?1E-10<g&&(a=!0):-1E-10>e?-1E-10>g&&
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-(a=!0):d(f)==d(h)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(k)):(c=e,a=f,e=Math.sqrt(k/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(K=c.length;0<=--K;){e=K;f=K-1;0>f&&(f=c.length-1);for(var g=0,h=s+2*n,g=0;g<h;g++){var k=la*g,l=la*(g+1),p=d+e+k,k=d+f+k,q=d+f+l,l=d+e+l,r=c,u=g,v=h,w=e,z=f,p=p+B,k=k+B,q=q+B,l=l+B;G.faces.push(new THREE.Face3(p,k,l,null,null,t));G.faces.push(new THREE.Face3(k,q,l,null,null,t));p=y.generateSideWallUV(G,a,r,b,p,k,q,l,u,v,w,z);G.faceVertexUvs[0].push([p[0],p[1],
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-p[3]]);G.faceVertexUvs[0].push([p[1],p[2],p[3]])}}}function f(a,b,c){G.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=B;d+=B;e+=B;G.faces.push(new THREE.Face3(c,d,e,null,null,v));c=f?y.generateBottomUV(G,a,b,c,d,e):y.generateTopUV(G,a,b,c,d,e);G.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,r=void 0!==b.bevelEnabled?b.bevelEnabled:!0,p=
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-void 0!==b.curveSegments?b.curveSegments:12,s=void 0!==b.steps?b.steps:1,u=b.extrudePath,q,w=!1,v=b.material,t=b.extrudeMaterial,y=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,E,x,I,A;u&&(q=u.getSpacedPoints(s),w=!0,r=!1,E=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(u,s,!1),x=new THREE.Vector3,I=new THREE.Vector3,A=new THREE.Vector3);r||(l=k=n=0);var D,L,z,G=this,B=this.vertices.length,u=a.extractPoints(p),p=u.shape,C=u.holes;if(u=!THREE.Shape.Utils.isClockWise(p)){p=
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-p.reverse();L=0;for(z=C.length;L<z;L++)D=C[L],THREE.Shape.Utils.isClockWise(D)&&(C[L]=D.reverse());u=!1}var J=THREE.Shape.Utils.triangulateShape(p,C),F=p;L=0;for(z=C.length;L<z;L++)D=C[L],p=p.concat(D);var N,H,Q,Y,U,la=p.length,W,R=J.length,u=[],K=0;Q=F.length;N=Q-1;for(H=K+1;K<Q;K++,N++,H++)N===Q&&(N=0),H===Q&&(H=0),u[K]=d(F[K],F[N],F[H]);var da=[],V,X=u.concat();L=0;for(z=C.length;L<z;L++){D=C[L];V=[];K=0;Q=D.length;N=Q-1;for(H=K+1;K<Q;K++,N++,H++)N===Q&&(N=0),H===Q&&(H=0),V[K]=d(D[K],D[N],D[H]);
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-da.push(V);X=X.concat(V)}for(N=0;N<n;N++){Q=N/n;Y=k*(1-Q);H=l*Math.sin(Q*Math.PI/2);K=0;for(Q=F.length;K<Q;K++)U=c(F[K],u[K],H),f(U.x,U.y,-Y);L=0;for(z=C.length;L<z;L++)for(D=C[L],V=da[L],K=0,Q=D.length;K<Q;K++)U=c(D[K],V[K],H),f(U.x,U.y,-Y)}H=l;for(K=0;K<la;K++)U=r?c(p[K],X[K],H):p[K],w?(I.copy(E.normals[0]).multiplyScalar(U.x),x.copy(E.binormals[0]).multiplyScalar(U.y),A.copy(q[0]).add(I).add(x),f(A.x,A.y,A.z)):f(U.x,U.y,0);for(Q=1;Q<=s;Q++)for(K=0;K<la;K++)U=r?c(p[K],X[K],H):p[K],w?(I.copy(E.normals[Q]).multiplyScalar(U.x),
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-x.copy(E.binormals[Q]).multiplyScalar(U.y),A.copy(q[Q]).add(I).add(x),f(A.x,A.y,A.z)):f(U.x,U.y,h/s*Q);for(N=n-1;0<=N;N--){Q=N/n;Y=k*(1-Q);H=l*Math.sin(Q*Math.PI/2);K=0;for(Q=F.length;K<Q;K++)U=c(F[K],u[K],H),f(U.x,U.y,h+Y);L=0;for(z=C.length;L<z;L++)for(D=C[L],V=da[L],K=0,Q=D.length;K<Q;K++)U=c(D[K],V[K],H),w?f(U.x,U.y+q[s-1].y,q[s-1].x+Y):f(U.x,U.y,h+Y)}(function(){if(r){var a;a=0*la;for(K=0;K<R;K++)W=J[K],g(W[2]+a,W[1]+a,W[0]+a,!0);a=s+2*n;a*=la;for(K=0;K<R;K++)W=J[K],g(W[0]+a,W[1]+a,W[2]+a,!1)}else{for(K=
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|
-0;K<R;K++)W=J[K],g(W[2],W[1],W[0],!0);for(K=0;K<R;K++)W=J[K],g(W[0]+la*s,W[1]+la*s,W[2]+la*s,!1)}})();(function(){var a=0;e(F,a);a+=F.length;L=0;for(z=C.length;L<z;L++)D=C[L],e(D,a),a+=D.length})()};
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+(a=!0):d(f)==d(h)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(k)):(c=e,a=f,e=Math.sqrt(k/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(K=c.length;0<=--K;){e=K;f=K-1;0>f&&(f=c.length-1);for(var g=0,h=s+2*n,g=0;g<h;g++){var k=la*g,l=la*(g+1),p=d+e+k,k=d+f+k,q=d+f+l,l=d+e+l,r=c,u=g,v=h,w=e,B=f,p=p+C,k=k+C,q=q+C,l=l+C;D.faces.push(new THREE.Face3(p,k,l,null,null,t));D.faces.push(new THREE.Face3(k,q,l,null,null,t));p=x.generateSideWallUV(D,a,r,b,p,k,q,l,u,v,w,B);D.faceVertexUvs[0].push([p[0],p[1],
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+p[3]]);D.faceVertexUvs[0].push([p[1],p[2],p[3]])}}}function f(a,b,c){D.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=C;d+=C;e+=C;D.faces.push(new THREE.Face3(c,d,e,null,null,v));c=f?x.generateBottomUV(D,a,b,c,d,e):x.generateTopUV(D,a,b,c,d,e);D.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,r=void 0!==b.bevelEnabled?b.bevelEnabled:!0,p=
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+void 0!==b.curveSegments?b.curveSegments:12,s=void 0!==b.steps?b.steps:1,u=b.extrudePath,q,w=!1,v=b.material,t=b.extrudeMaterial,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,F,y,I,z;u&&(q=u.getSpacedPoints(s),w=!0,r=!1,F=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(u,s,!1),y=new THREE.Vector3,I=new THREE.Vector3,z=new THREE.Vector3);r||(l=k=n=0);var E,L,B,D=this,C=this.vertices.length,u=a.extractPoints(p),p=u.shape,A=u.holes;if(u=!THREE.Shape.Utils.isClockWise(p)){p=
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+p.reverse();L=0;for(B=A.length;L<B;L++)E=A[L],THREE.Shape.Utils.isClockWise(E)&&(A[L]=E.reverse());u=!1}var J=THREE.Shape.Utils.triangulateShape(p,A),G=p;L=0;for(B=A.length;L<B;L++)E=A[L],p=p.concat(E);var N,H,Q,Y,U,la=p.length,W,R=J.length,u=[],K=0;Q=G.length;N=Q-1;for(H=K+1;K<Q;K++,N++,H++)N===Q&&(N=0),H===Q&&(H=0),u[K]=d(G[K],G[N],G[H]);var da=[],V,X=u.concat();L=0;for(B=A.length;L<B;L++){E=A[L];V=[];K=0;Q=E.length;N=Q-1;for(H=K+1;K<Q;K++,N++,H++)N===Q&&(N=0),H===Q&&(H=0),V[K]=d(E[K],E[N],E[H]);
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+da.push(V);X=X.concat(V)}for(N=0;N<n;N++){Q=N/n;Y=k*(1-Q);H=l*Math.sin(Q*Math.PI/2);K=0;for(Q=G.length;K<Q;K++)U=c(G[K],u[K],H),f(U.x,U.y,-Y);L=0;for(B=A.length;L<B;L++)for(E=A[L],V=da[L],K=0,Q=E.length;K<Q;K++)U=c(E[K],V[K],H),f(U.x,U.y,-Y)}H=l;for(K=0;K<la;K++)U=r?c(p[K],X[K],H):p[K],w?(I.copy(F.normals[0]).multiplyScalar(U.x),y.copy(F.binormals[0]).multiplyScalar(U.y),z.copy(q[0]).add(I).add(y),f(z.x,z.y,z.z)):f(U.x,U.y,0);for(Q=1;Q<=s;Q++)for(K=0;K<la;K++)U=r?c(p[K],X[K],H):p[K],w?(I.copy(F.normals[Q]).multiplyScalar(U.x),
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+y.copy(F.binormals[Q]).multiplyScalar(U.y),z.copy(q[Q]).add(I).add(y),f(z.x,z.y,z.z)):f(U.x,U.y,h/s*Q);for(N=n-1;0<=N;N--){Q=N/n;Y=k*(1-Q);H=l*Math.sin(Q*Math.PI/2);K=0;for(Q=G.length;K<Q;K++)U=c(G[K],u[K],H),f(U.x,U.y,h+Y);L=0;for(B=A.length;L<B;L++)for(E=A[L],V=da[L],K=0,Q=E.length;K<Q;K++)U=c(E[K],V[K],H),w?f(U.x,U.y+q[s-1].y,q[s-1].x+Y):f(U.x,U.y,h+Y)}(function(){if(r){var a;a=0*la;for(K=0;K<R;K++)W=J[K],g(W[2]+a,W[1]+a,W[0]+a,!0);a=s+2*n;a*=la;for(K=0;K<R;K++)W=J[K],g(W[0]+a,W[1]+a,W[2]+a,!1)}else{for(K=
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+0;K<R;K++)W=J[K],g(W[2],W[1],W[0],!0);for(K=0;K<R;K++)W=J[K],g(W[0]+la*s,W[1]+la*s,W[2]+la*s,!1)}})();(function(){var a=0;e(G,a);a+=G.length;L=0;for(B=A.length;L<B;L++)E=A[L],e(E,a),a+=E.length})()};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h,k,l,n,r){b=a.vertices[e].x;c=a.vertices[e].y;e=a.vertices[e].z;d=a.vertices[f].x;k=a.vertices[f].y;f=a.vertices[f].z;l=a.vertices[g].x;
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n=a.vertices[g].y;g=a.vertices[g].z;r=a.vertices[h].x;var p=a.vertices[h].y;a=a.vertices[h].z;return 0.01>Math.abs(c-k)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(l,1-g),new THREE.Vector2(r,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(k,1-f),new THREE.Vector2(n,1-g),new THREE.Vector2(p,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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@@ -708,29 +708,29 @@ f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetI
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e[u++]=0;e[u++]=0;e[u++]=1;e[u++]=-1;e[u++]=1;e[u++]=0;e[u++]=1;e[u++]=1;e[u++]=1;e[u++]=1;e[u++]=-1;e[u++]=1;e[u++]=0;e[u++]=1;u=0;f[u++]=0;f[u++]=1;f[u++]=2;f[u++]=0;f[u++]=2;f[u++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);k=b.createTexture();l=b.createTexture();b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
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0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,l);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
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b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(n=!1,r=a(THREE.ShaderFlares.lensFlare,d)):(n=!0,r=a(THREE.ShaderFlares.lensFlareVertexTexture,d));p={};s={};p.vertex=b.getAttribLocation(r,"position");p.uv=b.getAttribLocation(r,"uv");s.renderType=b.getUniformLocation(r,"renderType");s.map=b.getUniformLocation(r,"map");s.occlusionMap=b.getUniformLocation(r,"occlusionMap");s.opacity=
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-b.getUniformLocation(r,"opacity");s.color=b.getUniformLocation(r,"color");s.scale=b.getUniformLocation(r,"scale");s.rotation=b.getUniformLocation(r,"rotation");s.screenPosition=b.getUniformLocation(r,"screenPosition")};this.render=function(a,d,e,f){a=a.__webglFlares;var t=a.length;if(t){var y=new THREE.Vector3,E=f/e,x=0.5*e,I=0.5*f,A=16/f,D=new THREE.Vector2(A*E,A),L=new THREE.Vector3(1,1,0),z=new THREE.Vector2(1,1),G=s,A=p;b.useProgram(r);b.enableVertexAttribArray(p.vertex);b.enableVertexAttribArray(p.uv);
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-b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(A.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(A.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var B,C,J,F,N;for(B=0;B<t;B++)if(A=16/f,D.set(A*E,A),F=a[B],y.set(F.matrixWorld.elements[12],F.matrixWorld.elements[13],F.matrixWorld.elements[14]),y.applyMatrix4(d.matrixWorldInverse),y.applyProjection(d.projectionMatrix),L.copy(y),z.x=L.x*x+x,
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-z.y=L.y*I+I,n||0<z.x&&z.x<e&&0<z.y&&z.y<f)for(b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,z.x-8,z.y-8,16,16,0),b.uniform1i(G.renderType,0),b.uniform2f(G.scale,D.x,D.y),b.uniform3f(G.screenPosition,L.x,L.y,L.z),b.disable(b.BLEND),b.enable(b.DEPTH_TEST),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),b.activeTexture(b.TEXTURE0),b.bindTexture(b.TEXTURE_2D,l),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,z.x-8,z.y-8,16,16,0),b.uniform1i(G.renderType,1),b.disable(b.DEPTH_TEST),
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-b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),F.positionScreen.copy(L),F.customUpdateCallback?F.customUpdateCallback(F):F.updateLensFlares(),b.uniform1i(G.renderType,2),b.enable(b.BLEND),C=0,J=F.lensFlares.length;C<J;C++)N=F.lensFlares[C],0.001<N.opacity&&0.001<N.scale&&(L.x=N.x,L.y=N.y,L.z=N.z,A=N.size*N.scale/f,D.x=A*E,D.y=A,b.uniform3f(G.screenPosition,L.x,L.y,L.z),b.uniform2f(G.scale,D.x,D.y),b.uniform1f(G.rotation,N.rotation),b.uniform1f(G.opacity,
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-N.opacity),b.uniform3f(G.color,N.color.r,N.color.g,N.color.b),c.setBlending(N.blending,N.blendEquation,N.blendSrc,N.blendDst),c.setTexture(N.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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-vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(r,p){var s,u,q,w,v,t,y,E,x,I=[];w=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
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-a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);s=0;for(u=r.__lights.length;s<u;s++)if(q=r.__lights[s],q.castShadow)if(q instanceof THREE.DirectionalLight&&q.shadowCascade)for(v=0;v<q.shadowCascadeCount;v++){var A;if(q.shadowCascadeArray[v])A=q.shadowCascadeArray[v];else{x=q;y=v;A=new THREE.DirectionalLight;A.isVirtual=!0;A.onlyShadow=!0;A.castShadow=!0;A.shadowCameraNear=x.shadowCameraNear;A.shadowCameraFar=x.shadowCameraFar;A.shadowCameraLeft=x.shadowCameraLeft;A.shadowCameraRight=x.shadowCameraRight;
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-A.shadowCameraBottom=x.shadowCameraBottom;A.shadowCameraTop=x.shadowCameraTop;A.shadowCameraVisible=x.shadowCameraVisible;A.shadowDarkness=x.shadowDarkness;A.shadowBias=x.shadowCascadeBias[y];A.shadowMapWidth=x.shadowCascadeWidth[y];A.shadowMapHeight=x.shadowCascadeHeight[y];A.pointsWorld=[];A.pointsFrustum=[];E=A.pointsWorld;t=A.pointsFrustum;for(var D=0;8>D;D++)E[D]=new THREE.Vector3,t[D]=new THREE.Vector3;E=x.shadowCascadeNearZ[y];x=x.shadowCascadeFarZ[y];t[0].set(-1,-1,E);t[1].set(1,-1,E);t[2].set(-1,
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-1,E);t[3].set(1,1,E);t[4].set(-1,-1,x);t[5].set(1,-1,x);t[6].set(-1,1,x);t[7].set(1,1,x);A.originalCamera=p;t=new THREE.Gyroscope;t.position.copy(q.shadowCascadeOffset);t.add(A);t.add(A.target);p.add(t);q.shadowCascadeArray[v]=A;console.log("Created virtualLight",A)}y=q;E=v;x=y.shadowCascadeArray[E];x.position.copy(y.position);x.target.position.copy(y.target.position);x.lookAt(x.target);x.shadowCameraVisible=y.shadowCameraVisible;x.shadowDarkness=y.shadowDarkness;x.shadowBias=y.shadowCascadeBias[E];
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-t=y.shadowCascadeNearZ[E];y=y.shadowCascadeFarZ[E];x=x.pointsFrustum;x[0].z=t;x[1].z=t;x[2].z=t;x[3].z=t;x[4].z=y;x[5].z=y;x[6].z=y;x[7].z=y;I[w]=A;w++}else I[w]=q,w++;s=0;for(u=I.length;s<u;s++){q=I[s];q.shadowMap||(v=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(v=THREE.NearestFilter),q.shadowMap=new THREE.WebGLRenderTarget(q.shadowMapWidth,q.shadowMapHeight,{minFilter:v,magFilter:v,format:THREE.RGBAFormat}),q.shadowMapSize=new THREE.Vector2(q.shadowMapWidth,q.shadowMapHeight),q.shadowMatrix=
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+b.getUniformLocation(r,"opacity");s.color=b.getUniformLocation(r,"color");s.scale=b.getUniformLocation(r,"scale");s.rotation=b.getUniformLocation(r,"rotation");s.screenPosition=b.getUniformLocation(r,"screenPosition")};this.render=function(a,d,e,f){a=a.__webglFlares;var t=a.length;if(t){var x=new THREE.Vector3,F=f/e,y=0.5*e,I=0.5*f,z=16/f,E=new THREE.Vector2(z*F,z),L=new THREE.Vector3(1,1,0),B=new THREE.Vector2(1,1),D=s,z=p;b.useProgram(r);b.enableVertexAttribArray(p.vertex);b.enableVertexAttribArray(p.uv);
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+b.uniform1i(D.occlusionMap,0);b.uniform1i(D.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(z.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(z.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var C,A,J,G,N;for(C=0;C<t;C++)if(z=16/f,E.set(z*F,z),G=a[C],x.set(G.matrixWorld.elements[12],G.matrixWorld.elements[13],G.matrixWorld.elements[14]),x.applyMatrix4(d.matrixWorldInverse),x.applyProjection(d.projectionMatrix),L.copy(x),B.x=L.x*y+y,
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+B.y=L.y*I+I,n||0<B.x&&B.x<e&&0<B.y&&B.y<f)for(b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,B.x-8,B.y-8,16,16,0),b.uniform1i(D.renderType,0),b.uniform2f(D.scale,E.x,E.y),b.uniform3f(D.screenPosition,L.x,L.y,L.z),b.disable(b.BLEND),b.enable(b.DEPTH_TEST),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),b.activeTexture(b.TEXTURE0),b.bindTexture(b.TEXTURE_2D,l),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,B.x-8,B.y-8,16,16,0),b.uniform1i(D.renderType,1),b.disable(b.DEPTH_TEST),
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+b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),G.positionScreen.copy(L),G.customUpdateCallback?G.customUpdateCallback(G):G.updateLensFlares(),b.uniform1i(D.renderType,2),b.enable(b.BLEND),A=0,J=G.lensFlares.length;A<J;A++)N=G.lensFlares[A],0.001<N.opacity&&0.001<N.scale&&(L.x=N.x,L.y=N.y,L.z=N.z,z=N.size*N.scale/f,E.x=z*F,E.y=z,b.uniform3f(D.screenPosition,L.x,L.y,L.z),b.uniform2f(D.scale,E.x,E.y),b.uniform1f(D.rotation,N.rotation),b.uniform1f(D.opacity,
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+N.opacity),b.uniform3f(D.color,N.color.r,N.color.g,N.color.b),c.setBlending(N.blending,N.blendEquation,N.blendSrc,N.blendDst),c.setTexture(N.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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+vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(r,p){var s,u,q,w,v,t,x,F,y,I=[];w=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
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+a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);s=0;for(u=r.__lights.length;s<u;s++)if(q=r.__lights[s],q.castShadow)if(q instanceof THREE.DirectionalLight&&q.shadowCascade)for(v=0;v<q.shadowCascadeCount;v++){var z;if(q.shadowCascadeArray[v])z=q.shadowCascadeArray[v];else{y=q;x=v;z=new THREE.DirectionalLight;z.isVirtual=!0;z.onlyShadow=!0;z.castShadow=!0;z.shadowCameraNear=y.shadowCameraNear;z.shadowCameraFar=y.shadowCameraFar;z.shadowCameraLeft=y.shadowCameraLeft;z.shadowCameraRight=y.shadowCameraRight;
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+z.shadowCameraBottom=y.shadowCameraBottom;z.shadowCameraTop=y.shadowCameraTop;z.shadowCameraVisible=y.shadowCameraVisible;z.shadowDarkness=y.shadowDarkness;z.shadowBias=y.shadowCascadeBias[x];z.shadowMapWidth=y.shadowCascadeWidth[x];z.shadowMapHeight=y.shadowCascadeHeight[x];z.pointsWorld=[];z.pointsFrustum=[];F=z.pointsWorld;t=z.pointsFrustum;for(var E=0;8>E;E++)F[E]=new THREE.Vector3,t[E]=new THREE.Vector3;F=y.shadowCascadeNearZ[x];y=y.shadowCascadeFarZ[x];t[0].set(-1,-1,F);t[1].set(1,-1,F);t[2].set(-1,
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|
+1,F);t[3].set(1,1,F);t[4].set(-1,-1,y);t[5].set(1,-1,y);t[6].set(-1,1,y);t[7].set(1,1,y);z.originalCamera=p;t=new THREE.Gyroscope;t.position.copy(q.shadowCascadeOffset);t.add(z);t.add(z.target);p.add(t);q.shadowCascadeArray[v]=z;console.log("Created virtualLight",z)}x=q;F=v;y=x.shadowCascadeArray[F];y.position.copy(x.position);y.target.position.copy(x.target.position);y.lookAt(y.target);y.shadowCameraVisible=x.shadowCameraVisible;y.shadowDarkness=x.shadowDarkness;y.shadowBias=x.shadowCascadeBias[F];
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|
+t=x.shadowCascadeNearZ[F];x=x.shadowCascadeFarZ[F];y=y.pointsFrustum;y[0].z=t;y[1].z=t;y[2].z=t;y[3].z=t;y[4].z=x;y[5].z=x;y[6].z=x;y[7].z=x;I[w]=z;w++}else I[w]=q,w++;s=0;for(u=I.length;s<u;s++){q=I[s];q.shadowMap||(v=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(v=THREE.NearestFilter),q.shadowMap=new THREE.WebGLRenderTarget(q.shadowMapWidth,q.shadowMapHeight,{minFilter:v,magFilter:v,format:THREE.RGBAFormat}),q.shadowMapSize=new THREE.Vector2(q.shadowMapWidth,q.shadowMapHeight),q.shadowMatrix=
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|
new THREE.Matrix4);if(!q.shadowCamera){if(q instanceof THREE.SpotLight)q.shadowCamera=new THREE.PerspectiveCamera(q.shadowCameraFov,q.shadowMapWidth/q.shadowMapHeight,q.shadowCameraNear,q.shadowCameraFar);else if(q instanceof THREE.DirectionalLight)q.shadowCamera=new THREE.OrthographicCamera(q.shadowCameraLeft,q.shadowCameraRight,q.shadowCameraTop,q.shadowCameraBottom,q.shadowCameraNear,q.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}r.add(q.shadowCamera);!0===
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-r.autoUpdate&&r.updateMatrixWorld()}q.shadowCameraVisible&&!q.cameraHelper&&(q.cameraHelper=new THREE.CameraHelper(q.shadowCamera),q.shadowCamera.add(q.cameraHelper));if(q.isVirtual&&A.originalCamera==p){v=p;w=q.shadowCamera;t=q.pointsFrustum;x=q.pointsWorld;k.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(y=0;8>y;y++)E=x[y],E.copy(t[y]),THREE.ShadowMapPlugin.__projector.unprojectVector(E,v),E.applyMatrix4(w.matrixWorldInverse),E.x<k.x&&(k.x=E.x),E.x>l.x&&(l.x=E.x),E.y<k.y&&
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|
|
-(k.y=E.y),E.y>l.y&&(l.y=E.y),E.z<k.z&&(k.z=E.z),E.z>l.z&&(l.z=E.z);w.left=k.x;w.right=l.x;w.top=l.y;w.bottom=k.y;w.updateProjectionMatrix()}w=q.shadowMap;t=q.shadowMatrix;v=q.shadowCamera;v.position.setFromMatrixPosition(q.matrixWorld);n.setFromMatrixPosition(q.target.matrixWorld);v.lookAt(n);v.updateMatrixWorld();v.matrixWorldInverse.getInverse(v.matrixWorld);q.cameraHelper&&(q.cameraHelper.visible=q.shadowCameraVisible);q.shadowCameraVisible&&q.cameraHelper.update();t.set(0.5,0,0,0.5,0,0.5,0,0.5,
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|
|
-0,0,0.5,0.5,0,0,0,1);t.multiply(v.projectionMatrix);t.multiply(v.matrixWorldInverse);h.multiplyMatrices(v.projectionMatrix,v.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(w);b.clear();x=r.__webglObjects;q=0;for(w=x.length;q<w;q++)y=x[q],t=y.object,y.render=!1,!t.visible||!t.castShadow||(t instanceof THREE.Mesh||t instanceof THREE.ParticleSystem)&&t.frustumCulled&&!g.intersectsObject(t)||(t._modelViewMatrix.multiplyMatrices(v.matrixWorldInverse,t.matrixWorld),y.render=!0);q=0;for(w=x.length;q<
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|
-w;q++)y=x[q],y.render&&(t=y.object,y=y.buffer,D=t.material instanceof THREE.MeshFaceMaterial?t.material.materials[0]:t.material,E=void 0!==t.geometry.morphTargets&&0<t.geometry.morphTargets.length&&D.morphTargets,D=t instanceof THREE.SkinnedMesh&&D.skinning,E=t.customDepthMaterial?t.customDepthMaterial:D?E?f:e:E?d:c,y instanceof THREE.BufferGeometry?b.renderBufferDirect(v,r.__lights,null,E,y,t):b.renderBuffer(v,r.__lights,null,E,y,t));x=r.__webglObjectsImmediate;q=0;for(w=x.length;q<w;q++)y=x[q],
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|
-t=y.object,t.visible&&t.castShadow&&(t._modelViewMatrix.multiplyMatrices(v.matrixWorldInverse,t.matrixWorld),b.renderImmediateObject(v,r.__lights,null,c,t))}s=b.getClearColor();u=b.getClearAlpha();a.clearColor(s.r,s.g,s.b,u);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){var a,b,c,d,e,f,g,h,k,l,n,r,p,s,u,q,w;function v(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var t,y,E,x,I,A,D,L;this.init=function(v){t=v.context;y=v;x=new Float32Array([-0.5,-0.5,0,0,0.5,-0.5,1,0,0.5,0.5,1,1,-0.5,0.5,0,1]);I=new Uint16Array([0,1,2,0,2,3]);A=t.createBuffer();D=t.createBuffer();t.bindBuffer(t.ARRAY_BUFFER,A);t.bufferData(t.ARRAY_BUFFER,x,t.STATIC_DRAW);t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,D);t.bufferData(t.ELEMENT_ARRAY_BUFFER,I,t.STATIC_DRAW);v=t.createProgram();
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|
|
-var G=t.createShader(t.VERTEX_SHADER),B=t.createShader(t.FRAGMENT_SHADER);t.shaderSource(G,["precision "+y.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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|
-t.shaderSource(B,["precision "+y.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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|
-t.compileShader(G);t.compileShader(B);t.attachShader(v,G);t.attachShader(v,B);t.linkProgram(v);L=v;q=t.getAttribLocation(L,"position");w=t.getAttribLocation(L,"uv");a=t.getUniformLocation(L,"uvOffset");b=t.getUniformLocation(L,"uvScale");c=t.getUniformLocation(L,"rotation");d=t.getUniformLocation(L,"scale");e=t.getUniformLocation(L,"color");f=t.getUniformLocation(L,"map");g=t.getUniformLocation(L,"opacity");h=t.getUniformLocation(L,"modelViewMatrix");k=t.getUniformLocation(L,"projectionMatrix");l=
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|
|
-t.getUniformLocation(L,"fogType");n=t.getUniformLocation(L,"fogDensity");r=t.getUniformLocation(L,"fogNear");p=t.getUniformLocation(L,"fogFar");s=t.getUniformLocation(L,"fogColor");u=t.getUniformLocation(L,"alphaTest");v=document.createElement("canvas");v.width=8;v.height=8;G=v.getContext("2d");G.fillStyle="#ffffff";G.fillRect(0,0,v.width,v.height);E=new THREE.Texture(v);E.needsUpdate=!0};this.render=function(z,x,B,C){B=z.__webglSprites;if(C=B.length){t.useProgram(L);t.enableVertexAttribArray(q);
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|
-t.enableVertexAttribArray(w);t.disable(t.CULL_FACE);t.enable(t.BLEND);t.bindBuffer(t.ARRAY_BUFFER,A);t.vertexAttribPointer(q,2,t.FLOAT,!1,16,0);t.vertexAttribPointer(w,2,t.FLOAT,!1,16,8);t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,D);t.uniformMatrix4fv(k,!1,x.projectionMatrix.elements);t.activeTexture(t.TEXTURE0);t.uniform1i(f,0);var J=0,F=0,I=z.fog;I?(t.uniform3f(s,I.color.r,I.color.g,I.color.b),I instanceof THREE.Fog?(t.uniform1f(r,I.near),t.uniform1f(p,I.far),t.uniform1i(l,1),F=J=1):I instanceof THREE.FogExp2&&
|
|
|
-(t.uniform1f(n,I.density),t.uniform1i(l,2),F=J=2)):(t.uniform1i(l,0),F=J=0);for(var H,Q=[],I=0;I<C;I++)H=B[I],!1!==H.visible&&(H._modelViewMatrix.multiplyMatrices(x.matrixWorldInverse,H.matrixWorld),H.z=-H._modelViewMatrix.elements[14]);B.sort(v);for(I=0;I<C;I++)H=B[I],!1!==H.visible&&(x=H.material,t.uniform1f(u,x.alphaTest),t.uniformMatrix4fv(h,!1,H._modelViewMatrix.elements),Q[0]=H.scale.x,Q[1]=H.scale.y,H=z.fog&&x.fog?F:0,J!==H&&(t.uniform1i(l,H),J=H),null!==x.map?(t.uniform2f(a,x.map.offset.x,
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|
|
-x.map.offset.y),t.uniform2f(b,x.map.repeat.x,x.map.repeat.y)):(t.uniform2f(a,0,0),t.uniform2f(b,1,1)),t.uniform1f(g,x.opacity),t.uniform3f(e,x.color.r,x.color.g,x.color.b),t.uniform1f(c,x.rotation),t.uniform2fv(d,Q),y.setBlending(x.blending,x.blendEquation,x.blendSrc,x.blendDst),y.setDepthTest(x.depthTest),y.setDepthWrite(x.depthWrite),x.map&&x.map.image&&x.map.image.width?y.setTexture(x.map,0):y.setTexture(E,0),t.drawElements(t.TRIANGLES,6,t.UNSIGNED_SHORT,0));t.enable(t.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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+r.autoUpdate&&r.updateMatrixWorld()}q.shadowCameraVisible&&!q.cameraHelper&&(q.cameraHelper=new THREE.CameraHelper(q.shadowCamera),q.shadowCamera.add(q.cameraHelper));if(q.isVirtual&&z.originalCamera==p){v=p;w=q.shadowCamera;t=q.pointsFrustum;y=q.pointsWorld;k.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(x=0;8>x;x++)F=y[x],F.copy(t[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(F,v),F.applyMatrix4(w.matrixWorldInverse),F.x<k.x&&(k.x=F.x),F.x>l.x&&(l.x=F.x),F.y<k.y&&
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|
|
+(k.y=F.y),F.y>l.y&&(l.y=F.y),F.z<k.z&&(k.z=F.z),F.z>l.z&&(l.z=F.z);w.left=k.x;w.right=l.x;w.top=l.y;w.bottom=k.y;w.updateProjectionMatrix()}w=q.shadowMap;t=q.shadowMatrix;v=q.shadowCamera;v.position.setFromMatrixPosition(q.matrixWorld);n.setFromMatrixPosition(q.target.matrixWorld);v.lookAt(n);v.updateMatrixWorld();v.matrixWorldInverse.getInverse(v.matrixWorld);q.cameraHelper&&(q.cameraHelper.visible=q.shadowCameraVisible);q.shadowCameraVisible&&q.cameraHelper.update();t.set(0.5,0,0,0.5,0,0.5,0,0.5,
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|
|
+0,0,0.5,0.5,0,0,0,1);t.multiply(v.projectionMatrix);t.multiply(v.matrixWorldInverse);h.multiplyMatrices(v.projectionMatrix,v.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(w);b.clear();y=r.__webglObjects;q=0;for(w=y.length;q<w;q++)x=y[q],t=x.object,x.render=!1,!t.visible||!t.castShadow||(t instanceof THREE.Mesh||t instanceof THREE.ParticleSystem)&&t.frustumCulled&&!g.intersectsObject(t)||(t._modelViewMatrix.multiplyMatrices(v.matrixWorldInverse,t.matrixWorld),x.render=!0);q=0;for(w=y.length;q<
|
|
|
+w;q++)x=y[q],x.render&&(t=x.object,x=x.buffer,E=t.material instanceof THREE.MeshFaceMaterial?t.material.materials[0]:t.material,F=void 0!==t.geometry.morphTargets&&0<t.geometry.morphTargets.length&&E.morphTargets,E=t instanceof THREE.SkinnedMesh&&E.skinning,F=t.customDepthMaterial?t.customDepthMaterial:E?F?f:e:F?d:c,x instanceof THREE.BufferGeometry?b.renderBufferDirect(v,r.__lights,null,F,x,t):b.renderBuffer(v,r.__lights,null,F,x,t));y=r.__webglObjectsImmediate;q=0;for(w=y.length;q<w;q++)x=y[q],
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|
|
+t=x.object,t.visible&&t.castShadow&&(t._modelViewMatrix.multiplyMatrices(v.matrixWorldInverse,t.matrixWorld),b.renderImmediateObject(v,r.__lights,null,c,t))}s=b.getClearColor();u=b.getClearAlpha();a.clearColor(s.r,s.g,s.b,u);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){var a,b,c,d,e,f,g,h,k,l,n,r,p,s,u,q,w;function v(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var t,x,F,y,I,z,E,L;this.init=function(v){t=v.context;x=v;y=new Float32Array([-0.5,-0.5,0,0,0.5,-0.5,1,0,0.5,0.5,1,1,-0.5,0.5,0,1]);I=new Uint16Array([0,1,2,0,2,3]);z=t.createBuffer();E=t.createBuffer();t.bindBuffer(t.ARRAY_BUFFER,z);t.bufferData(t.ARRAY_BUFFER,y,t.STATIC_DRAW);t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,E);t.bufferData(t.ELEMENT_ARRAY_BUFFER,I,t.STATIC_DRAW);v=t.createProgram();
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|
|
+var D=t.createShader(t.VERTEX_SHADER),C=t.createShader(t.FRAGMENT_SHADER);t.shaderSource(D,["precision "+x.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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|
|
+t.shaderSource(C,["precision "+x.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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|
|
+t.compileShader(D);t.compileShader(C);t.attachShader(v,D);t.attachShader(v,C);t.linkProgram(v);L=v;q=t.getAttribLocation(L,"position");w=t.getAttribLocation(L,"uv");a=t.getUniformLocation(L,"uvOffset");b=t.getUniformLocation(L,"uvScale");c=t.getUniformLocation(L,"rotation");d=t.getUniformLocation(L,"scale");e=t.getUniformLocation(L,"color");f=t.getUniformLocation(L,"map");g=t.getUniformLocation(L,"opacity");h=t.getUniformLocation(L,"modelViewMatrix");k=t.getUniformLocation(L,"projectionMatrix");l=
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|
|
+t.getUniformLocation(L,"fogType");n=t.getUniformLocation(L,"fogDensity");r=t.getUniformLocation(L,"fogNear");p=t.getUniformLocation(L,"fogFar");s=t.getUniformLocation(L,"fogColor");u=t.getUniformLocation(L,"alphaTest");v=document.createElement("canvas");v.width=8;v.height=8;D=v.getContext("2d");D.fillStyle="#ffffff";D.fillRect(0,0,v.width,v.height);F=new THREE.Texture(v);F.needsUpdate=!0};this.render=function(y,D,C,A){C=y.__webglSprites;if(A=C.length){t.useProgram(L);t.enableVertexAttribArray(q);
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|
|
+t.enableVertexAttribArray(w);t.disable(t.CULL_FACE);t.enable(t.BLEND);t.bindBuffer(t.ARRAY_BUFFER,z);t.vertexAttribPointer(q,2,t.FLOAT,!1,16,0);t.vertexAttribPointer(w,2,t.FLOAT,!1,16,8);t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,E);t.uniformMatrix4fv(k,!1,D.projectionMatrix.elements);t.activeTexture(t.TEXTURE0);t.uniform1i(f,0);var J=0,G=0,I=y.fog;I?(t.uniform3f(s,I.color.r,I.color.g,I.color.b),I instanceof THREE.Fog?(t.uniform1f(r,I.near),t.uniform1f(p,I.far),t.uniform1i(l,1),G=J=1):I instanceof THREE.FogExp2&&
|
|
|
+(t.uniform1f(n,I.density),t.uniform1i(l,2),G=J=2)):(t.uniform1i(l,0),G=J=0);for(var H,Q=[],I=0;I<A;I++)H=C[I],!1!==H.visible&&(H._modelViewMatrix.multiplyMatrices(D.matrixWorldInverse,H.matrixWorld),H.z=-H._modelViewMatrix.elements[14]);C.sort(v);for(I=0;I<A;I++)H=C[I],!1!==H.visible&&(D=H.material,t.uniform1f(u,D.alphaTest),t.uniformMatrix4fv(h,!1,H._modelViewMatrix.elements),Q[0]=H.scale.x,Q[1]=H.scale.y,H=y.fog&&D.fog?G:0,J!==H&&(t.uniform1i(l,H),J=H),null!==D.map?(t.uniform2f(a,D.map.offset.x,
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|
|
+D.map.offset.y),t.uniform2f(b,D.map.repeat.x,D.map.repeat.y)):(t.uniform2f(a,0,0),t.uniform2f(b,1,1)),t.uniform1f(g,D.opacity),t.uniform3f(e,D.color.r,D.color.g,D.color.b),t.uniform1f(c,D.rotation),t.uniform2fv(d,Q),x.setBlending(D.blending,D.blendEquation,D.blendSrc,D.blendDst),x.setDepthTest(D.depthTest),x.setDepthWrite(D.depthWrite),D.map&&D.map.image&&D.map.image.width?x.setTexture(D.map,0):x.setTexture(F,0),t.drawElements(t.TRIANGLES,6,t.UNSIGNED_SHORT,0));t.enable(t.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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|
|
vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(k,l){var n,r,p,s,u,q;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);!0===k.autoUpdate&&k.updateMatrixWorld();l.matrixWorldInverse.getInverse(l.matrixWorld);h.multiplyMatrices(l.projectionMatrix,
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|
|
l.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();q=k.__webglObjects;n=0;for(r=q.length;n<r;n++)p=q[n],u=p.object,p.render=!1,!u.visible||(u instanceof THREE.Mesh||u instanceof THREE.ParticleSystem)&&u.frustumCulled&&!g.intersectsObject(u)||(u._modelViewMatrix.multiplyMatrices(l.matrixWorldInverse,u.matrixWorld),p.render=!0);var w;n=0;for(r=q.length;n<r;n++)p=q[n],p.render&&(u=p.object,p=p.buffer,u instanceof THREE.ParticleSystem&&!u.customDepthMaterial||((w=
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u.material instanceof THREE.MeshFaceMaterial?u.material.materials[0]:u.material)&&b.setMaterialFaces(u.material),s=void 0!==u.geometry.morphTargets&&0<u.geometry.morphTargets.length&&w.morphTargets,w=u instanceof THREE.SkinnedMesh&&w.skinning,s=u.customDepthMaterial?u.customDepthMaterial:w?s?f:e:s?d:c,p instanceof THREE.BufferGeometry?b.renderBufferDirect(l,k.__lights,null,s,p,u):b.renderBuffer(l,k.__lights,null,s,p,u)));q=k.__webglObjectsImmediate;n=0;for(r=q.length;n<r;n++)p=q[n],u=p.object,u.visible&&
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