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Changed default in OBJ converter to no alignment.

alteredq 14 yıl önce
ebeveyn
işleme
3505923be5
1 değiştirilmiş dosya ile 1 ekleme ve 2 silme
  1. 1 2
      utils/exporters/convert_obj_three.py

+ 1 - 2
utils/exporters/convert_obj_three.py

@@ -20,7 +20,6 @@ Notes:
         -e						export edges
 
     - by default:
-        converted model will be centered (middle of bounding box goes to 0,0,0)
         use smooth shading (if there were vertex normals in the original model)
         will be in ASCII format
         original model is assumed to use non-inverted transparency / dissolve (0.0 fully transparent, 1.0 fully opaque)
@@ -142,7 +141,7 @@ import glob
 # #####################################################
 # Configuration
 # #####################################################
-ALIGN = "center"        # center centerxz bottom top none
+ALIGN = "none"        	# center centerxz bottom top none
 SHADING = "smooth"      # smooth flat 
 TYPE = "ascii"          # ascii binary
 TRANSPARENCY = "normal" # normal invert