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@@ -1,7 +1,7 @@
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<!DOCTYPE html>
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<!DOCTYPE html>
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<html lang="en">
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<html lang="en">
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<head>
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<head>
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- <title>three.js webgl - lights - spot light</title>
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+ <title>three.js webgl - lights - spotlight</title>
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<meta charset="utf-8">
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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<style>
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@@ -33,231 +33,203 @@
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</head>
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</head>
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<body>
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<body>
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- <div id="container"></div>
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<div id="info">
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<div id="info">
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- <a href="http://threejs.org" target="_blank">three.js</a> - Just to show the spot light and it's edge - by <a href="http://master-domain.com" target="_blank">Master James</a><br />
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- Right click and drag to move OrbitControls, center across the edge of the shadow.<br />
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- Click to set random color CTRL-Click for White.<br />
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+ <a href="http://threejs.org" target="_blank">three.js</a> webgl - spotlight by <a href="http://master-domain.com" target="_blank">Master James</a><br />
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</div>
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</div>
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<script src="../build/three.js"></script>
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<script src="../build/three.js"></script>
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- <script src="../examples/js/libs/dat.gui.min.js"></script>
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- <script src="../examples/js/controls/OrbitControls.js"></script>
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+ <script src="js/libs/dat.gui.min.js"></script>
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+ <script src="js/controls/OrbitControls.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/Detector.js"></script>
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<script>
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<script>
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- var container = document.getElementById( 'container' );
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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- var rnd = new THREE.WebGLRenderer();
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- var cam = new THREE.PerspectiveCamera(34, window.innerWidth / window.innerHeight, 0.1, 20000);
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- var orb = new THREE.OrbitControls(cam, rnd.domElement);
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+ var renderer = new THREE.WebGLRenderer();
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+
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+ var camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 1000 );
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+
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+ var controls = new THREE.OrbitControls( camera, renderer.domElement );
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+
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+ var scene = new THREE.Scene();
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- var scn = new THREE.Scene();
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var matFloor = new THREE.MeshPhongMaterial();
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var matFloor = new THREE.MeshPhongMaterial();
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- var matBox = new THREE.MeshPhongMaterial();
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- var geoFloor = new THREE.BoxGeometry(2000, 0.1, 2000);
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- var geoBox = new THREE.BoxGeometry(Math.PI, Math.sqrt(2), Math.E);
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- var mshFloor = new THREE.Mesh(geoFloor, matFloor);
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- var mshBox = new THREE.Mesh(geoBox, matBox);
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- var amb = new THREE.AmbientLight(0x121422);
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- var spt = new THREE.SpotLight(0xFFFFFF);
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- var lightHelper;
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- var ray = new THREE.Raycaster();
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- var mouseDown = new THREE.Vector2();
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- var mouse = new THREE.Vector2();
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+ var matBox = new THREE.MeshPhongMaterial( { color: 0x4080ff } );
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+
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+ var geoFloor = new THREE.BoxGeometry( 2000, 1, 2000 );
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+ var geoBox = new THREE.BoxGeometry( 3, 1, 2 );
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+ var mshFloor = new THREE.Mesh( geoFloor, matFloor );
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+ var mshBox = new THREE.Mesh( geoBox, matBox );
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+
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+ var ambient = new THREE.AmbientLight( 0xffffff, 0.1 );
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+
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+ var spotLight = new THREE.SpotLight( 0xffffff, 1 );
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+ var lightHelper;
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var gui, guiElements, param = { color: '0xffffff' };
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var gui, guiElements, param = { color: '0xffffff' };
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function init() {
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function init() {
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- rnd.shadowMap.enabled = true;
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- rnd.shadowMap.type = THREE.PCFSoftShadowMap;
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- rnd.gammaInput = true;
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- rnd.gammaOutput = true;
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- rnd.antialias = true;
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- rnd.domElement.addEventListener('mousedown', onDocumentClick);
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- rnd.domElement.addEventListener('mouseup', onDocumentClick);
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-
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- cam.position.set(65, 8, -10);
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-
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- spt.position.set(15, 40, 35);
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- spt.castShadow = true;
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- spt.angle = 0.75;
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- spt.exponent = 2.0;
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- spt.penumbra = 0.05;
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- spt.decay = 2;
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- spt.distance = 500;
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- spt.shadow.mapSize.width = 1024;
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- spt.shadow.mapSize.height = 1024;
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- spt.shadow.camera.near = 0.1;
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- spt.shadow.camera.far = 20000;
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-
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- lightHelper = new THREE.SpotLightHelper( spt );
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+
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+ renderer.shadowMap.enabled = true;
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+ renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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+
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+ renderer.gammaInput = true;
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+ renderer.gammaOutput = true;
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+
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+ camera.position.set( 65, 8, - 10 );
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+
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+ spotLight.position.set( 15, 40, 35 );
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+ spotLight.castShadow = true;
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+ spotLight.angle = Math.PI / 4;
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+ spotLight.penumbra = 0.05;
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+ spotLight.decay = 2;
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+ spotLight.distance = 200;
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+ spotLight.shadow.mapSize.width = 1024;
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+ spotLight.shadow.mapSize.height = 1024;
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+ spotLight.shadow.camera.near = 1;
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+ spotLight.shadow.camera.far = 200;
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+
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+ lightHelper = new THREE.SpotLightHelper( spotLight );
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matFloor.color.set( 0x808080 );
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matFloor.color.set( 0x808080 );
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- randomColor( matBox );
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mshFloor.receiveShadow = true;
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mshFloor.receiveShadow = true;
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- mshFloor.position.set(0, -0.05, 0);
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+ mshFloor.position.set( 0, - 0.05, 0 );
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mshBox.castShadow = true;
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mshBox.castShadow = true;
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- mshBox.receiveShadow = true;
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- mshBox.position.set(40, 1.8, 0);
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-
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- scn.add(cam);
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- scn.add(mshFloor);
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- scn.add(mshBox);
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- scn.add(amb);
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- scn.add(spt);
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- scn.add( new THREE.AxisHelper( 10 ) );
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- scn.add( lightHelper );
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-
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- document.body.appendChild(rnd.domElement);
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- onResize();
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- window.addEventListener('resize', onResize, false);
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-
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- orb.addEventListener('change', render);
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- orb.update();
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+ mshBox.position.set( 40, 1.8, 0 );
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+
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+ scene.add( camera );
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+ scene.add( mshFloor );
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+ scene.add( mshBox );
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+ scene.add( ambient );
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+ scene.add( spotLight );
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+ scene.add( new THREE.AxisHelper( 10 ) );
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+ scene.add( lightHelper );
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+
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+ document.body.appendChild( renderer.domElement );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ controls.addEventListener( 'change', render );
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+ controls.minDistance = 20;
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+ controls.maxDistance = 500;
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+ controls.maxPolarAngle = Math.PI / 2;
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+ controls.enablePan = false;
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+ controls.target.copy( mshBox.position );
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+ controls.update();
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+
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+ window.addEventListener( 'resize', onResize, false );
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+
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}
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}
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function onResize() {
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function onResize() {
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- rnd.setSize(window.innerWidth, window.innerHeight);
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- cam.aspect = (window.innerWidth / window.innerHeight);
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- cam.updateProjectionMatrix();
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- orb.target = mshBox.position;
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ camera.aspect = ( window.innerWidth / window.innerHeight );
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+ camera.updateProjectionMatrix();
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+
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}
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}
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function render() {
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function render() {
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+
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lightHelper.update(); // required
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lightHelper.update(); // required
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- rnd.render(scn, cam);
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+ renderer.render( scene, camera );
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+
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}
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}
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function clearGui() {
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function clearGui() {
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+
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if ( gui ) gui.destroy();
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if ( gui ) gui.destroy();
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gui = new dat.GUI();
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gui = new dat.GUI();
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- gui.width = 190;
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- var gStyle = gui.domElement.style;
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- gStyle.position = "absolute";
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- gStyle.top = "48px";
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- gStyle.height = "220px";
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gui.open();
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gui.open();
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+
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}
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}
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function buildGui() {
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function buildGui() {
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clearGui();
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clearGui();
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- addGui( 'light color', spt.color.getHex(), function( val ) {
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- spt.color.setHex( val );
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- render();
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- }, true );
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+ addGui( 'light color', spotLight.color.getHex(), function( val ) {
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- addGui( 'intensity', spt.intensity, function( val ) {
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- spt.intensity = val;
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+ spotLight.color.setHex( val );
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render();
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render();
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- }, false, 0, 10 );
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- addGui( 'distance', spt.distance, function( val ) {
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- spt.distance = val;
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- render();
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- }, false, 0, 1000 );
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+ }, true );
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- addGui( 'angle', spt.angle, function( val ) {
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- spt.angle = val;
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- render();
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- }, false, 0, 1.56 );
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+ addGui( 'intensity', spotLight.intensity, function( val ) {
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- addGui( 'penumbra', spt.penumbra, function( val ) {
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- spt.penumbra = val;
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+ spotLight.intensity = val;
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render();
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render();
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- }, false, 0, 1 );
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- addGui( 'decay', spt.decay, function( val ) {
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- spt.decay = val;
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- render();
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- }, false, 0, 100 );
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+ }, false, 0, 2 );
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- }
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+ addGui( 'distance', spotLight.distance, function( val ) {
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- function addGui( name, value, callback, isColor, min, max ) {
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- var node;
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- param[ name ] = value;
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- if ( isColor ) {
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- node = gui.addColor( param, name ).onChange( function() {
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- callback( param[ name ] );
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- } );
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- }
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- else if ( typeof value == 'object' ) {
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- node = gui.add( param, name, value ).onChange( function() {
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- callback( param[ name ] );
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- } );
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- }
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- else {
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- node = gui.add( param, name, min, max ).onChange( function() {
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- callback( param[ name ] );
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- } );
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- }
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- return node;
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- }
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+ spotLight.distance = val;
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+ render();
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- function onDocumentClick( event ) {
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+ }, false, 0, 200 );
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- event.preventDefault();
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+ addGui( 'angle', spotLight.angle, function( val ) {
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- var rndDom = rnd.domElement;
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+ spotLight.angle = val;
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+ render();
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- if( event.type === 'mousedown' ) {
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+ }, false, 0, Math.PI / 3 );
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- mouseDown.x = ( event.clientX / rndDom.clientWidth ) * 2 - 1;
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+ addGui( 'penumbra', spotLight.penumbra, function( val ) {
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- mouseDown.y = - ( event.clientY / rndDom.clientHeight ) * 2 + 1;
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+ spotLight.penumbra = val;
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+ render();
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- }
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- else {
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+ }, false, 0, 1 );
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- mouse.x = ( event.clientX / rndDom.clientWidth ) * 2 - 1;
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+ addGui( 'decay', spotLight.decay, function( val ) {
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- mouse.y = - ( event.clientY / rndDom.clientHeight ) * 2 + 1;
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+ spotLight.decay = val;
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+ render();
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- if (mouseDown.distanceTo(mouse) < 0.0075) {
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+ }, false, 1, 2 );
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- ray.setFromCamera( mouse, cam );
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+ }
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- var found = ray.intersectObjects( [ mshBox, mshFloor ] );
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+ function addGui( name, value, callback, isColor, min, max ) {
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- if ( found.length > 0 ) {
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+ var node;
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+ param[ name ] = value;
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- if( event.ctrlKey === false ) randomColor( found[0].object );
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+ if ( isColor ) {
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- else found[0].object.material.color.set( 0xffffff );
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+ node = gui.addColor( param, name ).onChange( function() {
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- render();
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+ callback( param[ name ] );
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- }
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+ } );
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- }
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+ } else if ( typeof value == 'object' ) {
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- }
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+ node = gui.add( param, name, value ).onChange( function() {
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- }
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+ callback( param[ name ] );
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- function randomColor( target ) {
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+ } );
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- if ( target !== undefined ) {
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+ } else {
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- if ( target.material !== undefined ) target = target.material;
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+ node = gui.add( param, name, min, max ).onChange( function() {
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- if ( target.color !== undefined ) {
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+ callback( param[ name ] );
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- target.color.setHex( 0xffffff * Math.random() );
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+ } );
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- }
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}
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}
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|
|
+ return node;
|
|
|
|
+
|
|
}
|
|
}
|
|
|
|
|
|
init();
|
|
init();
|