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@@ -3636,6 +3636,7 @@ THREE.ShaderLib[ 'mmd' ] = {
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THREE.UniformsLib[ "fog" ],
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THREE.UniformsLib[ "ambient" ],
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THREE.UniformsLib[ "lights" ],
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+ THREE.UniformsLib[ "shadowmap" ],
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{
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"emissive" : { type: "c", value: new THREE.Color( 0x000000 ) },
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@@ -3824,7 +3825,6 @@ THREE.ShaderLib[ 'mmd' ] = {
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// accumulation
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THREE.ShaderChunk[ "lights_phong_fragment" ],
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THREE.ShaderChunk[ "lights_template" ],
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- THREE.ShaderChunk[ "lightmap_fragment" ],
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// modulation
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THREE.ShaderChunk[ "aomap_fragment" ],
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