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Update webgl_postprocessing_unreal_bloom.html

Don McCurdy 5 years ago
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3548bfc404
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      examples/webgl_postprocessing_unreal_bloom.html

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examples/webgl_postprocessing_unreal_bloom.html

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 		<div id="info">
 		<div id="info">
 			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Bloom pass by <a href="http://eduperiment.com" target="_blank" rel="noopener">Prashant Sharma</a> and <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a>
 			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Bloom pass by <a href="http://eduperiment.com" target="_blank" rel="noopener">Prashant Sharma</a> and <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a>
 			<p>
 			<p>
-				This Bloom Pass is inspired by the bloom pass of the Unreal Engine. It creates a mip map chain of bloom textures and blur them
-				with different radii.<br /> Because of the weigted combination of mips, and since larger blurs are done on higher mips, this bloom
+				This Bloom Pass is inspired by the bloom pass of Unreal Engine. It creates a mip map chain of bloom textures and blurs them
+				with different radii. Because of the weighted combination of mips, and since larger blurs are done on higher mips, this bloom
 				is better in quality and performance.
 				is better in quality and performance.
 			</p>
 			</p>
 			Model: <a href="https://blog.sketchfab.com/art-spotlight-primary-ion-drive/" target="_blank" rel="noopener">Primary Ion Drive</a> by
 			Model: <a href="https://blog.sketchfab.com/art-spotlight-primary-ion-drive/" target="_blank" rel="noopener">Primary Ion Drive</a> by