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@@ -52,7 +52,7 @@
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var container, stats;
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- var camera, scene, renderer;
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+ var camera, scene1, renderer;
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init();
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animate();
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@@ -65,16 +65,16 @@
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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camera.position.y = 400;
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- scene = new THREE.Scene();
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- scene.name = 'Scene1';
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+ scene1 = new THREE.Scene();
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+ scene1.name = 'Scene1';
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var light, object;
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- scene.add( new THREE.AmbientLight( 0xffffff ) );
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+ scene1.add( new THREE.AmbientLight( 0xffffff ) );
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light = new THREE.DirectionalLight( 0xffffff );
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light.position.set( 0, 1, 0 );
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- scene.add( light );
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+ scene1.add( light );
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var map = new THREE.TextureLoader().load( 'textures/UV_Grid_Sm.jpg' );
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map.wrapS = map.wrapT = THREE.RepeatWrapping;
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@@ -87,21 +87,21 @@
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object = new THREE.Mesh( new THREE.IcosahedronGeometry( 75, 1 ), material );
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object.position.set( -200, 0, 200 );
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- scene.add( object );
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+ scene1.add( object );
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object = new THREE.Mesh( new THREE.OctahedronGeometry( 75, 2 ), material );
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object.position.set( 0, 0, 200 );
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- scene.add( object );
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+ scene1.add( object );
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object = new THREE.Mesh( new THREE.TetrahedronGeometry( 75, 0 ), material );
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object.position.set( 200, 0, 200 );
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- scene.add( object );
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+ scene1.add( object );
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//
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object = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100, 4, 4 ), material );
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object.position.set( -400, 0, 0 );
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- scene.add( object );
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+ scene1.add( object );
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*/
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var map2 = new THREE.TextureLoader().load( 'textures/hardwood2_diffuse.jpg' );
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@@ -111,11 +111,11 @@
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metalness: 0.5,
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roughness: 1.0
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} );
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-
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+/*
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object = new THREE.Mesh( new THREE.SphereBufferGeometry( 100, 32, 32 ), material );
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object.position.set( 0, 0, 0 );
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object.name = "Sphere";
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- scene.add(object);
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+ scene1.add(object);
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/*
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var material = new THREE.MeshStandardMaterial( {
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color: 0xff0000,
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@@ -131,38 +131,49 @@
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object3 = new THREE.Mesh( new THREE.CylinderBufferGeometry( 100, 100, 100 ), material );
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object3.position.set( 200, 0, 0 );
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object3.name = "Cube";
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- scene.add(object3);
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+ scene1.add(object3);
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*/
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+/*
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object = new THREE.Mesh( new THREE.BoxBufferGeometry( 100, 100, 100 ), material );
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object.position.set( -200, 0, 0 );
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object.name = "Cube";
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+ scene1.add( object );
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object2 = new THREE.Mesh( new THREE.BoxBufferGeometry( 40, 10, 80, 2, 2, 2 ), material );
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object2.position.set( 0, 0, 50 );
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object2.rotation.set( 0, 45, 0 );
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object2.name = "SubCube";
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object.add( object2 );
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+*/
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+
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+ object = new THREE.Group();
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+ object.name = "Group";
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+ scene1.add( object );
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+
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+ object2 = new THREE.Mesh( new THREE.BoxBufferGeometry( 30, 30, 30 ), material );
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+ object2.name = "Cube in group";
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+ object2.position.set( 0, 100, 100 );
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+ object.add( object2 );
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- scene.add( object );
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- scene.add( camera );
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+ scene1.add( camera );
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var cameraOrtho = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, - 10, 10 );
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- scene.add( cameraOrtho );
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+ scene1.add( cameraOrtho );
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/*
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object = new THREE.Mesh( new THREE.CircleGeometry( 50, 20, 0, Math.PI * 2 ), material );
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object.position.set( 0, 0, 0 );
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- scene.add( object );
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+ scene1.add( object );
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object = new THREE.Mesh( new THREE.RingGeometry( 10, 50, 20, 5, 0, Math.PI * 2 ), material );
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object.position.set( 200, 0, 0 );
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- scene.add( object );
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+ scene1.add( object );
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object = new THREE.Mesh( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), material );
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object.position.set( 400, 0, 0 );
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- scene.add( object );
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+ scene1.add( object );
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*/
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//
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/*
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@@ -176,23 +187,23 @@
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object = new THREE.Mesh( new THREE.LatheGeometry( points, 20 ), material );
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object.position.set( -400, 0, -200 );
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- scene.add( object );
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+ scene1.add( object );
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object = new THREE.Mesh( new THREE.TorusGeometry( 50, 20, 20, 20 ), material );
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object.position.set( -200, 0, -200 );
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- scene.add( object );
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+ scene1.add( object );
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object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 10, 50, 20 ), material );
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object.position.set( 0, 0, -200 );
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- scene.add( object );
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+ scene1.add( object );
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object = new THREE.AxisHelper( 50 );
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object.position.set( 200, 0, -200 );
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- scene.add( object );
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+ scene1.add( object );
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object = new THREE.ArrowHelper( new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 0 ), 50 );
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object.position.set( 400, 0, -200 );
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- scene.add( object );
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+ scene1.add( object );
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*/
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var scene2 = new THREE.Scene();
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@@ -218,8 +229,8 @@
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window.addEventListener( 'resize', onWindowResize, false );
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var gltfExporter = new THREE.GLTFExporter( renderer );
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- gltfExporter.parse( [scene, scene2], function( result ) {
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- console.log( JSON.stringify( result, null, 2 ) );
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+ gltfExporter.parse( [ scene1 ], function( result ) {
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+ console.log( JSON.stringify( result, null, 2 ) );
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} );
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}
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@@ -250,8 +261,8 @@
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camera.position.x = Math.cos( timer ) * 800;
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camera.position.z = Math.sin( timer ) * 800;
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- camera.lookAt( scene.position );
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- renderer.render( scene, camera );
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+ camera.lookAt( scene1.position );
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+ renderer.render( scene1, camera );
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}
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