WebVRManager: Fix spurious events on the first update of the VR controllers.
@@ -153,6 +153,8 @@ function WebVRManager( renderer ) {
var buttonId = gamepad.id === 'Daydream Controller' ? 0 : 1;
+ if ( triggers[ i ] === undefined ) triggers[ i ] = false;
+
if ( triggers[ i ] !== gamepad.buttons[ buttonId ].pressed ) {
triggers[ i ] = gamepad.buttons[ buttonId ].pressed;