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@@ -15,18 +15,22 @@ THREE.CombinedCamera = function ( width, height, fov, near, far, orthoNear, orth
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this.fov = fov;
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+ this.far = far;
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+ this.near = near;
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+
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this.left = - width / 2;
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this.right = width / 2;
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this.top = height / 2;
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this.bottom = - height / 2;
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+ this.aspect = width / height;
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+ this.zoom = 1;
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+ this.view = null;
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// We could also handle the projectionMatrix internally, but just wanted to test nested camera objects
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this.cameraO = new THREE.OrthographicCamera( width / - 2, width / 2, height / 2, height / - 2, orthoNear, orthoFar );
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this.cameraP = new THREE.PerspectiveCamera( fov, width / height, near, far );
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- this.zoom = 1;
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-
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this.toPerspective();
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};
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@@ -42,6 +46,7 @@ THREE.CombinedCamera.prototype.toPerspective = function () {
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this.far = this.cameraP.far;
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this.cameraP.fov = this.fov / this.zoom ;
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+ this.cameraP.view = this.view;
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this.cameraP.updateProjectionMatrix();
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@@ -75,16 +80,7 @@ THREE.CombinedCamera.prototype.toOrthographic = function () {
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this.cameraO.right = halfWidth;
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this.cameraO.top = halfHeight;
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this.cameraO.bottom = - halfHeight;
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-
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- // this.cameraO.left = -farHalfWidth;
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- // this.cameraO.right = farHalfWidth;
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- // this.cameraO.top = farHalfHeight;
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- // this.cameraO.bottom = -farHalfHeight;
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-
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- // this.cameraO.left = this.left / this.zoom;
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- // this.cameraO.right = this.right / this.zoom;
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- // this.cameraO.top = this.top / this.zoom;
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- // this.cameraO.bottom = this.bottom / this.zoom;
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+ this.cameraO.view = this.view;
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this.cameraO.updateProjectionMatrix();
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