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@@ -7,523 +7,520 @@
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THREE.RGBELoader = function ( manager ) {
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- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
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+ THREE.DataTextureLoader.call( this, manager );
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+
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this.type = THREE.UnsignedByteType;
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};
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-// extend THREE.DataTextureLoader
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-THREE.RGBELoader.prototype = Object.create( THREE.DataTextureLoader.prototype );
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+THREE.RGBELoader.prototype = Object.assign( Object.create( THREE.DataTextureLoader.prototype ), {
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-// adapted from http://www.graphics.cornell.edu/~bjw/rgbe.html
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-THREE.RGBELoader.prototype._parser = function ( buffer ) {
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+ constructor: THREE.RGBELoader,
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- var
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- /* return codes for rgbe routines */
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- //RGBE_RETURN_SUCCESS = 0,
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- RGBE_RETURN_FAILURE = - 1,
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+ // adapted from http://www.graphics.cornell.edu/~bjw/rgbe.html
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- /* default error routine. change this to change error handling */
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- rgbe_read_error = 1,
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- rgbe_write_error = 2,
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- rgbe_format_error = 3,
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- rgbe_memory_error = 4,
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- rgbe_error = function ( rgbe_error_code, msg ) {
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+ parse: function ( buffer ) {
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- switch ( rgbe_error_code ) {
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+ var
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+ /* return codes for rgbe routines */
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+ //RGBE_RETURN_SUCCESS = 0,
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+ RGBE_RETURN_FAILURE = - 1,
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- case rgbe_read_error: console.error( "THREE.RGBELoader Read Error: " + ( msg || '' ) );
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- break;
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- case rgbe_write_error: console.error( "THREE.RGBELoader Write Error: " + ( msg || '' ) );
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- break;
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- case rgbe_format_error: console.error( "THREE.RGBELoader Bad File Format: " + ( msg || '' ) );
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- break;
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- default:
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- case rgbe_memory_error: console.error( "THREE.RGBELoader: Error: " + ( msg || '' ) );
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+ /* default error routine. change this to change error handling */
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+ rgbe_read_error = 1,
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+ rgbe_write_error = 2,
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+ rgbe_format_error = 3,
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+ rgbe_memory_error = 4,
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+ rgbe_error = function ( rgbe_error_code, msg ) {
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- }
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- return RGBE_RETURN_FAILURE;
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+ switch ( rgbe_error_code ) {
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- },
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+ case rgbe_read_error: console.error( "THREE.RGBELoader Read Error: " + ( msg || '' ) );
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+ break;
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+ case rgbe_write_error: console.error( "THREE.RGBELoader Write Error: " + ( msg || '' ) );
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+ break;
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+ case rgbe_format_error: console.error( "THREE.RGBELoader Bad File Format: " + ( msg || '' ) );
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+ break;
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+ default:
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+ case rgbe_memory_error: console.error( "THREE.RGBELoader: Error: " + ( msg || '' ) );
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- /* offsets to red, green, and blue components in a data (float) pixel */
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- //RGBE_DATA_RED = 0,
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- //RGBE_DATA_GREEN = 1,
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- //RGBE_DATA_BLUE = 2,
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+ }
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+ return RGBE_RETURN_FAILURE;
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- /* number of floats per pixel, use 4 since stored in rgba image format */
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- //RGBE_DATA_SIZE = 4,
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+ },
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- /* flags indicating which fields in an rgbe_header_info are valid */
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- RGBE_VALID_PROGRAMTYPE = 1,
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- RGBE_VALID_FORMAT = 2,
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- RGBE_VALID_DIMENSIONS = 4,
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+ /* offsets to red, green, and blue components in a data (float) pixel */
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+ //RGBE_DATA_RED = 0,
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+ //RGBE_DATA_GREEN = 1,
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+ //RGBE_DATA_BLUE = 2,
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- NEWLINE = "\n",
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+ /* number of floats per pixel, use 4 since stored in rgba image format */
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+ //RGBE_DATA_SIZE = 4,
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- fgets = function ( buffer, lineLimit, consume ) {
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+ /* flags indicating which fields in an rgbe_header_info are valid */
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+ RGBE_VALID_PROGRAMTYPE = 1,
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+ RGBE_VALID_FORMAT = 2,
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+ RGBE_VALID_DIMENSIONS = 4,
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- lineLimit = ! lineLimit ? 1024 : lineLimit;
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- var p = buffer.pos,
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- i = - 1, len = 0, s = '', chunkSize = 128,
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- chunk = String.fromCharCode.apply( null, new Uint16Array( buffer.subarray( p, p + chunkSize ) ) )
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- ;
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- while ( ( 0 > ( i = chunk.indexOf( NEWLINE ) ) ) && ( len < lineLimit ) && ( p < buffer.byteLength ) ) {
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+ NEWLINE = "\n",
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- s += chunk; len += chunk.length;
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- p += chunkSize;
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- chunk += String.fromCharCode.apply( null, new Uint16Array( buffer.subarray( p, p + chunkSize ) ) );
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+ fgets = function ( buffer, lineLimit, consume ) {
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- }
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+ lineLimit = ! lineLimit ? 1024 : lineLimit;
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+ var p = buffer.pos,
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+ i = - 1, len = 0, s = '', chunkSize = 128,
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+ chunk = String.fromCharCode.apply( null, new Uint16Array( buffer.subarray( p, p + chunkSize ) ) )
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+ ;
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+ while ( ( 0 > ( i = chunk.indexOf( NEWLINE ) ) ) && ( len < lineLimit ) && ( p < buffer.byteLength ) ) {
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- if ( - 1 < i ) {
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+ s += chunk; len += chunk.length;
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+ p += chunkSize;
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+ chunk += String.fromCharCode.apply( null, new Uint16Array( buffer.subarray( p, p + chunkSize ) ) );
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- /*for (i=l-1; i>=0; i--) {
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- byteCode = m.charCodeAt(i);
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- if (byteCode > 0x7f && byteCode <= 0x7ff) byteLen++;
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- else if (byteCode > 0x7ff && byteCode <= 0xffff) byteLen += 2;
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- if (byteCode >= 0xDC00 && byteCode <= 0xDFFF) i--; //trail surrogate
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- }*/
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- if ( false !== consume ) buffer.pos += len + i + 1;
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- return s + chunk.slice( 0, i );
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+ }
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- }
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- return false;
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+ if ( - 1 < i ) {
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- },
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+ /*for (i=l-1; i>=0; i--) {
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+ byteCode = m.charCodeAt(i);
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+ if (byteCode > 0x7f && byteCode <= 0x7ff) byteLen++;
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+ else if (byteCode > 0x7ff && byteCode <= 0xffff) byteLen += 2;
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+ if (byteCode >= 0xDC00 && byteCode <= 0xDFFF) i--; //trail surrogate
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+ }*/
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+ if ( false !== consume ) buffer.pos += len + i + 1;
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+ return s + chunk.slice( 0, i );
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- /* minimal header reading. modify if you want to parse more information */
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- RGBE_ReadHeader = function ( buffer ) {
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+ }
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+ return false;
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- var line, match,
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+ },
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- // regexes to parse header info fields
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- magic_token_re = /^#\?(\S+)$/,
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- gamma_re = /^\s*GAMMA\s*=\s*(\d+(\.\d+)?)\s*$/,
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- exposure_re = /^\s*EXPOSURE\s*=\s*(\d+(\.\d+)?)\s*$/,
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- format_re = /^\s*FORMAT=(\S+)\s*$/,
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- dimensions_re = /^\s*\-Y\s+(\d+)\s+\+X\s+(\d+)\s*$/,
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+ /* minimal header reading. modify if you want to parse more information */
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+ RGBE_ReadHeader = function ( buffer ) {
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- // RGBE format header struct
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- header = {
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+ var line, match,
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- valid: 0, /* indicate which fields are valid */
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+ // regexes to parse header info fields
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+ magic_token_re = /^#\?(\S+)$/,
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+ gamma_re = /^\s*GAMMA\s*=\s*(\d+(\.\d+)?)\s*$/,
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+ exposure_re = /^\s*EXPOSURE\s*=\s*(\d+(\.\d+)?)\s*$/,
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+ format_re = /^\s*FORMAT=(\S+)\s*$/,
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+ dimensions_re = /^\s*\-Y\s+(\d+)\s+\+X\s+(\d+)\s*$/,
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- string: '', /* the actual header string */
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+ // RGBE format header struct
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+ header = {
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- comments: '', /* comments found in header */
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+ valid: 0, /* indicate which fields are valid */
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- programtype: 'RGBE', /* listed at beginning of file to identify it after "#?". defaults to "RGBE" */
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+ string: '', /* the actual header string */
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- format: '', /* RGBE format, default 32-bit_rle_rgbe */
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+ comments: '', /* comments found in header */
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- gamma: 1.0, /* image has already been gamma corrected with given gamma. defaults to 1.0 (no correction) */
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+ programtype: 'RGBE', /* listed at beginning of file to identify it after "#?". defaults to "RGBE" */
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- exposure: 1.0, /* a value of 1.0 in an image corresponds to <exposure> watts/steradian/m^2. defaults to 1.0 */
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+ format: '', /* RGBE format, default 32-bit_rle_rgbe */
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- width: 0, height: 0 /* image dimensions, width/height */
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+ gamma: 1.0, /* image has already been gamma corrected with given gamma. defaults to 1.0 (no correction) */
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- };
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+ exposure: 1.0, /* a value of 1.0 in an image corresponds to <exposure> watts/steradian/m^2. defaults to 1.0 */
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- if ( buffer.pos >= buffer.byteLength || ! ( line = fgets( buffer ) ) ) {
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+ width: 0, height: 0 /* image dimensions, width/height */
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- return rgbe_error( rgbe_read_error, "no header found" );
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+ };
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- }
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- /* if you want to require the magic token then uncomment the next line */
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- if ( ! ( match = line.match( magic_token_re ) ) ) {
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+ if ( buffer.pos >= buffer.byteLength || ! ( line = fgets( buffer ) ) ) {
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- return rgbe_error( rgbe_format_error, "bad initial token" );
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+ return rgbe_error( rgbe_read_error, "no header found" );
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- }
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- header.valid |= RGBE_VALID_PROGRAMTYPE;
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- header.programtype = match[ 1 ];
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- header.string += line + "\n";
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-
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- while ( true ) {
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-
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- line = fgets( buffer );
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- if ( false === line ) break;
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- header.string += line + "\n";
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-
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- if ( '#' === line.charAt( 0 ) ) {
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+ }
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+ /* if you want to require the magic token then uncomment the next line */
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+ if ( ! ( match = line.match( magic_token_re ) ) ) {
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- header.comments += line + "\n";
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- continue; // comment line
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+ return rgbe_error( rgbe_format_error, "bad initial token" );
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}
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+ header.valid |= RGBE_VALID_PROGRAMTYPE;
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+ header.programtype = match[ 1 ];
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+ header.string += line + "\n";
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- if ( match = line.match( gamma_re ) ) {
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+ while ( true ) {
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- header.gamma = parseFloat( match[ 1 ], 10 );
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+ line = fgets( buffer );
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+ if ( false === line ) break;
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+ header.string += line + "\n";
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- }
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- if ( match = line.match( exposure_re ) ) {
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+ if ( '#' === line.charAt( 0 ) ) {
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- header.exposure = parseFloat( match[ 1 ], 10 );
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+ header.comments += line + "\n";
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+ continue; // comment line
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- }
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- if ( match = line.match( format_re ) ) {
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+ }
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- header.valid |= RGBE_VALID_FORMAT;
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- header.format = match[ 1 ];//'32-bit_rle_rgbe';
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+ if ( match = line.match( gamma_re ) ) {
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- }
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- if ( match = line.match( dimensions_re ) ) {
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+ header.gamma = parseFloat( match[ 1 ], 10 );
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- header.valid |= RGBE_VALID_DIMENSIONS;
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- header.height = parseInt( match[ 1 ], 10 );
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- header.width = parseInt( match[ 2 ], 10 );
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+ }
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+ if ( match = line.match( exposure_re ) ) {
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- }
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+ header.exposure = parseFloat( match[ 1 ], 10 );
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- if ( ( header.valid & RGBE_VALID_FORMAT ) && ( header.valid & RGBE_VALID_DIMENSIONS ) ) break;
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+ }
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+ if ( match = line.match( format_re ) ) {
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- }
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+ header.valid |= RGBE_VALID_FORMAT;
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+ header.format = match[ 1 ];//'32-bit_rle_rgbe';
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- if ( ! ( header.valid & RGBE_VALID_FORMAT ) ) {
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+ }
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+ if ( match = line.match( dimensions_re ) ) {
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- return rgbe_error( rgbe_format_error, "missing format specifier" );
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+ header.valid |= RGBE_VALID_DIMENSIONS;
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+ header.height = parseInt( match[ 1 ], 10 );
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+ header.width = parseInt( match[ 2 ], 10 );
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- }
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- if ( ! ( header.valid & RGBE_VALID_DIMENSIONS ) ) {
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+ }
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- return rgbe_error( rgbe_format_error, "missing image size specifier" );
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+ if ( ( header.valid & RGBE_VALID_FORMAT ) && ( header.valid & RGBE_VALID_DIMENSIONS ) ) break;
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- }
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+ }
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- return header;
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+ if ( ! ( header.valid & RGBE_VALID_FORMAT ) ) {
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- },
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+ return rgbe_error( rgbe_format_error, "missing format specifier" );
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- RGBE_ReadPixels_RLE = function ( buffer, w, h ) {
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+ }
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+ if ( ! ( header.valid & RGBE_VALID_DIMENSIONS ) ) {
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- var data_rgba, offset, pos, count, byteValue,
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- scanline_buffer, ptr, ptr_end, i, l, off, isEncodedRun,
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- scanline_width = w, num_scanlines = h, rgbeStart
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- ;
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+ return rgbe_error( rgbe_format_error, "missing image size specifier" );
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- if (
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- // run length encoding is not allowed so read flat
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- ( ( scanline_width < 8 ) || ( scanline_width > 0x7fff ) ) ||
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- // this file is not run length encoded
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- ( ( 2 !== buffer[ 0 ] ) || ( 2 !== buffer[ 1 ] ) || ( buffer[ 2 ] & 0x80 ) )
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- ) {
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+ }
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- // return the flat buffer
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- return new Uint8Array( buffer );
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+ return header;
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- }
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+ },
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- if ( scanline_width !== ( ( buffer[ 2 ] << 8 ) | buffer[ 3 ] ) ) {
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+ RGBE_ReadPixels_RLE = function ( buffer, w, h ) {
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- return rgbe_error( rgbe_format_error, "wrong scanline width" );
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+ var data_rgba, offset, pos, count, byteValue,
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+ scanline_buffer, ptr, ptr_end, i, l, off, isEncodedRun,
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+ scanline_width = w, num_scanlines = h, rgbeStart
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+ ;
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- }
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+ if (
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+ // run length encoding is not allowed so read flat
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+ ( ( scanline_width < 8 ) || ( scanline_width > 0x7fff ) ) ||
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+ // this file is not run length encoded
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+ ( ( 2 !== buffer[ 0 ] ) || ( 2 !== buffer[ 1 ] ) || ( buffer[ 2 ] & 0x80 ) )
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+ ) {
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- data_rgba = new Uint8Array( 4 * w * h );
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+ // return the flat buffer
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+ return new Uint8Array( buffer );
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- if ( ! data_rgba || ! data_rgba.length ) {
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+ }
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- return rgbe_error( rgbe_memory_error, "unable to allocate buffer space" );
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+ if ( scanline_width !== ( ( buffer[ 2 ] << 8 ) | buffer[ 3 ] ) ) {
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- }
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+ return rgbe_error( rgbe_format_error, "wrong scanline width" );
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- offset = 0; pos = 0; ptr_end = 4 * scanline_width;
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- rgbeStart = new Uint8Array( 4 );
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- scanline_buffer = new Uint8Array( ptr_end );
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+ }
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- // read in each successive scanline
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- while ( ( num_scanlines > 0 ) && ( pos < buffer.byteLength ) ) {
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+ data_rgba = new Uint8Array( 4 * w * h );
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- if ( pos + 4 > buffer.byteLength ) {
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+ if ( ! data_rgba || ! data_rgba.length ) {
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- return rgbe_error( rgbe_read_error );
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+ return rgbe_error( rgbe_memory_error, "unable to allocate buffer space" );
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}
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- rgbeStart[ 0 ] = buffer[ pos ++ ];
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- rgbeStart[ 1 ] = buffer[ pos ++ ];
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- rgbeStart[ 2 ] = buffer[ pos ++ ];
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|
- rgbeStart[ 3 ] = buffer[ pos ++ ];
|
|
|
+ offset = 0; pos = 0; ptr_end = 4 * scanline_width;
|
|
|
+ rgbeStart = new Uint8Array( 4 );
|
|
|
+ scanline_buffer = new Uint8Array( ptr_end );
|
|
|
|
|
|
- if ( ( 2 != rgbeStart[ 0 ] ) || ( 2 != rgbeStart[ 1 ] ) || ( ( ( rgbeStart[ 2 ] << 8 ) | rgbeStart[ 3 ] ) != scanline_width ) ) {
|
|
|
+ // read in each successive scanline
|
|
|
+ while ( ( num_scanlines > 0 ) && ( pos < buffer.byteLength ) ) {
|
|
|
|
|
|
- return rgbe_error( rgbe_format_error, "bad rgbe scanline format" );
|
|
|
+ if ( pos + 4 > buffer.byteLength ) {
|
|
|
|
|
|
- }
|
|
|
+ return rgbe_error( rgbe_read_error );
|
|
|
|
|
|
- // read each of the four channels for the scanline into the buffer
|
|
|
- // first red, then green, then blue, then exponent
|
|
|
- ptr = 0;
|
|
|
- while ( ( ptr < ptr_end ) && ( pos < buffer.byteLength ) ) {
|
|
|
+ }
|
|
|
|
|
|
- count = buffer[ pos ++ ];
|
|
|
- isEncodedRun = count > 128;
|
|
|
- if ( isEncodedRun ) count -= 128;
|
|
|
+ rgbeStart[ 0 ] = buffer[ pos ++ ];
|
|
|
+ rgbeStart[ 1 ] = buffer[ pos ++ ];
|
|
|
+ rgbeStart[ 2 ] = buffer[ pos ++ ];
|
|
|
+ rgbeStart[ 3 ] = buffer[ pos ++ ];
|
|
|
|
|
|
- if ( ( 0 === count ) || ( ptr + count > ptr_end ) ) {
|
|
|
+ if ( ( 2 != rgbeStart[ 0 ] ) || ( 2 != rgbeStart[ 1 ] ) || ( ( ( rgbeStart[ 2 ] << 8 ) | rgbeStart[ 3 ] ) != scanline_width ) ) {
|
|
|
|
|
|
- return rgbe_error( rgbe_format_error, "bad scanline data" );
|
|
|
+ return rgbe_error( rgbe_format_error, "bad rgbe scanline format" );
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( isEncodedRun ) {
|
|
|
+ // read each of the four channels for the scanline into the buffer
|
|
|
+ // first red, then green, then blue, then exponent
|
|
|
+ ptr = 0;
|
|
|
+ while ( ( ptr < ptr_end ) && ( pos < buffer.byteLength ) ) {
|
|
|
+
|
|
|
+ count = buffer[ pos ++ ];
|
|
|
+ isEncodedRun = count > 128;
|
|
|
+ if ( isEncodedRun ) count -= 128;
|
|
|
|
|
|
- // a (encoded) run of the same value
|
|
|
- byteValue = buffer[ pos ++ ];
|
|
|
- for ( i = 0; i < count; i ++ ) {
|
|
|
+ if ( ( 0 === count ) || ( ptr + count > ptr_end ) ) {
|
|
|
|
|
|
- scanline_buffer[ ptr ++ ] = byteValue;
|
|
|
+ return rgbe_error( rgbe_format_error, "bad scanline data" );
|
|
|
|
|
|
}
|
|
|
- //ptr += count;
|
|
|
|
|
|
- } else {
|
|
|
+ if ( isEncodedRun ) {
|
|
|
+
|
|
|
+ // a (encoded) run of the same value
|
|
|
+ byteValue = buffer[ pos ++ ];
|
|
|
+ for ( i = 0; i < count; i ++ ) {
|
|
|
|
|
|
- // a literal-run
|
|
|
- scanline_buffer.set( buffer.subarray( pos, pos + count ), ptr );
|
|
|
- ptr += count; pos += count;
|
|
|
+ scanline_buffer[ ptr ++ ] = byteValue;
|
|
|
+
|
|
|
+ }
|
|
|
+ //ptr += count;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ // a literal-run
|
|
|
+ scanline_buffer.set( buffer.subarray( pos, pos + count ), ptr );
|
|
|
+ ptr += count; pos += count;
|
|
|
+
|
|
|
+ }
|
|
|
|
|
|
}
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ // now convert data from buffer into rgba
|
|
|
+ // first red, then green, then blue, then exponent (alpha)
|
|
|
+ l = scanline_width; //scanline_buffer.byteLength;
|
|
|
+ for ( i = 0; i < l; i ++ ) {
|
|
|
|
|
|
- // now convert data from buffer into rgba
|
|
|
- // first red, then green, then blue, then exponent (alpha)
|
|
|
- l = scanline_width; //scanline_buffer.byteLength;
|
|
|
- for ( i = 0; i < l; i ++ ) {
|
|
|
+ off = 0;
|
|
|
+ data_rgba[ offset ] = scanline_buffer[ i + off ];
|
|
|
+ off += scanline_width; //1;
|
|
|
+ data_rgba[ offset + 1 ] = scanline_buffer[ i + off ];
|
|
|
+ off += scanline_width; //1;
|
|
|
+ data_rgba[ offset + 2 ] = scanline_buffer[ i + off ];
|
|
|
+ off += scanline_width; //1;
|
|
|
+ data_rgba[ offset + 3 ] = scanline_buffer[ i + off ];
|
|
|
+ offset += 4;
|
|
|
|
|
|
- off = 0;
|
|
|
- data_rgba[ offset ] = scanline_buffer[ i + off ];
|
|
|
- off += scanline_width; //1;
|
|
|
- data_rgba[ offset + 1 ] = scanline_buffer[ i + off ];
|
|
|
- off += scanline_width; //1;
|
|
|
- data_rgba[ offset + 2 ] = scanline_buffer[ i + off ];
|
|
|
- off += scanline_width; //1;
|
|
|
- data_rgba[ offset + 3 ] = scanline_buffer[ i + off ];
|
|
|
- offset += 4;
|
|
|
+ }
|
|
|
+
|
|
|
+ num_scanlines --;
|
|
|
|
|
|
}
|
|
|
|
|
|
- num_scanlines --;
|
|
|
+ return data_rgba;
|
|
|
|
|
|
- }
|
|
|
+ };
|
|
|
|
|
|
- return data_rgba;
|
|
|
+ var RGBEByteToRGBFloat = function ( sourceArray, sourceOffset, destArray, destOffset ) {
|
|
|
|
|
|
- };
|
|
|
+ var e = sourceArray[ sourceOffset + 3 ];
|
|
|
+ var scale = Math.pow( 2.0, e - 128.0 ) / 255.0;
|
|
|
|
|
|
- var RGBEByteToRGBFloat = function ( sourceArray, sourceOffset, destArray, destOffset ) {
|
|
|
+ destArray[ destOffset + 0 ] = sourceArray[ sourceOffset + 0 ] * scale;
|
|
|
+ destArray[ destOffset + 1 ] = sourceArray[ sourceOffset + 1 ] * scale;
|
|
|
+ destArray[ destOffset + 2 ] = sourceArray[ sourceOffset + 2 ] * scale;
|
|
|
|
|
|
- var e = sourceArray[ sourceOffset + 3 ];
|
|
|
- var scale = Math.pow( 2.0, e - 128.0 ) / 255.0;
|
|
|
+ };
|
|
|
|
|
|
- destArray[ destOffset + 0 ] = sourceArray[ sourceOffset + 0 ] * scale;
|
|
|
- destArray[ destOffset + 1 ] = sourceArray[ sourceOffset + 1 ] * scale;
|
|
|
- destArray[ destOffset + 2 ] = sourceArray[ sourceOffset + 2 ] * scale;
|
|
|
+ var RGBEByteToRGBHalf = ( function () {
|
|
|
|
|
|
- };
|
|
|
+ // Source: http://gamedev.stackexchange.com/questions/17326/conversion-of-a-number-from-single-precision-floating-point-representation-to-a/17410#17410
|
|
|
|
|
|
- var RGBEByteToRGBHalf = ( function () {
|
|
|
+ var floatView = new Float32Array( 1 );
|
|
|
+ var int32View = new Int32Array( floatView.buffer );
|
|
|
|
|
|
- // Source: http://gamedev.stackexchange.com/questions/17326/conversion-of-a-number-from-single-precision-floating-point-representation-to-a/17410#17410
|
|
|
+ /* This method is faster than the OpenEXR implementation (very often
|
|
|
+ * used, eg. in Ogre), with the additional benefit of rounding, inspired
|
|
|
+ * by James Tursa?s half-precision code. */
|
|
|
+ function toHalf( val ) {
|
|
|
|
|
|
- var floatView = new Float32Array( 1 );
|
|
|
- var int32View = new Int32Array( floatView.buffer );
|
|
|
+ floatView[ 0 ] = val;
|
|
|
+ var x = int32View[ 0 ];
|
|
|
|
|
|
- /* This method is faster than the OpenEXR implementation (very often
|
|
|
- * used, eg. in Ogre), with the additional benefit of rounding, inspired
|
|
|
- * by James Tursa?s half-precision code. */
|
|
|
- function toHalf( val ) {
|
|
|
+ var bits = ( x >> 16 ) & 0x8000; /* Get the sign */
|
|
|
+ var m = ( x >> 12 ) & 0x07ff; /* Keep one extra bit for rounding */
|
|
|
+ var e = ( x >> 23 ) & 0xff; /* Using int is faster here */
|
|
|
|
|
|
- floatView[ 0 ] = val;
|
|
|
- var x = int32View[ 0 ];
|
|
|
+ /* If zero, or denormal, or exponent underflows too much for a denormal
|
|
|
+ * half, return signed zero. */
|
|
|
+ if ( e < 103 ) return bits;
|
|
|
|
|
|
- var bits = ( x >> 16 ) & 0x8000; /* Get the sign */
|
|
|
- var m = ( x >> 12 ) & 0x07ff; /* Keep one extra bit for rounding */
|
|
|
- var e = ( x >> 23 ) & 0xff; /* Using int is faster here */
|
|
|
+ /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */
|
|
|
+ if ( e > 142 ) {
|
|
|
|
|
|
- /* If zero, or denormal, or exponent underflows too much for a denormal
|
|
|
- * half, return signed zero. */
|
|
|
- if ( e < 103 ) return bits;
|
|
|
+ bits |= 0x7c00;
|
|
|
+ /* If exponent was 0xff and one mantissa bit was set, it means NaN,
|
|
|
+ * not Inf, so make sure we set one mantissa bit too. */
|
|
|
+ bits |= ( ( e == 255 ) ? 0 : 1 ) && ( x & 0x007fffff );
|
|
|
+ return bits;
|
|
|
|
|
|
- /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */
|
|
|
- if ( e > 142 ) {
|
|
|
+ }
|
|
|
|
|
|
- bits |= 0x7c00;
|
|
|
- /* If exponent was 0xff and one mantissa bit was set, it means NaN,
|
|
|
- * not Inf, so make sure we set one mantissa bit too. */
|
|
|
- bits |= ( ( e == 255 ) ? 0 : 1 ) && ( x & 0x007fffff );
|
|
|
- return bits;
|
|
|
+ /* If exponent underflows but not too much, return a denormal */
|
|
|
+ if ( e < 113 ) {
|
|
|
|
|
|
- }
|
|
|
+ m |= 0x0800;
|
|
|
+ /* Extra rounding may overflow and set mantissa to 0 and exponent
|
|
|
+ * to 1, which is OK. */
|
|
|
+ bits |= ( m >> ( 114 - e ) ) + ( ( m >> ( 113 - e ) ) & 1 );
|
|
|
+ return bits;
|
|
|
|
|
|
- /* If exponent underflows but not too much, return a denormal */
|
|
|
- if ( e < 113 ) {
|
|
|
+ }
|
|
|
|
|
|
- m |= 0x0800;
|
|
|
- /* Extra rounding may overflow and set mantissa to 0 and exponent
|
|
|
- * to 1, which is OK. */
|
|
|
- bits |= ( m >> ( 114 - e ) ) + ( ( m >> ( 113 - e ) ) & 1 );
|
|
|
+ bits |= ( ( e - 112 ) << 10 ) | ( m >> 1 );
|
|
|
+ /* Extra rounding. An overflow will set mantissa to 0 and increment
|
|
|
+ * the exponent, which is OK. */
|
|
|
+ bits += m & 1;
|
|
|
return bits;
|
|
|
|
|
|
}
|
|
|
|
|
|
- bits |= ( ( e - 112 ) << 10 ) | ( m >> 1 );
|
|
|
- /* Extra rounding. An overflow will set mantissa to 0 and increment
|
|
|
- * the exponent, which is OK. */
|
|
|
- bits += m & 1;
|
|
|
- return bits;
|
|
|
+ return function ( sourceArray, sourceOffset, destArray, destOffset ) {
|
|
|
|
|
|
- }
|
|
|
+ var e = sourceArray[ sourceOffset + 3 ];
|
|
|
+ var scale = Math.pow( 2.0, e - 128.0 ) / 255.0;
|
|
|
|
|
|
- return function ( sourceArray, sourceOffset, destArray, destOffset ) {
|
|
|
+ destArray[ destOffset + 0 ] = toHalf( sourceArray[ sourceOffset + 0 ] * scale );
|
|
|
+ destArray[ destOffset + 1 ] = toHalf( sourceArray[ sourceOffset + 1 ] * scale );
|
|
|
+ destArray[ destOffset + 2 ] = toHalf( sourceArray[ sourceOffset + 2 ] * scale );
|
|
|
|
|
|
- var e = sourceArray[ sourceOffset + 3 ];
|
|
|
- var scale = Math.pow( 2.0, e - 128.0 ) / 255.0;
|
|
|
+ };
|
|
|
|
|
|
- destArray[ destOffset + 0 ] = toHalf( sourceArray[ sourceOffset + 0 ] * scale );
|
|
|
- destArray[ destOffset + 1 ] = toHalf( sourceArray[ sourceOffset + 1 ] * scale );
|
|
|
- destArray[ destOffset + 2 ] = toHalf( sourceArray[ sourceOffset + 2 ] * scale );
|
|
|
+ } )();
|
|
|
|
|
|
- };
|
|
|
+ var byteArray = new Uint8Array( buffer );
|
|
|
+ byteArray.pos = 0;
|
|
|
+ var rgbe_header_info = RGBE_ReadHeader( byteArray );
|
|
|
|
|
|
- } )();
|
|
|
+ if ( RGBE_RETURN_FAILURE !== rgbe_header_info ) {
|
|
|
|
|
|
- var byteArray = new Uint8Array( buffer );
|
|
|
- byteArray.pos = 0;
|
|
|
- var rgbe_header_info = RGBE_ReadHeader( byteArray );
|
|
|
+ var w = rgbe_header_info.width,
|
|
|
+ h = rgbe_header_info.height,
|
|
|
+ image_rgba_data = RGBE_ReadPixels_RLE( byteArray.subarray( byteArray.pos ), w, h );
|
|
|
|
|
|
- if ( RGBE_RETURN_FAILURE !== rgbe_header_info ) {
|
|
|
+ if ( RGBE_RETURN_FAILURE !== image_rgba_data ) {
|
|
|
|
|
|
- var w = rgbe_header_info.width,
|
|
|
- h = rgbe_header_info.height,
|
|
|
- image_rgba_data = RGBE_ReadPixels_RLE( byteArray.subarray( byteArray.pos ), w, h );
|
|
|
+ switch ( this.type ) {
|
|
|
|
|
|
- if ( RGBE_RETURN_FAILURE !== image_rgba_data ) {
|
|
|
+ case THREE.UnsignedByteType:
|
|
|
|
|
|
- switch ( this.type ) {
|
|
|
+ var data = image_rgba_data;
|
|
|
+ var format = THREE.RGBEFormat; // handled as THREE.RGBAFormat in shaders
|
|
|
+ var type = THREE.UnsignedByteType;
|
|
|
+ break;
|
|
|
|
|
|
- case THREE.UnsignedByteType:
|
|
|
+ case THREE.FloatType:
|
|
|
|
|
|
- var data = image_rgba_data;
|
|
|
- var format = THREE.RGBEFormat; // handled as THREE.RGBAFormat in shaders
|
|
|
- var type = THREE.UnsignedByteType;
|
|
|
- break;
|
|
|
+ var numElements = ( image_rgba_data.length / 4 ) * 3;
|
|
|
+ var floatArray = new Float32Array( numElements );
|
|
|
|
|
|
- case THREE.FloatType:
|
|
|
+ for ( var j = 0; j < numElements; j ++ ) {
|
|
|
|
|
|
- var numElements = ( image_rgba_data.length / 4 ) * 3;
|
|
|
- var floatArray = new Float32Array( numElements );
|
|
|
+ RGBEByteToRGBFloat( image_rgba_data, j * 4, floatArray, j * 3 );
|
|
|
|
|
|
- for ( var j = 0; j < numElements; j ++ ) {
|
|
|
+ }
|
|
|
|
|
|
- RGBEByteToRGBFloat( image_rgba_data, j * 4, floatArray, j * 3 );
|
|
|
+ var data = floatArray;
|
|
|
+ var format = THREE.RGBFormat;
|
|
|
+ var type = THREE.FloatType;
|
|
|
+ break;
|
|
|
|
|
|
- }
|
|
|
+ case THREE.HalfFloatType:
|
|
|
|
|
|
- var data = floatArray;
|
|
|
- var format = THREE.RGBFormat;
|
|
|
- var type = THREE.FloatType;
|
|
|
- break;
|
|
|
+ var numElements = ( image_rgba_data.length / 4 ) * 3;
|
|
|
+ var halfArray = new Uint16Array( numElements );
|
|
|
|
|
|
- case THREE.HalfFloatType:
|
|
|
+ for ( var j = 0; j < numElements; j ++ ) {
|
|
|
|
|
|
- var numElements = ( image_rgba_data.length / 4 ) * 3;
|
|
|
- var halfArray = new Uint16Array( numElements );
|
|
|
+ RGBEByteToRGBHalf( image_rgba_data, j * 4, halfArray, j * 3 );
|
|
|
|
|
|
- for ( var j = 0; j < numElements; j ++ ) {
|
|
|
+ }
|
|
|
|
|
|
- RGBEByteToRGBHalf( image_rgba_data, j * 4, halfArray, j * 3 );
|
|
|
+ var data = halfArray;
|
|
|
+ var format = THREE.RGBFormat;
|
|
|
+ var type = THREE.HalfFloatType;
|
|
|
+ break;
|
|
|
|
|
|
- }
|
|
|
+ default:
|
|
|
|
|
|
- var data = halfArray;
|
|
|
- var format = THREE.RGBFormat;
|
|
|
- var type = THREE.HalfFloatType;
|
|
|
- break;
|
|
|
+ console.error( 'THREE.RGBELoader: unsupported type: ', this.type );
|
|
|
+ break;
|
|
|
|
|
|
- default:
|
|
|
+ }
|
|
|
|
|
|
- console.error( 'THREE.RGBELoader: unsupported type: ', this.type );
|
|
|
- break;
|
|
|
+ return {
|
|
|
+ width: w, height: h,
|
|
|
+ data: data,
|
|
|
+ header: rgbe_header_info.string,
|
|
|
+ gamma: rgbe_header_info.gamma,
|
|
|
+ exposure: rgbe_header_info.exposure,
|
|
|
+ format: format,
|
|
|
+ type: type
|
|
|
+ };
|
|
|
|
|
|
}
|
|
|
|
|
|
- return {
|
|
|
- width: w, height: h,
|
|
|
- data: data,
|
|
|
- header: rgbe_header_info.string,
|
|
|
- gamma: rgbe_header_info.gamma,
|
|
|
- exposure: rgbe_header_info.exposure,
|
|
|
- format: format,
|
|
|
- type: type
|
|
|
- };
|
|
|
-
|
|
|
}
|
|
|
|
|
|
- }
|
|
|
-
|
|
|
- return null;
|
|
|
-
|
|
|
-};
|
|
|
-
|
|
|
-THREE.RGBELoader.prototype.setDataType = function ( value ) {
|
|
|
+ return null;
|
|
|
|
|
|
- this.type = value;
|
|
|
- return this;
|
|
|
+ },
|
|
|
|
|
|
-};
|
|
|
+ setDataType: function ( value ) {
|
|
|
|
|
|
-THREE.RGBELoader.prototype.setType = function ( value ) {
|
|
|
+ this.type = value;
|
|
|
+ return this;
|
|
|
|
|
|
- console.warn( 'THREE.RGBELoader: .setType() has been renamed to .setDataType().' );
|
|
|
+ },
|
|
|
|
|
|
- return this.setDataType( value );
|
|
|
+ load: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
|
|
-};
|
|
|
+ function onLoadCallback( texture, texData ) {
|
|
|
|
|
|
-THREE.RGBELoader.prototype.load = function ( url, onLoad, onProgress, onError ) {
|
|
|
+ switch ( texture.type ) {
|
|
|
|
|
|
- function onLoadCallback( texture, texData ) {
|
|
|
+ case THREE.UnsignedByteType:
|
|
|
|
|
|
- switch ( texture.type ) {
|
|
|
+ texture.encoding = THREE.RGBEEncoding;
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|
|
+ texture.minFilter = THREE.NearestFilter;
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|
|
+ texture.magFilter = THREE.NearestFilter;
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|
|
+ texture.generateMipmaps = false;
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|
|
+ texture.flipY = true;
|
|
|
+ break;
|
|
|
|
|
|
- case THREE.UnsignedByteType:
|
|
|
+ case THREE.FloatType:
|
|
|
|
|
|
- texture.encoding = THREE.RGBEEncoding;
|
|
|
- texture.minFilter = THREE.NearestFilter;
|
|
|
- texture.magFilter = THREE.NearestFilter;
|
|
|
- texture.generateMipmaps = false;
|
|
|
- texture.flipY = true;
|
|
|
- break;
|
|
|
+ texture.encoding = THREE.LinearEncoding;
|
|
|
+ texture.minFilter = THREE.LinearFilter;
|
|
|
+ texture.magFilter = THREE.LinearFilter;
|
|
|
+ texture.generateMipmaps = false;
|
|
|
+ texture.flipY = true;
|
|
|
+ break;
|
|
|
|
|
|
- case THREE.FloatType:
|
|
|
+ case THREE.HalfFloatType:
|
|
|
|
|
|
- texture.encoding = THREE.LinearEncoding;
|
|
|
- texture.minFilter = THREE.LinearFilter;
|
|
|
- texture.magFilter = THREE.LinearFilter;
|
|
|
- texture.generateMipmaps = false;
|
|
|
- texture.flipY = true;
|
|
|
- break;
|
|
|
+ texture.encoding = THREE.LinearEncoding;
|
|
|
+ texture.minFilter = THREE.LinearFilter;
|
|
|
+ texture.magFilter = THREE.LinearFilter;
|
|
|
+ texture.generateMipmaps = false;
|
|
|
+ texture.flipY = true;
|
|
|
+ break;
|
|
|
|
|
|
- case THREE.HalfFloatType:
|
|
|
+ }
|
|
|
|
|
|
- texture.encoding = THREE.LinearEncoding;
|
|
|
- texture.minFilter = THREE.LinearFilter;
|
|
|
- texture.magFilter = THREE.LinearFilter;
|
|
|
- texture.generateMipmaps = false;
|
|
|
- texture.flipY = true;
|
|
|
- break;
|
|
|
+ if ( onLoad ) onLoad( texture, texData );
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( onLoad ) onLoad( texture, texData );
|
|
|
+ return THREE.DataTextureLoader.prototype.load.call( this, url, onLoadCallback, onProgress, onError );
|
|
|
|
|
|
}
|
|
|
|
|
|
- return THREE.DataTextureLoader.prototype.load.call( this, url, onLoadCallback, onProgress, onError );
|
|
|
-
|
|
|
-};
|
|
|
+} );
|