Browse Source

Update WebGLRenderer.html

gero3 11 years ago
parent
commit
36638027f5
1 changed files with 4 additions and 8 deletions
  1. 4 8
      docs/api/renderers/WebGLRenderer.html

+ 4 - 8
docs/api/renderers/WebGLRenderer.html

@@ -73,10 +73,6 @@
 
 		<div>Defines whether the renderer should auto update objects. Default is true.</div>
 
-		<div>TODO</div>
-
-		<!-- Physically based shading -->
-
 		<h3>.[page:Boolean gammaInput]</h3>
 
 		<div>Default is false. If set, then it expects that all textures and colors are premultiplied gamma.</div>
@@ -244,12 +240,12 @@
 		<div>TODO.</div>
 
 
-		<h3>.renderBufferDirect(  camera, lights, fog, material, geometryGroup, object )</h3>
-		<div>TODO.</div>
+		<h3>.renderBufferDirect( [page:Camera camera], [page:Array lights], [page:Fog fog], [page:Material material], [page:Object geometryGroup], [page:Object3D object] )</h3>
+		<div>Render a buffer geometry group using the camera and with the correct material.</div>
 
 
-		<h3>.renderBuffer( camera, lights, fog, material, geometryGroup, object )</h3>
-		<div>TODO.</div>
+		<h3>.renderBuffer( [page:Camera camera], [page:Array lights], [page:Fog fog], [page:Material material], [page:Object geometryGroup], [page:Object3D object] )</h3>
+		<div>Render a geometry group using the camera and with the correct material.</div>
 
 
 		<h3>.render( [page:Scene scene], [page:Camera camera], [page:WebGLRenderTarget renderTarget], [page:Boolean forceClear] )</h3>