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@@ -73,10 +73,6 @@
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<div>Defines whether the renderer should auto update objects. Default is true.</div>
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- <div>TODO</div>
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-
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- <!-- Physically based shading -->
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-
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<h3>.[page:Boolean gammaInput]</h3>
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<div>Default is false. If set, then it expects that all textures and colors are premultiplied gamma.</div>
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@@ -244,12 +240,12 @@
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<div>TODO.</div>
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- <h3>.renderBufferDirect( camera, lights, fog, material, geometryGroup, object )</h3>
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- <div>TODO.</div>
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+ <h3>.renderBufferDirect( [page:Camera camera], [page:Array lights], [page:Fog fog], [page:Material material], [page:Object geometryGroup], [page:Object3D object] )</h3>
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+ <div>Render a buffer geometry group using the camera and with the correct material.</div>
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- <h3>.renderBuffer( camera, lights, fog, material, geometryGroup, object )</h3>
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- <div>TODO.</div>
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+ <h3>.renderBuffer( [page:Camera camera], [page:Array lights], [page:Fog fog], [page:Material material], [page:Object geometryGroup], [page:Object3D object] )</h3>
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+ <div>Render a geometry group using the camera and with the correct material.</div>
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<h3>.render( [page:Scene scene], [page:Camera camera], [page:WebGLRenderTarget renderTarget], [page:Boolean forceClear] )</h3>
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