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@@ -44,12 +44,12 @@ THREE.AdaptiveToneMappingPass = function ( adaptive, resolution ) {
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uniforms: THREE.UniformsUtils.clone( THREE.LuminosityShader.uniforms ),
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vertexShader: THREE.LuminosityShader.vertexShader,
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fragmentShader: THREE.LuminosityShader.fragmentShader,
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- blending: THREE.NoBlending,
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+ blending: THREE.NoBlending
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} );
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this.adaptLuminanceShader = {
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defines: {
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- "MIP_LEVEL_1X1" : ( Math.log( this.resolution ) / Math.log( 2.0 ) ).toFixed( 1 ),
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+ "MIP_LEVEL_1X1" : ( Math.log( this.resolution ) / Math.log( 2.0 ) ).toFixed( 1 )
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},
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uniforms: {
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"lastLum": { value: null },
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@@ -91,7 +91,7 @@ THREE.AdaptiveToneMappingPass = function ( adaptive, resolution ) {
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"float fAdaptedLum = fLastLum + (fCurrentLum - fLastLum) * (1.0 - exp(-delta * tau));",
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// "fAdaptedLum = sqrt(fAdaptedLum);",
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"gl_FragColor = vec4( vec3( fAdaptedLum ), 1.0 );",
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- "}",
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+ "}"
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].join( '\n' )
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};
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