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Remove unnecessary comma in AdaptiveToneMappingPass

Tristan Valcke 8 лет назад
Родитель
Сommit
36a2d32516
1 измененных файлов с 3 добавлено и 3 удалено
  1. 3 3
      examples/js/postprocessing/AdaptiveToneMappingPass.js

+ 3 - 3
examples/js/postprocessing/AdaptiveToneMappingPass.js

@@ -44,12 +44,12 @@ THREE.AdaptiveToneMappingPass = function ( adaptive, resolution ) {
 		uniforms: THREE.UniformsUtils.clone( THREE.LuminosityShader.uniforms ),
 		vertexShader: THREE.LuminosityShader.vertexShader,
 		fragmentShader: THREE.LuminosityShader.fragmentShader,
-		blending: THREE.NoBlending,
+		blending: THREE.NoBlending
 	} );
 
 	this.adaptLuminanceShader = {
 		defines: {
-			"MIP_LEVEL_1X1" : ( Math.log( this.resolution ) / Math.log( 2.0 ) ).toFixed( 1 ),
+			"MIP_LEVEL_1X1" : ( Math.log( this.resolution ) / Math.log( 2.0 ) ).toFixed( 1 )
 		},
 		uniforms: {
 			"lastLum": { value: null },
@@ -91,7 +91,7 @@ THREE.AdaptiveToneMappingPass = function ( adaptive, resolution ) {
 				"float fAdaptedLum = fLastLum + (fCurrentLum - fLastLum) * (1.0 - exp(-delta * tau));",
 				// "fAdaptedLum = sqrt(fAdaptedLum);",
 				"gl_FragColor = vec4( vec3( fAdaptedLum ), 1.0 );",
-			"}",
+			"}"
 		].join( '\n' )
 	};