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Fixed several small sprite bugs and updated example.

Mikael Emtinger %!s(int64=14) %!d(string=hai) anos
pai
achega
36bc61e5e9
Modificáronse 4 ficheiros con 132 adicións e 113 borrados
  1. 104 104
      build/Three.js
  2. 19 1
      examples/webgl_sprites.html
  3. 2 2
      src/objects/Sprite.js
  4. 7 6
      src/renderers/WebGLRenderer.js

+ 104 - 104
build/Three.js

@@ -56,8 +56,8 @@ THREE.Geometry.prototype={computeCentroids:function(){var b,c,d;b=0;for(c=this.f
 d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var c,d,f,g,h,j,k=new THREE.Vector3,n=new THREE.Vector3;f=0;for(g=this.faces.length;f<g;f++){h=this.faces[f];if(b&&h.vertexNormals.length){k.set(0,0,0);c=0;for(d=h.vertexNormals.length;c<d;c++)k.addSelf(h.vertexNormals[c]);k.divideScalar(3)}else{c=this.vertices[h.a];d=this.vertices[h.b];j=this.vertices[h.c];k.sub(j.position,d.position);n.sub(c.position,d.position);k.crossSelf(n)}k.isZero()||
 k.normalize();h.normal.copy(k)}},computeVertexNormals:function(){var b,c,d,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)f[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++){d=this.faces[b];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=
 this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)f[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++){d=this.faces[b];if(d instanceof THREE.Face3){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal);f[d.d].addSelf(d.normal)}}b=0;for(c=this.vertices.length;b<c;b++)f[b].normalize();b=0;for(c=this.faces.length;b<c;b++){d=this.faces[b];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(f[d.a]);
-d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c]);d.vertexNormals[3].copy(f[d.d])}}},computeTangents:function(){function b(oa,pa,ta,fa,Z,la,Ga){k=oa.vertices[pa].position;n=oa.vertices[ta].position;p=oa.vertices[fa].position;o=j[Z];w=j[la];y=j[Ga];v=n.x-k.x;B=p.x-k.x;G=n.y-k.y;H=p.y-k.y;L=n.z-k.z;V=p.z-k.z;A=w.u-o.u;J=y.u-o.u;O=w.v-o.v;R=y.v-o.v;Fa=1/(A*R-
-J*O);e.set((R*v-O*B)*Fa,(R*G-O*H)*Fa,(R*L-O*V)*Fa);ea.set((A*B-J*v)*Fa,(A*H-J*G)*Fa,(A*V-J*L)*Fa);va[pa].addSelf(e);va[ta].addSelf(e);va[fa].addSelf(e);$[pa].addSelf(ea);$[ta].addSelf(ea);$[fa].addSelf(ea)}var c,d,f,g,h,j,k,n,p,o,w,y,v,B,G,H,L,V,A,J,O,R,Fa,ka,va=[],$=[],e=new THREE.Vector3,ea=new THREE.Vector3,Aa=new THREE.Vector3,Ca=new THREE.Vector3,Ha=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){va[c]=new THREE.Vector3;$[c]=new THREE.Vector3}c=0;for(d=this.faces.length;c<d;c++){h=
+d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c]);d.vertexNormals[3].copy(f[d.d])}}},computeTangents:function(){function b(oa,pa,ta,ga,Z,la,Ga){k=oa.vertices[pa].position;n=oa.vertices[ta].position;p=oa.vertices[ga].position;o=j[Z];w=j[la];y=j[Ga];v=n.x-k.x;B=p.x-k.x;G=n.y-k.y;H=p.y-k.y;L=n.z-k.z;V=p.z-k.z;A=w.u-o.u;J=y.u-o.u;O=w.v-o.v;R=y.v-o.v;Fa=1/(A*R-
+J*O);e.set((R*v-O*B)*Fa,(R*G-O*H)*Fa,(R*L-O*V)*Fa);ea.set((A*B-J*v)*Fa,(A*H-J*G)*Fa,(A*V-J*L)*Fa);va[pa].addSelf(e);va[ta].addSelf(e);va[ga].addSelf(e);$[pa].addSelf(ea);$[ta].addSelf(ea);$[ga].addSelf(ea)}var c,d,f,g,h,j,k,n,p,o,w,y,v,B,G,H,L,V,A,J,O,R,Fa,ka,va=[],$=[],e=new THREE.Vector3,ea=new THREE.Vector3,Aa=new THREE.Vector3,Ca=new THREE.Vector3,Ha=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){va[c]=new THREE.Vector3;$[c]=new THREE.Vector3}c=0;for(d=this.faces.length;c<d;c++){h=
 this.faces[c];j=this.faceVertexUvs[0][c];if(h instanceof THREE.Face3)b(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){b(this,h.a,h.b,h.c,0,1,2);b(this,h.a,h.b,h.d,0,1,3)}}var X=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){h=this.faces[c];for(f=0;f<h.vertexNormals.length;f++){Ha.copy(h.vertexNormals[f]);g=h[X[f]];ka=va[g];Aa.copy(ka);Aa.subSelf(Ha.multiplyScalar(Ha.dot(ka))).normalize();Ca.cross(h.vertexNormals[f],ka);g=Ca.dot($[g]);g=g<0?-1:1;h.vertexTangents[f]=new THREE.Vector4(Aa.x,
 Aa.y,Aa.z,g)}}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;
 if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere=
@@ -143,8 +143,8 @@ THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(b){this.geom
 0;k<p;k++){o=b[j[w[k]]];c.push(new THREE.Vertex(o.position.clone()))}}for(h=0;h<g.length-1;h++){b=d[h];for(j=h+1;j<g.length;j++){k=d[j];k=this.facesShareEdge(c,b,k);if(k!==undefined){k=new THREE.Face4(k.indices[0],k.indices[3],k.indices[2],k.indices[1]);k.normal.set(1,0,0);f.push(k)}}}};
 THREE.ShadowVolume.prototype.facesShareEdge=function(b,c,d){var f,g,h,j,k,n,p,o,w,y,v,B,G,H=0,L=["a","b","c","d"];f=c instanceof THREE.Face4?4:3;g=d instanceof THREE.Face4?4:3;for(B=0;B<f;B++){h=c[L[B]];k=b[h];for(G=0;G<g;G++){j=d[L[G]];n=b[j];if(Math.abs(k.position.x-n.position.x)<1.0E-4&&Math.abs(k.position.y-n.position.y)<1.0E-4&&Math.abs(k.position.z-n.position.z)<1.0E-4){H++;if(H===1){p=k;o=n;w=h;y=j;v=L[B]}if(H===2){v+=L[B];return v==="ad"||v==="ac"?{faces:[c,d],vertices:[p,o,n,k],indices:[w,
 y,j,h],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[c,d],vertices:[p,k,n,o],indices:[w,h,j,y],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};
-THREE.Sprite=function(b){THREE.Object3D.call(this);if(b.material!==undefined){this.material=b.material;this.map=undefined;this.blending=material.blending}else if(b.map!==undefined){this.map=b.map instanceof THREE.Texture?b.map:ImageUtils.loadTexture(b.map);this.material=undefined;this.blending=b.blending!==undefined?b.blending:THREE.NormalBlending}this.useScreenCoordinates=b.useScreenCoordinates!==undefined?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==undefined?b.mergeWith3D:!b.useScreenCoordinates;
-this.affectedByDistance=b.affectedByDistance!==undefined?b.affectedByDistance:!b.useScreenCoordinates;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.supr=THREE.Object3D.prototype;
+THREE.Sprite=function(b){THREE.Object3D.call(this);if(b.material!==undefined){this.material=b.material;this.map=undefined;this.blending=material.blending}else if(b.map!==undefined){this.map=b.map instanceof THREE.Texture?b.map:ImageUtils.loadTexture(b.map);this.material=undefined;this.blending=b.blending!==undefined?b.blending:THREE.NormalBlending}this.useScreenCoordinates=b.useScreenCoordinates!==undefined?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==undefined?b.mergeWith3D:!this.useScreenCoordinates;
+this.affectedByDistance=b.affectedByDistance!==undefined?b.affectedByDistance:!this.useScreenCoordinates;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.supr=THREE.Object3D.prototype;
 THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,this.scale.y)}this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);
 THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
 THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(b){this.supr.addChild.call(this,b);this.addChildRecurse(b)};
@@ -153,55 +153,55 @@ THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b)
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,c,d){this.color=new THREE.Color(b);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==undefined?c:2.5E-4};
 THREE.Projector=function(){function b(){var e=n[k]=n[k]||new THREE.RenderableVertex;k++;return e}function c(e,ea){return ea.z-e.z}function d(e,ea){var Aa=0,Ca=1,Ha=e.z+e.w,X=ea.z+ea.w,oa=-e.z+e.w,pa=-ea.z+ea.w;if(Ha>=0&&X>=0&&oa>=0&&pa>=0)return!0;else if(Ha<0&&X<0||oa<0&&pa<0)return!1;else{if(Ha<0)Aa=Math.max(Aa,Ha/(Ha-X));else X<0&&(Ca=Math.min(Ca,Ha/(Ha-X)));if(oa<0)Aa=Math.max(Aa,oa/(oa-pa));else pa<0&&(Ca=Math.min(Ca,oa/(oa-pa)));if(Ca<Aa)return!1;else{e.lerpSelf(ea,Aa);ea.lerpSelf(e,1-Ca);return!0}}}
 var f,g,h=[],j,k,n=[],p,o,w=[],y,v=[],B,G,H=[],L,V,A=[],J=new THREE.Vector4,O=new THREE.Vector4,R=new THREE.Matrix4,Fa=new THREE.Matrix4,ka=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],va=new THREE.Vector4,$=new THREE.Vector4;this.projectVector=function(e,ea){R.multiply(ea.projectionMatrix,ea.matrixWorldInverse);R.multiplyVector3(e);return e};this.unprojectVector=function(e,ea){R.multiply(ea.matrixWorld,THREE.Matrix4.makeInvert(ea.projectionMatrix));
-R.multiplyVector3(e);return e};this.projectObjects=function(e,ea,Aa){ea=[];var Ca,Ha,X;g=0;Ha=e.objects;e=0;for(Ca=Ha.length;e<Ca;e++){X=Ha[e];var oa;if(!(oa=!X.visible))if(oa=X instanceof THREE.Mesh){a:{oa=void 0;for(var pa=X.matrixWorld,ta=-X.geometry.boundingSphere.radius*Math.max(X.scale.x,Math.max(X.scale.y,X.scale.z)),fa=0;fa<6;fa++){oa=ka[fa].x*pa.n14+ka[fa].y*pa.n24+ka[fa].z*pa.n34+ka[fa].w;if(oa<=ta){oa=!1;break a}}oa=!0}oa=!oa}if(!oa){oa=h[g]=h[g]||new THREE.RenderableObject;g++;f=oa;J.copy(X.position);
-R.multiplyVector3(J);f.object=X;f.z=J.z;ea.push(f)}}Aa&&ea.sort(c);return ea};this.projectScene=function(e,ea,Aa){var Ca=[],Ha=ea.near,X=ea.far,oa,pa,ta,fa,Z,la,Ga,ia,ja,ua,Ra,$a,ab,Oa,S,ca,ma;V=G=y=o=0;ea.matrixAutoUpdate&&ea.updateMatrix();e.update(undefined,!1,ea);R.multiply(ea.projectionMatrix,ea.matrixWorldInverse);ka[0].set(R.n41-R.n11,R.n42-R.n12,R.n43-R.n13,R.n44-R.n14);ka[1].set(R.n41+R.n11,R.n42+R.n12,R.n43+R.n13,R.n44+R.n14);ka[2].set(R.n41+R.n21,R.n42+R.n22,R.n43+R.n23,R.n44+R.n24);ka[3].set(R.n41-
-R.n21,R.n42-R.n22,R.n43-R.n23,R.n44-R.n24);ka[4].set(R.n41-R.n31,R.n42-R.n32,R.n43-R.n33,R.n44-R.n34);ka[5].set(R.n41+R.n31,R.n42+R.n32,R.n43+R.n33,R.n44+R.n34);for(oa=0;oa<6;oa++){ja=ka[oa];ja.divideScalar(Math.sqrt(ja.x*ja.x+ja.y*ja.y+ja.z*ja.z))}ja=this.projectObjects(e,ea,!0);e=0;for(oa=ja.length;e<oa;e++){ua=ja[e].object;if(ua.visible){Ra=ua.matrixWorld;$a=ua.matrixRotationWorld;ab=ua.materials;Oa=ua.overdraw;k=0;if(ua instanceof THREE.Mesh){S=ua.geometry;fa=S.vertices;ca=S.faces;S=S.faceVertexUvs;
-pa=0;for(ta=fa.length;pa<ta;pa++){j=b();j.positionWorld.copy(fa[pa].position);Ra.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);R.multiplyVector4(j.positionScreen);j.positionScreen.x/=j.positionScreen.w;j.positionScreen.y/=j.positionScreen.w;j.visible=j.positionScreen.z>Ha&&j.positionScreen.z<X}fa=0;for(pa=ca.length;fa<pa;fa++){ta=ca[fa];if(ta instanceof THREE.Face3){Z=n[ta.a];la=n[ta.b];Ga=n[ta.c];if(Z.visible&&la.visible&&Ga.visible&&(ua.doubleSided||ua.flipSided!=(Ga.positionScreen.x-
+R.multiplyVector3(e);return e};this.projectObjects=function(e,ea,Aa){ea=[];var Ca,Ha,X;g=0;Ha=e.objects;e=0;for(Ca=Ha.length;e<Ca;e++){X=Ha[e];var oa;if(!(oa=!X.visible))if(oa=X instanceof THREE.Mesh){a:{oa=void 0;for(var pa=X.matrixWorld,ta=-X.geometry.boundingSphere.radius*Math.max(X.scale.x,Math.max(X.scale.y,X.scale.z)),ga=0;ga<6;ga++){oa=ka[ga].x*pa.n14+ka[ga].y*pa.n24+ka[ga].z*pa.n34+ka[ga].w;if(oa<=ta){oa=!1;break a}}oa=!0}oa=!oa}if(!oa){oa=h[g]=h[g]||new THREE.RenderableObject;g++;f=oa;J.copy(X.position);
+R.multiplyVector3(J);f.object=X;f.z=J.z;ea.push(f)}}Aa&&ea.sort(c);return ea};this.projectScene=function(e,ea,Aa){var Ca=[],Ha=ea.near,X=ea.far,oa,pa,ta,ga,Z,la,Ga,ia,ja,ua,Ra,$a,ab,Oa,S,ca,ma;V=G=y=o=0;ea.matrixAutoUpdate&&ea.updateMatrix();e.update(undefined,!1,ea);R.multiply(ea.projectionMatrix,ea.matrixWorldInverse);ka[0].set(R.n41-R.n11,R.n42-R.n12,R.n43-R.n13,R.n44-R.n14);ka[1].set(R.n41+R.n11,R.n42+R.n12,R.n43+R.n13,R.n44+R.n14);ka[2].set(R.n41+R.n21,R.n42+R.n22,R.n43+R.n23,R.n44+R.n24);ka[3].set(R.n41-
+R.n21,R.n42-R.n22,R.n43-R.n23,R.n44-R.n24);ka[4].set(R.n41-R.n31,R.n42-R.n32,R.n43-R.n33,R.n44-R.n34);ka[5].set(R.n41+R.n31,R.n42+R.n32,R.n43+R.n33,R.n44+R.n34);for(oa=0;oa<6;oa++){ja=ka[oa];ja.divideScalar(Math.sqrt(ja.x*ja.x+ja.y*ja.y+ja.z*ja.z))}ja=this.projectObjects(e,ea,!0);e=0;for(oa=ja.length;e<oa;e++){ua=ja[e].object;if(ua.visible){Ra=ua.matrixWorld;$a=ua.matrixRotationWorld;ab=ua.materials;Oa=ua.overdraw;k=0;if(ua instanceof THREE.Mesh){S=ua.geometry;ga=S.vertices;ca=S.faces;S=S.faceVertexUvs;
+pa=0;for(ta=ga.length;pa<ta;pa++){j=b();j.positionWorld.copy(ga[pa].position);Ra.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);R.multiplyVector4(j.positionScreen);j.positionScreen.x/=j.positionScreen.w;j.positionScreen.y/=j.positionScreen.w;j.visible=j.positionScreen.z>Ha&&j.positionScreen.z<X}ga=0;for(pa=ca.length;ga<pa;ga++){ta=ca[ga];if(ta instanceof THREE.Face3){Z=n[ta.a];la=n[ta.b];Ga=n[ta.c];if(Z.visible&&la.visible&&Ga.visible&&(ua.doubleSided||ua.flipSided!=(Ga.positionScreen.x-
 Z.positionScreen.x)*(la.positionScreen.y-Z.positionScreen.y)-(Ga.positionScreen.y-Z.positionScreen.y)*(la.positionScreen.x-Z.positionScreen.x)<0)){ia=w[o]=w[o]||new THREE.RenderableFace3;o++;p=ia;p.v1.copy(Z);p.v2.copy(la);p.v3.copy(Ga)}else continue}else if(ta instanceof THREE.Face4){Z=n[ta.a];la=n[ta.b];Ga=n[ta.c];ia=n[ta.d];if(Z.visible&&la.visible&&Ga.visible&&ia.visible&&(ua.doubleSided||ua.flipSided!=((ia.positionScreen.x-Z.positionScreen.x)*(la.positionScreen.y-Z.positionScreen.y)-(ia.positionScreen.y-
 Z.positionScreen.y)*(la.positionScreen.x-Z.positionScreen.x)<0||(la.positionScreen.x-Ga.positionScreen.x)*(ia.positionScreen.y-Ga.positionScreen.y)-(la.positionScreen.y-Ga.positionScreen.y)*(ia.positionScreen.x-Ga.positionScreen.x)<0))){ma=v[y]=v[y]||new THREE.RenderableFace4;y++;p=ma;p.v1.copy(Z);p.v2.copy(la);p.v3.copy(Ga);p.v4.copy(ia)}else continue}p.normalWorld.copy(ta.normal);$a.multiplyVector3(p.normalWorld);p.centroidWorld.copy(ta.centroid);Ra.multiplyVector3(p.centroidWorld);p.centroidScreen.copy(p.centroidWorld);
-R.multiplyVector3(p.centroidScreen);Ga=ta.vertexNormals;Z=0;for(la=Ga.length;Z<la;Z++){ia=p.vertexNormalsWorld[Z];ia.copy(Ga[Z]);$a.multiplyVector3(ia)}Z=0;for(la=S.length;Z<la;Z++)if(ma=S[Z][fa]){Ga=0;for(ia=ma.length;Ga<ia;Ga++)p.uvs[Z][Ga]=ma[Ga]}p.meshMaterials=ab;p.faceMaterials=ta.materials;p.overdraw=Oa;p.z=p.centroidScreen.z;Ca.push(p)}}else if(ua instanceof THREE.Line){Fa.multiply(R,Ra);fa=ua.geometry.vertices;Z=b();Z.positionScreen.copy(fa[0].position);Fa.multiplyVector4(Z.positionScreen);
-pa=1;for(ta=fa.length;pa<ta;pa++){Z=b();Z.positionScreen.copy(fa[pa].position);Fa.multiplyVector4(Z.positionScreen);la=n[k-2];va.copy(Z.positionScreen);$.copy(la.positionScreen);if(d(va,$)){va.multiplyScalar(1/va.w);$.multiplyScalar(1/$.w);Ra=H[G]=H[G]||new THREE.RenderableLine;G++;B=Ra;B.v1.positionScreen.copy(va);B.v2.positionScreen.copy($);B.z=Math.max(va.z,$.z);B.materials=ua.materials;Ca.push(B)}}}else if(ua instanceof THREE.Particle){O.set(ua.position.x,ua.position.y,ua.position.z,1);R.multiplyVector4(O);
+R.multiplyVector3(p.centroidScreen);Ga=ta.vertexNormals;Z=0;for(la=Ga.length;Z<la;Z++){ia=p.vertexNormalsWorld[Z];ia.copy(Ga[Z]);$a.multiplyVector3(ia)}Z=0;for(la=S.length;Z<la;Z++)if(ma=S[Z][ga]){Ga=0;for(ia=ma.length;Ga<ia;Ga++)p.uvs[Z][Ga]=ma[Ga]}p.meshMaterials=ab;p.faceMaterials=ta.materials;p.overdraw=Oa;p.z=p.centroidScreen.z;Ca.push(p)}}else if(ua instanceof THREE.Line){Fa.multiply(R,Ra);ga=ua.geometry.vertices;Z=b();Z.positionScreen.copy(ga[0].position);Fa.multiplyVector4(Z.positionScreen);
+pa=1;for(ta=ga.length;pa<ta;pa++){Z=b();Z.positionScreen.copy(ga[pa].position);Fa.multiplyVector4(Z.positionScreen);la=n[k-2];va.copy(Z.positionScreen);$.copy(la.positionScreen);if(d(va,$)){va.multiplyScalar(1/va.w);$.multiplyScalar(1/$.w);Ra=H[G]=H[G]||new THREE.RenderableLine;G++;B=Ra;B.v1.positionScreen.copy(va);B.v2.positionScreen.copy($);B.z=Math.max(va.z,$.z);B.materials=ua.materials;Ca.push(B)}}}else if(ua instanceof THREE.Particle){O.set(ua.position.x,ua.position.y,ua.position.z,1);R.multiplyVector4(O);
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 THREE.CanvasRenderer=function(){function b(wa){if(v!=wa)o.globalAlpha=v=wa}function c(wa){if(B!=wa){switch(wa){case THREE.NormalBlending:o.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:o.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:o.globalCompositeOperation="darker"}B=wa}}function d(wa){if(G!=wa)o.strokeStyle=G=wa}var f=null,g=new THREE.Projector,h=document.createElement("canvas"),j,k,n,p,o=h.getContext("2d"),w=new THREE.Color(0),y=0,v=1,B=0,
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+function(){o.setTransform(1,0,0,-1,n,p);if(!m.isEmpty()){m.inflate(1);m.minSelf(fa);if(w.hex==0&&y==0)o.clearRect(m.getX(),m.getY(),m.getWidth(),m.getHeight());else{c(THREE.NormalBlending);b(1);o.fillStyle="rgba("+Math.floor(w.r*255)+","+Math.floor(w.g*255)+","+Math.floor(w.b*255)+","+y+")";o.fillRect(m.getX(),m.getY(),m.getWidth(),m.getHeight())}m.empty()}};this.render=function(wa,ra){function Na(W){var za,na,aa,Ba=W.lights;z.setRGB(0,0,0);K.setRGB(0,0,0);M.setRGB(0,0,0);W=0;for(za=Ba.length;W<za;W++){na=
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--w;G.positionScreen.x*=o;G.positionScreen.y*=-w;L.addPoint(y.positionScreen.x,y.positionScreen.y);L.addPoint(v.positionScreen.x,v.positionScreen.y);L.addPoint(B.positionScreen.x,B.positionScreen.y);L.addPoint(G.positionScreen.x,G.positionScreen.y);if(H.instersects(L)){fa=0;for(Z=ia.meshMaterials.length;fa<Z;){ja=ia.meshMaterials[fa++];if(ja instanceof THREE.MeshFaceMaterial){la=0;for(Ga=ia.faceMaterials.length;la<Ga;)(ja=ia.faceMaterials[la++])&&ja.opacity!=0&&d(y,v,B,G,ia,ja,X)}else ja&&ja.opacity!=
+B.positionScreen.y);if(H.instersects(L)){ga=0;for(Z=ia.meshMaterials.length;ga<Z;){ja=ia.meshMaterials[ga++];if(ja instanceof THREE.MeshFaceMaterial){la=0;for(Ga=ia.faceMaterials.length;la<Ga;)(ja=ia.faceMaterials[la++])&&ja.opacity!=0&&c(y,v,B,ia,ja,X)}else ja&&ja.opacity!=0&&c(y,v,B,ia,ja,X)}}}else if(ia instanceof THREE.RenderableFace4){y=ia.v1;v=ia.v2;B=ia.v3;G=ia.v4;y.positionScreen.x*=o;y.positionScreen.y*=-w;v.positionScreen.x*=o;v.positionScreen.y*=-w;B.positionScreen.x*=o;B.positionScreen.y*=
+-w;G.positionScreen.x*=o;G.positionScreen.y*=-w;L.addPoint(y.positionScreen.x,y.positionScreen.y);L.addPoint(v.positionScreen.x,v.positionScreen.y);L.addPoint(B.positionScreen.x,B.positionScreen.y);L.addPoint(G.positionScreen.x,G.positionScreen.y);if(H.instersects(L)){ga=0;for(Z=ia.meshMaterials.length;ga<Z;){ja=ia.meshMaterials[ga++];if(ja instanceof THREE.MeshFaceMaterial){la=0;for(Ga=ia.faceMaterials.length;la<Ga;)(ja=ia.faceMaterials[la++])&&ja.opacity!=0&&d(y,v,B,G,ia,ja,X)}else ja&&ja.opacity!=
 0&&d(y,v,B,G,ia,ja,X)}}}}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
 envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
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-3,e.FLOAT,!1,0,0);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,M.__webglFaceBuffer);e.cullFace(e.FRONT);e.drawElements(e.TRIANGLES,M.__webglFaceCount,e.UNSIGNED_SHORT,0);e.cullFace(e.BACK);e.drawElements(e.TRIANGLES,M.__webglFaceCount,e.UNSIGNED_SHORT,0)}}}e.disable(e.POLYGON_OFFSET_FILL);e.colorMask(!0,!0,!0,!0);e.stencilFunc(e.NOTEQUAL,0,255);e.stencilOp(e.KEEP,e.KEEP,e.KEEP);e.disable(e.DEPTH_TEST);fa="";Ca=xa.program;e.useProgram(xa.program);e.uniformMatrix4fv(xa.projectionLocation,!1,$a);e.uniform1f(xa.darknessLocation,
+3,e.FLOAT,!1,0,0);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,M.__webglFaceBuffer);e.cullFace(e.FRONT);e.drawElements(e.TRIANGLES,M.__webglFaceCount,e.UNSIGNED_SHORT,0);e.cullFace(e.BACK);e.drawElements(e.TRIANGLES,M.__webglFaceCount,e.UNSIGNED_SHORT,0)}}}e.disable(e.POLYGON_OFFSET_FILL);e.colorMask(!0,!0,!0,!0);e.stencilFunc(e.NOTEQUAL,0,255);e.stencilOp(e.KEEP,e.KEEP,e.KEEP);e.disable(e.DEPTH_TEST);ga="";Ca=xa.program;e.useProgram(xa.program);e.uniformMatrix4fv(xa.projectionLocation,!1,$a);e.uniform1f(xa.darknessLocation,
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-!0;e.useProgram(_sprite.program);Ca=_sprite.program;fa="";e.disable(e.CULL_FACE);e.enable(e.BLEND);e.bindBuffer(e.ARRAY_BUFFER,_sprite.vertexBuffer);e.vertexAttribPointer(x.position,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(x.uv,2,e.FLOAT,!1,16,8);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);e.uniformMatrix4fv(K.projectionMatrix,!1,$a);e.activeTexture(e.TEXTURE0);e.uniform1i(K.map,0);x=0;for(u=m.__webglSprites.length;x<u;x++){z=m.__webglSprites[x];if(z.useScreenCoordinates)z.z=-z.position.z;
-else{z._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,z.matrixWorld,z._modelViewMatrixArray);z.z=-z._modelViewMatrix.n34}}m.__webglSprites.sort(y);x=0;for(u=m.__webglSprites.length;x<u;x++){z=m.__webglSprites[x];if(z.material===undefined&&z.map&&z.map.image&&z.map.image.width){if(z.useScreenCoordinates){e.uniform1i(K.useScreenCoordinates,1);e.uniform3f(K.screenPosition,(z.position.x-F)/F,(N-z.position.y)/N,z.position.z)}else{e.uniform1i(K.useScreenCoordinates,0);e.uniform1i(K.affectedByDistance,
-z.affectedByDistance?1:0);e.uniformMatrix4fv(K.modelViewMatrix,!1,z._modelViewMatrixArray)}E=z.map.image.width/(z.affectedByDistance?1:ja);P[0]=E*M*z.scale.x;P[1]=E*z.scale.y;e.uniform2f(K.uvScale,z.uvScale.x,z.uvScale.y);e.uniform2f(K.uvOffset,z.uvOffset.x,z.uvOffset.y);e.uniform2f(K.alignment,z.alignment.x,z.alignment.y);e.uniform1f(K.opacity,z.opacity);e.uniform1f(K.rotation,z.rotation);e.uniform2fv(K.scale,P);if(z.mergeWith3D&&!I){e.enable(e.DEPTH_TEST);e.depthMask(!0);I=!0}else if(!z.mergeWith3D&&
-I){e.disable(e.DEPTH_TEST);e.depthMask(z.blending===THREE.NormalBlending?!0:!1);I=!1}e.depthMask(!0);J(z.blending);R(z.map,0);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(X)}function G(m,C){var x,u,z=m.__webglLensFlares.length,K,M,E,P=new THREE.Vector3,F=ja/ia,N=ia*0.5,I=ja*0.5,Y=16/ja,U=[Y*F,Y],ya=[1,1,0],wa=[1,1],ra=ga.uniforms;x=ga.attributes;e.useProgram(ga.program);Ca=ga.program;fa="";e.uniform1i(ra.occlusionMap,0);e.uniform1i(ra.map,
-1);e.bindBuffer(e.ARRAY_BUFFER,ga.vertexBuffer);e.vertexAttribPointer(x.vertex,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(x.uv,2,e.FLOAT,!1,16,8);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ga.elementBuffer);e.disable(e.CULL_FACE);e.depthMask(!1);e.activeTexture(e.TEXTURE0);e.bindTexture(e.TEXTURE_2D,ga.occlusionTexture);e.activeTexture(e.TEXTURE1);for(u=0;u<z;u++){x=m.__webglLensFlares[u].object;P.set(x.matrixWorld.n14,x.matrixWorld.n24,x.matrixWorld.n34);C.matrixWorldInverse.multiplyVector3(P);C.projectionMatrix.multiplyVector3(P);
-ya[0]=P.x;ya[1]=P.y;ya[2]=P.z;wa[0]=ya[0]*N+N;wa[1]=ya[1]*I+I;if(ga.hasVertexTexture||wa[0]>0&&wa[0]<ia&&wa[1]>0&&wa[1]<ja){e.bindTexture(e.TEXTURE_2D,ga.tempTexture);e.copyTexImage2D(e.TEXTURE_2D,0,e.RGB,wa[0]-8,wa[1]-8,16,16,0);e.uniform1i(ra.renderType,0);e.uniform2fv(ra.scale,U);e.uniform3fv(ra.screenPosition,ya);e.disable(e.BLEND);e.enable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);e.bindTexture(e.TEXTURE_2D,ga.occlusionTexture);e.copyTexImage2D(e.TEXTURE_2D,0,e.RGBA,wa[0]-
-8,wa[1]-8,16,16,0);e.uniform1i(ra.renderType,1);e.disable(e.DEPTH_TEST);e.bindTexture(e.TEXTURE_2D,ga.tempTexture);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);x.positionScreen.x=ya[0];x.positionScreen.y=ya[1];x.positionScreen.z=ya[2];x.customUpdateCallback?x.customUpdateCallback(x):x.updateLensFlares();e.uniform1i(ra.renderType,2);e.enable(e.BLEND);K=0;for(M=x.lensFlares.length;K<M;K++){E=x.lensFlares[K];if(E.opacity>0.0010&&E.scale>0.0010){ya[0]=E.x;ya[1]=E.y;ya[2]=E.z;Y=E.size*E.scale/ja;U[0]=
-Y*F;U[1]=Y;e.uniform3fv(ra.screenPosition,ya);e.uniform2fv(ra.scale,U);e.uniform1f(ra.rotation,E.rotation);e.uniform1f(ra.opacity,E.opacity);J(E.blending);R(E.texture,1);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(X)}function H(m,C){m._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(m._modelViewMatrix).transposeIntoArray(m._normalMatrixArray)}function L(m){var C,
-x,u,z,K;if(m instanceof THREE.Mesh){x=m.geometry;for(C in x.geometryGroups){u=x.geometryGroups[C];K=!1;for(z in u.__webglCustomAttributes)if(u.__webglCustomAttributes[z].needsUpdate){K=!0;break}if(x.__dirtyVertices||x.__dirtyMorphTargets||x.__dirtyElements||x.__dirtyUvs||x.__dirtyNormals||x.__dirtyColors||x.__dirtyTangents||K){K=e.DYNAMIC_DRAW;var M=void 0,E=void 0,P=void 0,F=void 0;P=void 0;var N=void 0,I=void 0,Y=void 0,U=void 0,ya=void 0,wa=void 0,ra=void 0,Na=void 0,Sa=void 0,Ka=void 0,Ja=void 0,
-Ia=void 0,Wa=void 0;I=void 0;Y=void 0;F=void 0;U=void 0;F=void 0;var D=void 0,da=void 0;I=void 0;D=void 0;da=void 0;var t=void 0,bb=void 0;D=void 0;da=void 0;t=void 0;bb=void 0;D=void 0;da=void 0;t=void 0;bb=void 0;D=void 0;da=void 0;t=void 0;F=void 0;U=void 0;N=void 0;P=void 0;P=void 0;D=void 0;da=void 0;t=void 0;var eb=void 0,Ta=0,Qa=0,hb=0,gb=0,cb=0,fb=0,sa=0,Va=0,Pa=0,T=0,Xa=0;da=D=0;var La=u.__vertexArray,W=u.__uvArray,za=u.__uv2Array,na=u.__normalArray,aa=u.__tangentArray,Ba=u.__colorArray,
-qa=u.__skinVertexAArray,ha=u.__skinVertexBArray,Q=u.__skinIndexArray,Ea=u.__skinWeightArray,ib=u.__morphTargetsArrays,Ya=u.__webglCustomAttributes;t=void 0;var Za=u.__faceArray,db=u.__lineArray,jb=u.__needsSmoothNormals;wa=u.__vertexColorType;ya=u.__uvType;ra=u.__normalType;var Ua=m.geometry,sb=Ua.__dirtyVertices,tb=Ua.__dirtyElements,rb=Ua.__dirtyUvs,ub=Ua.__dirtyNormals,vb=Ua.__dirtyTangents,wb=Ua.__dirtyColors,xb=Ua.__dirtyMorphTargets,nb=Ua.vertices,yb=u.faces,Bb=Ua.faces,zb=Ua.faceVertexUvs[0],
-Ab=Ua.faceVertexUvs[1],ob=Ua.skinVerticesA,pb=Ua.skinVerticesB,qb=Ua.skinIndices,lb=Ua.skinWeights,mb=Ua.edgeFaces,kb=Ua.morphTargets;if(Ya)for(eb in Ya){Ya[eb].offset=0;Ya[eb].offsetSrc=0}M=0;for(E=yb.length;M<E;M++){P=yb[M];F=Bb[P];zb&&(Na=zb[P]);Ab&&(Sa=Ab[P]);P=F.vertexNormals;N=F.normal;I=F.vertexColors;Y=F.color;U=F.vertexTangents;if(F instanceof THREE.Face3){if(sb){Ka=nb[F.a].position;Ja=nb[F.b].position;Ia=nb[F.c].position;La[Qa]=Ka.x;La[Qa+1]=Ka.y;La[Qa+2]=Ka.z;La[Qa+3]=Ja.x;La[Qa+4]=Ja.y;
-La[Qa+5]=Ja.z;La[Qa+6]=Ia.x;La[Qa+7]=Ia.y;La[Qa+8]=Ia.z;Qa+=9}if(Ya)for(eb in Ya){t=Ya[eb];if(t.needsUpdate){D=t.offset;da=t.offsetSrc;if(t.size===1){if(t.boundTo===undefined||t.boundTo==="vertices"){t.array[D+0]=t.value[F.a];t.array[D+1]=t.value[F.b];t.array[D+2]=t.value[F.c]}else if(t.boundTo==="faces"){t.array[D+0]=t.value[da];t.array[D+1]=t.value[da];t.array[D+2]=t.value[da];t.offsetSrc++}else if(t.boundTo==="faceVertices"){t.array[D+0]=t.value[da+0];t.array[D+1]=t.value[da+1];t.array[D+2]=t.value[da+
-2];t.offsetSrc+=3}t.offset+=3}else{if(t.boundTo===undefined||t.boundTo==="vertices"){Ka=t.value[F.a];Ja=t.value[F.b];Ia=t.value[F.c]}else if(t.boundTo==="faces"){Ka=t.value[da];Ja=t.value[da];Ia=t.value[da];t.offsetSrc++}else if(t.boundTo==="faceVertices"){Ka=t.value[da+0];Ja=t.value[da+1];Ia=t.value[da+2];t.offsetSrc+=3}if(t.size===2){t.array[D+0]=Ka.x;t.array[D+1]=Ka.y;t.array[D+2]=Ja.x;t.array[D+3]=Ja.y;t.array[D+4]=Ia.x;t.array[D+5]=Ia.y;t.offset+=6}else if(t.size===3){if(t.type==="c"){t.array[D+
-0]=Ka.r;t.array[D+1]=Ka.g;t.array[D+2]=Ka.b;t.array[D+3]=Ja.r;t.array[D+4]=Ja.g;t.array[D+5]=Ja.b;t.array[D+6]=Ia.r;t.array[D+7]=Ia.g;t.array[D+8]=Ia.b}else{t.array[D+0]=Ka.x;t.array[D+1]=Ka.y;t.array[D+2]=Ka.z;t.array[D+3]=Ja.x;t.array[D+4]=Ja.y;t.array[D+5]=Ja.z;t.array[D+6]=Ia.x;t.array[D+7]=Ia.y;t.array[D+8]=Ia.z}t.offset+=9}else{t.array[D+0]=Ka.x;t.array[D+1]=Ka.y;t.array[D+2]=Ka.z;t.array[D+3]=Ka.w;t.array[D+4]=Ja.x;t.array[D+5]=Ja.y;t.array[D+6]=Ja.z;t.array[D+7]=Ja.w;t.array[D+8]=Ia.x;t.array[D+
-9]=Ia.y;t.array[D+10]=Ia.z;t.array[D+11]=Ia.w;t.offset+=12}}}}if(xb){D=0;for(da=kb.length;D<da;D++){Ka=kb[D].vertices[F.a].position;Ja=kb[D].vertices[F.b].position;Ia=kb[D].vertices[F.c].position;t=ib[D];t[Xa+0]=Ka.x;t[Xa+1]=Ka.y;t[Xa+2]=Ka.z;t[Xa+3]=Ja.x;t[Xa+4]=Ja.y;t[Xa+5]=Ja.z;t[Xa+6]=Ia.x;t[Xa+7]=Ia.y;t[Xa+8]=Ia.z}Xa+=9}if(lb.length){D=lb[F.a];da=lb[F.b];t=lb[F.c];Ea[T]=D.x;Ea[T+1]=D.y;Ea[T+2]=D.z;Ea[T+3]=D.w;Ea[T+4]=da.x;Ea[T+5]=da.y;Ea[T+6]=da.z;Ea[T+7]=da.w;Ea[T+8]=t.x;Ea[T+9]=t.y;Ea[T+10]=
-t.z;Ea[T+11]=t.w;D=qb[F.a];da=qb[F.b];t=qb[F.c];Q[T]=D.x;Q[T+1]=D.y;Q[T+2]=D.z;Q[T+3]=D.w;Q[T+4]=da.x;Q[T+5]=da.y;Q[T+6]=da.z;Q[T+7]=da.w;Q[T+8]=t.x;Q[T+9]=t.y;Q[T+10]=t.z;Q[T+11]=t.w;D=ob[F.a];da=ob[F.b];t=ob[F.c];qa[T]=D.x;qa[T+1]=D.y;qa[T+2]=D.z;qa[T+3]=1;qa[T+4]=da.x;qa[T+5]=da.y;qa[T+6]=da.z;qa[T+7]=1;qa[T+8]=t.x;qa[T+9]=t.y;qa[T+10]=t.z;qa[T+11]=1;D=pb[F.a];da=pb[F.b];t=pb[F.c];ha[T]=D.x;ha[T+1]=D.y;ha[T+2]=D.z;ha[T+3]=1;ha[T+4]=da.x;ha[T+5]=da.y;ha[T+6]=da.z;ha[T+7]=1;ha[T+8]=t.x;ha[T+9]=t.y;
-ha[T+10]=t.z;ha[T+11]=1;T+=12}if(wb&&wa){if(I.length==3&&wa==THREE.VertexColors){F=I[0];D=I[1];da=I[2]}else da=D=F=Y;Ba[Pa]=F.r;Ba[Pa+1]=F.g;Ba[Pa+2]=F.b;Ba[Pa+3]=D.r;Ba[Pa+4]=D.g;Ba[Pa+5]=D.b;Ba[Pa+6]=da.r;Ba[Pa+7]=da.g;Ba[Pa+8]=da.b;Pa+=9}if(vb&&Ua.hasTangents){I=U[0];Y=U[1];F=U[2];aa[sa]=I.x;aa[sa+1]=I.y;aa[sa+2]=I.z;aa[sa+3]=I.w;aa[sa+4]=Y.x;aa[sa+5]=Y.y;aa[sa+6]=Y.z;aa[sa+7]=Y.w;aa[sa+8]=F.x;aa[sa+9]=F.y;aa[sa+10]=F.z;aa[sa+11]=F.w;sa+=12}if(ub&&ra)if(P.length==3&&jb)for(U=0;U<3;U++){N=P[U];
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-1]=t.value[da];t.array[D+2]=t.value[da];t.array[D+2]=t.value[da];t.offsetSrc++}else if(t.boundTo==="faceVertices"){t.array[D+0]=t.value[da+0];t.array[D+1]=t.value[da+1];t.array[D+2]=t.value[da+2];t.array[D+2]=t.value[da+3];t.offsetSrc+=4}t.offset+=4}else{if(t.boundTo===undefined||t.boundTo==="vertices"){Ka=t.value[F.a];Ja=t.value[F.b];Ia=t.value[F.c];Wa=t.value[F.d]}else if(t.boundTo==="faces"){Ka=t.value[da];Ja=t.value[da];Ia=t.value[da];Wa=t.value[da];t.offsetSrc++}else if(t.boundTo==="faceVertices"){Ka=
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-Wa.b}else{t.array[D+0]=Ka.x;t.array[D+1]=Ka.y;t.array[D+2]=Ka.z;t.array[D+3]=Ja.x;t.array[D+4]=Ja.y;t.array[D+5]=Ja.z;t.array[D+6]=Ia.x;t.array[D+7]=Ia.y;t.array[D+8]=Ia.z;t.array[D+9]=Wa.x;t.array[D+10]=Wa.y;t.array[D+11]=Wa.z}t.offset+=12}else{t.array[D+0]=Ka.x;t.array[D+1]=Ka.y;t.array[D+2]=Ka.z;t.array[D+3]=Ka.w;t.array[D+4]=Ja.x;t.array[D+5]=Ja.y;t.array[D+6]=Ja.z;t.array[D+7]=Ja.w;t.array[D+8]=Ia.x;t.array[D+9]=Ia.y;t.array[D+10]=Ia.z;t.array[D+11]=Ia.w;t.array[D+12]=Wa.x;t.array[D+13]=Wa.y;
-t.array[D+14]=Wa.z;t.array[D+15]=Wa.w;t.offset+=16}}}}if(xb){D=0;for(da=kb.length;D<da;D++){Ka=kb[D].vertices[F.a].position;Ja=kb[D].vertices[F.b].position;Ia=kb[D].vertices[F.c].position;Wa=kb[D].vertices[F.d].position;t=ib[D];t[Xa+0]=Ka.x;t[Xa+1]=Ka.y;t[Xa+2]=Ka.z;t[Xa+3]=Ja.x;t[Xa+4]=Ja.y;t[Xa+5]=Ja.z;t[Xa+6]=Ia.x;t[Xa+7]=Ia.y;t[Xa+8]=Ia.z;t[Xa+9]=Wa.x;t[Xa+10]=Wa.y;t[Xa+11]=Wa.z}Xa+=12}if(lb.length){D=lb[F.a];da=lb[F.b];t=lb[F.c];bb=lb[F.d];Ea[T]=D.x;Ea[T+1]=D.y;Ea[T+2]=D.z;Ea[T+3]=D.w;Ea[T+4]=
-da.x;Ea[T+5]=da.y;Ea[T+6]=da.z;Ea[T+7]=da.w;Ea[T+8]=t.x;Ea[T+9]=t.y;Ea[T+10]=t.z;Ea[T+11]=t.w;Ea[T+12]=bb.x;Ea[T+13]=bb.y;Ea[T+14]=bb.z;Ea[T+15]=bb.w;D=qb[F.a];da=qb[F.b];t=qb[F.c];bb=qb[F.d];Q[T]=D.x;Q[T+1]=D.y;Q[T+2]=D.z;Q[T+3]=D.w;Q[T+4]=da.x;Q[T+5]=da.y;Q[T+6]=da.z;Q[T+7]=da.w;Q[T+8]=t.x;Q[T+9]=t.y;Q[T+10]=t.z;Q[T+11]=t.w;Q[T+12]=bb.x;Q[T+13]=bb.y;Q[T+14]=bb.z;Q[T+15]=bb.w;D=ob[F.a];da=ob[F.b];t=ob[F.c];bb=ob[F.d];qa[T]=D.x;qa[T+1]=D.y;qa[T+2]=D.z;qa[T+3]=1;qa[T+4]=da.x;qa[T+5]=da.y;qa[T+6]=da.z;
-qa[T+7]=1;qa[T+8]=t.x;qa[T+9]=t.y;qa[T+10]=t.z;qa[T+11]=1;qa[T+12]=bb.x;qa[T+13]=bb.y;qa[T+14]=bb.z;qa[T+15]=1;D=pb[F.a];da=pb[F.b];t=pb[F.c];F=pb[F.d];ha[T]=D.x;ha[T+1]=D.y;ha[T+2]=D.z;ha[T+3]=1;ha[T+4]=da.x;ha[T+5]=da.y;ha[T+6]=da.z;ha[T+7]=1;ha[T+8]=t.x;ha[T+9]=t.y;ha[T+10]=t.z;ha[T+11]=1;ha[T+12]=F.x;ha[T+13]=F.y;ha[T+14]=F.z;ha[T+15]=1;T+=16}if(wb&&wa){if(I.length==4&&wa==THREE.VertexColors){F=I[0];D=I[1];da=I[2];I=I[3]}else I=da=D=F=Y;Ba[Pa]=F.r;Ba[Pa+1]=F.g;Ba[Pa+2]=F.b;Ba[Pa+3]=D.r;Ba[Pa+
-4]=D.g;Ba[Pa+5]=D.b;Ba[Pa+6]=da.r;Ba[Pa+7]=da.g;Ba[Pa+8]=da.b;Ba[Pa+9]=I.r;Ba[Pa+10]=I.g;Ba[Pa+11]=I.b;Pa+=12}if(vb&&Ua.hasTangents){I=U[0];Y=U[1];F=U[2];U=U[3];aa[sa]=I.x;aa[sa+1]=I.y;aa[sa+2]=I.z;aa[sa+3]=I.w;aa[sa+4]=Y.x;aa[sa+5]=Y.y;aa[sa+6]=Y.z;aa[sa+7]=Y.w;aa[sa+8]=F.x;aa[sa+9]=F.y;aa[sa+10]=F.z;aa[sa+11]=F.w;aa[sa+12]=U.x;aa[sa+13]=U.y;aa[sa+14]=U.z;aa[sa+15]=U.w;sa+=16}if(ub&&ra)if(P.length==4&&jb)for(U=0;U<4;U++){N=P[U];na[fb]=N.x;na[fb+1]=N.y;na[fb+2]=N.z;fb+=3}else for(U=0;U<4;U++){na[fb]=
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-Ba,K)}if(ub){e.bindBuffer(e.ARRAY_BUFFER,u.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,na,K)}if(vb&&Ua.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,u.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,aa,K)}if(rb&&hb>0){e.bindBuffer(e.ARRAY_BUFFER,u.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,W,K)}if(rb&&gb>0){e.bindBuffer(e.ARRAY_BUFFER,u.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,za,K)}if(tb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,u.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Za,K);
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-!1;x.__dirtyElements=!1;x.__dirtyUvs=!1;x.__dirtyNormals=!1;x.__dirtyTangents=!1;x.__dirtyColors=!1}else if(m instanceof THREE.Ribbon){x=m.geometry;if(x.__dirtyVertices||x.__dirtyColors){m=x;C=e.DYNAMIC_DRAW;wa=m.vertices;u=m.colors;ra=wa.length;K=u.length;Na=m.__vertexArray;M=m.__colorArray;Sa=m.__dirtyColors;if(m.__dirtyVertices){for(E=0;E<ra;E++){ya=wa[E].position;z=E*3;Na[z]=ya.x;Na[z+1]=ya.y;Na[z+2]=ya.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Na,C)}if(Sa){for(E=
-0;E<K;E++){color=u[E];z=E*3;M[z]=color.r;M[z+1]=color.g;M[z+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,M,C)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(m instanceof THREE.Line){x=m.geometry;if(x.__dirtyVertices||x.__dirtyColors){m=x;C=e.DYNAMIC_DRAW;wa=m.vertices;u=m.colors;ra=wa.length;K=u.length;Na=m.__vertexArray;M=m.__colorArray;Sa=m.__dirtyColors;if(m.__dirtyVertices){for(E=0;E<ra;E++){ya=wa[E].position;z=E*3;Na[z]=ya.x;Na[z+1]=ya.y;Na[z+2]=
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-M>65535){N[P].counter+=1;F=N[P].hash+"_"+N[P].counter;m.geometryGroups[F]==undefined&&(m.geometryGroups[F]={faces:[],materials:E,vertices:0,numMorphTargets:I})}m.geometryGroups[F].faces.push(z);m.geometryGroups[F].vertices+=M}}function A(m,C,x){m.push({buffer:C,object:x,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function J(m){if(m!=fa){switch(m){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);
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-e.texParameteri(m,e.TEXTURE_MIN_FILTER,$(C.minFilter));e.generateMipmap(m)}else{e.texParameteri(m,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(m,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(m,e.TEXTURE_MAG_FILTER,va(C.magFilter));e.texParameteri(m,e.TEXTURE_MIN_FILTER,va(C.minFilter))}}function R(m,C){if(m.needsUpdate){if(m.__webglInit){e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,m.image)}else{m.__webglTexture=e.createTexture();
-e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,m.image);m.__webglInit=!0}O(e.TEXTURE_2D,m,m.image);e.bindTexture(e.TEXTURE_2D,null);m.needsUpdate=!1}e.activeTexture(e.TEXTURE0+C);e.bindTexture(e.TEXTURE_2D,m.__webglTexture)}function Fa(m){if(m&&!m.__webglFramebuffer){if(m.depthBuffer===undefined)m.depthBuffer=!0;if(m.stencilBuffer===undefined)m.stencilBuffer=!0;m.__webglFramebuffer=e.createFramebuffer();m.__webglRenderbuffer=e.createRenderbuffer();
-m.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,$(m.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,$(m.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,$(m.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,$(m.minFilter));e.texImage2D(e.TEXTURE_2D,0,$(m.format),m.width,m.height,0,$(m.format),$(m.type),null);e.bindRenderbuffer(e.RENDERBUFFER,m.__webglRenderbuffer);e.bindFramebuffer(e.FRAMEBUFFER,
-m.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,m.__webglTexture,0);if(m.depthBuffer&&!m.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,m.width,m.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,m.__webglRenderbuffer)}else if(m.depthBuffer&&m.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,m.width,m.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,
-m.__webglRenderbuffer)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,m.width,m.height);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var C,x;if(m){C=m.__webglFramebuffer;x=m.width;m=m.height}else{C=null;x=ia;m=ja}if(C!=Ha){e.bindFramebuffer(e.FRAMEBUFFER,C);e.viewport(la,Ga,x,m);Ha=C}}function ka(m,C){var x;if(m=="fragment")x=e.createShader(e.FRAGMENT_SHADER);else m=="vertex"&&(x=e.createShader(e.VERTEX_SHADER));e.shaderSource(x,
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+!0;e.useProgram(_sprite.program);Ca=_sprite.program;ga="";e.disable(e.CULL_FACE);e.enable(e.BLEND);e.depthMask(!0);e.bindBuffer(e.ARRAY_BUFFER,_sprite.vertexBuffer);e.vertexAttribPointer(x.position,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(x.uv,2,e.FLOAT,!1,16,8);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);e.uniformMatrix4fv(K.projectionMatrix,!1,$a);e.activeTexture(e.TEXTURE0);e.uniform1i(K.map,0);x=0;for(u=m.__webglSprites.length;x<u;x++){z=m.__webglSprites[x];if(z.useScreenCoordinates)z.z=
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+t.offset;da=t.offsetSrc;if(t.size===1){if(t.boundTo===undefined||t.boundTo==="vertices"){t.array[D+0]=t.value[F.a];t.array[D+1]=t.value[F.b];t.array[D+2]=t.value[F.c]}else if(t.boundTo==="faces"){t.array[D+0]=t.value[da];t.array[D+1]=t.value[da];t.array[D+2]=t.value[da];t.offsetSrc++}else if(t.boundTo==="faceVertices"){t.array[D+0]=t.value[da+0];t.array[D+1]=t.value[da+1];t.array[D+2]=t.value[da+2];t.offsetSrc+=3}t.offset+=3}else{if(t.boundTo===undefined||t.boundTo==="vertices"){Ka=t.value[F.a];Ja=
+t.value[F.b];Ia=t.value[F.c]}else if(t.boundTo==="faces"){Ka=t.value[da];Ja=t.value[da];Ia=t.value[da];t.offsetSrc++}else if(t.boundTo==="faceVertices"){Ka=t.value[da+0];Ja=t.value[da+1];Ia=t.value[da+2];t.offsetSrc+=3}if(t.size===2){t.array[D+0]=Ka.x;t.array[D+1]=Ka.y;t.array[D+2]=Ja.x;t.array[D+3]=Ja.y;t.array[D+4]=Ia.x;t.array[D+5]=Ia.y;t.offset+=6}else if(t.size===3){if(t.type==="c"){t.array[D+0]=Ka.r;t.array[D+1]=Ka.g;t.array[D+2]=Ka.b;t.array[D+3]=Ja.r;t.array[D+4]=Ja.g;t.array[D+5]=Ja.b;t.array[D+
+6]=Ia.r;t.array[D+7]=Ia.g;t.array[D+8]=Ia.b}else{t.array[D+0]=Ka.x;t.array[D+1]=Ka.y;t.array[D+2]=Ka.z;t.array[D+3]=Ja.x;t.array[D+4]=Ja.y;t.array[D+5]=Ja.z;t.array[D+6]=Ia.x;t.array[D+7]=Ia.y;t.array[D+8]=Ia.z}t.offset+=9}else{t.array[D+0]=Ka.x;t.array[D+1]=Ka.y;t.array[D+2]=Ka.z;t.array[D+3]=Ka.w;t.array[D+4]=Ja.x;t.array[D+5]=Ja.y;t.array[D+6]=Ja.z;t.array[D+7]=Ja.w;t.array[D+8]=Ia.x;t.array[D+9]=Ia.y;t.array[D+10]=Ia.z;t.array[D+11]=Ia.w;t.offset+=12}}}}if(xb){D=0;for(da=kb.length;D<da;D++){Ka=
+kb[D].vertices[F.a].position;Ja=kb[D].vertices[F.b].position;Ia=kb[D].vertices[F.c].position;t=ib[D];t[Xa+0]=Ka.x;t[Xa+1]=Ka.y;t[Xa+2]=Ka.z;t[Xa+3]=Ja.x;t[Xa+4]=Ja.y;t[Xa+5]=Ja.z;t[Xa+6]=Ia.x;t[Xa+7]=Ia.y;t[Xa+8]=Ia.z}Xa+=9}if(lb.length){D=lb[F.a];da=lb[F.b];t=lb[F.c];Ea[T]=D.x;Ea[T+1]=D.y;Ea[T+2]=D.z;Ea[T+3]=D.w;Ea[T+4]=da.x;Ea[T+5]=da.y;Ea[T+6]=da.z;Ea[T+7]=da.w;Ea[T+8]=t.x;Ea[T+9]=t.y;Ea[T+10]=t.z;Ea[T+11]=t.w;D=qb[F.a];da=qb[F.b];t=qb[F.c];Q[T]=D.x;Q[T+1]=D.y;Q[T+2]=D.z;Q[T+3]=D.w;Q[T+4]=da.x;
+Q[T+5]=da.y;Q[T+6]=da.z;Q[T+7]=da.w;Q[T+8]=t.x;Q[T+9]=t.y;Q[T+10]=t.z;Q[T+11]=t.w;D=ob[F.a];da=ob[F.b];t=ob[F.c];qa[T]=D.x;qa[T+1]=D.y;qa[T+2]=D.z;qa[T+3]=1;qa[T+4]=da.x;qa[T+5]=da.y;qa[T+6]=da.z;qa[T+7]=1;qa[T+8]=t.x;qa[T+9]=t.y;qa[T+10]=t.z;qa[T+11]=1;D=pb[F.a];da=pb[F.b];t=pb[F.c];ha[T]=D.x;ha[T+1]=D.y;ha[T+2]=D.z;ha[T+3]=1;ha[T+4]=da.x;ha[T+5]=da.y;ha[T+6]=da.z;ha[T+7]=1;ha[T+8]=t.x;ha[T+9]=t.y;ha[T+10]=t.z;ha[T+11]=1;T+=12}if(wb&&wa){if(I.length==3&&wa==THREE.VertexColors){F=I[0];D=I[1];da=I[2]}else da=
+D=F=Y;Ba[Pa]=F.r;Ba[Pa+1]=F.g;Ba[Pa+2]=F.b;Ba[Pa+3]=D.r;Ba[Pa+4]=D.g;Ba[Pa+5]=D.b;Ba[Pa+6]=da.r;Ba[Pa+7]=da.g;Ba[Pa+8]=da.b;Pa+=9}if(vb&&Ua.hasTangents){I=U[0];Y=U[1];F=U[2];aa[sa]=I.x;aa[sa+1]=I.y;aa[sa+2]=I.z;aa[sa+3]=I.w;aa[sa+4]=Y.x;aa[sa+5]=Y.y;aa[sa+6]=Y.z;aa[sa+7]=Y.w;aa[sa+8]=F.x;aa[sa+9]=F.y;aa[sa+10]=F.z;aa[sa+11]=F.w;sa+=12}if(ub&&ra)if(P.length==3&&jb)for(U=0;U<3;U++){N=P[U];na[fb]=N.x;na[fb+1]=N.y;na[fb+2]=N.z;fb+=3}else for(U=0;U<3;U++){na[fb]=N.x;na[fb+1]=N.y;na[fb+2]=N.z;fb+=3}if(rb&&
+Na!==undefined&&ya)for(U=0;U<3;U++){P=Na[U];W[hb]=P.u;W[hb+1]=P.v;hb+=2}if(rb&&Sa!==undefined&&ya)for(U=0;U<3;U++){P=Sa[U];za[gb]=P.u;za[gb+1]=P.v;gb+=2}if(tb){Za[cb]=Ta;Za[cb+1]=Ta+1;Za[cb+2]=Ta+2;cb+=3;db[Va]=Ta;db[Va+1]=Ta+1;db[Va+2]=Ta;db[Va+3]=Ta+2;db[Va+4]=Ta+1;db[Va+5]=Ta+2;Va+=6;Ta+=3}}else if(F instanceof THREE.Face4){if(sb){Ka=nb[F.a].position;Ja=nb[F.b].position;Ia=nb[F.c].position;Wa=nb[F.d].position;La[Qa]=Ka.x;La[Qa+1]=Ka.y;La[Qa+2]=Ka.z;La[Qa+3]=Ja.x;La[Qa+4]=Ja.y;La[Qa+5]=Ja.z;La[Qa+
+6]=Ia.x;La[Qa+7]=Ia.y;La[Qa+8]=Ia.z;La[Qa+9]=Wa.x;La[Qa+10]=Wa.y;La[Qa+11]=Wa.z;Qa+=12}if(Ya)for(eb in Ya){t=Ya[eb];if(t.needsUpdate){D=t.offset;da=t.offsetSrc;if(t.size===1){if(t.boundTo===undefined||t.boundTo==="vertices"){t.array[D+0]=t.value[F.a];t.array[D+1]=t.value[F.b];t.array[D+2]=t.value[F.c];t.array[D+2]=t.value[F.d]}else if(t.boundTo==="faces"){t.array[D+0]=t.value[da];t.array[D+1]=t.value[da];t.array[D+2]=t.value[da];t.array[D+2]=t.value[da];t.offsetSrc++}else if(t.boundTo==="faceVertices"){t.array[D+
+0]=t.value[da+0];t.array[D+1]=t.value[da+1];t.array[D+2]=t.value[da+2];t.array[D+2]=t.value[da+3];t.offsetSrc+=4}t.offset+=4}else{if(t.boundTo===undefined||t.boundTo==="vertices"){Ka=t.value[F.a];Ja=t.value[F.b];Ia=t.value[F.c];Wa=t.value[F.d]}else if(t.boundTo==="faces"){Ka=t.value[da];Ja=t.value[da];Ia=t.value[da];Wa=t.value[da];t.offsetSrc++}else if(t.boundTo==="faceVertices"){Ka=t.value[da+0];Ja=t.value[da+1];Ia=t.value[da+2];Wa=t.value[da+3];t.offsetSrc+=4}if(t.size===2){t.array[D+0]=Ka.x;t.array[D+
+1]=Ka.y;t.array[D+2]=Ja.x;t.array[D+3]=Ja.y;t.array[D+4]=Ia.x;t.array[D+5]=Ia.y;t.array[D+6]=Wa.x;t.array[D+7]=Wa.y;t.offset+=8}else if(t.size===3){if(t.type==="c"){t.array[D+0]=Ka.r;t.array[D+1]=Ka.g;t.array[D+2]=Ka.b;t.array[D+3]=Ja.r;t.array[D+4]=Ja.g;t.array[D+5]=Ja.b;t.array[D+6]=Ia.r;t.array[D+7]=Ia.g;t.array[D+8]=Ia.b;t.array[D+9]=Wa.r;t.array[D+10]=Wa.g;t.array[D+11]=Wa.b}else{t.array[D+0]=Ka.x;t.array[D+1]=Ka.y;t.array[D+2]=Ka.z;t.array[D+3]=Ja.x;t.array[D+4]=Ja.y;t.array[D+5]=Ja.z;t.array[D+
+6]=Ia.x;t.array[D+7]=Ia.y;t.array[D+8]=Ia.z;t.array[D+9]=Wa.x;t.array[D+10]=Wa.y;t.array[D+11]=Wa.z}t.offset+=12}else{t.array[D+0]=Ka.x;t.array[D+1]=Ka.y;t.array[D+2]=Ka.z;t.array[D+3]=Ka.w;t.array[D+4]=Ja.x;t.array[D+5]=Ja.y;t.array[D+6]=Ja.z;t.array[D+7]=Ja.w;t.array[D+8]=Ia.x;t.array[D+9]=Ia.y;t.array[D+10]=Ia.z;t.array[D+11]=Ia.w;t.array[D+12]=Wa.x;t.array[D+13]=Wa.y;t.array[D+14]=Wa.z;t.array[D+15]=Wa.w;t.offset+=16}}}}if(xb){D=0;for(da=kb.length;D<da;D++){Ka=kb[D].vertices[F.a].position;Ja=
+kb[D].vertices[F.b].position;Ia=kb[D].vertices[F.c].position;Wa=kb[D].vertices[F.d].position;t=ib[D];t[Xa+0]=Ka.x;t[Xa+1]=Ka.y;t[Xa+2]=Ka.z;t[Xa+3]=Ja.x;t[Xa+4]=Ja.y;t[Xa+5]=Ja.z;t[Xa+6]=Ia.x;t[Xa+7]=Ia.y;t[Xa+8]=Ia.z;t[Xa+9]=Wa.x;t[Xa+10]=Wa.y;t[Xa+11]=Wa.z}Xa+=12}if(lb.length){D=lb[F.a];da=lb[F.b];t=lb[F.c];bb=lb[F.d];Ea[T]=D.x;Ea[T+1]=D.y;Ea[T+2]=D.z;Ea[T+3]=D.w;Ea[T+4]=da.x;Ea[T+5]=da.y;Ea[T+6]=da.z;Ea[T+7]=da.w;Ea[T+8]=t.x;Ea[T+9]=t.y;Ea[T+10]=t.z;Ea[T+11]=t.w;Ea[T+12]=bb.x;Ea[T+13]=bb.y;Ea[T+
+14]=bb.z;Ea[T+15]=bb.w;D=qb[F.a];da=qb[F.b];t=qb[F.c];bb=qb[F.d];Q[T]=D.x;Q[T+1]=D.y;Q[T+2]=D.z;Q[T+3]=D.w;Q[T+4]=da.x;Q[T+5]=da.y;Q[T+6]=da.z;Q[T+7]=da.w;Q[T+8]=t.x;Q[T+9]=t.y;Q[T+10]=t.z;Q[T+11]=t.w;Q[T+12]=bb.x;Q[T+13]=bb.y;Q[T+14]=bb.z;Q[T+15]=bb.w;D=ob[F.a];da=ob[F.b];t=ob[F.c];bb=ob[F.d];qa[T]=D.x;qa[T+1]=D.y;qa[T+2]=D.z;qa[T+3]=1;qa[T+4]=da.x;qa[T+5]=da.y;qa[T+6]=da.z;qa[T+7]=1;qa[T+8]=t.x;qa[T+9]=t.y;qa[T+10]=t.z;qa[T+11]=1;qa[T+12]=bb.x;qa[T+13]=bb.y;qa[T+14]=bb.z;qa[T+15]=1;D=pb[F.a];da=
+pb[F.b];t=pb[F.c];F=pb[F.d];ha[T]=D.x;ha[T+1]=D.y;ha[T+2]=D.z;ha[T+3]=1;ha[T+4]=da.x;ha[T+5]=da.y;ha[T+6]=da.z;ha[T+7]=1;ha[T+8]=t.x;ha[T+9]=t.y;ha[T+10]=t.z;ha[T+11]=1;ha[T+12]=F.x;ha[T+13]=F.y;ha[T+14]=F.z;ha[T+15]=1;T+=16}if(wb&&wa){if(I.length==4&&wa==THREE.VertexColors){F=I[0];D=I[1];da=I[2];I=I[3]}else I=da=D=F=Y;Ba[Pa]=F.r;Ba[Pa+1]=F.g;Ba[Pa+2]=F.b;Ba[Pa+3]=D.r;Ba[Pa+4]=D.g;Ba[Pa+5]=D.b;Ba[Pa+6]=da.r;Ba[Pa+7]=da.g;Ba[Pa+8]=da.b;Ba[Pa+9]=I.r;Ba[Pa+10]=I.g;Ba[Pa+11]=I.b;Pa+=12}if(vb&&Ua.hasTangents){I=
+U[0];Y=U[1];F=U[2];U=U[3];aa[sa]=I.x;aa[sa+1]=I.y;aa[sa+2]=I.z;aa[sa+3]=I.w;aa[sa+4]=Y.x;aa[sa+5]=Y.y;aa[sa+6]=Y.z;aa[sa+7]=Y.w;aa[sa+8]=F.x;aa[sa+9]=F.y;aa[sa+10]=F.z;aa[sa+11]=F.w;aa[sa+12]=U.x;aa[sa+13]=U.y;aa[sa+14]=U.z;aa[sa+15]=U.w;sa+=16}if(ub&&ra)if(P.length==4&&jb)for(U=0;U<4;U++){N=P[U];na[fb]=N.x;na[fb+1]=N.y;na[fb+2]=N.z;fb+=3}else for(U=0;U<4;U++){na[fb]=N.x;na[fb+1]=N.y;na[fb+2]=N.z;fb+=3}if(rb&&Na!==undefined&&ya)for(U=0;U<4;U++){P=Na[U];W[hb]=P.u;W[hb+1]=P.v;hb+=2}if(rb&&Sa!==undefined&&
+ya)for(U=0;U<4;U++){P=Sa[U];za[gb]=P.u;za[gb+1]=P.v;gb+=2}if(tb){Za[cb]=Ta;Za[cb+1]=Ta+1;Za[cb+2]=Ta+3;Za[cb+3]=Ta+1;Za[cb+4]=Ta+2;Za[cb+5]=Ta+3;cb+=6;db[Va]=Ta;db[Va+1]=Ta+1;db[Va+2]=Ta;db[Va+3]=Ta+3;db[Va+4]=Ta+1;db[Va+5]=Ta+2;db[Va+6]=Ta+2;db[Va+7]=Ta+3;Va+=8;Ta+=4}}}if(mb){M=0;for(E=mb.length;M<E;M++){Za[cb]=mb[M].a;Za[cb+1]=mb[M].b;Za[cb+2]=mb[M].c;Za[cb+3]=mb[M].a;Za[cb+4]=mb[M].c;Za[cb+5]=mb[M].d;cb+=6}}if(sb){e.bindBuffer(e.ARRAY_BUFFER,u.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,La,
+K)}if(Ya)for(eb in Ya){t=Ya[eb];if(t.needsUpdate){e.bindBuffer(e.ARRAY_BUFFER,t.buffer);e.bufferData(e.ARRAY_BUFFER,t.array,K);t.needsUpdate=!1}}if(xb){D=0;for(da=kb.length;D<da;D++){e.bindBuffer(e.ARRAY_BUFFER,u.__webglMorphTargetsBuffers[D]);e.bufferData(e.ARRAY_BUFFER,ib[D],K)}}if(wb&&Pa>0){e.bindBuffer(e.ARRAY_BUFFER,u.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,Ba,K)}if(ub){e.bindBuffer(e.ARRAY_BUFFER,u.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,na,K)}if(vb&&Ua.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,
+u.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,aa,K)}if(rb&&hb>0){e.bindBuffer(e.ARRAY_BUFFER,u.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,W,K)}if(rb&&gb>0){e.bindBuffer(e.ARRAY_BUFFER,u.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,za,K)}if(tb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,u.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Za,K);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,u.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,db,K)}if(T>0){e.bindBuffer(e.ARRAY_BUFFER,u.__webglSkinVertexABuffer);
+e.bufferData(e.ARRAY_BUFFER,qa,K);e.bindBuffer(e.ARRAY_BUFFER,u.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ha,K);e.bindBuffer(e.ARRAY_BUFFER,u.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,Q,K);e.bindBuffer(e.ARRAY_BUFFER,u.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,Ea,K)}}}x.__dirtyVertices=!1;x.__dirtyMorphTargets=!1;x.__dirtyElements=!1;x.__dirtyUvs=!1;x.__dirtyNormals=!1;x.__dirtyTangents=!1;x.__dirtyColors=!1}else if(m instanceof THREE.Ribbon){x=m.geometry;if(x.__dirtyVertices||
+x.__dirtyColors){m=x;C=e.DYNAMIC_DRAW;wa=m.vertices;u=m.colors;ra=wa.length;K=u.length;Na=m.__vertexArray;M=m.__colorArray;Sa=m.__dirtyColors;if(m.__dirtyVertices){for(E=0;E<ra;E++){ya=wa[E].position;z=E*3;Na[z]=ya.x;Na[z+1]=ya.y;Na[z+2]=ya.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Na,C)}if(Sa){for(E=0;E<K;E++){color=u[E];z=E*3;M[z]=color.r;M[z+1]=color.g;M[z+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,M,C)}}x.__dirtyVertices=
+!1;x.__dirtyColors=!1}else if(m instanceof THREE.Line){x=m.geometry;if(x.__dirtyVertices||x.__dirtyColors){m=x;C=e.DYNAMIC_DRAW;wa=m.vertices;u=m.colors;ra=wa.length;K=u.length;Na=m.__vertexArray;M=m.__colorArray;Sa=m.__dirtyColors;if(m.__dirtyVertices){for(E=0;E<ra;E++){ya=wa[E].position;z=E*3;Na[z]=ya.x;Na[z+1]=ya.y;Na[z+2]=ya.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Na,C)}if(Sa){for(E=0;E<K;E++){color=u[E];z=E*3;M[z]=color.r;M[z+1]=color.g;M[z+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,
+m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,M,C)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(m instanceof THREE.ParticleSystem){x=m.geometry;(x.__dirtyVertices||x.__dirtyColors||m.sortParticles)&&c(x,e.DYNAMIC_DRAW,m);x.__dirtyVertices=!1;x.__dirtyColors=!1}}function V(m){function C(Y){var U=[];x=0;for(u=Y.length;x<u;x++)Y[x]==undefined?U.push("undefined"):U.push(Y[x].id);return U.join("_")}var x,u,z,K,M,E,P,F,N={},I=m.morphTargets!==undefined?m.morphTargets.length:0;m.geometryGroups={};
+z=0;for(K=m.faces.length;z<K;z++){M=m.faces[z];E=M.materials;P=C(E);N[P]==undefined&&(N[P]={hash:P,counter:0});F=N[P].hash+"_"+N[P].counter;m.geometryGroups[F]==undefined&&(m.geometryGroups[F]={faces:[],materials:E,vertices:0,numMorphTargets:I});M=M instanceof THREE.Face3?3:4;if(m.geometryGroups[F].vertices+M>65535){N[P].counter+=1;F=N[P].hash+"_"+N[P].counter;m.geometryGroups[F]==undefined&&(m.geometryGroups[F]={faces:[],materials:E,vertices:0,numMorphTargets:I})}m.geometryGroups[F].faces.push(z);
+m.geometryGroups[F].vertices+=M}}function A(m,C,x){m.push({buffer:C,object:x,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function J(m){if(m!=ga){switch(m){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,
+e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}ga=m}}function O(m,C,x){if((x.width&x.width-1)==0&&(x.height&x.height-1)==0){e.texParameteri(m,e.TEXTURE_WRAP_S,$(C.wrapS));e.texParameteri(m,e.TEXTURE_WRAP_T,$(C.wrapT));e.texParameteri(m,e.TEXTURE_MAG_FILTER,$(C.magFilter));e.texParameteri(m,e.TEXTURE_MIN_FILTER,$(C.minFilter));e.generateMipmap(m)}else{e.texParameteri(m,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(m,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);
+e.texParameteri(m,e.TEXTURE_MAG_FILTER,va(C.magFilter));e.texParameteri(m,e.TEXTURE_MIN_FILTER,va(C.minFilter))}}function R(m,C){if(m.needsUpdate){if(m.__webglInit){e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,m.image)}else{m.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,m.image);m.__webglInit=!0}O(e.TEXTURE_2D,m,m.image);e.bindTexture(e.TEXTURE_2D,null);
+m.needsUpdate=!1}e.activeTexture(e.TEXTURE0+C);e.bindTexture(e.TEXTURE_2D,m.__webglTexture)}function Fa(m){if(m&&!m.__webglFramebuffer){if(m.depthBuffer===undefined)m.depthBuffer=!0;if(m.stencilBuffer===undefined)m.stencilBuffer=!0;m.__webglFramebuffer=e.createFramebuffer();m.__webglRenderbuffer=e.createRenderbuffer();m.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,$(m.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,
+$(m.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,$(m.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,$(m.minFilter));e.texImage2D(e.TEXTURE_2D,0,$(m.format),m.width,m.height,0,$(m.format),$(m.type),null);e.bindRenderbuffer(e.RENDERBUFFER,m.__webglRenderbuffer);e.bindFramebuffer(e.FRAMEBUFFER,m.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,m.__webglTexture,0);if(m.depthBuffer&&!m.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,
+e.DEPTH_COMPONENT16,m.width,m.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,m.__webglRenderbuffer)}else if(m.depthBuffer&&m.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,m.width,m.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,m.__webglRenderbuffer)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,m.width,m.height);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,
+null)}var C,x;if(m){C=m.__webglFramebuffer;x=m.width;m=m.height}else{C=null;x=ia;m=ja}if(C!=Ha){e.bindFramebuffer(e.FRAMEBUFFER,C);e.viewport(la,Ga,x,m);Ha=C}}function ka(m,C){var x;if(m=="fragment")x=e.createShader(e.FRAGMENT_SHADER);else m=="vertex"&&(x=e.createShader(e.VERTEX_SHADER));e.shaderSource(x,C);e.compileShader(x);if(!e.getShaderParameter(x,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(x));console.error(C);return null}return x}function va(m){switch(m){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;
+default:return e.LINEAR}}function $(m){switch(m){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;
+case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}
+var e,ea=document.createElement("canvas"),Aa=[],Ca=null,Ha=null,X=!0,oa=this,pa=null,ta=null,ga=null,Z=null,la=0,Ga=0,ia=0,ja=0,ua=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ra=new THREE.Matrix4,$a=new Float32Array(16),ab=new Float32Array(16),Oa=new THREE.Vector4,S={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},ca=!0,ma=!0,Da=new THREE.Color(0),Ma=0;if(b){if(b.stencil!=
+undefined)ca=b.stencil;if(b.antialias!==undefined)ma=b.antialias;b.clearColor!==undefined&&Da.setHex(b.clearColor);if(b.clearAlpha!==undefined)Ma=b.clearAlpha}this.maxMorphTargets=8;this.domElement=ea;this.autoClear=!0;this.sortObjects=!0;(function(m,C,x,u){try{if(!(e=ea.getContext("experimental-webgl",{antialias:m,stencil:u})))throw"Error creating WebGL context.";}catch(z){console.error(z)}e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);
+e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(C.r,C.g,C.b,x)})(ma,Da,Ma,ca);this.context=e;if(ca){var xa={};xa.vertices=new Float32Array(12);xa.faces=new Uint16Array(6);xa.darkness=0.5;xa.vertices[0]=-20;xa.vertices[1]=-20;xa.vertices[2]=-1;xa.vertices[3]=20;xa.vertices[4]=-20;xa.vertices[5]=-1;xa.vertices[6]=20;xa.vertices[7]=20;xa.vertices[8]=-1;xa.vertices[9]=-20;xa.vertices[10]=20;xa.vertices[11]=-1;xa.faces[0]=
+0;xa.faces[1]=1;xa.faces[2]=2;xa.faces[3]=0;xa.faces[4]=2;xa.faces[5]=3;xa.vertexBuffer=e.createBuffer();xa.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,xa.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,xa.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,xa.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,xa.faces,e.STATIC_DRAW);xa.program=e.createProgram();e.attachShader(xa.program,ka("fragment",THREE.ShaderLib.shadowPost.fragmentShader));e.attachShader(xa.program,ka("vertex",
+THREE.ShaderLib.shadowPost.vertexShader));e.linkProgram(xa.program);xa.vertexLocation=e.getAttribLocation(xa.program,"position");xa.projectionLocation=e.getUniformLocation(xa.program,"projectionMatrix");xa.darknessLocation=e.getUniformLocation(xa.program,"darkness")}var fa={};fa.vertices=new Float32Array(16);fa.faces=new Uint16Array(6);b=0;fa.vertices[b++]=-1;fa.vertices[b++]=-1;fa.vertices[b++]=0;fa.vertices[b++]=0;fa.vertices[b++]=1;fa.vertices[b++]=-1;fa.vertices[b++]=1;fa.vertices[b++]=0;fa.vertices[b++]=
+1;fa.vertices[b++]=1;fa.vertices[b++]=1;fa.vertices[b++]=1;fa.vertices[b++]=-1;fa.vertices[b++]=1;fa.vertices[b++]=0;fa.vertices[b++]=1;b=0;fa.faces[b++]=0;fa.faces[b++]=1;fa.faces[b++]=2;fa.faces[b++]=0;fa.faces[b++]=2;fa.faces[b++]=3;fa.vertexBuffer=e.createBuffer();fa.elementBuffer=e.createBuffer();fa.tempTexture=e.createTexture();fa.occlusionTexture=e.createTexture();e.bindBuffer(e.ARRAY_BUFFER,fa.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,fa.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,
+fa.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,fa.faces,e.STATIC_DRAW);e.bindTexture(e.TEXTURE_2D,fa.tempTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGB,16,16,0,e.RGB,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);e.bindTexture(e.TEXTURE_2D,fa.occlusionTexture);e.texImage2D(e.TEXTURE_2D,
+0,e.RGBA,16,16,0,e.RGBA,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);if(e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){fa.hasVertexTexture=!1;fa.program=e.createProgram();e.attachShader(fa.program,ka("fragment",THREE.ShaderLib.lensFlare.fragmentShader));e.attachShader(fa.program,
+ka("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{fa.hasVertexTexture=!0;fa.program=e.createProgram();e.attachShader(fa.program,ka("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));e.attachShader(fa.program,ka("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}e.linkProgram(fa.program);fa.attributes={};fa.uniforms={};fa.attributes.vertex=e.getAttribLocation(fa.program,"position");fa.attributes.uv=e.getAttribLocation(fa.program,"UV");fa.uniforms.renderType=e.getUniformLocation(fa.program,
+"renderType");fa.uniforms.map=e.getUniformLocation(fa.program,"map");fa.uniforms.occlusionMap=e.getUniformLocation(fa.program,"occlusionMap");fa.uniforms.opacity=e.getUniformLocation(fa.program,"opacity");fa.uniforms.scale=e.getUniformLocation(fa.program,"scale");fa.uniforms.rotation=e.getUniformLocation(fa.program,"rotation");fa.uniforms.screenPosition=e.getUniformLocation(fa.program,"screenPosition");e.enableVertexAttribArray(fa.attributes.vertex);e.enableVertexAttribArray(fa.attributes.uv);_sprite=
+{};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=
+1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=e.createBuffer();_sprite.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,_sprite.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,_sprite.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,_sprite.faces,e.STATIC_DRAW);_sprite.program=e.createProgram();e.attachShader(_sprite.program,ka("fragment",THREE.ShaderLib.sprite.fragmentShader));
+e.attachShader(_sprite.program,ka("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=e.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=e.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=e.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=e.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=e.getUniformLocation(_sprite.program,
+"rotation");_sprite.uniforms.scale=e.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=e.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=e.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=e.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=e.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=e.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=
+e.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=e.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=e.getUniformLocation(_sprite.program,"projectionMatrix");e.enableVertexAttribArray(_sprite.attributes.position);e.enableVertexAttribArray(_sprite.attributes.uv);this.setSize=function(m,C){ea.width=m;ea.height=C;this.setViewport(0,0,ea.width,ea.height)};this.setViewport=function(m,C,x,u){la=m;Ga=C;ia=x;ja=u;e.viewport(la,Ga,
+ia,ja)};this.setScissor=function(m,C,x,u){e.scissor(m,C,x,u)};this.enableScissorTest=function(m){m?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(m){X=m;e.depthMask(m)};this.setClearColorHex=function(m,C){var x=new THREE.Color(m);e.clearColor(x.r,x.g,x.b,C)};this.setClearColor=function(m,C){e.clearColor(m.r,m.g,m.b,C)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(m){xa.darkness=
+m};this.initMaterial=function(m,C,x,u){var z,K,M;if(m instanceof THREE.MeshDepthMaterial)M="depth";else if(m instanceof THREE.ShadowVolumeDynamicMaterial)M="shadowVolumeDynamic";else if(m instanceof THREE.MeshNormalMaterial)M="normal";else if(m instanceof THREE.MeshBasicMaterial)M="basic";else if(m instanceof THREE.MeshLambertMaterial)M="lambert";else if(m instanceof THREE.MeshPhongMaterial)M="phong";else if(m instanceof THREE.LineBasicMaterial)M="basic";else m instanceof THREE.ParticleBasicMaterial&&
+(M="particle_basic");if(M){var E=THREE.ShaderLib[M];m.uniforms=Uniforms.clone(E.uniforms);m.vertexShader=E.vertexShader;m.fragmentShader=E.fragmentShader}var P,F,N;P=N=E=0;for(F=C.length;P<F;P++){K=C[P];K instanceof THREE.DirectionalLight&&N++;K instanceof THREE.PointLight&&E++}if(E+N<=4)C=N;else{C=Math.ceil(4*N/(E+N));E=4-C}K={directional:C,point:E};N=50;if(u!==undefined&&u instanceof THREE.SkinnedMesh)N=u.bones.length;var I;a:{P=m.fragmentShader;F=m.vertexShader;E=m.uniforms;C=m.attributes;x={map:!!m.map,
+envMap:!!m.envMap,lightMap:!!m.lightMap,vertexColors:m.vertexColors,fog:x,sizeAttenuation:m.sizeAttenuation,skinning:m.skinning,morphTargets:m.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:K.directional,maxPointLights:K.point,maxBones:N};var Y;K=[];if(M)K.push(M);else{K.push(P);K.push(F)}for(Y in x){K.push(Y);K.push(x[Y])}M=K.join();Y=0;for(K=Aa.length;Y<K;Y++)if(Aa[Y].code==M){I=Aa[Y].program;break a}Y=e.createProgram();prefix_fragment=["#ifdef GL_ES\nprecision highp float;\n#endif",
+"#define MAX_DIR_LIGHTS "+x.maxDirLights,"#define MAX_POINT_LIGHTS "+x.maxPointLights,x.fog?"#define USE_FOG":"",x.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",x.map?"#define USE_MAP":"",x.envMap?"#define USE_ENVMAP":"",x.lightMap?"#define USE_LIGHTMAP":"",x.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");prefix_vertex=[e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+x.maxDirLights,
+"#define MAX_POINT_LIGHTS "+x.maxPointLights,"#define MAX_BONES "+x.maxBones,x.map?"#define USE_MAP":"",x.envMap?"#define USE_ENVMAP":"",x.lightMap?"#define USE_LIGHTMAP":"",x.vertexColors?"#define USE_COLOR":"",x.skinning?"#define USE_SKINNING":"",x.morphTargets?"#define USE_MORPHTARGETS":"",x.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 e.attachShader(Y,ka("fragment",prefix_fragment+P));e.attachShader(Y,ka("vertex",prefix_vertex+F));e.linkProgram(Y);e.getProgramParameter(Y,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(Y,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");Y.uniforms={};Y.attributes={};var U;P=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(U in E)P.push(U);
 U=P;E=0;for(P=U.length;E<P;E++){F=U[E];Y.uniforms[F]=e.getUniformLocation(Y,F)}P=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(U=0;U<x.maxMorphTargets;U++)P.push("morphTarget"+U);for(I in C)P.push(I);I=P;U=0;for(C=I.length;U<C;U++){x=I[U];Y.attributes[x]=e.getAttribLocation(Y,x)}Aa.push({program:Y,code:M});I=Y}m.program=I;I=m.program.attributes;e.enableVertexAttribArray(I.position);I.color>=0&&e.enableVertexAttribArray(I.color);I.normal>=
 0&&e.enableVertexAttribArray(I.normal);I.tangent>=0&&e.enableVertexAttribArray(I.tangent);if(m.skinning&&I.skinVertexA>=0&&I.skinVertexB>=0&&I.skinIndex>=0&&I.skinWeight>=0){e.enableVertexAttribArray(I.skinVertexA);e.enableVertexAttribArray(I.skinVertexB);e.enableVertexAttribArray(I.skinIndex);e.enableVertexAttribArray(I.skinWeight)}for(z in m.attributes)I[z]>=0&&e.enableVertexAttribArray(I[z]);if(m.morphTargets){m.numSupportedMorphTargets=0;if(I.morphTarget0>=0){e.enableVertexAttribArray(I.morphTarget0);
@@ -437,12 +437,12 @@ j=0;for(k=p.length;j<k;j+=3)n.push(new THREE.Vertex(new THREE.Vector3(p[j],p[j+1
 j=b.edges[g+1];f.edges.push(new THREE.Edge(f.vertices[h],f.vertices[j],h,j))}}})();f.computeCentroids();f.computeFaceNormals();f.computeEdgeFaces();c(f)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
 THREE.BinaryLoader.prototype={load:function(b){var c=b.model,d=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(c),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(c);b=(new Date).getTime();c=new Worker(c);var h=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(j){THREE.BinaryLoader.prototype.loadAjaxBuffers(j.data.buffers,j.data.materials,d,g,f,h)};c.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};
 c.postMessage(b)},loadAjaxBuffers:function(b,c,d,f,g,h){var j=new XMLHttpRequest,k=f+"/"+b,n=0;j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.BinaryLoader.prototype.createBinModel(j.responseText,d,g,c):alert("Couldn't load ["+k+"] ["+j.status+"]");else if(j.readyState==3){if(h){n==0&&(n=j.getResponseHeader("Content-Length"));h({total:n,loaded:j.responseText.length})}}else j.readyState==2&&(n=j.getResponseHeader("Content-Length"))};j.open("GET",k,!0);j.overrideMimeType("text/plain; charset=x-user-defined");
-j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,c,d,f){var g=function(h){function j(S,ca){var ma=o(S,ca),Da=o(S,ca+1),Ma=o(S,ca+2),xa=o(S,ca+3),ga=(xa<<1&255|Ma>>7)-127;ma|=(Ma&127)<<16|Da<<8;if(ma==0&&ga==-127)return 0;return(1-2*(xa>>7))*(1+ma*Math.pow(2,-23))*Math.pow(2,ga)}function k(S,ca){var ma=o(S,ca),Da=o(S,ca+1),Ma=o(S,ca+2);return(o(S,ca+3)<<24)+(Ma<<16)+(Da<<8)+ma}function n(S,ca){var ma=o(S,ca);return(o(S,ca+1)<<8)+ma}function p(S,ca){var ma=o(S,
-ca);return ma>127?ma-256:ma}function o(S,ca){return S.charCodeAt(ca)&255}function w(S){var ca,ma,Da;ca=k(b,S);ma=k(b,S+R);Da=k(b,S+Fa);S=n(b,S+ka);THREE.BinaryLoader.prototype.f3(L,ca,ma,Da,S)}function y(S){var ca,ma,Da,Ma,xa,ga;ca=k(b,S);ma=k(b,S+R);Da=k(b,S+Fa);Ma=n(b,S+ka);xa=k(b,S+va);ga=k(b,S+$);S=k(b,S+e);THREE.BinaryLoader.prototype.f3n(L,J,ca,ma,Da,Ma,xa,ga,S)}function v(S){var ca,ma,Da,Ma;ca=k(b,S);ma=k(b,S+ea);Da=k(b,S+Aa);Ma=k(b,S+Ca);S=n(b,S+Ha);THREE.BinaryLoader.prototype.f4(L,ca,ma,
-Da,Ma,S)}function B(S){var ca,ma,Da,Ma,xa,ga,m,C;ca=k(b,S);ma=k(b,S+ea);Da=k(b,S+Aa);Ma=k(b,S+Ca);xa=n(b,S+Ha);ga=k(b,S+X);m=k(b,S+oa);C=k(b,S+pa);S=k(b,S+ta);THREE.BinaryLoader.prototype.f4n(L,J,ca,ma,Da,Ma,xa,ga,m,C,S)}function G(S){var ca,ma;ca=k(b,S);ma=k(b,S+fa);S=k(b,S+Z);THREE.BinaryLoader.prototype.uv3(L.faceVertexUvs[0],O[ca*2],O[ca*2+1],O[ma*2],O[ma*2+1],O[S*2],O[S*2+1])}function H(S){var ca,ma,Da;ca=k(b,S);ma=k(b,S+la);Da=k(b,S+Ga);S=k(b,S+ia);THREE.BinaryLoader.prototype.uv4(L.faceVertexUvs[0],
-O[ca*2],O[ca*2+1],O[ma*2],O[ma*2+1],O[Da*2],O[Da*2+1],O[S*2],O[S*2+1])}var L=this,V=0,A,J=[],O=[],R,Fa,ka,va,$,e,ea,Aa,Ca,Ha,X,oa,pa,ta,fa,Z,la,Ga,ia,ja,ua,Ra,$a,ab,Oa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(L,f,h);A={signature:b.substr(V,8),header_bytes:o(b,V+8),vertex_coordinate_bytes:o(b,V+9),normal_coordinate_bytes:o(b,V+10),uv_coordinate_bytes:o(b,V+11),vertex_index_bytes:o(b,V+12),normal_index_bytes:o(b,V+13),uv_index_bytes:o(b,V+14),material_index_bytes:o(b,V+15),nvertices:k(b,
+j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,c,d,f){var g=function(h){function j(S,ca){var ma=o(S,ca),Da=o(S,ca+1),Ma=o(S,ca+2),xa=o(S,ca+3),fa=(xa<<1&255|Ma>>7)-127;ma|=(Ma&127)<<16|Da<<8;if(ma==0&&fa==-127)return 0;return(1-2*(xa>>7))*(1+ma*Math.pow(2,-23))*Math.pow(2,fa)}function k(S,ca){var ma=o(S,ca),Da=o(S,ca+1),Ma=o(S,ca+2);return(o(S,ca+3)<<24)+(Ma<<16)+(Da<<8)+ma}function n(S,ca){var ma=o(S,ca);return(o(S,ca+1)<<8)+ma}function p(S,ca){var ma=o(S,
+ca);return ma>127?ma-256:ma}function o(S,ca){return S.charCodeAt(ca)&255}function w(S){var ca,ma,Da;ca=k(b,S);ma=k(b,S+R);Da=k(b,S+Fa);S=n(b,S+ka);THREE.BinaryLoader.prototype.f3(L,ca,ma,Da,S)}function y(S){var ca,ma,Da,Ma,xa,fa;ca=k(b,S);ma=k(b,S+R);Da=k(b,S+Fa);Ma=n(b,S+ka);xa=k(b,S+va);fa=k(b,S+$);S=k(b,S+e);THREE.BinaryLoader.prototype.f3n(L,J,ca,ma,Da,Ma,xa,fa,S)}function v(S){var ca,ma,Da,Ma;ca=k(b,S);ma=k(b,S+ea);Da=k(b,S+Aa);Ma=k(b,S+Ca);S=n(b,S+Ha);THREE.BinaryLoader.prototype.f4(L,ca,ma,
+Da,Ma,S)}function B(S){var ca,ma,Da,Ma,xa,fa,m,C;ca=k(b,S);ma=k(b,S+ea);Da=k(b,S+Aa);Ma=k(b,S+Ca);xa=n(b,S+Ha);fa=k(b,S+X);m=k(b,S+oa);C=k(b,S+pa);S=k(b,S+ta);THREE.BinaryLoader.prototype.f4n(L,J,ca,ma,Da,Ma,xa,fa,m,C,S)}function G(S){var ca,ma;ca=k(b,S);ma=k(b,S+ga);S=k(b,S+Z);THREE.BinaryLoader.prototype.uv3(L.faceVertexUvs[0],O[ca*2],O[ca*2+1],O[ma*2],O[ma*2+1],O[S*2],O[S*2+1])}function H(S){var ca,ma,Da;ca=k(b,S);ma=k(b,S+la);Da=k(b,S+Ga);S=k(b,S+ia);THREE.BinaryLoader.prototype.uv4(L.faceVertexUvs[0],
+O[ca*2],O[ca*2+1],O[ma*2],O[ma*2+1],O[Da*2],O[Da*2+1],O[S*2],O[S*2+1])}var L=this,V=0,A,J=[],O=[],R,Fa,ka,va,$,e,ea,Aa,Ca,Ha,X,oa,pa,ta,ga,Z,la,Ga,ia,ja,ua,Ra,$a,ab,Oa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(L,f,h);A={signature:b.substr(V,8),header_bytes:o(b,V+8),vertex_coordinate_bytes:o(b,V+9),normal_coordinate_bytes:o(b,V+10),uv_coordinate_bytes:o(b,V+11),vertex_index_bytes:o(b,V+12),normal_index_bytes:o(b,V+13),uv_index_bytes:o(b,V+14),material_index_bytes:o(b,V+15),nvertices:k(b,
 V+16),nnormals:k(b,V+16+4),nuvs:k(b,V+16+8),ntri_flat:k(b,V+16+12),ntri_smooth:k(b,V+16+16),ntri_flat_uv:k(b,V+16+20),ntri_smooth_uv:k(b,V+16+24),nquad_flat:k(b,V+16+28),nquad_smooth:k(b,V+16+32),nquad_flat_uv:k(b,V+16+36),nquad_smooth_uv:k(b,V+16+40)};V+=A.header_bytes;R=A.vertex_index_bytes;Fa=A.vertex_index_bytes*2;ka=A.vertex_index_bytes*3;va=A.vertex_index_bytes*3+A.material_index_bytes;$=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes;e=A.vertex_index_bytes*3+A.material_index_bytes+
-A.normal_index_bytes*2;ea=A.vertex_index_bytes;Aa=A.vertex_index_bytes*2;Ca=A.vertex_index_bytes*3;Ha=A.vertex_index_bytes*4;X=A.vertex_index_bytes*4+A.material_index_bytes;oa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;pa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;ta=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;fa=A.uv_index_bytes;Z=A.uv_index_bytes*2;la=A.uv_index_bytes;Ga=A.uv_index_bytes*2;ia=A.uv_index_bytes*3;h=A.vertex_index_bytes*
+A.normal_index_bytes*2;ea=A.vertex_index_bytes;Aa=A.vertex_index_bytes*2;Ca=A.vertex_index_bytes*3;Ha=A.vertex_index_bytes*4;X=A.vertex_index_bytes*4+A.material_index_bytes;oa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;pa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;ta=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;ga=A.uv_index_bytes;Z=A.uv_index_bytes*2;la=A.uv_index_bytes;Ga=A.uv_index_bytes*2;ia=A.uv_index_bytes*3;h=A.vertex_index_bytes*
 3+A.material_index_bytes;Oa=A.vertex_index_bytes*4+A.material_index_bytes;ja=A.ntri_flat*h;ua=A.ntri_smooth*(h+A.normal_index_bytes*3);Ra=A.ntri_flat_uv*(h+A.uv_index_bytes*3);$a=A.ntri_smooth_uv*(h+A.normal_index_bytes*3+A.uv_index_bytes*3);ab=A.nquad_flat*Oa;h=A.nquad_smooth*(Oa+A.normal_index_bytes*4);Oa=A.nquad_flat_uv*(Oa+A.uv_index_bytes*4);V+=function(S){for(var ca,ma,Da,Ma=A.vertex_coordinate_bytes*3,xa=S+A.nvertices*Ma;S<xa;S+=Ma){ca=j(b,S);ma=j(b,S+A.vertex_coordinate_bytes);Da=j(b,S+A.vertex_coordinate_bytes*
 2);THREE.BinaryLoader.prototype.v(L,ca,ma,Da)}return A.nvertices*Ma}(V);V+=function(S){for(var ca,ma,Da,Ma=A.normal_coordinate_bytes*3,xa=S+A.nnormals*Ma;S<xa;S+=Ma){ca=p(b,S);ma=p(b,S+A.normal_coordinate_bytes);Da=p(b,S+A.normal_coordinate_bytes*2);J.push(ca/127,ma/127,Da/127)}return A.nnormals*Ma}(V);V+=function(S){for(var ca,ma,Da=A.uv_coordinate_bytes*2,Ma=S+A.nuvs*Da;S<Ma;S+=Da){ca=j(b,S);ma=j(b,S+A.uv_coordinate_bytes);O.push(ca,ma)}return A.nuvs*Da}(V);ja=V+ja;ua=ja+ua;Ra=ua+Ra;$a=Ra+$a;ab=
 $a+ab;h=ab+h;Oa=h+Oa;(function(S){var ca,ma=A.vertex_index_bytes*3+A.material_index_bytes,Da=ma+A.uv_index_bytes*3,Ma=S+A.ntri_flat_uv*Da;for(ca=S;ca<Ma;ca+=Da){w(ca);G(ca+ma)}return Ma-S})(ua);(function(S){var ca,ma=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*3,Da=ma+A.uv_index_bytes*3,Ma=S+A.ntri_smooth_uv*Da;for(ca=S;ca<Ma;ca+=Da){y(ca);G(ca+ma)}return Ma-S})(Ra);(function(S){var ca,ma=A.vertex_index_bytes*4+A.material_index_bytes,Da=ma+A.uv_index_bytes*4,Ma=S+A.nquad_flat_uv*
@@ -451,8 +451,8 @@ ma;for(ca=S;ca<Da;ca+=ma)y(ca);return Da-S})(ja);(function(S){var ca,ma=A.vertex
 d,f)))},f3:function(b,c,d,f,g){b.faces.push(new THREE.Face3(c,d,f,null,null,b.materials[g]))},f4:function(b,c,d,f,g,h){b.faces.push(new THREE.Face4(c,d,f,g,null,null,b.materials[h]))},f3n:function(b,c,d,f,g,h,j,k,n){h=b.materials[h];var p=c[k*3],o=c[k*3+1];k=c[k*3+2];var w=c[n*3],y=c[n*3+1];n=c[n*3+2];b.faces.push(new THREE.Face3(d,f,g,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(p,o,k),new THREE.Vector3(w,y,n)],null,h))},f4n:function(b,c,d,f,g,h,j,k,n,p,o){j=b.materials[j];var w=
 c[n*3],y=c[n*3+1];n=c[n*3+2];var v=c[p*3],B=c[p*3+1];p=c[p*3+2];var G=c[o*3],H=c[o*3+1];o=c[o*3+2];b.faces.push(new THREE.Face4(d,f,g,h,[new THREE.Vector3(c[k*3],c[k*3+1],c[k*3+2]),new THREE.Vector3(w,y,n),new THREE.Vector3(v,B,p),new THREE.Vector3(G,H,o)],null,j))},uv3:function(b,c,d,f,g,h,j){var k=[];k.push(new THREE.UV(c,d));k.push(new THREE.UV(f,g));k.push(new THREE.UV(h,j));b.push(k)},uv4:function(b,c,d,f,g,h,j,k,n){var p=[];p.push(new THREE.UV(c,d));p.push(new THREE.UV(f,g));p.push(new THREE.UV(h,
 j));p.push(new THREE.UV(k,n));b.push(p)}};THREE.SceneLoader=function(){};
-THREE.SceneLoader.prototype={load:function(b,c,d,f){var g=new Worker(b);g.postMessage(0);var h=THREE.Loader.prototype.extractUrlbase(b);g.onmessage=function(j){function k(fa,Z){return Z=="relativeToHTML"?fa:h+"/"+fa}function n(){for(v in $.objects)if(!X.objects[v]){V=$.objects[v];if(R=X.geometries[V.geometry]){va=[];for(ta=0;ta<V.materials.length;ta++)va[ta]=X.materials[V.materials[ta]];A=V.position;r=V.rotation;q=V.quaternion;s=V.scale;q=0;va.length==0&&(va[0]=new THREE.MeshFaceMaterial);object=
-new THREE.Mesh(R,va);object.position.set(A[0],A[1],A[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=V.visible;X.scene.addObject(object);X.objects[v]=object;if(V.meshCollider){var fa=THREE.CollisionUtils.MeshColliderWBox(object);THREE.Collisions.colliders.push(fa)}}}}function p(fa){return function(Z){X.geometries[fa]=Z;n();ea-=1;o()}}function o(){f({total_models:Ca,total_textures:Ha,
+THREE.SceneLoader.prototype={load:function(b,c,d,f){var g=new Worker(b);g.postMessage(0);var h=THREE.Loader.prototype.extractUrlbase(b);g.onmessage=function(j){function k(ga,Z){return Z=="relativeToHTML"?ga:h+"/"+ga}function n(){for(v in $.objects)if(!X.objects[v]){V=$.objects[v];if(R=X.geometries[V.geometry]){va=[];for(ta=0;ta<V.materials.length;ta++)va[ta]=X.materials[V.materials[ta]];A=V.position;r=V.rotation;q=V.quaternion;s=V.scale;q=0;va.length==0&&(va[0]=new THREE.MeshFaceMaterial);object=
+new THREE.Mesh(R,va);object.position.set(A[0],A[1],A[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=V.visible;X.scene.addObject(object);X.objects[v]=object;if(V.meshCollider){var ga=THREE.CollisionUtils.MeshColliderWBox(object);THREE.Collisions.colliders.push(ga)}}}}function p(ga){return function(Z){X.geometries[ga]=Z;n();ea-=1;o()}}function o(){f({total_models:Ca,total_textures:Ha,
 loaded_models:Ca-ea,loaded_textures:Ha-Aa},X);ea==0&&Aa==0&&d(X)}var w,y,v,B,G,H,L,V,A,J,O,R,Fa,ka,va,$,e,ea,Aa,Ca,Ha,X;$=j.data;j=new THREE.BinaryLoader;e=new THREE.JSONLoader;Aa=ea=0;X={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};if($.transform){var oa=$.transform.position;J=$.transform.rotation;var pa=$.transform.scale;oa&&X.scene.position.set(oa[0],oa[1],oa[2]);J&&X.scene.rotation.set(J[0],J[1],J[2]);pa&&X.scene.scale.set(pa[0],pa[1],pa[2]);
 (oa||J||pa)&&X.scene.updateMatrix()}oa=function(){Aa-=1;o()};for(G in $.cameras){J=$.cameras[G];if(J.type=="perspective")Fa=new THREE.Camera(J.fov,J.aspect,J.near,J.far);else if(J.type=="ortho"){Fa=new THREE.Camera;Fa.projectionMatrix=THREE.Matrix4.makeOrtho(J.left,J.right,J.top,J.bottom,J.near,J.far)}A=J.position;J=J.target;Fa.position.set(A[0],A[1],A[2]);Fa.target.position.set(J[0],J[1],J[2]);X.cameras[G]=Fa}for(B in $.lights){G=$.lights[B];Fa=G.color!==undefined?G.color:16777215;J=G.intensity!==
 undefined?G.intensity:1;if(G.type=="directional"){A=G.direction;light=new THREE.DirectionalLight(Fa,J);light.position.set(A[0],A[1],A[2]);light.position.normalize()}else if(G.type=="point"){A=G.position;light=new THREE.PointLight(Fa,J);light.position.set(A[0],A[1],A[2])}X.scene.addLight(light);X.lights[B]=light}for(H in $.fogs){B=$.fogs[H];if(B.type=="linear")ka=new THREE.Fog(0,B.near,B.far);else B.type=="exp2"&&(ka=new THREE.FogExp2(0,B.density));J=B.color;ka.color.setRGB(J[0],J[1],J[2]);X.fogs[H]=

+ 19 - 1
examples/webgl_sprites.html

@@ -54,7 +54,7 @@
 				var mapA =  ImageUtils.loadTexture( "textures/sprite0.png" );
 				var mapB =  ImageUtils.loadTexture( "textures/sprite1.png" );
 				
-				nodeA = new THREE.Mesh( new Cube( 10, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ));
+				nodeA = new THREE.Object3D();
 				
 				for( var a = 0; a < amount; a++ ) {
 					
@@ -76,7 +76,25 @@
 				}
 				
 				scene.addChild( nodeA );
+
+				// add 2d-sprites
+				
+				sprite = new THREE.Sprite( { map: mapA, alignment:THREE.SpriteAlignment.topLeft } );
+				sprite.position.set( 100, 100, 0 );
+				sprite.opacity = 0.25;
+				scene.addChild( sprite );
 						
+				sprite = new THREE.Sprite( { map: mapA, alignment:THREE.SpriteAlignment.topLeft } );
+				sprite.position.set( 150, 150, 2 );
+				sprite.opacity = 0.5;
+				scene.addChild( sprite );
+					
+				sprite = new THREE.Sprite( { map: mapA, alignment:THREE.SpriteAlignment.topLeft } );
+				sprite.position.set( 200, 200, 3 );
+				sprite.opacity = 1;
+				scene.addChild( sprite );
+				
+
 
 				// renderer
 

+ 2 - 2
src/objects/Sprite.js

@@ -21,8 +21,8 @@ THREE.Sprite = function( parameters ) {
 	}
 	
 	this.useScreenCoordinates = parameters.useScreenCoordinates !== undefined ? parameters.useScreenCoordinates : true;
-	this.mergeWith3D = parameters.mergeWith3D !== undefined ? parameters.mergeWith3D : !parameters.useScreenCoordinates;
-	this.affectedByDistance = parameters.affectedByDistance !== undefined ? parameters.affectedByDistance : !parameters.useScreenCoordinates;
+	this.mergeWith3D = parameters.mergeWith3D !== undefined ? parameters.mergeWith3D : !this.useScreenCoordinates;
+	this.affectedByDistance = parameters.affectedByDistance !== undefined ? parameters.affectedByDistance : !this.useScreenCoordinates;
 	this.alignment = parameters.alignment instanceof THREE.Vector2 ? parameters.alignment : THREE.SpriteAlignment.center;
 	
 	this.rotation3d = this.rotation;

+ 7 - 6
src/renderers/WebGLRenderer.js

@@ -215,6 +215,9 @@ THREE.WebGLRenderer = function ( parameters ) {
 	_lensFlare.uniforms.rotation       = _gl.getUniformLocation( _lensFlare.program, "rotation" );
 	_lensFlare.uniforms.screenPosition = _gl.getUniformLocation( _lensFlare.program, "screenPosition" );
 
+	_gl.enableVertexAttribArray( _lensFlare.attributes.vertex );
+	_gl.enableVertexAttribArray( _lensFlare.attributes.uv );
+
 
 	// prepare sprites
 	
@@ -269,6 +272,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 	_sprite.uniforms.modelViewMatrix      = _gl.getUniformLocation( _sprite.program, "modelViewMatrix" );
 	_sprite.uniforms.projectionMatrix     = _gl.getUniformLocation( _sprite.program, "projectionMatrix" );
 
+	_gl.enableVertexAttribArray( _sprite.attributes.position );
+	_gl.enableVertexAttribArray( _sprite.attributes.uv );
 
 
 	this.setSize = function ( width, height ) {
@@ -3332,6 +3337,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		_gl.disable( _gl.CULL_FACE );
 		_gl.enable( _gl.BLEND );
+		_gl.depthMask( true );
 
 		_gl.bindBuffer( _gl.ARRAY_BUFFER, _sprite.vertexBuffer );
 		_gl.vertexAttribPointer( attributes.position, 2, _gl.FLOAT, false, 2 * 8, 0 );
@@ -3381,7 +3387,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 						_gl.uniform1i( uniforms.useScreenCoordinates, 1 );
 						_gl.uniform3f( uniforms.screenPosition, ( object.position.x - halfViewportWidth  ) / halfViewportWidth, 
 														        ( halfViewportHeight - object.position.y ) / halfViewportHeight,
-														          object.position.z );
+														          Math.max( 0, Math.min( 1, object.position.z )));
 						
 					} else {
 
@@ -3407,20 +3413,15 @@ THREE.WebGLRenderer = function ( parameters ) {
 					if( object.mergeWith3D && !mergeWith3D ) {
 						
 						_gl.enable( _gl.DEPTH_TEST );
-						_gl.depthMask( true );
-						
 						mergeWith3D = true;
 						
 					} else if( !object.mergeWith3D && mergeWith3D ) {
 						
 						_gl.disable( _gl.DEPTH_TEST );
-						_gl.depthMask( object.blending === THREE.NormalBlending ? true : false );
-
 						mergeWith3D = false;
 						
 					}
 	
-						_gl.depthMask( true );
 					setBlending( object.blending );
 					setTexture( object.map, 0 );