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Mr.doob %!s(int64=3) %!d(string=hai) anos
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Modificáronse 3 ficheiros con 0 adicións e 223 borrados
  1. 0 93
      build/three.js
  2. 0 0
      build/three.min.js
  3. 0 130
      build/three.module.js

+ 0 - 93
build/three.js

@@ -25109,95 +25109,6 @@
 
 	}
 
-	/**
-	 * Parametric Surfaces Geometry
-	 * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html
-	 */
-
-	class ParametricGeometry extends BufferGeometry {
-		constructor(func = (u, v, target) => target.set(u, v, Math.cos(u) * Math.sin(v)), slices = 8, stacks = 8) {
-			super();
-			this.type = 'ParametricGeometry';
-			this.parameters = {
-				func: func,
-				slices: slices,
-				stacks: stacks
-			}; // buffers
-
-			const indices = [];
-			const vertices = [];
-			const normals = [];
-			const uvs = [];
-			const EPS = 0.00001;
-			const normal = new Vector3();
-			const p0 = new Vector3(),
-						p1 = new Vector3();
-			const pu = new Vector3(),
-						pv = new Vector3();
-
-			if (func.length < 3) {
-				console.error('THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.');
-			} // generate vertices, normals and uvs
-
-
-			const sliceCount = slices + 1;
-
-			for (let i = 0; i <= stacks; i++) {
-				const v = i / stacks;
-
-				for (let j = 0; j <= slices; j++) {
-					const u = j / slices; // vertex
-
-					func(u, v, p0);
-					vertices.push(p0.x, p0.y, p0.z); // normal
-					// approximate tangent vectors via finite differences
-
-					if (u - EPS >= 0) {
-						func(u - EPS, v, p1);
-						pu.subVectors(p0, p1);
-					} else {
-						func(u + EPS, v, p1);
-						pu.subVectors(p1, p0);
-					}
-
-					if (v - EPS >= 0) {
-						func(u, v - EPS, p1);
-						pv.subVectors(p0, p1);
-					} else {
-						func(u, v + EPS, p1);
-						pv.subVectors(p1, p0);
-					} // cross product of tangent vectors returns surface normal
-
-
-					normal.crossVectors(pu, pv).normalize();
-					normals.push(normal.x, normal.y, normal.z); // uv
-
-					uvs.push(u, v);
-				}
-			} // generate indices
-
-
-			for (let i = 0; i < stacks; i++) {
-				for (let j = 0; j < slices; j++) {
-					const a = i * sliceCount + j;
-					const b = i * sliceCount + j + 1;
-					const c = (i + 1) * sliceCount + j + 1;
-					const d = (i + 1) * sliceCount + j; // faces one and two
-
-					indices.push(a, b, d);
-					indices.push(b, c, d);
-				}
-			} // build geometry
-
-
-			this.setIndex(indices);
-			this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
-			this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
-			this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
-		}
-
-	}
-
 	class RingGeometry extends BufferGeometry {
 		constructor(innerRadius = 0.5, outerRadius = 1, thetaSegments = 8, phiSegments = 1, thetaStart = 0, thetaLength = Math.PI * 2) {
 			super();
@@ -25922,8 +25833,6 @@
 		LatheBufferGeometry: LatheGeometry,
 		OctahedronGeometry: OctahedronGeometry,
 		OctahedronBufferGeometry: OctahedronGeometry,
-		ParametricGeometry: ParametricGeometry,
-		ParametricBufferGeometry: ParametricGeometry,
 		PlaneGeometry: PlaneGeometry,
 		PlaneBufferGeometry: PlaneGeometry,
 		PolyhedronGeometry: PolyhedronGeometry,
@@ -36465,8 +36374,6 @@
 	exports.PCFShadowMap = PCFShadowMap;
 	exports.PCFSoftShadowMap = PCFSoftShadowMap;
 	exports.PMREMGenerator = PMREMGenerator;
-	exports.ParametricBufferGeometry = ParametricGeometry;
-	exports.ParametricGeometry = ParametricGeometry;
 	exports.Particle = Particle;
 	exports.ParticleBasicMaterial = ParticleBasicMaterial;
 	exports.ParticleSystem = ParticleSystem;

A diferenza do arquivo foi suprimida porque é demasiado grande
+ 0 - 0
build/three.min.js


A diferenza do arquivo foi suprimida porque é demasiado grande
+ 0 - 130
build/three.module.js


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