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@@ -18,14 +18,14 @@ THREE.Object3D = function () {
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this.up = new THREE.Vector3( 0, 1, 0 );
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this.position = new THREE.Vector3();
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- this.rotation = new THREE.Euler();
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- this.quaternion = new THREE.Quaternion();
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+ this._rotation = new THREE.Euler();
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+ this._quaternion = new THREE.Quaternion();
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this.scale = new THREE.Vector3( 1, 1, 1 );
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// keep rotation and quaternion in sync
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- this.rotation._quaternion = this.quaternion;
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- this.quaternion._euler = this.rotation;
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+ this._rotation._quaternion = this.quaternion;
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+ this._quaternion._euler = this.rotation;
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this.renderDepth = null;
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@@ -52,6 +52,32 @@ THREE.Object3D = function () {
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THREE.Object3D.prototype = {
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constructor: THREE.Object3D,
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+
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+ get rotation () {
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+ return this._rotation;
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+ },
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+
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+ set rotation ( value ) {
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+
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+ this._rotation = value;
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+ this._rotation._quaternion = this._quaternion;
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+ this._quaternion._euler = this._rotation;
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+ this._rotation._updateQuaternion();
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+
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+ },
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+
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+ get quaternion () {
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+ return this._quaternion;
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+ },
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+
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+ set quaternion ( value ) {
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+
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+ this._quaternion = value;
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+ this._quaternion._euler = this._rotation;
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+ this._rotation._quaternion = this._quaternion;
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+ this._quaternion._updateEuler();
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+
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+ },
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get eulerOrder () {
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