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@@ -8,7 +8,7 @@ function HemisphereLight( skyColor, groundColor, intensity ) {
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this.type = 'HemisphereLight';
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this.type = 'HemisphereLight';
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- this.castShadow = undefined;
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+ this.castShadow = false;
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this.position.copy( Object3D.DefaultUp );
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this.position.copy( Object3D.DefaultUp );
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this.updateMatrix();
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this.updateMatrix();
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