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@@ -14,7 +14,6 @@
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<div class="desc">A material for drawing geometries in a simple shaded (flat or wireframe) way.</div>
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<div class="desc">The default will render as flat polygons. To draw the mesh as wireframe, simply set the 'wireframe' property to true.</div>
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- <iframe src='../../scenes/material-browser.html#MeshBasicMaterial'></iframe>
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<h2>Constructor</h2>
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@@ -59,10 +58,10 @@
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<div>Define appearance of line joints. Possible values are "round", "bevel" and "miter". Default is 'round'.</div>
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<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
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- <h3>.[page:Materials shading]</h3>
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- <div>Define shading type. Default is THREE.SmoothShading. Possible values are THREE.NoShading, THREE.FlatShading, THREE.SmoothShading.</div>
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+ <h3>.[page:String shading]</h3>
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+ <div>Define shading type. Default is THREE.SmoothShading.</div>
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- <h3>.[page:Materials vertexColors]</h3>
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+ <h3>.[page:Integer vertexColors]</h3>
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<div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
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<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
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